This page details one or more prototype versions of James Bond 007: Agent Under Fire (GameCube).
Watch on YouTubeA demo build of Agent Under Fire was included as part of the US Interactive Multi-Game Demo Disc March 2002. It ultimately resembles the final game, but has some noticeable differences.
Differences#
- Multiplayer was known as Player VS. Player or Player VS. Bots at 2:24.
- There is no gold medal reward text or score when on the mission select screen at 2:28.
- Thumbstick options for strafe/move and rotate/move on the control screen are different at 3:20.
- The camera is in a different position after you talk to R at 7:51.
- Next objective text doesn't appear for infiltrate embassy.
(Source: Jake "Ziggity" Steven)
|
The James Bond series | |
|---|---|
|
Atari 2600 |
|
|
Oric |
|
|
NES |
|
|
Sega Master System |
|
|
SNES |
|
|
Genesis |
|
|
Game Boy |
|
|
PlayStation |
Tomorrow Never Dies (Prototype) • The World Is Not Enough • Racing |
|
Nintendo 64 |
|
|
PlayStation 2 |
Agent Under Fire • NightFire • Everything or Nothing (Demo) • From Russia with Love |
|
GameCube |
Agent Under Fire (Demo) • NightFire • Everything or Nothing • From Russia with Love |
|
Xbox |
|
|
Xbox 360 |
GoldenEye • Blood Stone (Prototypes) |
|
PlayStation Portable |
|
|
Nintendo DS |
Quantum of Solace • GoldenEye • Blood Stone • GoldenEye: Rogue Agent |
|
Windows |
|
|
Wii |
|