This page details development materials of Half-Life 2 (Windows).
Map Sources#
All of the map sources for the official maps were leaked. Many of these contain unused visgroups that range from simple removed props, to leftovers from the leaked prototype and even entire cut sequences!
Textures#
Signs#
Signs for various companies that were meant to be used in the City 17 levels.



Reference Textures#
Mossman#
A scanned and flattened photo of Donna van Buren, the reference model for Judith Mossman.

sky_c17_05#
The sky_c17_05 texture found in Counter-Strike: Source, without pink X's on them.





metalwall#
A lot of metal wall textures.
Citizen Texture#
A texture sheet for an early version of the Citizen (pre-E3 2004).

Combine Soldier Textures#
Two early textures for the Combine Soldiers, one for the 2002 version and the other for an earlier version of the final's Combine Soldier.


Ship_Tentacle#
An unfinished texture that highly resembles the Half-Life 1 tentacle monster. Its purpose is unknown.
sky_c17_02#
sky_c17#
metalwall090a#
Another metal wall!

Combine_turrets\Wall_turret#
A placeholder texture for a cut Combine wall turret.
Models#
Airboat Gibs#
A set of gibs for the Airboat. Only the engine gib is present in the final game. The airboat was originally intended to be destroyed at the end of Water Hazard.
"Originally, we destroyed the airboat in the jump over the dam, so this level opened with the player amidst the wreckage of their beloved airboat. In a team-wide playtest, people felt disappointed to lose the vehicle they had spent so much time in. There was a lot of internal debate about whether that feeling of loss was a valuable experience or not. Ultimately we decided to leave the airboat intact to allow for the possibility of the player reuniting with it someday. Some say that airboat is still out there waiting for you." - David Speyrer - Half Life 2 (Audio Commentary)





Bluering#
Combine Guard Gibs#
A set of gibs for the Combine Guard, intended to be used when the player damages its armor with the gravity gun.
eli_podbody#
A naked version of Eli Vance, meant to be used in the Entanglement chapter when he was being held captive by the Combine. One particular thing to note is that this model has no visible genitals.
ElitePolice#
An elite variant of the Metrocops/Civil Protection. He has a different gas mask from the regular Metrocops and has red accents on his uniform and vest.
Kentest#
A folder containing models of the coin and invincibility star from the Mario series, all likely made by employee Ken Birdwell.
kitty#
A model of a cat with deformed hind legs. Presumably meant to be used for Kleiner's Lab, where Barney has nightmares about it. It has a placeholder grey checkerboard texture.
E3Hydra#
Model sources for the Hydra showcased at E3 2003. The giga-leak also contains models for the "Seer" and "Smacker" parts.
Father Grigori#
A version of Father Grigori made by then-Valve employee Bay Raitt, dubbed the "Bay Monk" by some. Bay Raitt created this Father Grigori redesign to see how his workflow at Weta Digital would transfer over to video games.
Headcrab Gun#
A large cannon, presumably intended to fire headcrab canisters.
"Hyper" Physgun#
The earliest known version of the Physics Gun weapon, dating all the way back to 1999.
info_lambda#
The original icon for developer commentary nodes, before being changed to speech bubbles. The commentary nodes being Lambda symbols is mentioned in Half-Life 2: Lost Coast's developer commentary. While the model's textures weren't included with the leak, they were included in Lost Coast. However, the Lost Coast texture is called "lambda_info" instead of "info_lambda".
HL2_logo#
A model of the Half-Life 2 logo, used at E3.
props_borealis#
|
|
To do:
|
A couple of never before seen Borealis props were included in the Gigaleak, some of which are the oldest known models made for the game.
props_c17#
Note that some of these cut models are also present in the leak.
bike_rack001a#
A model for a bicycle rack. The model's .qc file has commented-out parameters for 4 LOD (Level of Detail) models.
church_bell_ringer001#
The mechanism that rings the church bell.
church_bell001#
A church bell. May have been used in Ravenholm's inaccessible church.
church_roof001#
A church roof. Also may have been used in Ravenholm.
Rollergrub#
props_wasteland#
Animations#
AR1/AK47#
A full set of animations for the cut AR1 weapon. Unfortunately they were made for an older version of the model as the animations don't function properly with the one in the repository.