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Burnout Dominator (PlayStation 2)

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Burnout Dominator is the last game in the series to be released on the PlayStation 2 and PlayStation Portable. It is, in some ways, a "best of" of the series, bringing back a few elements of the series that hadn't been seen for a while, like a scaled-down version of Burnout Legends. One of these elements is Boost Chaining from the first two games. Crash mode, however, was removed, which didn't exactly please long-time fans of the series. It also removed online multiplayer, because... reasons?

Sub-Page#

Build Information#

Stored at 0x2C62BC in all of the executables is the information about the build timestamp, and who initiated the compile.

SLES-54627

25/01/07 19:32 ukstudbuild

SLES-54681

25/01/07 20:01 ukstudbuild

SLUS-21596

26/01/07 09:50 ukstudbuild

SLPM-66739

02/02/07 15:01 JAmor

SLKA-25260

09/02/07 12:54 Ibrown

SLAJ-25094

09/02/07 15:14 Ibrown

Burnout Revenge Leftovers#

Pop-up Icons#

File Name: GLOBALE.TXD\Crash, CrashBreaker, RatingDown, RatingUp

The icon that displays when you crash, use the crashbreaker, or gain or lose your rating during an event. GLOBALE.TXD\Crashed is used instead for the crash icon.

Medals#

BDominatorPS2-FIN_GLOBAL.TXD-medal_bronze.pngBDominatorPS2-FIN_GLOBAL.TXD-medal_silver.pngBDominatorPS2-FIN_GLOBAL.TXD-medal_gold.png

File Name: GLOBALE.TXD\medal_bronze, medal_silver, medal_gold

The Bronze, Silver and Gold medals from winning an event.

Crown#

File Name: ''GLOBALE.TXD\crown

It's a crown. It was unused in Burnout Revenge and returns here, unused once again!

Revenge Rank Bar#

File Name: GLOBALE.TXD\REVENGEbar

The bar that shows your progression through the current Revenge Rank.

HUD Elements#

BDominatorPS2-FIN_GLOBAL-anchor.png BDominatorPS2-FIN_GLOBALE.TXD-box_end.png BDominatorPS2-FIN_GLOBALE.TXD-box_tile.png BDominatorPS2-FIN_GLOBALE.TXD-ta_bg_end.png BDominatorPS2-FIN_GLOBALE.TXD-ta_bg_tile.png

File Name: GLOBALE.TXD\anchor, box_end, box_tile, ta_bg_end, ta_bg_tile

Online Multiplayer#

Present in the code are many strings and menus regarding online network play. This was present in the PlayStation Portable port, but in this port it was removed.

gNetwork
gLobby
ONLINEGAMESWON
ONLINETAKEDOWNS
ONLINEREVENGETAKEDOWNS
ONLINEOPPONENTSBEATINGINTDS
HUDOnlineRoadRageEliminated
Online

Crash Mode#

Interpolation Time (crash mode)
/Data/Export/ValueDB_PS2/CrashMode/BurnPickup.cfg
BurnPickup
HUDCrashTourTurnTitle
HUDCrashTourTargetTitle
GameModeCrashGolf
GameModeCrashBattle

"Golf" is a reference to how Criterion sometimes refers to Crash Mode as "golf with cars."

Leftover Props#

eCS_RoadSnowyCobbles
eCS_RoadSnow
eCS_OfflineSnow
eCS_Lava
eCS_CrashRamp

While most props are shared between Dominator and Revenge, these are not, but still remain in the game's files. eCS_Lava is not used in either game. Perhaps there was going to be a Hawaii stage at one point?

Burnout 3: Takedown Leftovers#

Crash Navigator#

USA
Europe
Far East

The names of the three regions in the Burnout 3 World Tour. These were also leftover in Burnout Revenge.

Unused Tracks#

Steeltown#

There are two unused variants of the track named Steeltown. In some ways more polished than what's left of this track in the PSP version. The sky color used in these earlier tracks is more similar to what's shown in the loading screen for Steeltown Works. (RK_22_V1.BIN\rk_22_v1\RK_22_Image01; 02; 03.tif)
BDominatorPS2-FIN_RK_22_V1.BIN-rk_22_v1-RK_22_Image010203.tif.png

  • Internally named RK_21_V1 (Philadelphia – Long Forwards)
    • An earlier and much longer variant of the used Steeltown Works track.
    • Far more denser in vegetation than Steeltown Works.
    • Has a road that leads to Steeltown Hills which is otherwise an entirely cut part of the map.
    • Steeltown Hills has a cut Signature Shortcut that was repurposed for the Midtown Mayhem shortcut, as it shares the same ID (RK_21_1).
      • The yellow barriers indicating the shortcut is there don't appear, but the collision detection is still present.
  • Internally named RK_21_V2 (Philadelphia – Long Reverse)
    • A slightly earlier and less polished variant from the Forwards track.
    • Uses the same sun flare that's used in Burnout Revenge.

