the cutting room mirror

James Bond 007: NightFire (Windows)

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James Bond 007: NightFire features Pierce Brosnan in an action-packed adventure, where he prominently uses x-ray specs to view women's lingerie.

Rather than a port of the console version, this is a complete rebuild of the game in a modified version of the Half-Life engine.

Unused Weapon#

The Heckler and Koch P11, referred to ingame as UP11, is complete, but is not accessible in the game without cheats. To use it, type give weapon_up11 in the console. It has the fairly unique property of being usable underwater, a quality that it shares with the laser rifle. Interestingly, this weapon does appear in the console version of the game, but as a nonlethal dart gun.

When warping to a new map with the noclip cheat enabled, this message appears in the console:

Can't savegame with a dead player.

Unused Graphics#

assets.007/gui/frontend#

Filename

Graphic

Notes

i_ctf_space_station.png

Remnants of two levels, apparently planned as part of a patch, but canceled. These would've taken place on a space station.

i_dm_space_station.png

i_dm_phoenix_nic_nak.png

Remnants of a cut playable Multiplayer Agent, Nic Nak. Unfortunately only these icons exist.

i_tm_phoenix_nic_nak.png

i_mission_failed.png

When the mission is failed, it simply dumps you to the main menu without a mission failed screen, rendering this fullscreen graphic unused.

assets.007/gui/hud#

Filename

Graphic

Notes

640_ammo_battery_empty.png

Batteries don't show a meter on the HUD. Either they are displayed as a number (in the case of the car keys)or as a different graphic (in the case of the Q-specs).

640_ammo_battery_front.png

640_balancebeam_icon.png

Balance beams don't appear, rendering this icon unused.

640_climbing_icon.png

The only climbing section in the game uses a FMV video when the player comes near and puts the player on the wall, rendering this icon unused.

640_gadget_wheel.PNG

640_grapple_icon.png

The grappling hook doesn't use an icon.

640_health_amt.png

Either intended as a "second layer" of health in addition to armor, or an older version of the armor display on the HUD.

640_health_bg.png

640_rope_climb_icon.png

Vertical rope climbs don't appear in this game. Horizontal rope climbs use a different icon (640_handoverhand_icon.png)

640_use_explosives.PNG

Explosives are placed automatically and don't show an icon on the HUD.

640_use_grapple.PNG

As stated above, the grappling hook doesn't use an icon.

640_use_watch.png

The game doesn't display an icon when you hover over a lock that the watch can destroy.

640_wall_hang_icon.png

Traversing ledges as displayed doesn't appear in this game.

640_wallhug_icon.png

Wall-hugging sections don't use icons; the player enters wall-hug sequences automatically.

dive_mask_overlay.png

A fullscreen overlay which would've been used for some kind of scrapped underwater mission. There's an item that can be given to the player (item_scubasuit) as well as the cut weapon described above which lends credence to this theory.

mission_failed.PNG

Another variation on the "mission failed" screen, which also goes unused.

space_suit_overlay_cracked.png

An early version of the space suit overlay. Presumably this would've been used if the player received a lot of damage.

assets.007/textures/special#

Filename

Graphic

Filename

Graphic

clip.png

hint.png

nodraw.png

origin.png

skip.png

trigger.png

bsp.png

enemyclip.png

npcclip.png

playerclip.png

opaque.png

Miscellaneous#

Some extra space in this chest texture was skillfully labelled as GLORIOUS WASTED SPACE.

There are multiple copies of this texture. They're named default_envmap_back, default_envmap_bottom, default_envmap_front, default_envmap_left, default_envmap_right, and default_envmap_top. This image can also be found in Half-Life: Blue Shift.

007-Nightfire-PC-howto01.png007-Nightfire-PC-howto02.png

These two textures (aptly named howto01 and howto02) describe how to get through the Power Station area.

missing.png

SS_jetpack_recharger.png

util_mark6.png

template.png

Unused Music#

The main theme used for the opening credits and menu is a short, remixed edit of a four-minute song. The song is called Nearly Civilized and was written specifically for the game by singer-songwriter Esthero. A slightly longer variant of the song can be found online.

Original Song (frontend_full.ogg)

Final Loop (frontend_ectest.ogg)

Unused Movies#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: What releases contain which FMVs? European v1.0 disc copy only contains the Gearbox one, not the other one.

  • m6_glasselevator is present in "007 - Nightfire (USA, Europe) (Disc 2)" as seen in a redump set, but not in "007 - Nightfire (Germany) (Disc 2)"

In Nightfire/bond/movies is a short intro for Gearbox Software that never gets played. Watch on YouTube

Also present in the disc, but never installed is "m6_glasselevator" which depicts an alternative intro to "High Treason", it doesn't match how the previous level ends (which reuses the same cutscene from the console versions which can easily be noticed by the fact Bond's spy suit lacks gloves on PC original cutscenes) and has Bond shoving a guard out an elevator window, (explaining both why the elevator's window is broken and where Bond got an assault rifle) considering how a cutscene in Phoenix Rising has Bond hide a gun in the top floor, it appears originally the PC version of this level would have started around that area while the final PC version reuses the console FMV and has Bond start in the elevator already to match it. Watch on YouTube