the cutting room mirror

Gran Turismo 4 Prologue

Gran Turismo 4 Prologue was created as a "sneak preview" to Gran Turismo 4 and also served as a consolation to the full game's release being delayed. It includes 50 of the over 700 cars that were in the fourth game, and only five courses. And again, like Gran Turismo Concept, it did not get an actual release in North America for some unknown reason. Except perhaps for a certain stripped-down Toyota demo...

Unused Cars#

To do:
Also document which cars are accessible in which versions - the change from GT3 to GT4 model format seemingly wiped most of GTC leftovers.

Fully Functional#

The following cars have complete specifications to fully work in the game. Most of these are exclusively used by the AI.

Car and Notes

Image

Honda CR-X del Sol SiR Available in 5 colors.
One of possible opponent cars if the player choose to drive the following cars in arcade mode:

  • Honda Integra Type R
  • Honda Civic Type R
  • Lotus Elise Sport 190
  • Mazda Eunos Roadster/MX-5
  • Mazda Kusabi
  • Suzuki Concept-S2
GT4P_CRX_'95.png

Honda 1300 Coupe 9S Available in 9 colors.
One of possible opponent cars if the player choose to drive the Nissan Fairlady 240ZG/240ZG in arcade mode.

Honda Mobil 1 NSX One of possible opponent cars if the player choose to drive the following cars in arcade mode:

  • Honda TAKATA DOME NSX
  • Nissan XANAVI NISMO GT-R
  • Toyota WOODONE TOM'S Supra

Honda NSX-R Prototype LM One of possible opponent cars if the player choose to drive the following cars in arcade mode:

  • Ford GT
  • BMW McLaren F1 GTR Fina (Long)

Also used by the opponent in the lesson of the school mode: Purple Section - Racing Practice 7

Mazda RX-8 LM One of possible opponent cars if the player choose to drive the following cars in arcade mode:

  • Ford GT
  • BMW McLaren F1 GTR Fina (Long)

Also used by the opponent in the lesson of the school mode: Purple Section - Racing Practice 7

Mitsubishi Lancer 1600 GSR Available in 4 colors.
One of possible opponent cars if the player choose to drive the Nissan Fairlady 240ZG/240ZG in arcade mode.

GT4P_Lancer_'73.png

Nissan Fairlady Z LM/350Z LM One of possible opponent cars if the player choose to drive the following cars in arcade mode:

  • Ford GT
  • BMW McLaren F1 GTR Fina (Long)

Also used by the opponent in the lesson of the school mode: Purple Section - Racing Practice 7

Nissan Bluebird 1600 Deluxe Available in only 1 color.
One of possible opponent cars if the player choose to drive the Nissan Fairlady 240ZG/240ZG in arcade mode.

Nissan Primera 20V Available in 6 colors.
One of possible opponent cars if the player choose to drive the following cars in arcade mode:

  • Honda Integra Type R
  • Honda Civic Type R
  • Lotus Elise Sport 190
  • Mazda Eunos Roadster/MX-5
  • Mazda Kusabi
  • Suzuki Concept-S2
GT4P_Primera_'01.png

Nissan R390 GT1 Race Car One of possible opponent cars if the player choose to drive the following cars in arcade mode:

  • Ford GT
  • BMW McLaren F1 GTR Fina (Long)

Also used by the opponent in the lesson of the school mode: Purple Section - Racing Practice 7

Nissan PENNZOIL ZEXEL GT-R One of possible opponent cars if the player choose to drive the following cars in arcade mode:

  • Honda TAKATA DOME NSX
  • Nissan XANAVI NISMO GT-R
  • Toyota WOODONE TOM'S Supra

Also used by the opponent in the lesson of the school mode: Purple Section - Racing Practice 5

Nissan C-WEST RAZO SILVIA Used by the opponent in the lesson of the school mode: Purple Section - Racing Practice 6

Nissan mm-R Available in 12 colors.
One of possible opponent cars if the player choose to drive the Spoon Fit Race Car in arcade mode.

Toyota Celica TRD Sports M Available in 5 colors.
One of possible opponent cars if the player choose to drive the Spoon Civic Type R in arcade mode.

Toyota GT-One Race Car One of possible opponent cars if the player choose to drive the following cars in arcade mode:

  • Ford GT
  • BMW McLaren F1 GTR Fina (Long)

Also used by the opponent in the lesson of the school mode: Purple Section - Racing Practice 7

Toyota Celica 1600GT Available in 6 colors.
One of possible opponent cars if the player choose to drive the Nissan Fairlady 240ZG/240ZG in arcade mode.