Unused Vehicle Colors#

Most vehicles have 8 palettes, despite the fact that the game by default is limited to only allow cycling through the first 6 palettes, where it only contains 3 unique colors repeated twice. The last 2 vehicle palettes were originally reserved by Burnout 3: Takedown exclusively for Online Road Rage events and therefore are only in red and blue. Burnout Revenge also has the last two colors set to red and blue, but it doesn't block you from cycling through them all during the World Tour. Many Dominator vehicles also have those two colors as the last 2 palettes, on top of which 15 vehicles that are hardcoded to be blocked from cycling through vehicle colors, even if they have more than one unique color available.

These restrictions can be bypassed with the following codes, which work for all known retail releases. While some 7th/8th palette vehicle colors may appear identical to existing red/blue colors if there are any, they usually do have very subtle differences in brightness.

2018C7C4 00000000
002DE888 000000F8

(Codes: Edness)

All of the unused vehicle palettes


Classic Series
Factory Series
Tuned Series
Hot Rod Series
Super Series
Race Specials
Dominator Series

Unused Text#

Miscellaneous#

The results screen only shows how many Dominator Points are needed to unlock the next series, but the progress to unlocking menu screen damage seems to also have been meant to be shown on the results screen, which are unlocked at 2500 and 7500 Dominator Points.

String ID

String Label

String

A3F151A8

FE_NEXTUNLOCK_DAMAGE

DAMAGE LEVEL %1 UNLOCKED AT %2

All of the used loading screen tips are defined in the executable, but while one of them has a missing tip sequentially, the string still exists.

String ID

String Label

String

EC0B20F3

FE_LOADING_TIP_GENERIC9

YOU CAN GET BY WITH BRONZE MEDALS.

BUT ELITE BURNERS ALWAYS GO FOR GOLD!

Cut Vehicles#

All the used series have exactly one removed car, but there are two completely cut classes as well.

String ID

String Label

String

02EE8467

CLASCAR5

CLASSIC CAR 5

2CA3AD3E

FACTCAR1

FACTORY CAR 1

7102C998

TUNECAR3

TUNED CAR 3

19E7DDE8

HRODCAR6

HOT ROD 6

32F2D517

SUPRCAR6

SUPERCAR 6

E1C42325

SPECCAR3

RACE SPECIAL 3

CC55B69C

DOMICAR3

DOMINATOR 3

String ID

String Label

String

5B3D8FAC

MODICAR1

MODIFIED 1

C234DE16

MODICAR2

MODIFIED 2

B533EE80

MODICAR3

MODIFIED 3

2B577B23

MODICAR4

MODIFIED 4

5C504BB5

MODICAR5

MODIFIED 5

C5591A0F

MODICAR6

MODIFIED 6

String ID

String Label

String

D639EC77

OFFRCAR1

OFFROAD 1

4F30BDCD

OFFRCAR2

OFFROAD 2

38378D5B

OFFRCAR3

OFFROAD 3

A65318F8

OFFRCAR4

OFFROAD 4

D154286E

OFFRCAR5

OFFROAD 5

485D79D4

OFFRCAR6

OFFROAD 6

The Offroad class also has its own title left over that would appear on the class select menu in the garage.

String ID

String Label

String

212D59E3

FE_OFFROAD

4x4

Cut Tracks#

There are a lot more cut track entries left over besides the already known Steeltown track. The RK tracks are for Dominator, whose codename during development was Burnout Reckless, but the LG, RR and RV tracks are uncertain. It's possible that they could stand for Burnout Legends which normally has 18 tracks and coincidentally has 17 entries, and Burnout Revenge which normally has 13 tracks (excluding Crash exclusive ones) and again coincidentally has 12 entries here, which could've been used as placeholder test tracks during development.

Boulder Colorado is the placeholder name for Glacier Falls.

