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Half-Life: Source

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This page details development materials of Half-Life: Source.

materialsrc#

models#

forklift#

  • gus_f.tga is a full body texture of Gus.

Filename

Copy of

Used

gus_arm

gus_face

gus_headside

gus_legside

gus_torso

  • Each texture of Gus has a Copy of file with lower contrast.
  • blackenamel_CHROME.tga is an unused reflection texture.

GermanGibs#

  • The gib textures from the censored German version of Half-Life.

ref#

  • A library of photographs used as reference for the game's textures.

modelsrc#

base#

  • The tentacle body has higher resolution textures.

breather#

  • roundness.tga is an early version of one of the Breather's textures.

bubble#

  • A small bubble model.

DMatch#

RFink#

  • In Highcount/RFink is a model of Ed Roth's Rat Fink character. He was planned to be included with the Half-Life: Further Data official add-on CD.

doctor#

  • A full set of animations for doctor.mdl, an early revision of Gordon Freeman, known as Ivan The Space Biker by the community.

F_Science#

  • The cut female scientist has higher resolution textures than what's leftover in the final game in the maps folder. The model for the female scientist was finally leaked with the Animation Files leaks in 2024.

fly#

  • A cut fly model.

Garg#

  • In the Spear folder is a model of the Gargantua's cut spear attack.

gibs#

Rib#

  • A rib gib.

Houndeye Gib#

  • A piece of houndeye's head.

Higher Resolution Textures#

  • Many gib textures are in much higher resolution than what's seen in-game.

Filename

Repo

Final

Cntrlr_Jib1

Hmeat1

zombiegibs

gman#

  • The G-Man has a cut death sequence.

Gun_Flash#

  • The Gun_Flash folder contains only the following TGA file.

hassassin#

  • The assassin has a cut victory animation that they would likely perform upon killing the player. This animation depicts the Assassin taking off her night vision goggles and firing her pistol.

sat_globe#

  • The globe hologram has a number of cut textures.

tf#

  • A model for the "Medium Infantry" class belonging to Valve's Team Fortress, one of several iterations of what Team Fortress 2 was meant to be. This model has not one, not two but three of the same texture set, all in different resolutions and directories. This model has woodlands-style facepaint and wears a desert-camo uniform. The model is unable to be compiled as it lacks a .qc file.
A prerelease render.

Front render. Back render. Side render.

Tron#

  • Textures to two skins seemingly based on the movie Tron are present in red and blue, both lacking models.

Blue#

Red#

v_crossbow#

  • In the reference folder are reference images used during the creation of the model. BRO_XBOWBOSS.tga* and CB1.tga* appear to come from the same site while VIXEN.tga comes from this site and XBOW_PSE275XB.tga from this site.

v_gauss#

  • audition.tga is a render of the tau cannon.

Notably, the tau cannon model shown on render has minor differences from early SMD and screenshots.

zombie#

There are a variety of cut animations such as an idle animation where the Zombie scratches its head, and earlier walk animations.

zombie\old_Zombie#

  • Temp/zombie_reference.smd is an early model of the zombie. The outfit the Zombie is wearing matches the early Scientist model from the 0.52 Alpha.

The higher resolution textures of zombie seen on E3 1998 are also included.

  • Its textures are in Maps_8bit, some of which aren't even used on the model. However the Headcrab textures closely resemble the Headcrab from the Half-Life 0.52 Alpha.

houndeye/reference.smd#

  • houndeye\reference.smd is an early model of the houndeye that was seen in Female Assassin's live-action promo. This model has hair on eyes and fully modeled & textured tube-shaped mouth.

mapsrc#

To do:
Add descriptions to unused maps.

Summary#

File

In-Game?

