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Gran Turismo (PlayStation Portable)

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Cheat Codes#

GTPSP has a cheat codes that, like that of GT4's/Tourist Trophy's, went undiscovered for nearly 15 years (however, unlike those, there is no in-game day requirement). Enter the following codes in the main menu:

  • 99,000,000 Cr: Hold Start + Select + L, then press Down, Square, Down, Left, Right, Triangle, Right, Square, Up, Down, Up, Down
  • All cars unlocked: Hold Start + Select + R, then press Up, Right, Left, Left, Square, Up, Right, Right, Up, Triangle, Right, Up

Note that all cars unlocked code will grant the player each car in respective car's first color only.

(Source: pez2k, Nenkai)

Unused Cameras#

Normally, the game has 4 different cameras: bumper (value 0), cockpit (value 26), roof (value 6) and chase (value 1). Starting from these values, it is possible to access a number of unused cameras; moreover, most of them have their own name. If the camera itself is missing, the game will show up a superzoomed internal cam.

Value

Name

Description

In-game Picture

0

DRIVER

Bumper Cam (used)

1

CHASE

Chase Cam (used)

2

-Missing-

-Unknown-

3

MIRROR_L

Left Mirror

4

MIRROR_R

Right Mirror

5

NOSE

Car's "nose"

6

BONNET

Bonnet (used)

7

ROOF

Roof

8

BACK

Roof rear view

9

TAIL

Car's "tail"

10

SIDE_L

Car's interior, left side

11

SIDE_R

Car's interior, right side

12

FENDER_L

Left fender -missing-

13

FENDER_R

Right fender -missing-

14

WHEEL_FL

Front-left wheel

15

WHEEL_FR

Front-right wheel

16

WHEEL_RL

Rear-left wheel

17

WHEEL_RR

Rear-right wheel

18

OPTION_1

Rear (changes from car to car)

19

OPTION_2

Front (changes from car to car)

20

CHASE3

Chase cam 3 -missing-

21

CHAR1

-Unknown-

22

CHAR2

-Unknown-

23

CHAR3

-Unknown-

24

CHAR4

-Unknown-

25

DRIVER2

Driver Cam -missing-

26

INCAR

Cockpit cam (used)

27

INCAR_BACK

Rear-view interior cam

28

INCAR1

Interior cam 1

29

INCAR2

Interior cam 2

30

LOCAL_AUTO

Customizable fixed cam

31

DEFAULT

Customizable fixed cam (interior model)

32

-Missing-

Customizable fixed cam (interior model)

33

STANDING

Zoomed out chase cam

34

ROLLING

Driving challenge fail cam

Here's the command list of the customizable cams:

  • Left Stick : Rotate camera.
  • D-Pad Up/Down : Move camera forward/backward.
  • R + D-Pad Up/Down : Zoom camera in/out.
  • R + D-Pad Left/Right : Tilt camera left/right.
  • L + D-Pad : Move camera up/down/left/right.
  • L + Left Stick : Move camera faster up/down/left/right.

Some examples:

Revisional Differences#

Several early Japanese copies came with a different opening movie, which included "Moon Over the Castle" as the theme song.

Early Japan

Later versions

Watch on YouTube

Watch on YouTube

"gt5m" Strings#

To do:
Find the early video in question, and compare further the game's VOL format (and what's inside it, such as how tracks are internally named) to that of GT5's.

Although the game is largely based on assets from Gran Turismo 4 (as it was originally planned as a mobile version of that game), it is internally referred as "gt5m", which (likely) stands for Gran Turismo 5 Mobile. Evidence of this can be found in an early video, where the game displays the string course_gt5m_spec in the bottom part of the track selection screen. Additionally, the game was developed in tandem with Gran Turismo 5, as many of cars and tracks that ended up appearing there (or had appeared in Gran Turismo 5 Prologue) are also listed in the PSP game's files, and the similarity of the internal structure between GT5 and GTPSP. Additionally, a teaser for GT5 is included in the game's ending sequence.

Additionally, several files and folders in the game's GT.VOL file use the "gt5m" codename, such as:

advertise/gt5m-us/XX/
image/piece_gt5m/
piece_gt5m/
projects/gt5m/
scripts/gt5m/
textdata/gt5m/

In addition to that, "gt5m" strings can also be found near VersionApplication strings in the console's RAM.