String ID

String Label

String

75496DDA

LG_01_V1

LG_01_V1

EC403C60

LG_01_V2

LG_01_V2

98033D34

LG_02_V1

LG_02_V1

010A6C8E

LG_02_V2

LG_02_V2

20BF5A51

LG_03_V1

LG_03_V1

B9B60BEB

LG_03_V2

LG_03_V2

42979DE8

LG_04_V1

LG_04_V1

DB9ECC52

LG_04_V2

LG_04_V2

FA2BFA8D

LG_05_V1

LG_05_V1

6322AB37

LG_05_V2

LG_05_V2

1761AA63

LG_06_V1

LG_06_V1

8E68FBD9

LG_06_V2

LG_06_V2

AFDDCD06

LG_07_V1

LG_07_V1

36D49CBC

LG_07_V2

LG_07_V2

F7BE2250

LG_08_V1

LG_08_V1

6EB773EA

LG_08_V2

LG_08_V2

4F024535

LG_09_V1

LG_09_V1

D60B148F

LG_09_V2

LG_09_V2

0F95230F

LG_10_V1

LG_10_V1

969C72B5

LG_10_V2

LG_10_V2

B729446A

LG_11_V1

LG_11_V1

2E2015D0

LG_11_V2

LG_11_V2

5A631484

LG_12_V1

LG_12_V1

C36A453E

LG_12_V2

LG_12_V2

E2DF73E1

LG_13_V1

LG_13_V1

7BD6225B

LG_13_V2

LG_13_V2

80F7B458

LG_14_V1

LG_14_V1

19FEE5E2

LG_14_V2

LG_14_V2

384BD33D

LG_15_V1

LG_15_V1

A1428287

LG_15_V2

LG_15_V2

D50183D3

LG_16_V1

LG_16_V1

4C08D269

LG_16_V2

LG_16_V2

6DBDE4B6

LG_17_V1

LG_17_V1

F4B4B50C

LG_17_V2

LG_17_V2

String ID

String Label

String

38209780

RK_05_V1

HIDDENVALLEY FWD

A129C63A

RK_05_V2

HIDDENVALLEY REV

D56AC76E

RK_06_V1

HIDDENVALLEY SHORT FWD

4C6396D4

RK_06_V2

HIDDENVALLEY SHORT REV

8D092838

RK_09_V1

RED GATE

14007982

RK_09_V2

RED GATE

CD9E4E02

RK_10_V1

REDGATE SHORT FWD

54971FB8

RK_10_V2

REDGATE SHORT REV

20D41EEC

RK_13_V1

CARNIVAL POINT

B9DD4F56

RK_13_V2

CARNIVAL POINT

42FCD955

RK_14_V1

CARNIVAL CITY

DBF588EF

RK_14_V2

CARNIVAL CITY

170AEEDE

RK_16_V1

OCEAN DRIVE SHORT

8E03BF64

RK_16_V2

OCEAN DRIVE SHORT

AFB689BB

RK_17_V1

CAPE COLONIAL FWD

36BFD801

RK_17_V2

CAPECOLONIAL REV

F7D566ED

RK_18_V1

CAPECOLONIAL SHORT FWD

6EDC3757

RK_18_V2

CAPECOLONIAL SHORT REV

4F690188

RK_19_V1

NEWORLEANS FWD

D6605032

RK_19_V2

NEWORLEANS REV

75C1CB2D

RK_20_V1

NEWORLEANS SHORT FWD

ECC89A97

RK_20_V2

NEWORLEANS SHORT REV

CD7DAC48

RK_21_V1

STEELTOWN

5474FDF2

RK_21_V2

STEELTOWN

988B9BC3

RK_23_V1

ARIZONA FWD

0182CA79

RK_23_V2

ARIZONA REV

FAA35C7A

RK_24_V1

ARIZONA SHORT FWD

63AA0DC0

RK_24_V2

ARIZONA SHORT REV

AF556BF1

RK_26_V1

BOULDER COLORADO SHORT

365C3A4B

RK_26_V2

BOULDER COLORADO SHORT

4F8AE3C2

RK_28_V1

BLACK GOLD HIGHWAY SHORT

D683B278

RK_28_V2

BLACK GOLD HIGHWAY SHORT

String ID

String Label

String

97F9C9B8

RR_01_V1

RR_01_V1

0EF09802

RR_01_V2

RR_01_V2

String ID

String Label

String

9CB612AB

RV_01_V1

RV_01_V1

05BF4311

RV_01_V2

RV_01_V2

71FC4245

RV_02_V1

RV_02_V1

E8F513FF

RV_02_V2

RV_02_V2

C9402520

RV_03_V1

RV_03_V1

5049749A

RV_03_V2

RV_03_V2

AB68E299

RV_04_V1

RV_04_V1

3261B323

RV_04_V2

RV_04_V2

13D485FC

RV_05_V1

RV_05_V1

8ADDD446

RV_05_V2

RV_05_V2

FE9ED512

RV_06_V1

RV_06_V1

679784A8

RV_06_V2

RV_06_V2

4622B277

RV_07_V1

RV_07_V1

DF2BE3CD

RV_07_V2

RV_07_V2

1E415D21

RV_08_V1

RV_08_V1

87480C9B

RV_08_V2

RV_08_V2

A6FD3A44

RV_09_V1

RV_09_V1

3FF46BFE

RV_09_V2

RV_09_V2

E66A5C7E

RV_10_V1

RV_10_V1

7F630DC4

RV_10_V2

RV_10_V2

5ED63B1B

RV_11_V1

RV_11_V1

C7DF6AA1

RV_11_V2

RV_11_V2

B39C6BF5

RV_12_V1

RV_12_V1

2A953A4F

RV_12_V2

RV_12_V2

While Red Gate and Carnival Point ended up being released on the PSP as bonus DLC, they still have unused placeholder signature shortcut strings.

String ID

String Label

String

E712A016

SHORTCUTINFO_RK_09_1

REDGATE SHORTCUT 1

0C33B668

SHORTCUTNAME_RK_09_1

REDGATE SHORTCUT 1

7E1BF1AC

SHORTCUTINFO_RK_09_2

REDGATE SHORTCUT 2

953AE7D2

SHORTCUTNAME_RK_09_2

REDGATE SHORTCUT 2

52C642A5

SHORTCUTINFO_RK_13_1

CARNIVAL SHORTCUT 1

B9E754DB

SHORTCUTNAME_RK_13_1

CARNIVAL SHORTCUT 1

CBCF131F

SHORTCUTINFO_RK_13_2

CARNIVAL SHORTCUT 2

20EE0561

SHORTCUTNAME_RK_13_2

CARNIVAL SHORTCUT 2

Cut Rival Challenges#

Normally, there are only 5 different rival challenges that can be given throughout the world tour - Maniac Points (FE_​REWARD_​CRITERIA_​RECKLESSPOINTS), Drifting a certain distance (FE_​REWARD_​CRITERIA_​DRIFTEDMETRES), Chaining Boosts (FE_​REWARD_​CRITERIA_​BOOSTCHAINS), Near Misses (FE_​REWARD_​CRITERIA_​NEARMISSES), and taking down the rival (FE_​REWARD_​CRITERIA_​TAKDOWNSONDRIVER1), but there seem to be a lot more reward criteria that was likely planned to be used at one point. While some of these don't seem to fit as rival challenges (such as Hours Played), it's likely these would've been checked at the end of an event and also awarded a new car.

