the cutting room mirror

NBA Hoopz (Game Boy Color)

This page contains no introduction.
What makes this game notable or what is it about? Are you a bad enough dude to save this article?

Development Text#

Present at 0xAD7 in the ROM are some development related strings.

This game frame was over by %a% frame(s)R.*dd
Clocks till next VBlank: %clks2vblank%
Slave com failed in frame %a%
Master com failed in frame %a%
Slave is setting the local Mob to %a% on GameFrame %c%
Master is setting the local Mob to %a% on GameFrame %c%!
Tried To Add Sprite Palette %a%
Creature ID: %b% does not fit - UnpackNormal
Sound Effect on channel %a%!!
Mob ID %c% is not unpacked but has tried to initialise!
LYC Entry List Is Full.
PB: no ball
PB: has ball
PR: Stumble With
PR: Stumble Without
PR: Fall With
PR: Fall Without
Team History: page count out of range 1-2
outcome : %a%
lseltContinue: Invalid Link State %a%
lseltGetLinkedInput -> Invalid Link State %a%
lseltReady:  Invalid Received Link State %a%
lselpContinue: Invalid Link State %a%
lselpGetLinkedInput -> Invalid Link State %a%
lseltReady:  Invalid Received Link State %a%
LinkSelectPlayers:  Hello!  Slave Status Received = %a%
LinkSelectPlayers:  Hello!  Master Status Received = %a%
lselpGetLinkedInput:  Master Link State = %a%
lselpGetLinkedInput:  Slave Link State = %a%
lselpReady:  Slave Players Selected = (%b%) (%c%) (%d%)
lselpReady:  Master Players Selected = (%b%) (%c%) (%d%)
linkselp: Master Sez... To Quarter %a%
linkselp: Master Sez... Not In Game
linkselp: Slave Sez... To Quarter %a%
linkselp: Slave Sez... Not In Game

(Source: Ferrox)