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This page is rather stubbly and could use some expansion. |
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This needs some investigation. |
James Bond 007 for the Game Boy is a top-down action game which is a James Bond rendition of the first Zelda game where you come across new characters along with some old and familiar faces(including Oddjob) from the classic Bond films.
Unused Version Screen#
The Game Genie codes 0C1-85F-C46+F91-8CF-5DA+701-8DF-B3B will replace the title screen with an unused build date screen, probably used at the development stage. The build date string is "JAMES BOND 11:23:97A".
Unused Items#
The Item names list used on the Items screen contains several unused entries. Some of the mentioned items are actually used in the game but as prize-box items and showed only icons on the HUD but never appear on the Items screen. The rest of them are completely unused along with its icons.
GUIDED MISSILES. Item Index $08. Not only do the name and icon exists, but portions of completely unreferenced messages mentioning this weapon. Unfortunately, being mostly functional, the weapon's handler code is exactly the same as the regular grenade launcher.
MOUSE. Item Index $16. Not used anywhere, probably should be a part of the Cat-Mouse quest in Marrakech.
ROPE. Item Index $1F. One of two items you need to complete the "GRAPPLING HOOK" quest. However, it can't be taken during the game, because you always need to get "HOOK" item first, and then you acquire "GRAPPLING HOOK" automatically. It seems this quest should allow taking the "HOOK" or "ROPE" in any order, but then they changed this behaviour for some reason.
FIELD COMM. Item Index $22. This item is mentioned in the official game's manual along with "BULLET PROOF VEST". There is no use of it in the final game.
BANDAGE, GUN AMMO, UZI AMMO, BAZOOKA AMMO. Item Indexes $23-$26 correspondingly. As noticed above, they are regular drop-down prize items which never appear on the Items screen, only on the HUD. Even more so, weapons in this game aren't called "UZI" and "BAZOOKA" anymore so we may presume these items were scrapped early on from development. The only difference in appearance has "GUN AMMO", which seems kind of broken on the Items screen.
GUN SILENCER TIP. Item Index $2E. There are no situations in the game when you need to kill someone silently. This is probably a scrapped item for Fez/Odd Job's key quest which got replaced with "TRANQUILIZER GUN" in the final version.
BRACELET. Item Index $30. There are not any mentions or use of this item in the final game. Meaning is unknown.
Unused text#
There are several unused message blocks in various places of the ROM. Some of them are totally unrelated to any code. Some messages can be found among other used text blocks for specific locations. Or it may even have its own caller code which is in its turn left unreferenced. Note, where most of the messages are goes right after its own code, but sometimes, due to lack of space, they put some text in other banks containing free space. So, if we find some separate message blocks way too far from any code, we couldn't even tell for sure, where these messages belong.
At $02:$47D0. Code exists, unreferenced. Should belong to China level.
"DON'T BE IN
SUCH A HURRY,
YOUNG MAN."
At $03:$7699. Seems intended for Kurdistan area.
"MR. BOND YOU ARE
INDEED A VERY
RARE BREED. SOON
TO BE EXTINCT."
"WHO ARE YOU?
BOND, JAMES BOND"
"IF IQBAL FINDS
YOU HE'LL SEND
YOU BACK TO
ENGLAND IN A
DIPLOMATIC BAG."
At $04:$4040. There is no such weapon in this game. See Unused Items section for details.
"BOND, I CAN
REFIT YOUR
ROCKET LAUNCHER
TO SHOOT GUIDED
MISSILES. THE
DRAWBACK IS THAT
YOU CAN ONLY
HOLD TEN
MISSILES AT A
TIME."
"HERE YOU GO 007,
USE YOUR AMMO
WISELY."
"GOOD LUCK 007."
At $06:$49E2. Code is present, but unreferenced. Should be some kind of joke, when you need to see in the darkness in Marrakech too and maybe think it should be the same lamp as in Kurdistan. You have night vision goggles there instead.
"LAMP???
WHAT LAMP?"
