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NBA Jam (SNES)

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This page details one or more prototype versions of NBA Jam (SNES).

This prototype is documented on Hidden Palace.

To do:
Cover NBA Jam XXX

A prototype of NBA Jam for the SNES released by the scene group Romkids prior to the game's official release.

Cut Secret Players#

To unlock the players below: At the Initial Entry screen, enter the first two letters in the "Initials" column from the table below using any button. Next, highlight the third letter, hold the L and Start buttons, and press the X button. An underscore refers to the blank space character.

Portrait

Name

Initials

Value

Shawn Liptak

SL_

37

Tony Goskie

TWG

38

John Carlton

JMC

39

Jon Hey

JWH

3B

Dilophosaur

DIL

3D

Velociraptor

RAP

3E

T-Rex

REX

3F

Triceratops

TRI

40

Alternatively, Pro Action Replay (PAR) code 7E1CFFxx 7E1D0000 (where xx is one of the numbers in the Value column) can be used to change player 1 to one of the secret players.

The Dilophosaur's in-game head sprite is unfinished, so Vlade Divac's is used as a placeholder. Velociraptor and T-Rex's portraits are modifications of Stacey Augmon's.

Mark Turmell (36), Sal Divita (3A), and Jamie Rivett (3C) are the only three secret players from this prototype to make the final cut (though the Velociraptor, T-Rex, and Triceratops are playable in the Sega CD version, and Liptak, Goskie, and Carlton appear in the sequel). Their initials are the same as in the final version, but they use the button combo described above.

Team Roster Changes#

Prototype

Final

In the prototype, Derrick McKey is on the Seattle SuperSonics and Detlef Schrempf is on the Indiana Pacers. In the final, this is reversed as the two were traded for each other. This also resulted in their pictures being altered to change their uniforms. Strangely, the picture changes were reverted in NBA Jam T.E., though McKey's uses a slightly different palette.

Scrapped Cheerleader#

Randomly, when watching a demo during the game's attract mode, a cheerleader will appear, running around dribbling the ball! Watch on YouTube

Graphical Changes#

Prototype

Final

In the prototype, Sal Divita's headshot is shifted further to the left than in the final. As with the aforementioned changes to McKey and Schrempf's uniforms, this was reverted in T.E.

Prototype

Final

In the prototype, the Utah Jazz logo lacks "Utah". The final version adds this missing detail and re-centers the logo.

Prototype

Final

The "PAUSED" graphic is thinner in the prototype.

Prototype

Final

In the HUD during gameplay, Dikembe Mutombo's last name is misspelled "Motombo". The correct spelling is used in both versions during the Team Selection, 1st Half Stats and Final Game Stats screens.

Prototype

Final

The Acclaim logo in the intro is missing the bouncing ball.

Prototype

Final

At this point, only Acclaim is credited on the title screen's border. The final version has Midway's logo in its place on the upper border (as it is in the arcade version), while Acclaim is moved to the lower border, necessitating the movement of the flashing "PRESS START" text.

Prototype

Final

In the Tonight's Match-up screen, the boxes in which the player portraits appear are filled with dark blue in the prototype, while the final version changes these to purple and gray to be consistent with the team select screen.

Prototype

Final

The same change that was made to title screen was also made to the halftime report screen.

Prototype

Final

The stats screen shown following this, as well as at the end of the game, has lighter colors in the prototype.

Prototype

Final

The Final Score screen had the same alteration to it as the Tonight's Match-up screen.

Text Changes#

Prototype

Final

The second copyright disclaimer screen has a build number of 1.0, which was removed for the final version. The "property of" line was also shifted to the left by one tile for the final version to correctly center it.