Toyota au CERUMO Supra One of possible opponent cars if the player choose to drive the following cars in arcade mode:

  • Honda TAKATA DOME NSX
  • Nissan XANAVI NISMO GT-R
  • Toyota WOODONE TOM'S Supra

Toyota SUPERAUTOBACS APEX MR-S (JGTC) '00 Used by the opponent in the lesson of the school mode: Purple Section - Racing Practice 6

Toyota MR-S S Edition Available in 7 colors.
One of possible opponent cars if the player choose to drive the following cars in arcade mode:

  • Honda Integra Type R
  • Honda Civic Type R
  • Lotus Elise Sport 190
  • Mazda Eunos Roadster/MX-5
  • Mazda Kusabi
  • Suzuki Concept-S2

Body-Only Cars#

To do:
Actually add the images

Car and Notes

Image

Alfa Romeo Giulia Sprint GTA 1600 '65 - Car bodyname alfa0001

Alfa Romeo 147 2.0 TWIN SPARK '02 - Car bodyname alfa0002

Alfa Romeo 156 2.5 V6 24V '98 - Car bodyname alfa0003

Alfa Romeo 147 GTA '02 - Car bodyname alfa0004

Alpine A110 1600S '73 (Early?) - Car bodyname alpn0001

Alpine A110 1600S '73 - Car bodyname alpr0001

ASL ARTA Garaiya (JGTC) '03 - Car bodyname asl_0001

Autobianchi A112 Abarth '79 - Car bodyname atbc0001

Chevrolet Camaro Z28 '69 - Car bodyname chev0001

Chevrolet Corvette Stingray L46 350 (C3) '69 - Car bodyname chev0002

Chevrolet Chevelle SS 454 '70 - Car bodyname chev0003

Chevrolet SSR '03 - Car bodyname chev0004

Chevrolet Camaro Z28 Coupe '97 - Car bodyname chev0005

Chevrolet Corvette GRAND SPORT (C4) '96 - Car bodyname chev0006

Chrysler Prowler '01 - Car bodyname chry0001

Chrysler Crossfire '04 - Car bodyname chry0002

Dodge Viper GTS-R Team Oreca Race Car '00 (#51) - Car bodyname chry0003

Citroën C5 V6 Exclusive '03 - Car bodyname citr0001

Daihatsu STORIA X4 '00 - Car bodyname daih0003

Daihatsu Midget II D type '98 - Car bodyname daih0005

Daihatsu MOVE CX '96 - Car bodyname daih0006

Dodge Viper GTS-R Team Oreca Race Car '00 (#91) - Car bodyname dodg0001

Fiat 500 F '65 - Car bodyname fiat0001

Fiat Panda Super i.e. '90 - Car bodyname fiat0002

Ford Focus RS '02 - Car bodyname ford0001

Ford Ka '01 - Car bodyname ford0002

Ford GT LM Race Car '02 - Car bodyname ford0003

Isuzu 117 COUPÉ '68 - Car bodyname isuz0001

Isuzu PIAZZA XE '81 - Car bodyname isuz0002

Lancia DELTA S4 Rally Car '85 - Car bodyname lnca0001

Lotus Europa Special '72 - Car bodyname lotu0001

Lotus Elise '00 - Car bodyname lotu0002

MINI COOPER S '02 - Car bodyname mini0001

Mazda RX-8 Concept (Type-II) '01 - Car bodyname mazd0001

Mazda Atenza Concept '01 - Car bodyname mazd0002

Mazda Familia Sedan Sport 20 '02 - Car bodyname mazd0004

Mazda Lantis Coupe 2000 Type R '93 - Car bodyname mazd0005

Mitsubishi Lancer Evolution VII GSR '01 - Car bodyname mits0002

Mitsubishi GTO Twin Turbo '95 - Car bodyname mits0003

Mitsubishi FTO GP Version R '97 - Car bodyname mits0004

Mitsubishi Lancer Evolution VII Rally Car '01 - Car bodyname mits0005

Mitsubishi ECLIPSE GT '95 - Car bodyname mits0006

Mitsubishi Lancer Evolution GSR '92 - Car bodyname mits0008

Mitsubishi ECLIPSE Spyder GTS '03 - Car bodyname mits0011

Mitsubishi HSR-II Concept '89 - Car bodyname mits0012

Mazda BP FALKEN RX-7 (D1GP) '03 - Car bodyname mrao0001

Peugeot 205 Turbo 16 Evolution 2 Rally Car '86 - Car bodyname peug0001

Plymouth Cuda 440 Six Pack '71 - Car bodyname plym0001

Pontiac Tempest Le Mans GTO '64 - Car bodyname pont0001

Pontiac Vibe GT '03 - Car bodyname pont0002

Pontiac Sunfire GXP Concept '02 - Car bodyname pont0003

Clio Renault Sport 2.0 16V '02 - Car bodyname re__0001

Renault 5 Maxi Turbo Rally Car '85 - Car bodyname re__0002

Renault 5 Turbo '80 - Car bodyname re__0003

Renault Avantime '02 - Car bodyname re__0004

Mini Cooper 1.3i '98 - Car bodyname rov10001

RUF BTR Type II '84 - Car bodyname ruf_0001

RUF CTR2 '96 - Car bodyname ruf_0002

RUF RGT '00 - Car bodyname ruf_0003

Subaru IMPREZA WRX STi Prodrive Style (Type-I) '01 - Car bodyname subr0002

Subaru IMPREZA Sedan WRX STi '94 - Car bodyname subr0004

Subaru LEGACY Touring Wagon GT-B '96 - Car bodyname subr0012

Subaru LEGACY B4 Blitzen '00 - Car bodyname subr0013