At $06:$77EA. "QUE" probably refers to "Q", strangely spelled as a full name rather than using the single letter. Also, there are no situations where "Q" isn't available.
" SORRY, QUE IS
N'T AVAILABLE
TODAY!"
At $07:$5363. Another unreferenced code of a simple message handler for one of the casino guests left unused for some reason. There are a lot of unreferenced message handlers there, see below.
"IF I WERE 20
YEARS YOUNGER..."
At $07:$5485. One more unreferenced handler with two more unused messages displayed depending on if "PRESIDENTAL KEY" is in your possession. "Universal Imports" may be a typo of "Universal Exports", the fictional company used as the cover for MI6 in the greater 007 series.
"UNIVERSAL
IMPORTS HAS
ESTABLISHED A
CREDIT LINE FOR
YOU."
"IT SEEMS, MR.
BOND, THAT YOU
ARE GOOD AT
EVERYTHING
YOU DO."
At $07:$57B1. One more unused handler with unused message. A lot of them.
"WELCOME TO OUR
CASINO. I HOPE
YOUR STAY IS
PLEASANT."
At $07:$57F5. Even more. This message is not even unused with its handler, but the last line of it goes unused since the message resource uses only the first 5 lines.
"WHAT IS YOUR
GAME SIR?
'BOND'
...BACCARAT.
STRAIGHT AHEAD
SIR."
At $08:$4781. This and the following blocks are for the Market place of Marrakech. Most of them has its handlers unused.
"YOU CANNOT ENTER
THE CATACOMBS.
IT IS TOO DARK!"
At $08:$4896.
"I CANNOT HELP."
At $08:$48B5. Next two unused messages refers to the street dancers. No wonder they got scrapped.
"WOW!!! SHE MAKES
MY FEZ SPIN!"
At $08:$48E1.
"I HEAR SHE HAS
A SISTER IN THE
CITY."
At $08:$4A8F. A lot of talk about fish. There is no such item like "RED FISH" in the game. The only mention about it is the message of one of two men at location 6,5 (using the Satellite Map, entry from location 1,4), about that he will help you if you give him a small "red fish" (probably overlooked while removing). This seems odd from the point of the game, but if you know the rest of the messages, this is obvious leftover from a completely scrapped quest.
"HAVE YOU MET THE
MAN WHO SELLS
FISH? WE HAVE
NEVER SEEN HIM."
At $08:$4ADE.
"I USED TOO SELL
FISH. BUT THE
MARKET SEEMS
DEAD NOW."
At $08:$4CB9.
"YOU MUST BE
SEEKING THE
SMALL RED FISH."
At $08:$4CF0.
"YOU ARE NOT YET
WORTHY OF
HAVING THE
SMALL RED FISH."
At $09:$47EA. This is the most interesting thing. There is an active hidden object in the rightmost room of Tibet Temple (very beginning of the Tibet level). If accessed with a "SATTELITE MAP" in right hand, and with "M.A.R.B.L.E" (secret optional item found in England) in a left hand, it will display this message and remove the hidden object and seems to do nothing more. Unfortunately, the particular room is filled with candles, so you couldn't access the object normally. It seems like some kind of unfinished secret handler. In the final game, the "M.A.R.B.L.E" item is used only for extra ending scenes.
"AH, A SECRET
DOOR."
At $09:$569E. The scenario for Mustafa has different branches for cases when you talk to him with Sadam and Khatar both killed or not. When you first talk to him with all his enemies already defeated, he will reveal the General's base location instantly, but Bond doesn't ask him how would he know the General's location as against the other branches. But unused dialog for this is still sitting in the ROM.
"'BOND'
HOW WOULD YOU
KNOW THE
GENERAL'S
LOCATION?
'MUSTAFA'
SPIES, MR. BOND.
ONE OF THE
GREATEST WEAPONS
IN WAR. IN
SPYING ON
KHATAR, I WAS
ABLE TO TRACE
HIS WEAPON
SUPPLIES BACK TO
THE GENERAL.
