Unused VehiclesThe number of vehicles was supposed to be higher.
미사용된 레벨#
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To do: |
PC판 내부의 "\scripts\missions" 디렉토리에는 level08 와 level09라는 2개의 폴더들이 있으며, 게임은 7개 대신 총 9개의 레벨을 넣기로 계획했지만, 8과 9번째 레벨은 알 수 없는 이유로 짤렸다. 자리표시자일 수도 있다.
m1.p3d
carstart3 X:4 Y:5 Z:28 Y ROT:0 Free:False Parked:False
carstart0 X:-4 Y:5 Z:18 Y ROT:0 Free:False Parked:False
carstart1 X:-4 Y:5 Z:28 Y ROT:0 Free:False Parked:False
carstart2 X:4 Y:5 Z:18 Y ROT:0 Free:False Parked:False
carstart4 X:12 Y:5 Z:18 Y ROT:0 Free:False Parked:False
carstart5 X:12 Y:5 Z:28 Y ROT:0 Free:False Parked:False
carstart6 X:0 Y:5 Z:-10 Y ROT:0 Free:False Parked:False
carstart7 X:10 Y:5 Z:0 Y ROT:0 Free:False Parked:False
chkpts.p3d
c3 X:-668.9247 Y:0.000001180172 Z:-717.7559 Event:2 Paramater:0
startclock X:-1.2223 Y:0.00000001315275 Z:-15.35557 Event:2 Paramater:0
c0 X:-0.2845159 Y:-4.338178 Z:-357.6468 Event:2 Paramater:0
c1 X:27.84901 Y:0.000002095469 Z:-750.5784 Event:2 Paramater:0
c2 X:-348.2025 Y:1.838596 Z:-722.4449 Event:2 Paramater:0
c4 X:-675.4891 Y:18.23899 Z:-394.2204 Event:2 Paramater:0
c5 X:-686.7426 Y:-0.1231864 Z:20.28023 Event:2 Paramater:0
c6 X:-336.0113 Y:24.99377 Z:5.275681 Event:2 Paramater:0
finish X:-20.91577 Y:0.3072172 Z:5.275681 Event:2 Paramater:0
Leftover Development Content#
Error logs#
The PC version has some temp.err files in many directories with content. The said files refer to using a development script to clean source assets before release.
'cleanup.bat' is not recognized as an internal or external command,
operable program or batch file.
Scrooby2 Directory#
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To do: |
The entire directory in art/frontend was copied over on the disc and never gets used by the game. It contains uncompiled project, screen and page files from Scrooby early from development, a proprietary screen editor of Radical, named after Scooby Doo for some reason. It also two uncompiled localization files for the base game text (in all languages) and the credits, also localized from that said tool. The images in it suggest the content was from the PS2 release.
Download The Simpsons: Hit and Run Scrooby2 Directory File: SHAR_Scrooby2DevDirectory.zip (874 KB) (info) |
미사용된 지역#
레벨 1의 번즈의 저택 내부#
레벨 1의 번즈씨의 저택의 앞뜰과 내부에 들어갈 수 있지만, 기술이 필요하다. 먼저, 원자력 발전소의 비밀 "입구"를 통과할 정도로 큰 차를 가지고 점프 코드가 활성화시킨다. 문에 도착해서 열려고하면, 닫힐 것이다. 점프 코드를 사용하여 벽을 통과해서 들어갈 수 있게된다. 저택은 레벨 4에서의 개그를 제외하고는, 레벨 4와 거의 똑같이 보인다. 또한, 가구도 없다.
레벨 7에서 다리 통과하기#

레벨 7에서, 에버그린 테라스의 939 지역은 (발전소에서부터, 문 장애물이 있으며, 학교에서부터는, 다리가 끊어졌고 집중조명과 군사 시설로 덮여있는) 지도 양쪽으로 울타리가 쳐저 있지만, 경적을 울리며 무적이 되어 자동차를 점프시키는 치트코드를 사용하면, 플레이어는 학교 교량 장벽을 통과할 수 있게하고 다리로 가게 된다. 어떤 차도 가능하지만, 맞추기 쉽기에 RC 자동차가 권장된다. 다리에는 이상한 충돌이 있다 - 벽이나 감시탑이 단단하지 않다.
- The northern bridge platform is broken and the sand underneath the bridge is covered in water. A spawn point on the bridge as well as some collision for the ground and death/sound triggers in the water remain.
- Some collision-less map remains. This includes the houses and a road. These houses use earlier textures compared to Level 1 and 4.