It's also important to note that these are separate from the existing trophy awards, which use an entirely different label format and also aren't written in past tense, but it's also possible these were eventually reworked into the final trophy awards. The game also seems to retrieve the existing reward criteria strings mentioned above during the car unlock cutscene, but doesn't display it anywhere.

For the record, the Gamer Points mentioned below are the early name for Dominator Points.

String ID

String Label

String

EBA93FB6

FE_RIVALTARGET_ZONES

WIN ALL THE ZONES IN THIS EVENT

D2442426

FE_REWARD_CRITERIA_RACEPOSITION

RACE POSITION

45EBA393

FE_REWARD_CRITERIA_GAMERPOINTS

GAMER POINT

180AA535

FE_REWARD_CRITERIA_LAPTIME

LAP TIME

672546EC

FE_REWARD_CRITERIA_GOLDMEDALS

GOLD MEDALS

FDE5DDDF

FE_REWARD_CRITERIA_SILVERMEDALS

SILVER MEDALS

7385423C

FE_REWARD_CRITERIA_BRONZEMEDALS

BRONZE MEDALS

B81E8926

FE_REWARD_CRITERIA_HOURSPLAYED

HOURS PLAYED

1E677DB0

FE_REWARD_CRITERIA_ZONEMODEPOINTS

DOMINATION POINTS

A889142E

FE_REWARD_CRITERIA_DRIFTEDSECONDS

DRIFTED

2E160674

FE_REWARD_CRITERIA_ONCOMINGSECONDS

ONCOMING

FFA8F598

FE_REWARD_CRITERIA_ONCOMINGMETRES

ONCOMING

4226FD6D

FE_REWARD_CRITERIA_AIRSECONDS

AIR

C9C601CC

FE_REWARD_CRITERIA_AIRMETRES

AIR

665136AD

FE_REWARD_CRITERIA_BOOSTMETRES

BOOST

873C3B94

FE_REWARD_CRITERIA_BOOSTSECONDS

BOOST

C98BA604

FE_REWARD_CRITERIA_BOOSTEDWHOLELAP

BOOST WHOLE LAP

D741640C

FE_REWARD_CRITERIA_CRASHES

CRASHES

D1FD59B4

FE_REWARD_CRITERIA_TAKEDOWNS

TAKEDOWNS

33C0CC90

FE_REWARD_CRITERIA_ALLSIGTAKEDOWNS

ALL TAKEDOWNS

5B70982E

FE_REWARD_CRITERIA_ALLSIGSHORTCUTS

ALL SIGSHORTCUTS

656C3831

FE_REWARD_CRITERIA_ALLGOLD

ALL GOLD

D1A9880D

FE_REWARD_CRITERIA_FINISHEDCHALLENGE

FINISHED CHALLENGE

D47F99C2

FE_REWARD_CRITERIA_UNLOCKED_ALL_CARS

UNLOCKED ALL CARS

F2977BA8

FE_REWARD_CRITERIA_UNLOCKED_A_DOMINATOR_CAR

UNLOCKED A DOMINATOR CAR

58845B65

FE_REWARD_CRITERIA_TAKEDOWNRAMPAGESS

—

67BAEBB2

FE_REWARD_CRITERIA_TAKEDOWNDOUBLE

—

F98EDA23

FE_REWARD_CRITERIA_TAKEDOWNTRIPLE

—

5EF55E3A

FE_REWARD_CRITERIA_TAKEDOWN4WAY

—

D2AED0A8

FE_REWARD_CRITERIA_TAKEDOWNTOTAL

—

B3DFD0F6

FE_REWARD_CRITERIA_TAKEDOWNAFTERTOUCH

—

9D716BB8

FE_REWARD_CRITERIA_TAKEDOWNCRASHBREAKER

—

92A36060

FE_REWARD_CRITERIA_TAKEDOWNVERTICAL

—

271B83AE

FE_REWARD_CRITERIA_CRASHBREAKERSFIRED

—

C84F0916

FE_REWARD_CRITERIA_TAKDOWNSONSAMECAR

—

B2EF49DC

FE_REWARD_CRITERIA_ONLINEGAMESWON

—

488D1B96

FE_REWARD_CRITERIA_ONLINEPERCENTGAMESWON

—

BE12CEBF

FE_REWARD_CRITERIA_ONLINETAKEDOWNS

—

4CC4A6F4

FE_REWARD_CRITERIA_ONLINEREVENGETAKEDOWNS

—

D37DCDA8

FE_REWARD_CRITERIA_ONLINEOPPONENTSBEATINGINTDS

—

C8046F1A

FE_REWARD_CRITERIA_ONLINEOPPONENTSBEATINGINSCORE

—

EEDEDC77

FE_REWARD_CRITERIA_ONLINELEADINGBYTDS

—

2AB843A0

FE_REWARD_CRITERIA_GOTREWARD

—

1E8572B4

FE_REWARD_CRITERIA_IS_RACE

—

04775F5F

FE_REWARD_CRITERIA_IS_NOT_RACE

—

Cut Multiplayer Series?#

