the cutting room mirror

Half-Life 2: Deathmatch

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This page details development materials of Half-Life 2: Deathmatch.

'This page or section details content from theSource Developer Asset Repository leaks.'''

To do:
Compare dm_labcore to the final's dm_steamlab.

The Source Developer Asset Repository is a repo full of all manner of unused/early content for many Source Engine games, including Half-Life 2: Deathmatch. For someone to have gained to the repository, one must obtain a license from Valve Software at the cost of $2,500 after your project was approved for licensing, and sign a non-disclosure agreement. Despite the NDA requirement and fee, many files from the repository have been leaked online over the years, shedding some light on all sorts of odd unused concepts found in the game. Unlike all the other games, HL2DM's repository is very light, being a mere four megabytes worth of content. Nonetheless, it has something to make up for the size.

maps#

Summary#

File

In-Game?

NET Date

Description

dm_labcore

✗

December 31, 2004

A near-finalized version of dm_steamlab, which was created by Jess Cliffe of Counter-Strike fame. The name comes from the Half-Life deathmatch map datacore. What's interesting is that the map seems to have an info_player_counterterrorist entity from Counter-Strike: Source.

dm_lockdown

✓

November 30, 2004

dm_overwatch

✓

January 17, 2005

dm_powerhouse

✓

March 11, 2005

dm_resistance

✓

March 11, 2005

dm_runoff

✓

March 27, 2005

dm_steamlab

✓

January 17, 2005

dm_underpass

✓

March 18, 2005

Labcore#