CoursesHidden and unused variants as well as some curiosities.Debug Settings#
Under certain circumstances, several hidden options intended for use by developers and for debugging purposes can be opened up throughout the game.
Debug Menu#
Normally hidden from players in the game, a Debug Menu is present in the code. This menu allows for quick testing of features in the game by allowing the player to adjust their Credits, Mileage Points and Experience Points, as well as adding any vehicle in the game to their Garage in any of its available colors, unlocking all game modes, and other functions.
Two methods are known to enable it:
- The first (and guaranteed) method is to launch the game executable in debug mode. Doing this will also enable the also-hidden Arcade Mode section in the Options.
- The second method was a (now-fixed) glitch that occurred at seemingly random times. One documented case was completing races in Sport Mode and then having the Debug Menu available for no reason. Also when this occurs, there is a high chance that the player's save file will become corrupted and unable to be used with the game anymore.
Features#
The Debug Menu has 17 options available for players to select from. Below is a summary of what each of these options can do in the game:
- QAMode Debug: Only enabled when the game executable is launched in debug mode. Presumably an indicator of when the game is being ran in "Quality Assurance" mode for testing and debugging purposes before the release build of the game or an updated version of the game is released for retail consoles.
- Language: Changes the game's language to any of the available languages to select from. Language selection may vary depending on the region of the game.
- Language Debug: Similar to the RText Debug option in the PS3-era titles, this option adds the string number in front of every text string in the game, particularly used for when strings are missing text and the developers can reference the string number that a string uses to quickly enter in text for the string.
- Credits: Adds Credits to the player's current balance, up to the game's Credit limit of 20 million. Despite the option being a slider widget, it only adds Credits when used, not set them according to what value was selected.
- Mileage (Token): Adds Mileage Points to the player's current balance, up to the game's MP limit of 99,999 points. Exhibits the same characteristics as the Credits option above with its slider widget.
- Add Driver Level Exp.: Adds Experience Points to the player's current total. Up to 2,500,000 experience points can be added, which can instantly level up the player from Level 1 to Level 50. Also exhibits the same characteristics as the Credits option above with its slider widget.
- The Additional Car category contains options that allow the player to add vehicles to their Garage. The Dealer option allows the selection to be filtered by a particular brand or manufacturer. The Car option allows for a particular vehicle from the specified Make to be selected. The Color option can be used to toggle the added vehicle to be added to the Garage in its default color, or all of its available colors. Setting all options to All will add all vehicles available in the game in all of their available colors to the player's Garage.
- Go To Empty Project would create a new blank project script used for UI development, but selecting it will take the player back to the Top Menu and soft-lock the game. This option might be expecting a real debugging copy or debugging console in order to function properly.
- Go To dev_synthetic_viewer Project will return the player to the Top Menu.
- Clear Cache is exactly as it says on the tin.
- Reset Online SaveData: Function untested, but given its name, might have reset the player's online save data stored in the servers.
- Unlock All Game Modes is exactly as it says on the tin as well but doesn't appear to work, despite an "Unlocked" confirmation dialog box informing the player.
- Unlock Inventory: Function unknown, but given its name, this option might have unlocked all items that are available to purchase in the Mileage Exchange, such as driver helmets and suits, driver poses, wheels, and paint items.
- Online Save Error Rate: Function untested, but it might have been used for testing when online saving is performed under not ideal conditions, such as overloaded servers or an unstable Internet connection.
Arcade Mode settings#
When the game executable is booted in debug mode, there will be a new category in the options menu for configuring Arcade Mode. Various settings can be tweaked to restrict playable content or play time for players, probably intended for use in kiosks or public displays.
A brief summary of all the configurable options is below:
- Brand Restriction will limit the visible brands or manufacturers that can be seen in the game.
- Brand Restriction Scope will apply the above setting to either Arcade Mode only, or to the entire game, including Brand Central.
- Arcade Time Attack Laps will limit the number of laps for every Time Attack session done in Arcade Mode.
- Arcade Track Restriction can filter the courses available for selection in Arcade Mode.
- Arcade Car Category Restrictions will limit the selection of playable vehicles to a specific class in the game, such as N300 or Gr.3 for example.
