Unused Audio#
There is a folder in the game's files labeled training_mission, with multiple audio clips. Aside from indicating that a training mission was scrapped, there's also mention of a stealth system, suggesting that stealth had a larger purpose at some point in development.
(Source: NotyourusualZero)
These are the voice clips for the on-rail/vehicle missions - Precious Cargo, Dangerous Pursuit, Streets of Bucharest, and Forbidden Depths. Several of the clips mention or describe objectives that aren't used in those levels.
(Source: NotyourusualZero)
Oddities#
Hidden Signature#
In the last section of Trouble in Paradise, there is the letter "J" written down on the ground in an out-of-bounds area behind the wall opposite of the starting point. It's possibly a signature from John Schuch, one of the level designers.
(Source: aleckermit)
Each mission has a hidden four hour time limit which, when expended, prompts a unique mission failure message and fades to black before restarting as though the player lost a life. This time limit is far in excess of any mission's actual duration. May have been to cheese tests conducted by Nintendo Lotcheck (and/or its equivalents) that disqualified games from certification if they crashed when left idle for extended periods of time.
(Source: aleckermit, kanrakucheese)
References#
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The James Bond series | |
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Atari 2600 |
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Oric |
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NES |
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Sega Master System |
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SNES |
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Genesis |
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Game Boy |
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PlayStation |
Tomorrow Never Dies (Prototype) • The World Is Not Enough • Racing |
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Nintendo 64 |
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PlayStation 2 |
Agent Under Fire • NightFire • Everything or Nothing (Demo) • From Russia with Love |
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GameCube |
Agent Under Fire (Demo) • NightFire • Everything or Nothing • From Russia with Love |
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Xbox |
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Xbox 360 |
GoldenEye • Blood Stone (Prototypes) |
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PlayStation Portable |
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Nintendo DS |
Quantum of Solace • GoldenEye • Blood Stone • GoldenEye: Rogue Agent |
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Windows |
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Wii |
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