While there is nothing that explicitly states these strings are meant to be playable in the multiplayer series, these particular names use the string itself as the label to hash as the ID, just with all non-alphanumeric characters removed, the same way that all the existing multiplayer series names already do.

String ID

String Label

String

BB3D9042

ALLSTAR

ALL STAR

B9DE2882

BADLATITUDE

BAD LATITUDE

9F713BE1

BLOCPARTY

BLOC PARTY

A184F05A

CARNIVALCARNAGE

CARNIVAL CARNAGE

94420E71

CHALLENGEBOWL

CHALLENGE BOWL

F6BEF08A

CHALLENGECUP

CHALLENGE CUP

E8CE5BA6

CHALLENGEFEVER

CHALLENGE FEVER

27F61D82

DOMINATIONDUELLING

DOMINATION DUELLING

35F64874

EASTERNPROMISE

EASTERN PROMISE

0A505E33

EUROTRASHED

EURO TRASHED

4BD79216

FREQUENTFLYER

FREQUENT FLYER

D09545FE

LAVIDALOCA

LA VIDA LOCA

EDA24550

LATINLOOP

LATIN LOOP

7028EDEE

MASSIVEDAMAGE

MASSIVE DAMAGE

ABCB6690

NOISEPOLLUTION

NOISE POLLUTION

CE818A0E

PICNMIX

PIC N MIX

22EFE409

REDEYERALLY

RED EYE RALLY

80A4F50F

SLAVEDRIVER

SLAVE DRIVER

0D6A7386

SMASHSPECTACULAR

SMASH SPECTACULAR

089BD498

TRIPLEDECKER

TRIPLE DECKER

D090D4C8

VALUEADDED

VALUE ADDED

F0C3D41E

WIDESCREENWARRIORS

WIDESCREEN WARRIORS

B23C4F67

WIRELESSWARRIORS

WIRELESS WARRIORS

On-Screen Popups#

To do:
A lot of these look like they're placeholders, but are actually used (for example BigMessageBadRevengeSlam2Part1: REVENGE SLAM 2), double checking needed!

Messages that are meant to pop up on screen like any other. A bunch of Burnout Revenge leftovers too.

String ID

String Label

String

9EB5FAD1

HUD_DRIFT_NOW

DRIFT NOW!

D342FFEC

BigMessageLedALapPart1

LED A LAP

C399F565

BigMessageCrashEscapeUnderTramPart1

UNDER TRAM!

04F6A1E3

BigMessageNudge1Part1

NUDGE

509FC33F

BigMessageNudge2Part1

NUDGE 2

2ECB5BC0

BigMessageBadNudge1Part1

NUDGE

7AA2391C

BigMessageBadNudge2Part1

NUDGE 2

42F0D29E

BigMessageTakedown_TramPart1

TRAM TAKEDOWN!

3F550965

BigMessageTakedown_BonusPart1

BONUS TAKEDOWN!

71DA20E2

BigMessageAftertouchTakedown2Part1

AFTERTOUCH TAKEDOWN 2

4579F347

BigMessageAftertouchTakedown3Part1

AFTERTOUCH TAKEDOWN 3

8A7ED38D

BigMessageAftertouchTakedown4Part1

AFTERTOUCH TAKEDOWN 4

BEDD0028

BigMessageAftertouchTakedown5Part1

AFTERTOUCH TAKEDOWN 5

08AE428B

BigMessageTBoneTakedownPart1

TBONE TAKEDOWN

A69EC8E7

BigMessageRoadRageTripleScorePart1

Triple Score

9E910972

BigMessageRoadRageNewWavePart1

NEW WAVE

73E899D0

BigMessageNewWaveCountdownPart1

New Wave Countdown

1C5917C8

BigMessageSigTakedownPart1

Sig Takedown

3B304A23

BigMessagePlayerFinishPart1

PLAYER FINISH

6C7663E7

BigMessageRatingUpToRating2Part1

Up To Rating 2

58D5B042

BigMessageRatingUpToRating3Part1

Up To Rating 3

97D29088

BigMessageRatingUpToRating4Part1

Up To Rating 4

F0DA27DC

BigMessageRatingDownToRating1Part1

Down To Rating 1

A4B34500

BigMessageRatingDownToRating2Part1

Down To Rating 2

901096A5

BigMessageRatingDownToRating3Part1

Down To Rating 3

6BD24A70

BigMessageRaceYouWinPart1

YOU WIN

97D4E10D

BigMessageUnluckyPart1

UNLUCKY

Ad Hoc#

Some Ad hoc related strings meant for the PSP release are present.