- Arcade BoP Application, when enabled, will apply Balance of Performance (BoP) to the player's vehicle in Arcade Mode, and cannot be disabled in Car Settings.
- Disable Arcade Car Settings, when enabled, will prohibit players from tuning their vehicles in Arcade Mode.
- Arcade Tire Restrictions will filter and limit the selection of available tire compounds that players can choose for their vehicle in Arcade Mode.
Unused Graphics#
"Test" folder#
In the game's folder structure exists a folder named "TEST", which is presumed to be one of the earlier closed Beta versions of the game. Inside the folder are various graphics that co-exist with one another to create a mockup of a UI system.
Early trophy award icons#
Early versions of the award status icons that indicate the clear status of a challenge or test. These are simple and flat 2D graphics, compared to the 3D rendered models used in the final version.
Unveiling Event graphics#


Graphics related to the unveiling event for the game. Why these are left over are unknown. Perhaps they date back to the unveiling event itself.
Sample Avatars#

Some sample photos that would have been used for the player's avatar or account picture.
Replay Still#

The default still image for a replay file that would have been used for any saved replays for the earlier builds.
Campaign sample image#

An early image for what would become the single-player Campaign content.
"Official" Avatar#
The image that developers would use as their avatar or account picture when playing the game.
Vehicle render background#

A blank template background that's used for displaying high resolution renders of cars, like the one below:

There are high resolution renders like the one above for the following cars in the folder:
- Alfa Romeo 4C Launch Edition '14
- Mazda Roadster S (ND) '15
- '''Mitsubishi Lancer Evolution Final Edition '15
- Subaru WRX STI Type S '14
- Toyota 86 GT '15
- Volkswagen Golf VII GTI '14
Vehicle selection images#
There are four images of these four vehicles that would have been used for making a vehicle selection, including one for the missing Lotus Evora:
- Lexus RC F '14
- Lotus Evora '09
- Mazda Roadster S (ND) '15
- Volkswagen Golf VII GTI '14
Each of the renders depicts the vehicle like this, with the one below depicting one of the missing cars from the game's roster:

Weather Condition icons#
These icons are part of the Closed Beta Test's condition select screen. Rain can be seen here, a feature that wasn't implemented until Version 1.43 of the game.
Sunrise |
Sunny - Noon |
Sunny - Afternoon |
Overcast |
Rain |
Dusk |
Night |
|---|---|---|---|---|---|---|
DLC placeholders#
The only commercial Downloadable Content ever released for the game is for the Lewis Hamilton Time Trial Challenge mode, which is not covered by any of the following unused graphics, however in case any plans came to fruition for other types of commercial downloadable content, these graphics are still present in the game files. Each graphic is for a different category of Downloadable Content:



The icon for cars is used for a duplicate listing for Subaru WRX Gr.3 on the PlayStation Store, which was intended for those who bought a copy of the game that came with early access to selected cars, the WRX Gr.3 being one of them.
Brand Central#
There are several logos of brands and manufacturers that are not visible in Brand Central. There are various other brands here; the only brand that was visible is TAG Heuer (until it was removed in version 1.59); the other four brands are unused. Three manufacturers are present here as well, including Lotus, who is not present in the game. Also, although the Red Bull X-series cars were added in later update, they use Gran Turismo brand, rather than Red Bull brand.
Several manufacturers have text strings but not logos, including dallara (an Italian race car manufacturer, best known for their prototype race cars; interestingly, the Dallara SF19 appears in the game, but is listed as a Super Formula vehicle), and willys, referring likely to the Willys MB, which would later appear in Gran Turismo 7, though listed as a Jeep vehicle. Additionally, every manufacturer appearing in Gran Turismo 6 also have strings for them, even if they don't appear in the game.
Goodyear |
Italdesign |
Lotus |
|---|---|---|
![]() |
Pininfarina |
Pirelli |
Red Bull |
|---|---|---|
Shell |
Ayrton Senna |
|---|---|
Early Mission Challenge Thumbnails#
There are some isometric thumbnails that appears that they would used in an early design of Mission Challenge menu.