- The road where the gas station should be has STOP written on it. This is missing in Level 1 and 4 and is likely an earlier texture.
- A few tree props are placed upon what's left of the map. These work as normal.
- Two Springfield Gasoline signs exist where the gas station is in Level 1 and 4. This is likely the result of an attempt to add more to the area to make it seem more complete to players from the block-off point; one sign would have been accidentally put in the wrong spot by a map editor and was quickly copy-pasted to a place of visibility.
- A road node/vehicle reset point exists on the map remains in the console versions.
- The jump camera for the roof ramp shortcut is still present (Level 7 uses Levels 1 and 4's jump camera file, hence why it is here).
- The unused
stone_cutter_spoofmusic track was never removed from Level 7, so it can still be heard if the player goes to where the Stonecutters' building is. - The unused
organ_musiccan be heard if the player goes to where the Stonecutters' Hidden Tunnel is. - Textures for a miniature Springfield Prison and odd yellow/red object are placed under the map. This is also consistent with Level 1 and 4.
- Close to the location where Burns' manor would be are triggers for audio files called
piggy_02andghost_kids_10, the first audio file is a bunch of pigs screaming, which doesn't quite fit the theme of Burns' mansion, the latter one is a "ghost" Jimbo saying "You better run!". Due to a wrong filepath in thelevel7.sptscript, the game fails to load the audio files and crashes (The files are located in a filepath sound/soundfx/positional, but the Burns' Mansion trigger reads the path as sound/soundfx/collect_soundfx, needless to say, there are noghost_kids_10orpiggy_02inside that folder).
(Source: Noviwan, Donut Team Community)
레벨 7의 원자력 발전소 내부#

다리와 마찬가지로, 레벨 7의 원자력 발전소도 막혔지만, 같은 치트로 지나갈 수 있다. 이번에는, 어떤 차든 항상 할 수 있다. 하지만, 그 뒤에는, 그 지역은 아무것도 아니다. 레벨 1과 4에서처럼 미니-맵이 이어지지만, 복도가 열려야 할 것 같은 곳 뒤에, 미니-맵은 끝을 표시하지만, 소리는 레벨 1과 4의 발전소에서 연주되는 소리이다. 하지만, 재미있는 것은 거기서 끝나지 않는다! 더 가보면 파이프에서 핵 폐기장으로의 방에서 연주되는 소리와 핵 호로 가는 방에서 연주되는 소리가 나며, 그래도 더 가보면, 마침내 미사용된 스톤커터의 터널 테마의 레벨 7 판을 듣게 된다.
Teleport Menu#

An unused teleport menu that was probably used to test the game can be accessed in the Windows version by changing byte [[[6C894C]+2c]+CC]+2DC4 to 1 (per level load) and pressing F2 at the Phone Booth menu. It replaces the normally used cheat code "all vehicles" Phone Booth sub-menu, so access to that is also required. The menu allows one to warp between various level locations that are preset via the level's "level.mfk" file (scripts\missions\level0X). There are some related bugs, however: loop scrolling to the left in the menu doesn't work, the camera can be buggy when teleporting and triggers to change ambient audio, ambient light and pedestrian groups are skipped if this is used.
Development Oversights#
Phone Booth Transparency Error#
For some reason, the phone booth textures in levels 3 and 6 aren't transparent.
Levels 1, 2, 4, 5, 7 |
Levels 3 and 6 |
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Phone Booth Destroyed Vehicle Oddity#
The menu for the phone booth uses pre-rendered images of the vehicles within the game. Of these renders, the render of the husk, which is what remains after a vehicle is destroyed, looks quite different in the phone booth than it does in the actual game. It resembles the kiddie-ride gag in Level 2 after it blows up.
Early Husk |
Final Husk |
|---|---|
70s Sports Car Oddities#
The damage textures for the 70's Sports Car depict an earlier design of the car with different headlights, a different front grille, a brighter shade of green, and a license plate in the rear. Whenever the car becomes damaged enough, it reverts to this earlier design. The car also has the aforementioned license plate and a slightly different taillight design lacking reverse lights and turn signals in the Level 6 movie.
Normal |
Damaged |
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Scrapbook Oversights#
- Some of the scrapbook photos for the mission selection were taken from an earlier version of the game with some minor differences.
