Day One Release ContentA collection of internal Valve content from the first release of Source Filmmaker.
Images#
Several graphics from earlier iterations of SFM are still present in the final release.
SDK Launcher#
These unused graphics are present in game/platform/tools/sdklauncher/images, the asset directory for the Qt SDK launcher.
The final version of the SDK launcher does not rely on HTML to display its main content, so these images are not used.
SFM Qt Port#
These images are located in game/platform/tools/images/sfm where SFM's UI assets are stored.
These icons were likely used to create new elements in the Animation Set Editor. Instead, a simple plus icon with a dropdown menu is used.
Activated versions of the above icons.
A button to select a MIDI source. This is only possible in earlier versions of SFM.
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icon_timeline_up-activated.png |
icon_timeline_up_activated.png |
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An earlier version of the up navigation button in the timeline. Possibly saved with a wrong name during development.
Sessions#
Some Meet The Team sessions included with Source Filmmaker include hidden details inside of the element tree.
Meet The Soldier#
Included under the transform attribute of camera20 in the element viewer is a DmeTransform element with a rude name.
"DmeTransform"
{
"id" "elementid" "debcb461-cd28-4d05-a935-e16e78fc475d"
"name" "string" "fuck"
"position" "vector3" "963.0141601563 -2037.4447021484 -319.9352111816"
"orientation" "quaternion" "-0.0469732024 -0.00159835 -0.9983171821 0.0339672603"
}
(Source: Original TCRF research)
Mocap Functionality#
Using the -mocap command line parameter causes SFM to attempt to connect to a local "mocap server" using the port 26462. This is likely an internal Valve tool, as motion capture is used extensively in official TF2 movies.
(Source: Original TCRF research)
Split-Screen Mode#
Since SFM uses the Alien Swarm engine branch, the TF2 game mode will allow for (buggy) 2 player split-screen support.
SFM must be loaded without -tools mode, otherwise change the engine.dll offset 0x11d91a to b8 02 with a hex editor to set max_splitscreen_players to a value of 2, allowing SFM to start with -tools mode.
Once any of the above criteria is met, set ss_enable 1 and run the command ss_map [mapname] in console to start a game in split-screen.
Usually the second player is controlled with a joystick, but using the cmd1 and cmd2 commands, any key can be bound to each player.
Use the following commands to bind simple movement and attack controls to each player:
cmd1 bind w +forward
cmd1 bind a +moveleft
cmd1 bind s +back
cmd1 bind d +moveright
cmd1 bind mouse1 +attack
cmd1 bind mouse2 +attack2
cmd2 bind w +forward
cmd2 bind a +moveleft
cmd2 bind s +back
cmd2 bind d +moveright
cmd2 bind mouse1 +attack
cmd2 bind mouse2 +attack2
Additionally, the convar in_forceuser can be adjusted to switch between players using the default control layout.
(Source: Original TCRF research)
Models#
All the models below go unused in the games they belong in, or in SFM itself.
Repair Node#
A scrapped building replacement for the Dispenser or Teleporter for the Engineer to use in Team Fortress 2. As the name suggests, it repairs nearby buildings, and was intended to do so while the Engineer was away from his Sentry Nest. It's fully modelled with no textures before being cut. It can be accessed in the current open beta of SFM, albeit with no textures. It can also be seen in its completed form in the Engineer update preview video in the background.



Maps#
Unused Maps#
devtest.bsp#
This map appears to be an early, unfinished version of 2Fort, presumably the version used in the Team Fortress 2 trailer as it has no roof on the bridge, no water below the bridge and no details such as the holes and planks on the side of the bridge. It appears to be from after TF2 switched art style as it is in Source instead of GoldSrc, where TF2 had the more realistic art style. It is somewhat close to the final design, missing some features and textures.
Developer Text#
afd_warehouse.bsp, character_lighting_map.bsp, mtt_heavy.bsp#
"message" "tfm_warehouse is the official facemovie warehouse map! woohoo! hello? :/"
"chaptertitle" "PHEAR!"
Text originating from tfm_warehouse.bsp, which these maps are based on.
(Source: Original TCRF research)
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The Team Fortress series | |
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Windows, Mac OS X, Linux |
Team Fortress Classic (Prototypes) • Team Fortress 2 (Prototypes) |
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Related | |
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Xbox 360, PlayStation 3 |
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Windows, Mac OS X, Linux |
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See Also | |