String ID

String Label

String

C0D4CC33

FE_ADHOC_LOBBYCONTINUE_TITLE

GAME LOBBY

280877F6

FE_ADHOC_LOBBYJOIN_SUBTITLE

SELECT A SESSION TO JOIN

2D507653

FE_ADHOC_LOBBYJOIN_TITLE

GAME LOBBY

272771D9

FE_ADHOC_LOBBYSYNC_SUBTITLE

EXCHANGE YOUR LATEST SCORES

906046CC

FE_ADHOC_LOBBYSYNC_TITLE

SYNCH SCORES

262FAD86

FE_ADHOC_LOBBYWAIT_TITLE

GAME LOBBY

002143DF

FE_ADHOC_MENU_HOST

HOST GAME

E79877F5

FE_ADHOC_MENU_JOIN

JOIN GAME

5011A2DB

FE_ADHOC_MENU_SUBTITLE

SELECT OPTION

E80AF09A

FE_ADHOC_MENU_TITLE

AD HOC

A27485FA

FE_ADHOC_NEXTRACE_SUBTITLE

SELECT EVENT

9CE5B5FE

FE_ADHOC_NEXTRACE_TITLE

NEXT GAME

A07B9331

FE_ADHOC_TEAMCOLOUR_BLUE

BLUE TEAM

D625716E

FE_ADHOC_TEAMCOLOUR_RED

RED TEAM

B2A6615E

FE_LOBBYDIALOG_ERRORWLANOFF

The WLAN switch is turned off. Please turn it on and try again.

DFC0C344

FE_LOBBYDIALOG_NOGAMESFOUND

NO GAMES FOUND

262274BA

FE_LOBBYDIALOG_SEARCHINGGAMES

SEARCHING FOR GAMES....

AECFB0F4

FE_LOBBYDIALOG_SYNCHSCORES_COUNT

SYNCHRONISING SCORES IN %1

8934B718

FE_LOBBYDIALOG_SYNCHSCORES_ERROR

ERROR SYNCHING SCORES. PLEASE TRY AGAIN

859C0465

FE_LOBBYDIALOG_SYNCHSCORES_MESSAGE

SYNCHRONISING SCORES

763A8B84

FE_LOBBYHEADING_CAR

CAR

AA7BBAF0

FE_LOBBYHEADING_CLASS

CLASS

8361A937

FE_LOBBYHEADING_EVENT

EVENT

41733ECA

FE_LOBBYHEADING_HOSTNAME

HOST NAME

7E3DE938

FE_LOBBYHEADING_PLAYER

PLAYER

DA1E8539

FE_LOBBYHEADING_PLAYERS

PLAYERS

3E61E28B

FE_LOBBYHEADING_POINTS

POINTS

905A26C0

FE_LOBBYHEADING_READY

READY

A235E9A4

FE_LOBBYINFOFORMAT_CLASS

CLASS : %1

E69EDEA7

FE_LOBBYINFOFORMAT_NEXTEVENT

FIRST EVENT : %1

F4D32CA6

FE_LOBBYINFOFORMAT_NEXTTRACK

NEXT : %1

9D57723A

FE_LOBBYINFOFORMAT_ROUNDS

ROUNDS : %1

190DA463

FE_LOBBYPROMPT_CHANGEVENT

CHANGE EVENT

96CA71DA

FE_LOBBYPROMPT_CHOOSECAR

CHOOSE CAR

6E03A538

FE_LOBBYPROMPT_JOINGAME

JOIN GAME

5038EF63

FE_LOBBYPROMPT_LEAVE

EXIT

F1E87BB0

FE_LOBBYPROMPT_SETREADY

SET READY

E75F989B

FE_LOBBYPROMPT_STARTGAME

START GAME

BF3EC047

FE_MAINMENU_ADHOC

AD HOC

4DA75967

PAUSE_CONFIRM_QUITADHOC

THIS WILL END YOUR AD HOC SESSION AND RETURN YOU TO THE GAME LOBBY SCREEN. ARE YOU SURE YOU WANT TO QUIT?

7054C283

???

AD HOC

Burnout HQ#

Some online DLC retrieving related strings also meant for the PSP release are present.