GT League#

Added in an updated version of the game and located in the same directory as all of the other graphics used for the GT League mode are placeholder graphics for banners and flyers used for the mode's events.
Unused Strings#
|
|
To do: |
Ayrton Senna Museum#
As indicated with the unused Ayrton Senna Brand Central logo, it appears that a museum dedicated to his career was planned, similar to slideshows that was part of the Ayrton Senna Tribute mode present in Gran Turismo 6.
Label ID |
Title |
Description |
|---|---|---|
SEN_3201 |
The Birth of Ayrton Senna Da Silva |
Ayrton Senna da Silva is born on March 21st. The second child and eldest son of Milton and Neyde, his hometown was Sao Paulo, Brazil - the largest city in the southern hemisphere. |
SEN_3202 |
His First Go-kart Was Built by His Father |
When he was four years old, young Ayrton was given an engine powered go-kart by his father Milton, who was a fan of cars and built the Kart using a lawnmower engine. |
SEN_3203 |
Acquiring His Karting License |
At the age of 13, he acquired his long awaited Kart license. This is where Senna's path in his career really began. |
SEN_3204 |
Winning His Debut Race |
On July 1, 1973, with his proud father in attendance, Senna won his debut race at Interlagos, breaking the track record in the process. |
SEN_3205 |
Quickly Proving His Skill |
The following year, Senna won the Sao Paulo Junior Championship, and the year after that, he finished 2nd in the 1975 Brazilian Championship. |
SEN_3206 |
Champion of South America |
Senna won the South American Kart Championships, which were held in Uruguay. The name Ayrton Senna da Silva gradually began to be noticed in the racing world. |
SEN_3207 |
Moving His Stage to Europe |
In 1978 at the age of 18, Senna leaves the continent of South America for the first time to race in Europe. Senna joined the DAP karting team, and embarks on his ascent to the top. |
SEN_3208 |
6th Place in His First World Championship |
Results for Senna in the World Karting Championship was 6th, but he did win the Brazilian and South American Championships that year, along with finishing 4th in the Japan Kart GP. |
SEN_3209 |
Entering the University |
While racing, Senna also passes his entrance exams for the Sao Paolo University and begins to study business. |
SEN_3210 |
A Close 2nd in His Second World Championships |
In his second World Karting Championship in Portugal, Senna finishes 2nd. He was distraught by the complex rules which ultimately decided the victor. |
SEN_3211 |
Winning at San Marino |
Senna enters karting events in Switzerland and Italy. He won the San Marino Grand Prix, and impressed everyone by finishing 2nd in the Swiss and Italian events. |
SEN_3212 |
2nd Place Again in His 3rd World Championship |
Despite having prepared thoroughly for his third World Karting Championship, he finished in 2nd place once again. He moved on to the next stage of his career without ever taking this title. |
SEN_3213 |
Into the World of Formula Cars |
In 1981, Senna stepped up to the Formula Ford 1600 Championships. Senna came 5th in his debut race, and 3rd in his second. |
SEN_3214 |
20 Races, 12 Wins |
Senna's first victory in Formula Ford 1600's came in the 3rd round of the series. He ended the season with 12 wins out of 20 races. |
SEN_3215 |
Stepping up to Formula Ford 2000 |
Senna moves up to the Formula Ford 2000 category. His record in the series was beyond reproach: 21 wins in 28 races. |
SEN_3216 |
Spot Participation in F3 |
In November, Senna receives an offer from the leading West Surrey Racing Team, and drove in the final race of the F3 season. He won the race, and set a track record in the process. |
SEN_3217 |
Ayrton Senna Is Born |
At the start of the 1983 season, Senna changed the name on his driver registration from "Ayrton da Silva" to "Ayrton Senna". |
SEN_3218 |
Full F3 Debut in Britain |