Subaru LEGACY B4 RSK '98 - Car bodyname subr0014

TVR Cerbera Speed 6 '97 - Car bodyname tvr_0001

TVR Tuscan Speed 6 '00 - Car bodyname tvr_0002

TVR Griffith 500 - Car bodyname tvr_0003

TVR V8S - Car bodyname tvr_0004

Volkswagen Golf IV GTI '01 - Car bodyname vw__0001

Volkswagen Karmann Ghia Coupe (Type-1) '69 - Car bodyname vw__0002

Volkswagen Beetle 1100 Standard (Type-11) '49 - Car bodyname vw__0004

Volkswagen New Beetle Cup Car '00 - Car bodyname vw__0005

Volkswagen Lupo Cup Car '00 - Car bodyname vw__0006

Unused Tracks#

To do:
Actually put images or vids of the unused tracks

Normally in the game, the player can only access five tracks, which are: Tsukuba Circuit, New York, Grand Canyon, Fuji Speedway and Città di Aria.

Inside game's data there are many unused tracks that the player can't normally access, some of them are work in progress or leftover from previous entries; these tracks can only be accessed through memory editing, also it should be noted that most of these tracks can be accessed only in the Asian releases of the game.

These tracks include:

  • akasaka: Tokyo R246.
  • capri: Costa di Amalfi.
  • deepforest: As seen in the 3rd game, with a few weird floating objects in the sky and some advertisement changes here and there.
  • grandvalley: Grand Valley Speedway.
  • highspeedring: Incomplete and unfinished. Uses the track map from Autumn Ring.
  • hongkong: Similar to the final release, in fact it looks finished.

Note: This is only the unused tracks that can be accessed also in the PAL version.

  • infineon: Infineon Raceway.

Note: the track is only available inside game's data of the Korean version.

  • laguna: Laguna Seca.
  • lasvegas: The drag strip used in the full release. Looking at the track map for this one, it appears to be longer here than the final. Also, the right wall doesn't seem to have many boundaries set yet, so you can kinda go through it.
  • L_grandcanyon4: This "license" tracks appears to be the tarmac variant used in the Gran Turismo Special Edition 2004 Toyota Demo.

Note: the track is only available inside game's data of the PAL version.

  • L_grandcanyon5: Unused license variant of Grand Canyon.

Note: the track is only available inside game's data of the PAL version.

  • midfield: As with Deep Forest, it has more similarities with its GT3 counterpart. You also go through the barriers here, as they're unblocked.
  • mini: Autumn Ring Mini.
  • motegi: Twin Ring Motegi.
  • nurburgring: Nürburgring.
  • nursnow: A half-built version of the Chamonix snow course, with some textures and backgrounds left unfinished.
  • paris_rally: The Paris street rally track, in an almost complete state here. The only things that are missing are a few barriers, some minor pop-in fixes, and different logos used on some of the track.
  • paris_tarmac: A slightly earlier version of Opera Paris from the full release.
  • route5: A very different version of Special Stage Route 5, using the wet variation and set at dusk. This version somewhat resembles the newer variation from the 5th game onward, featuring different buildings placed in other locations, and a similar tunnel.
  • route5r: Unknown variant of the route5.
  • r_seattle: The only reverse variant of the track "Seattle".
  • seattle: Seattle.
  • ss_louisburg: One of the three photomode "tracks". Maybe it was going to also be a feature in this game, but it was instead shown in the full release. Similar to test2, everything is a black void, so not much can be done here.
  • ss_nanzenji: Another photomode track that crashes when you try to load it.
  • ss_sanmarco: The 3rd photomode track that's similar to ss_louisburg and test2, instead now there's people in the void. Neat.
  • test: What appears to be a very glitched-up Super Speedway set at dusk, as some of the road is cut up, things are missing, and some parts just pop into existence when you drive around. This was probably used for testing purposes only.
  • test2: It's unknown what this test track's purpose was, as it's literally a black void.
  • trialmt: Trial Mountain.
  • yosemite: El Capitan.