String ID

String Label

String

0A1E46C1

FE_BURNOUTHQ_BONUSCONTENT

DOWNLOAD TRACKS

E43E7031

FE_BURNOUTHQ_CHECKINGNEWCONTENT

CHECKING FOR NEW DOWNLOADABLE CONTENT

002F299A

FE_BURNOUTHQ_DOWNLOADCOMPLETE

DOWNLOAD COMPLETE

C82E4E7A

FE_BURNOUTHQ_DOWNLOADINGCONTENT

DOWNLOADING CONTENT

B0646D2F

FE_BURNOUTHQ_DOWNLOAD_BONUSCONTENT

DOWNLOAD TRACKS

8F6A58C4

FE_BURNOUTHQ_DOWNLOAD_CONTENT

DOWNLOAD CONTENT

683C2710

FE_BURNOUTHQ_MENU_SUBTITLE

SELECT OPTION

A804572C

FE_BURNOUTHQ_MENU_TITLE

BURNOUT HQ

FE81FE86

FE_BURNOUTHQ_NEWCONTENT

CHECK FOR NEW CONTENT

C0CEBF4B

FE_BURNOUTHQ_NEWCONTENTAVAILABLE

CONTENT AVAILABLE

05C63D08

FE_BURNOUTHQ_NONEWCONTENT

NO NEW CONTENT AVAILABLE

D2D39646

FE_BURNOUTHQ_SCOREBOARDS

UPLOAD SCORES

A4DF1A65

FE_BURNOUTHQ_SYNCHCOMPLETE_TITLE

BURNOUT HQ

37DCB30D

FE_MAINMENU_BURNOUTHQ

BURNOUT HQ

Unused Models#

To do:
There are several more props that are loaded but never spawned, some of them being LOD variants of existing models. Confirm if those are actually never used (they are stored as separate models, not as LODs of an existing model).

Signature Shortcut Barriers#

Normally the game uses 3 barrier models, two of which look identical, where they have lights on top and one of them has an extra smaller barrier on top. Many tracks also have early variants of the shortcut barrier props that are never spawned.

Unused Graphics#

To do:
The screen damage effect has a bunch of dirt/paint splatter-like textures that don't seem to be used.

File Name: FEMAIN.BIN\su_mainmenu\Dominator_Logo, Logo_02.tif & Dominator_Logo_White.tif

This logo is technically only used for the XMB icon in the PSP version, however it is likely an oversight, as the PSP save icon uses the same logo as in the final release.

Pop-up Icons#

BDominatorPS2-FIN_GLOBALE.TXD-Drift.pngBDominatorPS2-FIN_GLOBALE.TXD-NearMiss.png

File Name: GLOBALE.TXD\Drift, NearMiss

Award Icons#

File Name: FEMAIN.BIN\c_screen\Icon_award_new.tif

Likely intended to be shown when a new award is unlocked and allowed to be achieved. In the final game every award is open for achieving.

Series Select Icons#

File Name: FEMAIN.BIN\wt_seriesselect\secret_seriesImage_01.tif

BDominatorPS2-FIN_FEMAIN.BIN-wt_seriesselect-icon_new.tif.pngBDominatorPS2-FIN_FEMAIN.BIN-wt_seriesselect-Medal_Bronze.tif.pngBDominatorPS2-FIN_FEMAIN.BIN-wt_seriesselect-Medal_Silver.tif.pngBDominatorPS2-FIN_FEMAIN.BIN-wt_seriesselect-Medal_Gold.tif.png

File Name: FEMAIN.BIN\wt_seriesselect\icon_new.tif, Medal_Bronze, Silver, Gold.tif

These four icons indicate that each newly unlocked series would display a star on it, as well as each series having a medal award of their own.

Track Select Icons#

BDominatorPS2-FIN_FEMAIN.BIN-wt_eventselect-trackImage_RK_09.tif.png BDominatorPS2-FIN_FEMAIN.BIN-wt_eventselect-trackImage_RK_13.tif.png

File Name: FEMAIN.BIN\wt_eventselect\trackImage_RK_09, 13.tif

Placeholder icons for the Red Gate and Carnival Point tracks.

Signature Shortcut Icons#

File Name: FEMAIN.BIN\dd_rewards_shortcuts\Image_RK_09_SC1, 13_SC1, 13_SC2.tif

Placeholder icons for the Red Gate and Carnival Point signature shortcuts.

Record Breaker Background#

File Name: FEMAIN.BIN\rb_records\image_bg01, 02, 03, 04.tif

Normally only the EA Trax and the progressive scan menu has a background of its own. This, according to its filename, was intended to be used when viewing the records for the Record Breaker gamemode.

Checkpoint#

File Name: GLOBALE.TXD\check

Just like in Burnout Revenge, this game also has its own checkpoint texture that goes unused.

Unused Audio#

Early Menu Music#

MOVIES.RWS/PFEBG is a placeholder music track that was initially used before being replaced by Burnout 2002 Reprise. The track would have played on a loop whenever it was used, but the way it was looped is not known.

Unused EA Logo Audio#

PEALogo

?EL

MOVIES.RWS/PEALogo is a higher quality version of MOVIES.RWS/?EL (where ? is the letter for the language e.g. E for English, even though all those tracks are identical.)

Time Extension Sound#

RECKLESS.AWD/timeextend is the sound that plays in the PSP version on receiving a time extension in Maniac Mode. For whatever reason, no sound plays in the PS2 version when receiving a time extension.

Unused Loading Screen#

To do:
Replace with gif (or a png, whichever works better). Does this even exist? Seemingly couldn't find anything like it.

C_Loading is a basic, placeholder loading screen with no hints or images.

Cut Gamemodes#

Oncoming Challenge#

Normally throughout the World Tour you can get a Burnout Challenge, Drift Challenge, Near Miss Challenge, or a Dominator Challenge (Maniac) event, but there's also an Oncoming Challenge event type which uses the World Tour event stage logic ID 11 that goes unused. Points are awarded when you drive on the opposite lane.