Senna steps up to the British Formula 3 Championship, securing his seat in the West Surrey Racing Team. |
SEN_3219 |
Crowned the British F3 Champion |
Senna was unstoppable in the first half of the season, achieving 9 consecutive victories. Though faced with difficulty in the latter half of the season, in the end he succeeded in winning the British F3 Championship title. |
SEN_3220 |
Crowned the F3 World Champion |
1983 was the first year that the Macau GP became a World Championship between all the F3 champions around the world. Senna dominated the Macau GP as well, and became the first ever F3 World Champion. |
SEN_3221 |
To the Top Category, F1 |
Senna made his Formula 1 debut in 1984, representing the relatively new Toleman team. |
SEN_3222 |
A Close 2nd at Monaco in the Rain |
At the 6th round in Monaco, Senna qualified in 13th place, but showed incredible skill as he moved almost all the way up the field; however the race was ultimately stopped due to the rain, leaving him in 2nd place. |
SEN_3223 |
Second Time on the Podium |
Senna recorded his 2nd podium finish of the season when he came 3rd in the 10th race of the season, at the British GP at Silverstone. |
SEN_3224 |
Moving to Lotus |
Seeking victory, Senna signs a contract with the legendary Lotus team, the same team that his hero Jim Clark had raced for. |
SEN_3225 |
First F1 Victory in Portugal |
Senna secures his first pole position at the 2nd round in Portugal. He lapped all those below 3rd place, and was over a minute faster then 2nd place as he won his first F1 race. |
SEN_3226 |
2nd Year of F1 Participation Ended with Good Results |
In total, Senna recorded seven pole positions this year and finished on the podium six times. He ended the season in 4th place for the Drivers' Championship. The overall winner this year was Alain Prost. |
SEN_3227 |
Falling Behind Williams |
Though Senna won the 2nd round at the Spanish GP, the 1986 season was dominated overall by Williams cars powered by Honda engines. |
SEN_3228 |
The Highly Anticipated Honda Engine |
Lotus acquires Honda engines. The new 99T race car also drew a lot of attention for its newly incorporated active suspension. |
SEN_3229 |
Limited to 2 Wins in 1987 |
Senna wins the 4th round in Monaco and at the following Detroit GP in the U.S. However he could not attain victory after the 6th round, and ended the 1987 season with points in 11 races and 2 victories. |
SEN_3230 |
To McLaren |
At the 11th round in the Italian GP, McLaren makes a surprize announcement: "In 1988 we will be using Honda engines. Our drivers will be Alain Prost and Ayrton Senna." |
SEN_3231 |
The Long Awaited Title |
Having moved to McLaren, Senna becomes the point leader after 7 victories from the start of the season. However, Prost came back in the latter half, and the final showdown would be set at the Japan GP. |
SEN_3232 |
First F1 Championship Victory |
Senna drops to 16th place at one point in the Japan GP, but with great tenacity he rises above the ranks and ultimately overtakes Prost in the lead. With a new record of 8 wins in a season, Senna becomes the F1 Champion. |
SEN_3233 |
The Showdown Is Set Again at the Japan GP |
Senna was faster than Prost throughout the season, yet Prost led the point rankings. Once again, the fate of the championship would be decided at the Japanese GP. |
SEN_3234 |
Denied the Crown by His Rival |
At the 46th lap in the Japan GP, Prost and Senna collided at the chicane. Senna was in the end disqualified for not properly traversing the chicane in question and Prost won the Championship. |
SEN_3235 |
A New Teammate |
In 1990 Alain Prost transferred to Ferrari. Replacing him was Senna's new teammate, Gerhard Berger. |
SEN_3236 |
The 3rd Showdown in the Japan GP |
Senna won the opening American GP, as well as the ninth, eleventh and twelfth races of the season. However Prost steadily scored points, and the winner would again be decided at the Japanese GP. |
