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DiRT Showdown

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This page details one or more prototype versions of DiRT Showdown.

To do:

  • Document the 16 March Demo build. Even it has differences from officially released one, also it's Debug-Enabled.

This prototype is documented on Hidden Palace.

An Xbox 360 Preview build dated 7 March 2012 was released as part of TeraRelease 2.0 in 2021 and PC Preview build dated Mar 13, 2012 on Steam. Interestingly, the VIP Pass DLC works on this build, however it only unlocks the exclusive cars.

Cars#

  • The first unlockable cars for each discipline as progressed through in final game are available to purchase from start.
  • The player balance has amount of $5000 from the start unlike in final game where the player has nothing.
  • The Jackson Adventurer, Jupiter Del Rio and Subaru Impreza WRX STI GD Gymkhana are purchasable cars with a cash of $9000, $4500 and $6000 respectively unlike in final game where they are available by default.

Characters#

  • Ken Block used Gymkhana 4 livery of Ford Fiesta HFHV despite the Gymkhana 5 one existing in this build.

Demo-specific changes#

As this is a press demo build, there are going to be specific changes:

  • Only the first 5 events are accessible.
  • The First Race, Multiplayer, Challenges, RaceNet, several other things such as save data are disabled.
  • The Profile details are disabled.
  • YouTube uploads are disabled.

Gameplay#

  • If the race has been restarted while in the Second Run of Head 2 Head mode, it would restart to the same second run instead of all the way to the first run in final game.
  • The countdown was there in Joyride mode.
  • There is no slow-motion in Crashback Replay.
  • There was still collision effect in Trick Rush mode as included in DiRT 3's Freestyle Gymkhana mode.

Liveries#

  • Battersea livery of Mini Cooper S Gymkhana was called Patriot.
  • The RaceNet Signup liveries had a red paint and a placeholder "RACENET PLACEHOLDER" text around the car.
  • Yokohama livery of Mitsubishi Lancer Evolution X JUN was called Phantom.

Sounds#

  • The "Double Points" (and Eliminatior) countdown sounds were just ticks.
  • The Menu sound effects were slightly different.
  • There's no voice at race countdown.

User Interface#

  • Most of the car tiles had slightly different reflections, more akin to DiRT 3.
  • The available Flashbacks were filled entirely instead of just button.
  • The car grades were different, however they aren't seen as they're disabled in this build.
  • The Crashback icon was different.
  • The Double Points countdown fill bar was white, and the dialogue text was red.
  • The fallback texture still used one from DiRT 3.
  • The game logo wasn't rotated.
  • The Hooker Headers livery of Robson Avenger was the first livery.
  • The locked liveries are shown in livery select menu, however grayed out.
  • The player balance used to have "BALANCE" text above the cash.
  • The player balance used to be displayed in Championship Tier and Events sections.
  • The RaceNet logo was different.

Videos#

  • This build uses Codemasters logo from DiRT 3, however in-engine, the audio is a lot quieter.

Other#

  • PC version has anti Cheat engine which prevent modding this build,if Cheat engine detected then the game will automatically exit.