- One of the scrapbook pictures for Level 7 shows the spinning billboard for the Kwik-E-Mart calling it the "SPOOK-E-Mart". While the SPOOK-E-Mart textures are used for the Kwik-E-Mart's signs in Level 7, it is not used on the spinning billboard. This is unusual because not a single trace of the rotating "SPOOK-E-Mart" sign remains in the game aside from this image; it's unknown why the sign was completely removed from the files.
Scrapbook |
In-Game |
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- Level 3 Mission 3's image portrays Kamp Krusty with a blue texture (possibly water) inside the hoop of rocks.
Springfield Gasoline signs#
Levels 3 and 6 in the PlayStation 2, Windows and Xbox versions use an misspelled variation of the Springfield Gasoline signage, erroneously spelling it as Springfeild. The signage for Springfield Gasoline in Levels 1, 4 and 7 use a texture with the correct spelling, but it is significantly more compressed. A high-quality version of the logo with the correct spelling is found in the source code files, but is not found in-game. This oversight does not occur in the GameCube version, which uses the compressed texture with the proper spelling in every level, likely due to disc space limitations.
Level 1 |
Level 3 |
|---|---|
미사용된 개그#
텍스트 편집 프로그램을 사용하여, 파일내에서 플레이어는 3개 모두 (레벨 1, 4 그리고 7의) 에버그린 테라스에 대한 미사용된 개그들과 (레벨 3과 6의) Springfield Squidport 에 대한 1개의 개그를 찾을 수 있다. 이 개그들은 표시할 곳이 정해지지 않았거나, 주석처리 되어, 미사용되었다. 게임 내에서 그것들에 대한 위치를 설정하면 나오게 할 수 있다.
- 원래는 스프링필드 초등학교 근처 놀이터와 에버그린 테라스 둘 다를 위한 빨갛고 파란 회전목마가 있었지만, 알 수 없는 이유로 개그는 삭제되었다. 플레이어가 개그를 클릭하면, 회전목마가 회전한다.
- Tomacco 들판 근처에는, 플레이어가 근처에 가면 날라가는 까마귀 떼가 있으려했다. 애니메이션은 깨져서 불완전하고, 까마귀들이 공중에 뜬 채로 남아있어서, 아마 그것 때문에 삭제된 것 같다.
- 안드로이드의 동굴에는, 터지기로 된 인형이 있어야 했다. 활성화되면 팽창과 수축되는 소리가 발생한다. 하지만, 인형은 모델이 없고 완전히 안보이지만, 계속해서 소리를 발생시킨다.
- 레벨 7요으로 레벨 1과 4에서의 까마귀처럼 동작하는 박쥐 개그가 있을 예정이었다.
- Planet Hype에서는, 레벨 3에서 몰맨이 그의 분홍색 자동차에 갇히는 개그가 있을 예정이었다. 그 개그는 레벨 3의 스크랩북 안의 사진에서 볼 수 있다. 하지만, 개그의 그래픽 그 자체는 게임에서 삭제된 것으로 보인다. level.mfk에서, 다른 개그와 함께 설정된 «**//moleman in cadillac**» 줄이 발견되었다.
(Source: level.mfk files)
잘못 둔 오브젝트들#
치트나 변경 프로그램을 사용하여 레벨 지도의 한계를 벗어나면, 플레이어는 잘못 배치되었거나 개발단계 초기로 보이는 일부 잔재로 보이는 몇가지 미사용된 오브젝트들을 볼 수 있다.

레벨 1에서, "아메리칸 고딕" 그림의 심슨체 판으로 보이는 초상화 2개가 있다. 아마도 스톤커터의 터널의 초기 개정판 용으로 쓰려했던 것 같다.
레벨 1, 4, 7에는, 세탁기가 발견된다. 이는 실제론 세탁기가 먼츠의 집 바깥에 나타나게 되어있기에, 잘못 생성한 것으로 보인다. 이상하게도, 레벨 1에서는 세탁기 옆에 소의 머리가 놓여져 있다.
충돌 디버그#
게임-내 옵션 메뉴에서 치트 코드를 사용하며, 충돌에 대한 디버깅 도구의 끄고 킴을 전환할 수 있다. 플레이어의 캐릭터나 자동차 영역은 빨간 색으로 표시되고, 다른곳은 하얀 색으로 표시된다. 운전을 하면, 근접한 영역들이 계속해서 변경된다.
게임큐브와 엑스박스 판에서 이에 접근하려면, 옵션 메뉴로 가서, L + R을 누른채, B, A, B, Y를 누른다. 플레이스테이션 2 판에서 이에 접근하려면, 옵션 메뉴로 가서, L1 + R1을 누른채, ○, ✕, ○, △를 누른다.