SEN_3237 |
Taking Back the Throne |
In the race final at the Japanese GP, Senna and Prost collide with each other on the very first corner, retiring both out of the race. At that moment, Senna who had more points won the World Championship. |
SEN_3238 |
The Much Awaited Victory at Home |
In the 1991 Brazil GP, Senna still won even though he was having issues with his gearbox. Halfway through the winning run he was so overcome with emotion he broke into tears, and the world heard his joy through the radio transmission. |
SEN_3239 |
Achieving His 3rd Championship Victory |
Senna finished the 1991 season with seven victories, and claimed his third World Championship. However the F1 was about to go through another period of change in generations. |
SEN_3240 |
Williams Comes Strong in 1992 |
In 1992, the pace was set by the Williams cars. Senna would only win 3 races in total, and ended 4th in the Drivers' Championship. |
SEN_3241 |
Honda Withdraws from F1 |
Senna's slump coincided with Honda's announcement to withdraw from Formula 1 at the end of this year. Senna's comrade in battle on the circuit was now gone. |
SEN_3242 |
Winning the European GP in the Rain |
1993 was a season where Williams came strong, and Benetton showed great promise. Nevertheless, Senna sets a 1 minute 23 second gap with 2nd place, and wins the third round of the European GP. |
SEN_3243 |
Moving to Williams |
The 1994 season was Senna's 11th as a Formula One driver. He was driving for Williams, the team that had become World Champion in the last two consecutive years in a row. Senna was going for his fourth World Championship victory. |
SEN_3244 |
The Rise of Schumacher |
In the opening round and in round 2, Senna achieved pole position but retired out of the race. There was now a 20 point difference with Schumacher who won both of these races. |
SEN_3245 |
Bad Luck at the San Marino GP |
In the 3rd round of the season at the San Marino GP, there was a series of infinately bad luck. Rubens Barrichello was involved in a major accident on Friday, and newcomer Roland Ratzenberger was killed in a crash on Saturday. |
SEN_3246 |
The Fateful Sunday |
On the day of the final, Senna's machine was on pole position for the 65th time. However, he crashes at Tamburello, a high speed left hand corner. |
SEN_3247 |
Ayrton Senna Passes Away |
On Sunday, May 1st, 1994 at 2:17 pm. Senna never returned from the Tamburello corner. |
MoTeC i2 Pro Export#
The strings present for to export a replay to MoTeC i2 Pro data analyzer software, as present in Gran Turismo 6, is still present in Gran Turismo Sport, although it is unclear if it is a PlayStation 3-era leftover (of which the game's string files are filled with) or plan for the feature to return.
Label ID |
String |
|---|---|
ERROR_MAKE_TEMP_FILE |
Insufficient space to perform operation. |
ERROR_SOMETHING_HAPPEN |
An error was detected during data export. |
ERROR_OPEN_REPLAY_FILE |
An error was detected in the replay data. |
ERROR_NO_SPACE_USB_MEMORY |
There is not enough free space on the USB storage device. |
NOTICE_EXIST_MOTEC_DATA_ON_USB |
The following files exist in the \GT\MOTEC\ folder on the USB storage device. Do you want to overwrite them? |
PROGRESS_NOW_EXPORT_MOTEC_DATA |
Creating MoTeC i2 Pro data from replay data. |
PROGRESS_EXPORT_MOTEC_DATA_FAILED |
Failed to create MoTeC i2 Pro data. |
PROGRESS_EXPORT_MOTEC_DATA_SUCCESS |
Successfully created MoTeC i2 Pro data. |
Racing Etiquette#
Racing Etiquette was originally going to include a multiple-choice quiz and practical driving tutorial, but only the video parts remain.
As Racing Etiquette is an online-dependent feature (a prerequisite to play online races) that are no longer available with end of GT Sport's online services, strings that were used back when Racing Etiquette was still accessible is also included here. These strings are indicated in blue.
