the cutting room mirror

Team Fortress Classic

Unused Models#

Unused Flag#

Valve that aint a rat!

An unused flag model can be found in the game's files under the model name "bigrat.mdl". The actual model is from Quake Team Fortress, the first TF game ever made.

Gas Mask#

Pure late 90s quality model, folks.

A gas mask model can be found in the game's files. It is likely that it was supposed to be used for the Rock2 map, as the Quake Team Fortress version of Rock2 uses a custom gas mask model for the item that protects you from gas when a team scores.

Unused Sounds#

Note that these can be found in the player folder inside the sound folder unless stated otherwise.

Axhit1.wav
The only axe hitting sound from Quake.

Gib.wav
Unused Quake sound effect for gibbing.

Unused Items#

Quake Powerups#

All of the powerups from Quake can be found in the game's file, placed in the map editor and work in-game, but only the Biosuit appears in official levels.

Unused Armor#

A model for Yellow armor follows the same pattern that most of the Quake powerups do; model found in the files, can be placed in maps and works, but never used in any official map.

Unused Textures#

Note that all of these can be found in TFC.WAD and TFC2.WAD unless otherwise stated.

Numbered Buttons#

The game contains both lit and unlit versions of an elevator button used in Half-Life, but with 1, 2 or 3 on them. The lit versions are colored red, instead of the orange/yellow color the source texture uses.

CABLE set#

The CABLE set contains textures of signs leading to the flag room, and oddly, a tram. Perhaps there was going to be a level that had a tram in it at one point?

Early Nailgun Icon#

A HUD texture for an early Nailgun can be found. The actual model shown is the HL1 MP5 model, which can be seen in an early screenshot.

Early Flamethrower Icon#

An early Flamethrower HUD image can also be found with the rest of the HUD images, and it can be seen in a pre-release screenshot as well. It seems to be an unaltered Gluon Gun.

Extra Command Point Signs#

TFC.WAD contains graphics for signs that say "Command Point 6", "Command Point 7", and "Command Point 8". None of these are used.

Green and Yellow Team Logos#

Team logos of the Green and Yellow teams can be found. However, since these teams were not used in the base game, they go unused.

Help Sign#

A sign with "help" on it. Based on how it's located right after the command point signs and made in the same style they are, it's likely that it's connected with them.

Keycard Indicator Texture#

A texture with a keycard (the type found in rock2) can be found in TFC.WAD. This was meant to be used in the level eleventh.bsp, which was cut from the game and released separately.

OFF Series#

The OFF set of textures appear to be textures for modern office buildings.

Open and Close Signs#

Signs with "Open" and "Closed" on them can be found. There are also lit versions of them, with "Open" being green and "Closed" being red.

Soda Machines#

These were meant to be used in the level signal.bsp, which was cut from the game and released separately.

S Signs#

The "S" signs consist of signs that were not used in the final game. The metal signs were meant for the cut map signal.bsp, while the white ones were intended for eleventh.bsp.

Team Fortress 2 Ad#

Located in tfc2.wad is an ad for the then-upcoming Team Fortress 2 Brotherhood of Arms.

Unused Map#

A map for a cut level can be found. It was meant to be used in the level eleventh.bsp, but after the level was cut, it went unused.

Revisional Differences#

Changed Class Images#

When the modern GUI for TFC was launched, the graphics used to indicate the player classes were from the old models. But, once the new models were added, the old images were replaced with images of the new models.

Old

Tfc_640_demomanred_old.png Tfc_640_engineerred_old.png Tfc_640_hwguyred_old.png Tfc_640_medicred_old.png Tfc_640_pyrored_old.png Tfc_640_scoutred_old.png Tfc_640_sniperred_old.png Tfc_640_soldierred_old.png Tfc_640_spyred_old.png

Current

Tfc_640_demomanred.png Tfc_640_engineerred.png Tfc_640_hwguyred.png Tfc_640_medicred.png Tfc_640_pyrored.png Tfc_640_scoutred.png Tfc_640_sniperred.png Tfc_640_soldierred.png Tfc_640_spyred.png

Old

Tfc_640_demomanblue_old.png Tfc_640_engineerblue_old.png Tfc_640_hwguyblue_old.png Tfc_640_medicblue_old.png Tfc_640_pyroblue_old.png Tfc_640_scoutblue_old.png Tfc_640_sniperblue_old.png Tfc_640_soldierblue_old.png Tfc_640_spyblue_old.png

Current

Tfc_640_demomanblue.png Tfc_640_engineerblue.png Tfc_640_hwguyblue.png Tfc_640_medicblue.png Tfc_640_pyroblue.png Tfc_640_scoutblue.png Tfc_640_sniperblue.png Tfc_640_soldierblue.png Tfc_640_spyblue.png

Wrench#

Originally, the Wrench was a simple silver wrench. When the new player models were added, the Wrench was changed into a more industrial-looking wrench.

Old Wrench

Steam version

Steam Version Differences#

Like other GoldSrc games, TFC underwent a few changes between the WON and Steam versions of the game.

The Steam version updated the menu and console to use the style seen in the Steam version of Half-Life, and removed the animated logo. The background graphic was changed to an image of the HWGuy behind a bullethole-filled background.

In addition, a Teleporter was added to the Steam version of the game.

Pre-Steam version

Steam version

Steam version (post-25th Anniversary)

Pre-Steam version

Steam version

Steam version (post-25th Anniversary)

Regional Differences#

To do:
Get comparison screenshots for this.

The German version was edited to remove blood particles and change the blood splatter to tamer stuff. It also made every single class use the robot model from Half-Life, making it difficult to distinguish between classes.

(Source: Schnittberichte)

References#


  1. https://store.steampowered.com/app/20/Team_Fortress_Classic/↩︎
  2. https://wiki.teamfortress.com/wiki/April_7,_1999_Patch_(Classic)↩︎