사전 경고: 원 하드웨어에서는, 이 기능은 느려짐을 발생하는 것으로 알려져 있다.
버전 |
액션 리플레이 코드 |
|---|---|
US (게임큐브) |
040F2AA8 38600001 |
(Source: Ralf@gc-forever (Action Replay Code))
Unused Cheat Code Entries#
The game's cheat code index contains entries for several effects with no assigned button code, hence they go unused.
- 0: Displays all cheats on screen.
- 2: Makes all costumes free to purchase.
- 3: Unlocks all levels and missions.
- 4: Unlocks all movies.
- 10: Applies full damage to car (visual only).
- 12: Gives extra objective time.
- 13: Shows character position.
- 15: Adds extra coins.
- 17: Enables demo test mode.
Internal Project Name#
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To do: |
The game's text file name is SRR2, definitely being Simpsons Road Rage 2.
Revisional Differences#
Each platform on which the game was released received a slightly different revision, as opposed to just general platform changes. In addition to this, the Windows version got a re-release later. Some of these changes were hardware related, others not so.
General#
Progressive Scan Mode (480p)#
All console versions of the game are capable of displaying in Progressive Scan (480p). The procedure for activating this display mode varies by console. Despite the similarity that all console ports can display in Progressive Scan, the confirmation screen actually looks different between the PlayStation 2 and GameCube versions. The steps for those consoles are listed below their respective screenshots. As for the Xbox version, connect the console to the TV using a device that enables the console to output HD resolutions. Then, while on the Xbox Dashboard, verify that the 480p option in Video is enabled and insert the game to start playing.
PlayStation 2 |
GameCube |
|---|---|
Press and hold ✕ and △ while on the PlayStation 2 logo screen. Keep the buttons held until this screen appears. If you are not using the official YPbPr component cable to connect your PlayStation 2 (or backward-compatible PlayStation 3) to your TV, selecting “Yes” is NOT recommended. |
If you are using the official GameCube Component Cable, press and hold the B button while on the GameCube logo screen. Keep B held until this screen appears. If you are playing on a Nintendo Wii (model RVL-001) that is already outputting 480p, pressing and holding B while the game is loading is not necessary, as it should appear on its own. |
Audio Differences#
There are three variations of the game's audio.
- The Xbox version has the highest quality audio, as minimal compression was needed due to disc size. It also supports Dolby Digital 5.1 surround sound.
- Audio in the PlayStation 2/Windows releases is slightly lower quality than in the Xbox version. The PlayStation 2 version runs in stereo while the Windows version goes up to 7.1 surround sound.
- GameCube has the lowest quality audio, with notable compression and being mono-only with one audio channel missing. This leads to some sounds being absent.
Textures/HUD#
- Windows has the highest quality graphics, with one mission icon (Snake behind bars) notably redrawn and different to the other releases.
- PlayStation 2/Xbox use slightly lower quality versions.
- GameCube uses smaller and more compressed versions of the PlayStation 2/Xbox HUD images because of space limitations.
Console |
Windows |
|---|---|
GameCube |
PlayStation 2, Xbox and Windows |
|---|---|
Console to PC Changes#
- Being a PC game, a launcher was added, in addition to extra in-game settings (which forced some setting removals and menu tweaks).
- A lemonade stand prop was added to Level 1, in the park by the Simpsons' house. It rewards five coins when destroyed and remains in this state permanently on the save file.
PlayStation 2, Xbox and GameCube |
Windows |
|---|---|
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- Level 1 has a Buzz Cola vending machine, placed at a shack by the tyre fire, which was removed in the Windows version.
PlayStation 2, Xbox and GameCube |
Windows |
|---|---|
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- The console versions feature a lens flare effect in Levels 1 and 3. The Windows version lacks this, assumedly due to (at the time) limitations of DirectX.
PlayStation 2, Xbox and GameCube |
Windows |
|---|---|
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- On Windows, entering a cheat code in the main menu's options menu will crash the game, forcing usage of the pause menu's options menu. Because of this, two cheat-code related sound effects exclusive to the main menu go unused for this release.
- The console versions contain a road node/vehicle reset point just beyond the blocked off bridge in Level 7, allowing a correctly positioned reset to place the player slightly out of bounds.
- As a result of what appears to be an oversight or bug, vehicle steering animations do not occur on Windows.