Label ID |
String |
|---|---|
RACING_ETIQUETTE_MESSAGE_BEFORE |
A "Qualification Certificate" is required in order to play in Lobby and Sport Mode. Please watch all video lessons to earn your qualification. |
RACING_ETIQUETTE_MESSAGE_AFTER |
Good job! You've learned about sportsmanship, and now you can participate in online races. Have fun, and good luck! |
RACING_ETIQUETTE_TITLE_EXAM |
Racing Manners |
RACING_ETIQUETTE_TEXT_EXAM |
Let's work through the tests in order. |
RACING_ETIQUETTE_TITLE_GRADUATION_EXAM |
Qualifying Test |
RACING_ETIQUETTE_TEXT_GRADUATION_EXAM |
It's time to put what you've learned so far to the test. |
RACING_ETIQUETTE_TITLE_CERTIFICATE |
Online Racing Qualification Certificate |
RACING_ETIQUETTE_NOTE_VIDOE |
Video Tutorial |
RACING_ETIQUETTE_NOTE_DRIVE |
Practical Test |
RACING_ETIQUETTE_NOTE_QUIZ |
Video & Multiple Choice Quiz |
RACING_ETIQUETTE_MESSAGE_CORRECT |
Correct |
RACING_ETIQUETTE_MESSAGE_INCORRECT |
Incorrect |
RACING_ETIQUETTE_MESSAGE_PASSING |
Passed |
RACING_ETIQUETTE_MESSAGE_FAILURE |
Fail |
RACING_ETIQUETTE_MESSAGE_YOU_PASSED |
You have passed the Practical Test. |
RACING_ETIQUETTE_INCORRECT_COMMENT |
That wasn't the correct answer. |
Cancelled FIAGTC Live Event#
Added around version 1.19, within the string data relating to feature guide and post-update notes is promotional text for the second round of the 2018 FIA Gran Turismo World Tour that was to be held alongside the 2018 Goodwood Festival of Speed on July 12-15, 2018 (the exact intended day is unclear, as traditionally FIAGTC live events are held on weekends). This event was never held there; it was instead pushed back by two months to September 22, 2018, and moved to Red Bull Hangar-7 in Salzburg, Austria.
It should be noted that the original plan for the event was never publicly announced, nor was the change of venue and date.
Label ID |
String |
|---|---|
WORLDTOUR_GOODWOOD_TITLE_A |
It's nearly time! "Gran Turismo World Tour 2018 - Goodwood Festival of Speed!" |
WORLDTOUR_GOODWOOD_BODY_A |
The second race in the Gran Turismo World Tour 2018 will be held at the Goodwood Festival of Speed, an event taking place in England on the 12th of July! |
WORLDTOUR_GOODWOOD_TITLE_B |
Gran Turismo World Tour 2018 - Goodwood Festival of Speed Digest Footage |
WORLDTOUR_GOODWOOD_BODY_B |
This is a digest movie of the Gran Turismo World Tour event hosted at the Goodwood Festival of Speed. |
Unused Audio#
Pre-Race Start Themes#
In a similar fashion to the previous two games, music tracks were composed that would playback before the start of some race events and online races, however this doesn't occur in the final game, so these music tracks end up unused.
Source Filename |
Audio |
|---|---|
GTS_START_JINGLE_01 |
|
GTS_START_JINGLE_02 |
|
GTS_START_JINGLE_03 |
|
GTS_START_JINGLE_04 |
|
GTS_START_JINGLE_05 |
|
GTS_START_JINGLE_06 |
|
GTS_START_JINGLE_07 |
|
GTS_START_JINGLE_08 |
|
GTS_START_JINGLE_09 |
|
GT League Start Theme#
This unused music track is supposed to play when starting any event in GT League. It is actually the Race Start theme from Gran Turismo 3: A-Spec! Seems like the developers were going all out on cashing in on nostalgia with this additional music track. Just like in the aforementioned title, this would have played during any Grid Start for any event in GT League, but since all events instead use a Rolling Start, this theme goes unused.
Undocumented Replay Features#
By connecting an USB keyboard, the following hidden features are available while viewing a replay:
- Pressing the N button allows the player to display replays in full-screen, without borders. This feature is only available when the executable is booted in debug mode.
- Pressing G and H switches between Variable and Standard camera option, while J, K, and L switches to bumper, roof, and behind cameras.
Revisional Differences#
|
|
To do:
|
Opening Movie#
Version 1.46 added a new opening movie (as well as a new system menu icon) in commemoration of the release of the Spec II edition of the game.
|
Version 1.45 and earlier |
Version 1.46 and newer |
|---|---|
Mission Challenges#
|
|
To do: |
Somewhere early in the game's life, some of the (later) Mission Challenges had their difficulty reduced. In particular, two missions in stage 8 had revised requirements:
Event |
Gold |
Silver |
|
|---|---|---|---|
Old |
New |
Old |
New |
8-4: Fisherman's Ranch Timed Rally |
10 seconds |
20 seconds |
4 seconds |
8-8: Gr.3 Nürburgring Final: 4 Laps |
1st |
1st |
6th |
For mission 8-8, this means that the particular mission can no longer be failed, as there are 20 cars on the grid.
