Ricochet is the undeserved black sheep of Valve's games and their first foray into quirky FPS games, which eventually led to Portal and Portal 2.
Unused Models#
Female Player#
Alongside the only other player model in the game, there exists a female version. This model is virtually complete, but does not support color changing, and lacks a unique decapitated head gib.
Curiously, this model features 3 skin groups with alternate pant textures.
Disc Viewmodel#
The disc thrown by the player has a "viewmodel" that is never seen in-game. It can be enabled via the console command "r_drawviewmodel 1" or by inspecting it through a model viewer. Enabling it reveals it to be a copy of the Half-Life grenade.
Unused Powerups#
There are models for two unused powers, "curve" and "visual". When opened up in a model viewer, the powerups are the soccer ball and present models from Team Fortress Classic, respectively.
Curve#
This powerup only has a model, and has no mention in the code. When opened up in a model viewer, it uses the soccer ball from Team Fortress Classic.
Visual#
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This powerup would've shown players the trajectory of their discs using beams. This powerup appears to be largely finished in the code, but was left out of the powerup list and cannot appear normally.
When opened up in a model viewer, it uses one of the present models from Team Fortress Classic.
(Source: Half-Life SDK)
Unused Animations#
Dummied animations#
These animations were replaced with the idle animation.
- dummy1 (Sequence #0)
- jump (Sequence #1)
- jumpl (Sequence #2)
- turnL (Sequence #6)
- turnR (Sequence #7)
Deaths#
There are two additional death animations, falling forwards and backwards. Players always use a single animation when decapitated, regardless of where they were standing, falling or the direction of the attack.
- fall_die_forward (Sequence #37)
- fall_die_back (Sequence #38)
Female#
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Interestingly, the unused female model has two of the dummied animations still present, both of which are also unused.
- turnL (Sequence #4)
- turnR (Sequence #5)
Unused Graphics#
A majority of ricochet.wad goes unused.
Tool Textures#
Textures used internally by the map editor, which all remain invisible.
Unused Sound Effects#
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This needs some investigation. |
rocket1.wav, present in the weapons sound folder. It tries to play whenever you use your secondary attack. altfire.wav is a replacement to rocket1.wav
Revisional Differences#
Main Menu#
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Ricochet's Steam release received the same menu layout changes that other GoldSource games did.
Console#
And once again, the console window was given an update much like the other GoldSource Steam ports.
References#
- Ricochet on Steam↩︎
- Sierra: Half-Life News Half-Life: Counter-Strike Arrives in Stores (November 14, 2000)↩︎
- Ricochet update released↩︎
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The Half-Life series | |
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Half-Life & Expansions | |
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Windows, Mac OS X, Linux |
Half-Life (Prototypes) • Opposing Force (Prototypes) • Blue Shift (Prototypes) • Source (Deathmatch) |
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Dreamcast |
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PlayStation 2 |
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Half-Life 2 | |
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Windows, Linux |
Half-Life 2 (Prototypes, Deathmatch) • Lost Coast • Episode One • Episode Two (Prototypes) • Half-Life: Alyx |
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Mac OS X |
Half-Life 2 (Prototypes, Deathmatch) • Lost Coast • Episode One • Episode Two (Prototypes) |
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Xbox |
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Arcade |
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Related | |
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Xbox 360, PlayStation 3 |
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Windows |
Deathmatch Classic • Ricochet • Black Mesa (Prototype) • Codename: Gordon |
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Linux |
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Mac OS X |
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See Also | |
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Quake • Counter-Strike • Team Fortress • Day of Defeat • Portal |
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