- An incorrectly-exported data chunk removes any texture randomization for two signs in Levels 1, 4 and 7 (outside of the Springfield Elementary School and by the Community Centre) on Windows, leaving them stuck with the same texture each time the area is loaded.
- For whatever reason, the console releases have more colours that traffic vehicles can randomly use at load.
- The tutorial messages after starting the game for the first time lack the voice clips spoken by Bart.
- The fence next to the Observatory in Levels 3 and 6 has its transparency missing in the PC version.
Differences Between Console Versions#
- Early copies of the console versions contain a bug where Level 7's bonus mission (Flaming Tires) can be replayed up until the area where Smithers spawns is unloaded. Oddly, the exclamation mark doesn't appear but the blue glow beneath his feet does.
- The PlayStation 2 versions runs at a lower framerate (sometimes below 30) and this can slightly mess with the physics. Despite this, not all of the console's processing power is used, so it might be a case of inexperienced developers.
- A cheat code to blur the screen can be input and accepted as valid on all releases, but only actually has an effect on the PlayStation 2 release.
- The Xbox release contains an exclusive option for widescreen.
- A bug in the Xbox release sometimes prevents certain music events from playing (level loading screen, vehicle exit, mission completion).
- The PlayStation 2 and GameCube versions include slightly different Save Game menu logic. The GameCube version has an added screen after selecting "Yes" to overwrite existing save data, in which the player is again told that save data will be overwritten; the only selectable option is "Save". Additionally, the GameCube version will not ask the player if they would like to save if they manually save their game using the "Save Game" option before selecting "Quit Game", whilst the PlayStation 2 version does.
Hover Car#
The refraction effect used by the Hover Car is different across all versions.
- In the GameCube version, the effect seems to take the currently rendered frame and offset it, then render the offset version through the vehicle.
- The PS2/Xbox version is more complex and distorts the image in relation to each face of the model.
- The PC version does not feature the refraction effect at all, and instead just makes the Hover Car slightly translucent. It is unknown why this change was made, as the original effect can still be restored by modding. It is possible the developers just didn't have enough time/knowledge of the system to port the effect across.
Additionally, the transparency effect doesn't appear to work properly on GameCube, causing the windows on the car to not be transparent. This may be a result of a technical limitation with the refraction effect, as the windows actually do use a shader that supports transparency.
GameCube |
PlayStation 2 and Xbox |
Windows |
|---|---|---|
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'Best Sellers' Revision#
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To do:
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The 'Best Sellers' re-release of the PC version features some very minor differences to the regular PC version.
- The executable file was edited in some way.
- It's possible that it was just recompiled, as opposed to any of the code being edited.
- A typo was fixed in the French version of Level 2's newspaper where an Á was used instead of an À.
- Similarly to the international version of the game, the mission objective text box is stretched slightly.
- The file srr2.p3d was edited in some way. This is the file that contains all of the game's text.
Regional Differences#
PAL Version#
The PAL version of the game features numerous changes to allow for different languages to be supported.
- The mission title on the mission briefing screen is in sentence case, instead of entirely capitalised.
NTSC |
PAL |
|---|---|
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- The mission objective text box is stretched vertically slightly to account for different languages taking up more space in the text box.
NTSC |
PAL |
|---|---|
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The Simpsons series | |
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Arcade |
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DOS |
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Game Boy (Color) |
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PlayStation |
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Windows |
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Game Boy Advance |
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GameCube |
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PlayStation 2 |
Road Rage (Prototypes) • Skateboarding (Prototypes) • Hit & Run (Prototypes) • The Simpsons Game |
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Xbox |
Road Rage (Prototypes) • Hit & Run (Prototypes) • The Simpsons (EA) • The Simpsons (Papyrus) |
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PlayStation 3, Xbox 360 |
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PlayStation Portable, Wii |
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Nintendo DS |
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J2ME |
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iOS |
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Android |
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Bart Simpson | |
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NES |
Bart vs. the Space Mutants (Prototype) • Bart vs. the World • Bartman Meets Radioactive Man (Prototype) |
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DOS |
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Game Boy (Color) |
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Genesis |
Bart vs. the Space Mutants • Bart's Nightmare • Virtual Bart |
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Sega Master System |
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Game Gear |
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SNES |
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Itchy & Scratchy | |
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SNES |
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Genesis |
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Game Boy (Color) |
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Krusty the Clown | |
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NES |
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|
Game Boy |
|
|
Sega Master System, Game Gear |
|
|
DOS |
|
|
SNES |
|
|
Genesis |
|















