This page details one or more prototype versions of Black Mesa.
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This prototype is documented on Hidden Palace. |
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To do:
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A very early build of Black Mesa when it was a Half-Life 2 mod titled "Black Mesa: Source". It was compiled six years and four months before the mod version's release, and nine years before the commercial version's release on Steam. This build appears to be sourced from an old developer drive.
Title Screen#
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Proto |
Final |
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The title screen is far more basic at this point. The final game also swapped out the static image with 3D background maps.
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Proto |
Final |
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A comparison with the "-oldgameui" parameter turned on in the final.
Maps#
TestMap#
A test map that can be accessed from the main menu. It seems to be the first map of Office Complex, but with missing textures and models.
Weapon Differences#
All alpha weapons reuses HL2 hands, and many do not have animations, and some reuse HL1 models
Crowbar#
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Proto |
2012 Mod |
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Alpha 5 reuses the Half-Life 2 model. Almost no different from the final version.
Pistol#
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Proto |
2012 Mod |
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Reuses its world model from Half-Life, but the viewmodel is completely different. The viewmodel is practically the same as in 2012 mod. Also reuses hands from HL2.
RPG#
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Proto |
2012 Mod |
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The world model is the same deal as the pistol, but the view model is unfinished. It also has high-infinite ammo. The textures were not finished.
Shotgun#
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Proto |
2012 Mod |
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Reuses animations from Half-Life 2, but the model itself is completely different. The viewmodel has been reworked compared to the 2012 mod.
MP5#
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Proto |
2012 Mod |
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MP5 are different and Unanimated in his prototype, Also has unusable scope with red dot on it.
Grenade#
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Proto |
2012 Mod |
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It is no different from the HL2 grenade except for the viewmodel. The viewmodel has a placeholder texture. Model was reworked in the 2012 mod.
Crossbow#
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Proto |
2012 Mod |
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The weapon behaves the same as in HL2. Viewmodel does not have any animations. Viewmodel is different from the 2012 mod version, although it is similar in many ways.
.357 Magnum#
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Proto |
2012 Mod |
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No different from the HL2, even the viewmodel.
Gluon Gun#
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Proto |
2012 Mod |
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Almost ready weapon, except for the beam it's not visible but it has damage. Almost finished viewmodel, but has no textures and animations.
Satchel Charge#
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Proto |
2012 Mod |
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The game crashes when trying to use a weapon, in multiplayer the game crashes to the host. Reuses the HL1 viewmodel.
Laser Trip Mine#
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Proto |
2012 Mod |
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Fully functional weapon. Reuses HL1 viewmodel.
Hivehand#
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Proto |
2012 Mod |
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The weapon is almost completely ready, except for the viewmodel it is taken from HL1
Snark#
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To do: |
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Proto |
2012 Mod |
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The snarks are almost ready, they also have AI, but it's not complete because sometimes they can get stuck or just stand. Reuses HL1 viewmodel.
M4#
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To do: |
A model for an M4 exists in the game files. Its texture contains a signature from its creator, "Sproily". Аlso has animations.

Gauss Gun#
A viewmodel of the Gauss Gun exists in the game files. The model has no textures or animations.
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The Half-Life series | |
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Half-Life & Expansions | |
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Windows, Mac OS X, Linux |
Half-Life (Prototypes) • Opposing Force (Prototypes) • Blue Shift (Prototypes) • Source (Deathmatch) |
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Dreamcast |
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PlayStation 2 |
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Half-Life 2 | |
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Windows, Linux |
Half-Life 2 (Prototypes, Deathmatch) • Lost Coast • Episode One • Episode Two (Prototypes) • Half-Life: Alyx |
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Mac OS X |
Half-Life 2 (Prototypes, Deathmatch) • Lost Coast • Episode One • Episode Two (Prototypes) |
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Xbox |
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Arcade |
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Related | |
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Xbox 360, PlayStation 3 |
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Windows |
Deathmatch Classic • Ricochet • Black Mesa (Prototype) • Codename: Gordon |
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Linux |
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Mac OS X |
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See Also | |
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Quake • Counter-Strike • Team Fortress • Day of Defeat • Portal |
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