the cutting room mirror

Dream Team Basketball

This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

This prototype is documented on Hidden Palace.

Dream Team Basketball was to be published by U.S. Gold, only to be cancelled soon after being acquired (and subsequently closed) by Eidos Interactive in April 1996.

A build dated June 18, 1996 was released by Hidden Palace as part of "Project Deluge". While the disc has "BETA 70%" written on it, the game is at a fairly early state with slow-paced gameplay, sluggish load times, minimal audio in the form of a few sound effects, and unfinished AI.

Unused Sounds#

Four short clips for an announcer are present in the files.

001.VAG

001_V.VAG

COMMENT6

COMMENT7

Unused Text#

Placeholder text and error strings are present throughout the executable.

At 0x830:

D'OH!, really bad overflow error in anim_decode

0x930:

Other Team 12
Other Team 11
Other Team 10
Other Team 9
Other Team 8
Other Team 7
Other Team 6
Ass wipe  #5
Loser     #4
Tom A     #3
Dweeb      2
Geek      #1
Unknown DT 2
Unknown DT 1

0xCD0:

got a gnarley player_with_ball == -1
got too many strings

0x1624:

menu nesting too deep!

...and at 0x20CC:

Oh freddled gruntbuggly
Oh freddled gruntbuggly 2
error, too many tasks
MAX events reached!