the cutting room mirror

Pac-Mania (DoJa, J2ME)

Pac-Mania... on the go!

Unused Graphic#

The 33rd image extracted from images.bin in the J2ME version, and the 34th image extracted from the game's scratchpad file in the DoJa version, contains the HUD sprites for the regular fruits, as well as the life counter icon. Among these sprites is a Galaxian Flagship, which only appears as a special item; it can also be found unused in the original arcade release.

Version Differences#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: The DoJa version has sprites for a "Congratulations" screen, equivalent to what is seen in this commercial, which is not in the J2ME version. This probably appears upon completing all rounds, but verification might be necessary

This sections covers the differences between the Pac-Mania releases for DoJa and MIDP (the latter is commonly known as J2ME or Java ME), which are both mobile platforms based on Java. A third mobile phone version for BREW is also known to exist, but it is not documented here.

  • Both releases use different logos, with the DoJa version being more faithful to the original Arcade release. Curiously, this logo can still be found unused in the J2ME version, being the first image extractable from images.bin.

DoJa

J2ME

  • The DoJa version displays the life and fruit counters immediately upon starting a level, upon respawning, and while paused, disappearing once the player is allowed movement, whereas they are present at the bottom of the screen at all times in the J2ME version.

DoJa

J2ME

  • If the player dies in the DoJa version, the field shifts to a sepia tone, much like the Arcade release. This does not happen in the J2ME version.

References#


  1. [http://www.windream.co.jp/deve/pacmania.html 株式会社ウインドリーム・開発実績「パックマニア」↩︎
  2. 「FF II」「ストII」「ときメモ」も~ドコモの新作iアプリ一挙公開 - ITMedia Mobile↩︎
  3. NAMCO AMERICA ANNOUNCES PROMOTION OF THREE KEY EXECUTIVES IN MOBILE DIVISION - Namco Games↩︎