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GoldenEye 007 (Wii)

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This page details one or more prototype versions of GoldenEye 007 (Wii).

September 2nd, 2010#

A PAL prototype dated four days before final. It has a unique loading screen before the legal splash text not seen in any other version.

Version

Build Date

Sep 2nd

Sep 2nd 2010, 17:23:00

EU Final

Sep 6th 2010, 14:50:39

(Source: Alpine Escape)

September 7th, 2010#

This build was compiled one day after the final builds. The game is fully playable and saves are compatible with final but has some issues not present in the final game and minor debug leftovers. It was likely compiled by mistake, as the build is less complete than the Sep 2 build.

Build Date#

The build date is displayed on the main menu as well as in the main.dol executable. The timestamps match, though the main menu also states the game version is v.58008618. It is unknown what version(s) the retail builds are, though it is worth noting this number does not match the three-digit format used in the Aug 2 and Japanese localisation builds. Times are again assumed to be daylight savings (BST).

Version

Build Date

EU Final

Sep 6th 2010, 14:50:39

US Final

Sep 6th 2010, 14:37:28

58008618

Sep 7th 2010, 15:39:35

Version Differences#

  • The debug menu cursor appears on boot, but due to implementation of GameCube controls, it is no longer usable.
  • The build date and version are displayed at the top left of the screen on the main menu.
  • Holding Start on a GameCube controller in port 4 displays a few debug strings.
  • The audio for the attract trailer that plays when the main menu is left running only plays at the correct volume once. Subsequent plays are extremely quiet until the game is restarted.
  • Ladders are apparently a bit weird (needs confirmation)
  • More notes to be added

(Source: Alpine Escape)

Japanese Localisation Beta (Bank2 v.664)#

Referred to as "Bank2 V 664", this is the first of two Japanese localisation prototypes.

Version Differences#

  • Like the Sep 7th build, the cursor for the debug menu is visible on boot but is inaccessible through controller input due to implementation of GameCube controller support.
  • Similar again, the build date and version number are displayed in the top left of the main menu.

(Source: Alpine Escape)

Japanese Localisation Beta (v.664)#

Another translation prototype, dated 15 days later. Despite this, the version number has remained the same and it is unclear what the changes include, but are likely incredibly minor.

Build Dates#

Version

Build Date

Bank2 v664

Apr 12th 2011, 15:53:34

JP v664

Apr 27th 2011, 10:30:12

JP Final

May 16th 2011, 12:35:41

(Source: Alpine Escape)