Unused Areas#
dm_runoff has an unused sewer area that is cut off from the rest of the map. This sewer may have been used as a shortcut between the map's ends, due to this area's placement.

Revisional Differences#
Official HL2DM Mapping Contest#
Back in 2005, Valve held an official mapping contest for Half-Life 2: Deathmatch, in order to bolster the game's number of maps. By 18 March 2005, this contest was over with the map dm_underpass being the winner, with dm_resistance and dm_powerhouse being second and third place respectively. These maps were later added to the game. Another map called dm_avalon was listed as a honourable mention, however, this map was never added to the game proper.3
SteamPipe#
When Valve migrated to using the SteamPipe content delivery system for their games, Half-Life 2: Deathmatch was no exception. However, with this update, a new map for the game was added called halls3 (known internally as GreatHalls). This map was originally created by Chris "MacMan" Ashton of Turtle Rock Studios, as a sort-of sequel to a Half-Life deathmatch map he made prior called Halls2.
(Source: Combine OverWiki)
20th Anniversary Update#
With Half-Life 2's 20th anniversary, Valve also decided to update Half-Life 2: Deathmatch to fix its own long-standing bugs. The changes are:
- Fixed player model selection in the options menu.
- Fixed slam not being able to be detonated if you were too close to a wall
- Fixed view bob with the SMG equipped.
- Fixed using the Gravity Gun to yo-yo grenades, sometimes causing the server to disconnect or crash.
- Fixed missing sound effects for the Gravity Gun.
- Fixed characters playing a missing animation when switching weapons while jumping and moving.
- Fix weapons being invisible when being given another weapon of the same class.
There were also updates to certain maps:
- Increased player spawn point count in many maps.
- Fixed prop placement in maps that would allow players to escape the world.
- Fixed floating props in dm_runoff.
- Fixed the area portal on the blast door in dm_runoff causing the world to no longer render when the door was shut.
- Added geometry to many maps where the player could see outside of bounds.
- Fixed several areas where the player could see out of the world.
- Moved the blue barrels in dm_resistance that you could pick up with the Gravity Gun through the chainlink doors.
The game was also silently upgraded to newer version of Source 2013 Multiplayer branch used in Team Fortress 2, which adds VScript support and other new features.
References#
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The Half-Life series | |
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Half-Life & Expansions | |
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Windows, Mac OS X, Linux |
Half-Life (Prototypes) • Opposing Force (Prototypes) • Blue Shift (Prototypes) • Source (Deathmatch) |
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Dreamcast |
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PlayStation 2 |
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Half-Life 2 | |
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Windows, Linux |
Half-Life 2 (Prototypes, Deathmatch) • Lost Coast • Episode One • Episode Two (Prototypes) • Half-Life: Alyx |
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Mac OS X |
Half-Life 2 (Prototypes, Deathmatch) • Lost Coast • Episode One • Episode Two (Prototypes) |
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Xbox |
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Arcade |
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Related | |
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Xbox 360, PlayStation 3 |
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Windows |
Deathmatch Classic • Ricochet • Black Mesa (Prototype) • Codename: Gordon |
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Linux |
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Mac OS X |
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See Also | |
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Quake • Counter-Strike • Team Fortress • Day of Defeat • Portal |
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