TAG Heuer Branding#
|
Version 1.58 and earlier |
Version 1.59 and newer |
|---|---|
|
|
Version 1.59 removed all references to TAG Heuer, such as in Sport Mode waiting screen (a different screen resembling PlayStation 2's BIOS screen was used instead) and their Brand Central being removed from the game. However, their decals are still available in the Livery Editor and some of their brandings remain on Driving School and Mission Challenge modes, as well as on advertisements on the tracks (Specifically the Tokyo Expressway Tracks). It is possible this removal may have related to the watchmaker sponsoring Porsche Esports Supercup, hosted on a competitor racing simulation title, iRacing.
Porsche 911 GT3 (997) '09#
Version 1.28 added the Porsche 911 GT3 (997) '08. One update later, the car's model year was changed from 2008 to 2009, renaming it to Porsche 911 GT3 (997) '09. This was due to the in-game car being a facelift (997.2) model that began production for the 2009 model year; the pre-facelift 997.1 ended production in 2008.
Ferrari 365 GTB4 '71#
The Ferrari 365 GTB4 '71, added in Update 1.45, originally had rear plates with the car's name in a generic font. From Update 1.47 onwards, the text was changed to the actual logo of the car.
Car Transmission Types#
Several cars have their transmission types changed in updates to better match the gearbox present on their real-life equivalents. Note that this refers to simulation of gearboxes, rather than player-level AT/MT shift option.
Car |
Old Type |
New Type |
Version |
Notes |
|---|---|---|---|---|
Aston Martin One-77 '11 |
Manual |
Semi-Automatic |
1.45? |
Gearbox type reverted back to manual in GT7 |
Audi R8 4.2 FSI R tronic '07 |
Manual |
Semi-Automatic |
1.40 |
|
Enzo Ferrari '02 |
Manual |
Semi-Automatic |
1.40 |
|
Honda Project 2&4 powered by RC213V |
Manual |
Automatic |
1.47? |
Gearbox type reverted back to manual in GT7 |
Lamborghini Aventador LP700-4 '11 |
Manual |
Semi-Automatic |
1.40 |
|
Lamborghini Veneno '14 |
Automatic |
Semi-Automatic |
1.45? |
Gearbox type reverted back to manual in GT7 |
Maserati GranTurismo S '08 |
Automatic |
Semi-Automatic |
1.40 |
|
Mercedes-Benz SLR McLaren '09 |
Manual |
Automatic |
1.40 |
|
Toyota Tundra TRD Pro '19 |
Manual |
Automatic |
1.41 |
(Source: PettyWingman)
"GT7SP" Strings#
Despite interviews leading to game's launch insisting that the game wasn't intended to be seen as Gran Turismo 7 (an actual GT7 would be later announced for PlayStation 5 on June 11, 2020, with a PlayStation 4 release confirmed on September 10, 2021 and a March 4, 2022 release), several strings within the game data and the game's website, including file names, feature the name "GT7SP" in it. As with "GT5M" strings that internally refer the PSP game as Gran Turismo 5 Mobile, it is likely that the game is internally referred as Gran Turismo 7: Sport.
This name was actually considered in a 2016 interview.
|
The Gran Turismo series | |
|---|---|
|
PlayStation |
|
|
PlayStation 2 |
Gran Turismo 3: A-Spec (Prototypes) • Gran Turismo Concept • Gran Turismo 4 Prologue • Gran Turismo 4 (Prototypes) • Tourist Trophy |
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PlayStation Portable |
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PlayStation 3 |
Gran Turismo HD Concept • Gran Turismo 5 Prologue (Prototype) • Gran Turismo 5 (Prototypes) • Gran Turismo 6 (Prototype) |
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PlayStation 4 |
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PlayStation 5 |
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