NET Date

Description

background02

✓

September 13, 2004

background03

✓

August 11, 2004

background07

✓

September 13, 2004

background12

✓

September 13, 2004

background15

✓

September 13, 2004

bounce2

✗

September 19, 2002

c0a0

✓

September 13, 2004

c0a0a

✓

September 13, 2004

c0a0b

✓

September 13, 2004

c0a0c

✓

September 13, 2004

c0a0d

✓

September 13, 2004

c0a0e

✓

September 2, 2004

c1a0

✓

September 13, 2004

c1a0a

✓

September 13, 2004

c1a0b

✓

September 13, 2004

c1a0C

✓

September 2, 2004

c1a0d

✓

September 13, 2004

c1a0e

✓

September 13, 2004

c1a1

✓

September 13, 2004

c1a1a

✓

September 13, 2004

c1a1b

✓

September 13, 2004

c1a1c

✓

September 13, 2004

c1a1d

✓

September 2, 2004

c1a1f

✓

September 13, 2004

c1a1g

✓

September 2, 2004

c1a2

✓

September 13, 2004

c1a2a

✓

September 13, 2004

c1a2b

✓

September 13, 2004

c1a2c

✓

September 13, 2004

c1a2d

✓

September 2, 2004

c1a3

✓

September 13, 2004

c1a3a

✓

September 13, 2004

c1a3b

✓

August 11, 2004

c1a3c

✓

September 2, 2004

c1a3d

✓

September 13, 2004

c1a4

✓

September 13, 2004

c1a4b

✓

September 13, 2004

c1a4d

✓

September 2, 2004

c1a4e

✓

September 13, 2004

c1a4f

✓

September 13, 2004

c1a4g

✓

September 13, 2004

c1a4i

✓

September 13, 2004

c1a4j

✓

August 2, 2003

c1a4k

✓

September 2, 2004

c2a1

✓

September 13, 2004

c2a1a

✓

September 13, 2004

c2a1b

✓

August 11, 2004

c2a2

✓

September 13, 2004

c2a2a

✓

September 13, 2004

c2a2b1

✓

September 13, 2004

c2a2b2

✓

September 13, 2004

c2a2c

✓

September 13, 2004

c2a2d

✓

September 13, 2004

c2a2e

✓

September 13, 2004

c2a2f

✓

September 13, 2004

c2a2g

✓

August 11, 2004

c2a2h

✓

September 13, 2004

c2a3

✓

September 13, 2004

c2a3a

✓

September 13, 2004

c2a3b

✓

September 13, 2004

c2a3c

✓

September 13, 2004

c2a3d

✓

August 11, 2004

c2a3e

✓

September 13, 2004

c2a4

✓

September 13, 2004

c2a4a

✓

September 13, 2004

c2a4b

✓

September 13, 2004

c2a4c

✓

September 13, 2004

c2a4d

✓

September 13, 2004

c2a4e

✓

August 11, 2004

c2a4f

✓

September 13, 2004

c2a4g

✓

May 20, 2004

c2a5

✓

September 13, 2004

c2a5a

✓

September 13, 2004

c2a5b

✓

August 11, 2004

c2a5c

✓

August 11, 2004

c2a5d

✓

September 13, 2004

c2a5e

✓

September 13, 2004

c2a5f

✓

September 13, 2004

c2a5g

✓

September 13, 2004

c2a5w

✓

September 13, 2004

c2a5x

✓

September 13, 2004

c3a1

✓

September 13, 2004

C3a1a

✓

September 13, 2004

c3a1b

✓

September 13, 2004

c3a2

✓

September 13, 2004

c3a2a

✓

September 13, 2004

c3a2b

✓

September 2, 2004

c3a2c

✓

September 13, 2004

c3a2d

✓

September 13, 2004

c3a2e

✓

August 11, 2004

c3a2f

✓

September 13, 2004

c4a1

✓

September 13, 2004

c4a1a

✓

September 13, 2004

c4a1b

✓

September 13, 2004

c4a1c

✓

September 13, 2004

c4a1d

✓

August 11, 2004

c4a1e

✓

August 11, 2004

c4a1f

✓

September 13, 2004

c4a1y

✓

August 27, 2003

c4a1z

✓

September 10, 2003

c4a2

✓

September 13, 2004

c4a2a

✓

August 11, 2004

c4a2b

✓

September 13, 2004

c4a3

✓

September 13, 2004

c5a1

✓

September 13, 2004

cplinko

✗

July 6, 2001

Half-Life 2 test map.

crossfire

DM

September 19, 2002

crossfire2

✗

September 19, 2002

datacore2

✗

September 19, 2002

desert_3dskybox

✗

April 17, 2003

desertnight_3dskybox

✗

August 2, 2003

DevTest

✗

August 25, 2004

frenzy

DM

September 19, 2002

frenzy2

✗

September 19, 2002

HL1DevTest

✗

September 16, 2003

This map, as well as the other HL1DevTest maps, are part of an abridged version of the campaign, the same one found in HL1ports' Half-Life: Source build.

HL1DevTesta

✗

August 25, 2004

HL1DevTestb

✗

September 22, 2003

HL1DevTestc

✗

September 22, 2003

HL1DevTestd

✗

September 22, 2003

HL1DevTeste

✗

October 13, 2003

hldm3

DM

September 19, 2002

Snarkpit, under a different name.

hldm5

DM

September 19, 2002

Lambda Bunker, under a diffeerent name.

hldm6

DM

September 19, 2002

Datacore, under a different name.

hldm8

DM

September 19, 2002

Bounce, under a different name.

hlmp1

DM

September 19, 2002

Subtransit, under a different name.

hlmp4

DM

September 19, 2002

Boot Camp, under a different name.

lambda_bunker2

✗

September 19, 2002

PerfTest

✗

September 22, 2003

retinal_test

✗

April 17, 2003

A map made to test retinal scanners.

retinator

✗

August 18, 2003

snarkpit2

✗

September 19, 2002

t0a0

✓

August 11, 2004

t0a0a

✓

August 11, 2004

t0a0b1

✓

September 13, 2004

t0a0b2

✓

September 2, 2004

t0a0c

✓

August 11, 2004

t0a0d

✓

September 13, 2004

testroom_water02

✗

July 6, 2001

Another Half-Life 2 test map, this time for testing the waters.

zoo_breakables

✗

July 8, 2004

A zoo map for breakable objects.