Developer Logs#
Present at 0xC49980 in executable is source code location from PhysX for PS4 version
G:\cm\evo\code-physx\PhysX-4.1-PS4\physx\source\geomutils\src\GuSweepTests.cpp Height Field Sweep test called with height fields unregistered
Present at 0xF00B20 in executable is elf file location for PS4 version.
D:/jenkins/workspace/dirt5/ORBIS/release/game_release.elf
Present at 0xD21940 in executable is leftover cheat menu from debug menu.
QA_CHEAT_MENU
UNLOCK_ALL_VEHICLES
VEHICLES_CHEAT_DESC
UNLOCK_ALL_ITEMS
ITEMS_CHEAT_DESC
UNLOCK_ALL_ENTITLEMENTS
ENTITLEMENT_CHEAT_DESC
CAREER_CHEAT
CAREER_CHEAT_DESC
CASH_CHEAT
CASH_CHEAT_DESC
EXPERIENCE_CHEAT
EXPERIENCE_CHEAT_DESC
REPUTATION_CHEAT
REPUTATION_CHEAT_DESC
RACE_POSITION_CHEAT
RACE_POSITION_CHEAT_DESC
RACE_FINISH_CHEAT
RACE_FINISH_CHEAT_DESC
COMPLETE_ALL_OBJECTIVES_FOR_CURRENT_EVENT
EVENT_OBJECTIVES_CHEAT_DESC
RAISE_MILES_DRIVEN_TO_9990
RAISE_MILES_DRIVEN_TO_9990_DESC
SET_GAMEFLOWSTATE_FE_MAINMENU
Present at 0xC42E80 in executable is leftover from TBB Worker program.
The number of workers is currently limited to %u. The request for %u workers is ignored. Further requests for more workers will be silently ignored until the limit changes.
Thread stack size has been already set to %u. The request for larger stack (%u) cannot be satisfied.
RML might limit the number of workers to %u while %u is requested.
TBB Worker Thread
Asset Differences#
The PC version of the game lacks the high-resolution texture assets present in the PS5 version (and presumably Xbox Series X as well). This is evidenced by the game's bigger install size on those platforms and confirmed by comparing the unpacked files of both versions, which shows the PS5 version having an extra resolution tier for most environment textures.
One thing that points to the high-resolution assets being planned to be released as free downloadable content, like other games have done in the past in the same fashion, is a depot for the game on Steam called CP2 Content (high resolution) that's attached to an unnamed and unlisted DLC. The depot does seem to contain all the high-resolution assets from the next-gen versions, but is not available for download, not even through Steam's console. It is unknown why this was never released despite seemingly being ready to be shipped.
Cut Tracks#
Inside trackfilter.txt found in the "models/worlds" folder are mentions of a track set in Solovetsky, Russia. No track in such location is present in the final game or its DLCs.
Cut Liveries#
The following liveries are unused in the final game but can still be found in the files.











There are more livery textures that go unused, but they are either repeats of liveries already present in the final game or a clone of one of these two textures. The second one is the same one shown in the previous gallery applied on the Brenthel Industries Class 10.
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Unused generic livery #1 |
Unused generic livery #2 |
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Revisional Differences#
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Original |
v4.00 |
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The "Rate Playground" UI was changed in v4.00.
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The Colin McRae/DiRT Rally series | |
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Colin McRae | |
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PlayStation |
Colin McRae Rally (Prototypes) • Colin McRae Rally 2.0 (Prototype) |
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PlayStation 2, Xbox |
Colin McRae Rally 3 (Prototypes) • Colin McRae Rally 04 (Prototypes) • Colin McRae Rally 2005 (Prototypes) |
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Windows |
Colin McRae Rally 2.0 • Colin McRae Rally 3 (Prototypes) • Colin McRae Rally 04 (Prototypes) • Colin McRae Rally 2005 (Prototypes) • Colin McRae Rally (2013) |
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Mac OS X |
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J2ME |
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PlayStation Portable |
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iOS, Android |
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DiRT | |
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Windows |
DiRT • DiRT 2 • DiRT 3 • DiRT Showdown • DiRT Rally • DIRT 5 |
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PlayStation 3, Xbox 360 |
DiRT (Prototype) • DiRT 2 (Prototypes) • DiRT 3 • DiRT Showdown (Prototype) |
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Mac OS X |
DiRT 2 • DiRT 3 • DiRT Showdown • DiRT Rally |
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Linux |
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Adobe Flash |
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J2ME |
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PlayStation Portable |
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Wii |
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PlayStation 4, Xbox One |
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PlayStation 5, Xbox Series X |
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The MotorStorm series | |
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PlayStation 3 |
MotorStorm • MotorStorm: Pacific Rift • MotorStorm: Apocalypse |
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Related | |
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PlayStation 4 |
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