the cutting room mirror

Black Mesa

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This page details one or more prototype versions of Black Mesa.

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This prototype is documented on Hidden Palace.

To do:

  • Document the maps.
  • Add comparisons to the final versions of weapons.
  • Document existing models in alpha and add their screenshots.

A very early build of Black Mesa when it was a Half-Life 2 mod titled "Black Mesa: Source". It was compiled six years and four months before the mod version's release, and nine years before the commercial version's release on Steam. This build appears to be sourced from an old developer drive.

Title Screen#

Proto

Final

The title screen is far more basic at this point. The final game also swapped out the static image with 3D background maps.

Proto

Final

A comparison with the "-oldgameui" parameter turned on in the final.

Maps#

TestMap#

A test map that can be accessed from the main menu. It seems to be the first map of Office Complex, but with missing textures and models.

Weapon Differences#

All alpha weapons reuses HL2 hands, and many do not have animations, and some reuse HL1 models

Crowbar#

Proto

2012 Mod

Alpha 5 reuses the Half-Life 2 model. Almost no different from the final version.

Pistol#

Proto

2012 Mod

Reuses its world model from Half-Life, but the viewmodel is completely different. The viewmodel is practically the same as in 2012 mod. Also reuses hands from HL2.

RPG#

Proto

2012 Mod

The world model is the same deal as the pistol, but the view model is unfinished. It also has high-infinite ammo. The textures were not finished.

Shotgun#

Proto

2012 Mod

Reuses animations from Half-Life 2, but the model itself is completely different. The viewmodel has been reworked compared to the 2012 mod.

MP5#

Proto

2012 Mod

MP5 are different and Unanimated in his prototype, Also has unusable scope with red dot on it.

Grenade#

Proto

2012 Mod

It is no different from the HL2 grenade except for the viewmodel. The viewmodel has a placeholder texture. Model was reworked in the 2012 mod.

Crossbow#

Proto

2012 Mod

The weapon behaves the same as in HL2. Viewmodel does not have any animations. Viewmodel is different from the 2012 mod version, although it is similar in many ways.

.357 Magnum#

Proto

2012 Mod

No different from the HL2, even the viewmodel.

Gluon Gun#

Proto

2012 Mod

Almost ready weapon, except for the beam it's not visible but it has damage. Almost finished viewmodel, but has no textures and animations.

Satchel Charge#

Proto

2012 Mod

The game crashes when trying to use a weapon, in multiplayer the game crashes to the host. Reuses the HL1 viewmodel.

Laser Trip Mine#

Proto

2012 Mod

Fully functional weapon. Reuses HL1 viewmodel.

Hivehand#

Proto

2012 Mod

The weapon is almost completely ready, except for the viewmodel it is taken from HL1

Snark#

To do:
Add Video Demonstration of Snarks AI

Proto

2012 Mod

The snarks are almost ready, they also have AI, but it's not complete because sometimes they can get stuck or just stand. Reuses HL1 viewmodel.

M4#

To do:
Add Video Demonstration of M4 Animations

A model for an M4 exists in the game files. Its texture contains a signature from its creator, "Sproily". Аlso has animations.

Gauss Gun#

A viewmodel of the Gauss Gun exists in the game files. The model has no textures or animations.