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NBA In The Zone '99 (Nintendo 64)

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Development Text#

Present at 0x3439D in the ROM are some error messages.

romNo[%d]
Error gvp buffer over size
Error glight buffer over size
Error glookat buffer over size
Error ghilight buffer over size
Error gmtx buffer over size
TRANS DAME
seginfo_Tail()
Tail->
(%02d):romNo[%04d]adr[%08x]

Present at 0x10DDB1 in the ROM.

Running faceLoad 
plNum %d  tblNo %d  photoNo %d  palNo %d
FACE DEAD
MENU TASK SET

Present at 0x10EA4C in the ROM.

work number = %d
play ani id = %x
speed kind = %d, ability speed = %x
play mode = %x, home away = %d, off def = %d, controller = %d
court = %d, position = %d, oldposition = %d
status = %x, move = %x
stratege = %x, s_stratege = %d, r_stratege = %d
player_x = %4f, player_y = %4f, player_z = %4f
player_mvx = %4f, player_mvy = %4f, player_mvz = %4f
----
ball status = %x
ball position = %d, oldposition = %d
----
game status = %x, judge = %x, foul = %x
game window = %x, camera = %x, info = %x

Present at 0x1105E0 in the ROM.

((((card_no = %d/%d  win_point = %d  win1 = %d, win2 = %d))))
ranko = %d, home_level = %d
win_team(%d) = %d(%d)
flag = %d:chk_home=%d:::home_team = %d(%d) - away_team = %d(%d) win win %d, %d,
card =%d, win_team = %d, lose_team = %d
FINAL , win_team = %d, lose_team = %d player0 = %d
GET TITLE!
NO TITLE!
NEXT FINAL!
CHK_::WINT_TEAM(%d) = %d
USER_TEAM = %d
user_count = %d
conf = %d divi = %d, team= %d
DIV::team1 %d-%d  :: team2 %d-%d

(Source: Ferrox)

Regional Differences#

US/Japan

Europe

  • In Europe, the game's title was changed to NBA Pro '99.
  • The "Press Start" text was moved over to the left.
  • "Developed By" was changed to "Produced By".