THE GUARD BELOW
WILL NOW LET YOU
PASS. FOLLOW THE
PATH TO THE EAST
TO EXIT OUR
VILLAGE, THEN
TRAVEL NORTH
TOWARDS RUSSIA.
I WILL HAVE MY
GUIDE DIRECT YOU
TO THE GENERAL'S
HIDDEN BASE."
At $0A:$45D0. You can go directly to Khatar and kill him, you don't need to find or recognize him in the final game.
"IT'S KHATAR YOU
WANT!"
At $0E:$4C8A. Again, the messages for the Kurdistan level. The second one is an unused line for a prisoner. In the final version, he just says"GOOD DAY" instead.
"IQBAL THE ARMS
MERCHANT IS
HIDING OUT FROM
THE AUTHORITIES."
"YOU HAVE THE
PASS, I HAVE
NOTHING ELSE TO
OFFER."
At $0F:$4E26.
"THAT SHOULD
DO IT."
At $11:$4560. While seeking Khatar and Sadam in Kurdistan, there are grenadeers firing each other from all three sides. The only message they say is about they don't know why they are firing, this is just an order for them. But In the message handler there are two branches controlled with an unused and unreferenced variable which is always 0 obviously. So we couldn't see this second optional message.
"AS LONG AS THE
ENEMY FIRES ON
US, WE WILL
FIGHT BACK."
At $11:$4CCB. An external message for an unreferenced handler in Marrakech Market. And yes, they are. Swallowing and spitting all the time. Don't ask.
"THERE IS A MAN
SWALLOWING FIRE
IN THE MARKET."
At $11:$4E85. The "BULLET PROOF VEST" item described in the official manual for this game (along with some other items that doesn't exist in the final version). Also, "JEWELED EGG" is an optional item. You can trade it for "SECRET PASS" without mention of "eggs", just "values" in Marrakech.
"I'LL TRADE A
BULLET PROOF
VEST FOR AN ITEM
OF VALUE."
"OHH, A JEWELED
EGG! THAT IS
VALUABLE. THE
VEST IS YOURS."
At $14:$40C8. No such event.
"THE PATHWAY IS
BLOCKED."
At $15:$5731. There is the code for calling this message, but no one referenced it. Actually, there is another nephew out there in town.
"MY UNCLE SELLS
ELECTRONICS.
HE COULD HELP
YOU FIND YOUR
WAY AROUND."
At $18:$4B7B. One more unused Marrakech message.
"YOU'RE A BRAVE
MAN TO TRAVEL
THIS FAR INTO
THE MARKET."
At $18:$4DEC. One more used message with an additional unused line. This time, this is not a result of a bug, but an easter egg. Whoever the Sarah is in "GRAMMAR BY SARAH" is unknown. The only "Sara" (without "h") credited in the game is in the Special Thanks section.
"SORRY,
COMMANDER, I
DIDN'T RECOGNIZE
YOU. MI6 HAS
TRACKED ODD JOB
AND THE ARMS
SUPPLIES HERE TO
TIBET. THERE'S A
MAZE OF PATHS
AND CAVES IN
THESE MOUNTAINS,
BUT THEY'RE
HEAVILY GUARDED.
GOOD LUCK, 007.
GRAMMAR BY SARAH"
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The James Bond series | |
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Atari 2600 |
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Oric |
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NES |
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Sega Master System |
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SNES |
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Genesis |
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Game Boy |
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PlayStation |
Tomorrow Never Dies (Prototype) • The World Is Not Enough • Racing |
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Nintendo 64 |
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PlayStation 2 |
Agent Under Fire • NightFire • Everything or Nothing (Demo) • From Russia with Love |
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GameCube |
Agent Under Fire (Demo) • NightFire • Everything or Nothing • From Russia with Love |
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Xbox |
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Xbox 360 |
GoldenEye • Blood Stone (Prototypes) |
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PlayStation Portable |
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Nintendo DS |
Quantum of Solace • GoldenEye • Blood Stone • GoldenEye: Rogue Agent |
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Windows |
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Wii |
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