James Bond 007: NightFire features Pierce Brosnan in an action-packed adventure, where he prominently uses x-ray specs to view women's lingerie.
Rather than a port of the console version, this is a complete rebuild of the game in a modified version of the Half-Life engine.
Unused Weapon#
The Heckler and Koch P11, referred to ingame as UP11, is complete, but is not accessible in the game without cheats. To use it, type give weapon_up11 in the console. It has the fairly unique property of being usable underwater, a quality that it shares with the laser rifle. Interestingly, this weapon does appear in the console version of the game, but as a nonlethal dart gun.



Development Related Text#
When warping to a new map with the noclip cheat enabled, this message appears in the console:
Can't savegame with a dead player.
Unused Graphics#
assets.007/gui/frontend#
Filename |
Graphic |
Notes |
|---|---|---|
i_ctf_space_station.png |
Remnants of two levels, apparently planned as part of a patch, but canceled. These would've taken place on a space station. |
|
i_dm_space_station.png |
||
i_dm_phoenix_nic_nak.png |
Remnants of a cut playable Multiplayer Agent, Nic Nak. Unfortunately only these icons exist. |
|
i_tm_phoenix_nic_nak.png |
||
i_mission_failed.png |
![]() |
When the mission is failed, it simply dumps you to the main menu without a mission failed screen, rendering this fullscreen graphic unused. |
assets.007/gui/hud#
Filename |
Graphic |
Notes |
|---|---|---|
640_ammo_battery_empty.png |
Batteries don't show a meter on the HUD. Either they are displayed as a number (in the case of the car keys)or as a different graphic (in the case of the Q-specs). |
|
640_ammo_battery_front.png |
||
640_balancebeam_icon.png |
Balance beams don't appear, rendering this icon unused. |
|
640_climbing_icon.png |
The only climbing section in the game uses a FMV video when the player comes near and puts the player on the wall, rendering this icon unused. |
|
640_gadget_wheel.PNG |
||
640_grapple_icon.png |
The grappling hook doesn't use an icon. |
|
640_health_amt.png |
Either intended as a "second layer" of health in addition to armor, or an older version of the armor display on the HUD. |
|
640_health_bg.png |
||
640_rope_climb_icon.png |
Vertical rope climbs don't appear in this game. Horizontal rope climbs use a different icon (640_handoverhand_icon.png) |
|
640_use_explosives.PNG |
Explosives are placed automatically and don't show an icon on the HUD. |
|
640_use_grapple.PNG |
As stated above, the grappling hook doesn't use an icon. |
|
640_use_watch.png |
The game doesn't display an icon when you hover over a lock that the watch can destroy. |
|
640_wall_hang_icon.png |
Traversing ledges as displayed doesn't appear in this game. |
|
640_wallhug_icon.png |
Wall-hugging sections don't use icons; the player enters wall-hug sequences automatically. |
|
dive_mask_overlay.png |
![]() |
A fullscreen overlay which would've been used for some kind of scrapped underwater mission. There's an item that can be given to the player ( |
mission_failed.PNG |
![]() |
Another variation on the "mission failed" screen, which also goes unused. |
space_suit_overlay_cracked.png |
![]() |
An early version of the space suit overlay. Presumably this would've been used if the player received a lot of damage. |
assets.007/textures/special#
Filename |
Graphic |
Filename |
Graphic |
|---|---|---|---|
clip.png |
hint.png |
||
nodraw.png |
origin.png |
||
skip.png |
trigger.png |
||
bsp.png |
enemyclip.png |
||
npcclip.png |
playerclip.png |
||
opaque.png |
Miscellaneous#
Some extra space in this chest texture was skillfully labelled as GLORIOUS WASTED SPACE.
There are multiple copies of this texture. They're named default_envmap_back, default_envmap_bottom, default_envmap_front, default_envmap_left, default_envmap_right, and default_envmap_top. This image can also be found in Half-Life: Blue Shift.
These two textures (aptly named howto01 and howto02) describe how to get through the Power Station area.
missing.png
SS_jetpack_recharger.png
util_mark6.png
template.png
Unused Music#
The main theme used for the opening credits and menu is a short, remixed edit of a four-minute song. The song is called Nearly Civilized and was written specifically for the game by singer-songwriter Esthero. A slightly longer variant of the song can be found online.
Original Song (frontend_full.ogg) |
Final Loop (frontend_ectest.ogg) |
|---|---|
Unused Movies#
|
|
This needs some investigation.
|
In Nightfire/bond/movies is a short intro for Gearbox Software that never gets played. Watch on YouTube
Also present in the disc, but never installed is "m6_glasselevator" which depicts an alternative intro to "High Treason", it doesn't match how the previous level ends (which reuses the same cutscene from the console versions which can easily be noticed by the fact Bond's spy suit lacks gloves on PC original cutscenes) and has Bond shoving a guard out an elevator window, (explaining both why the elevator's window is broken and where Bond got an assault rifle) considering how a cutscene in Phoenix Rising has Bond hide a gun in the top floor, it appears originally the PC version of this level would have started around that area while the final PC version reuses the console FMV and has Bond start in the elevator already to match it. Watch on YouTube
|
The James Bond series | |
|---|---|
|
Atari 2600 |
|
|
Oric |
|
|
NES |
|
|
Sega Master System |
|
|
SNES |
|
|
Genesis |
|
|
Game Boy |
|
|
PlayStation |
Tomorrow Never Dies (Prototype) • The World Is Not Enough • Racing |
|
Nintendo 64 |
|
|
PlayStation 2 |
Agent Under Fire • NightFire • Everything or Nothing (Demo) • From Russia with Love |
|
GameCube |
Agent Under Fire (Demo) • NightFire • Everything or Nothing • From Russia with Love |
|
Xbox |
|
|
Xbox 360 |
GoldenEye • Blood Stone (Prototypes) |
|
PlayStation Portable |
|
|
Nintendo DS |
Quantum of Solace • GoldenEye • Blood Stone • GoldenEye: Rogue Agent |
|
Windows |
|
|
Wii |
|