String ID

String Label

String

C00915A2

GAMEMODE_OncomingChallenge

ONCOMING CHALLENGE

D2840067

FE_CHALLENGE_ONCOMING

ONCOMING

844EB70E

FE_EVENTINTRO_TABLETITLE_OncomingChallenge

RECORD HOLDERS

AE2CD1B1

FE_PLAYER_SCORE_OncomingChallenge

%1 GOT %2 ONCOMING

5BEFC624

FE_PREEVENT_INFO_OncomingChallenge

Beat the targets to earn a medal.

2D731945

FE_WT_RESULTS_STATUS_OncomingChallenge

ONCOMING SCORE: %1

This gamemode can be loaded by using this code, which should work on all known retail releases. It replaces the 2nd event (Drift Challenge) in the Classic Series that takes place in Bushido Peak with Oncoming Challenge.

00654E54 0000000B

Zone Mode (Domination)#

References to a cut game mode, Zone mode, can be found within the game's executable, as well as having its own ZONEMODE.AWD sound container. The .AWD has been repurposed for the very 1st tutorial event (Glacier Falls Burnout Challenge), as it is the only container to have the tutstart, tutflash, tutbstrfl and tutend sound effects heard in that event.

It also has a zonestart sound file which sounds like a slightly slowed down version of the positive message sound (posmsg). zonestart, just like the four tut* sounds, isn't present in any of the other event .AWDs except ZONEMODE.AWD.

However, leftover strings indicate it the event was meant to be something like the Maniac gamemode, but having to specifically score points in a specific zone.

String ID

String Label

String

D3F9529E

GAMEMODE_ZoneMode

DOMINATION

819719DD

FE_EVENTINTRO_TABLETITLE_ZoneMode

TARGETS

B29B8A13

FE_PLAYER_SCORE_ZoneMode

%1 DOMINATED %2 ZONES

3A6D3A57

FE_PREEVENT_INFO_ZoneMode

BEAT THE TARGET TO WIN THE ZONE
DOMINATE THE ZONES TO EARN A MEDAL

1E677DB0

FE_REWARD_CRITERIA_ZONEMODEPOINTS

DOMINATION POINTS

EBA93FB6

FE_RIVALTARGET_ZONES

WIN ALL THE ZONES IN THIS EVENT

474CC81B

FE_WT_RESULTS_STATUS_ZoneMode

DOMINATION

A04E6FDA

HUD_DOMINATION_SCORE

SCORE

13730571

TO_WIN_ZONE

TO WIN ZONE

9681D2B3

ZONE

ZONE

59268732

ZONE_WON

WON

DCFCA168

ZONE_LOST

LOST

118D58A2

???

ZONE LOST

42C0EEBE

???

SCORE POINTS FOR PERFORMING DRIFTS AND NEAR MISSES IN THE MARKED ZONES

CHAIN BURNOUTS TO TRIGGER SCORE MULTIPLIERS!

74F146C6

???

ZONE START

7AA09524

???

DOMINATION

8B0228E1

???

ZONE END

9C93C5C6

???

ZONE RESULT : %1%%

C1DE05E0

???

ZONE WON

E6691B7E

???

ZONE %1

E7699F8B

???

DOMINATION!

EE6163AE

???

DOMINATION

FDE5177A

???

DOMINATION POINTS %1

Signature Takedowns#

ALLSIGTAKEDOWNS
ALLSIGSHORTCUTS

In the final game, there are Signature Shortcuts. At one point, there were both Signature Takedowns and Shortcuts, and the former was most likely axed for difficulty reasons. This is supported by the fact that these strings are not leftovers from any previous game.

Debug Options#

Quickstart Menu#

BDominatorPS2-FIN_DebugQuickstart.png

A debug quickstart menu that lets you enter any map and gamemode. Toggled by pressing Start while in an event.

// SLES-54627, SLES-54681
// SLPM-66739, SLUS-21596
003BCFF0 00000080

// SLAJ-25094, SLKA-25260
003BCFF8 00000090

Garage Debug Display#

BDominatorPS2-FIN_GarageDebug.png

A debug display that shows information about the camera while in the garage.

// All known retail releases
004C1B69 00000001

(Source: Edness)

Hidden Details & Trivia#

Award Achievement Names#

Most of the awards (internally referred to as Achievements) have generic names such as 25_​GOLDS and 500_​NEARMISS, but 6 of the awards have unique names, as if they were meant to be actual achievement names.

String ID

String Label

String

C0484E9E

COMEBACK_KID

WIN RACE AFTER 3 CRASHES

C79AD126

TOUGH_GUY

3 TAKEDOWNS ON THE SAME RIVAL IN A RACE

6F5B45E4

UNTOUCHABLE

WIN A RACE WITHOUT CRASHING

E73724B4

GAS_GUZZLER

BOOST FOR A WHOLE LAP

73F219CD

GOOD_SPORT

GET 5,000,000 TOTAL MANIAC POINTS

8DEB3780

ENVIRO_MENTA

15X BURNOUT BOOST CHAIN

And several other awards' internal names don't match their actual use case. Some such as 100_​GOLD_​MED aren't even possible to achieve in the final game, since there are only 88 events.

String ID

String Label

String

12A5917D

20_TAKEDOWNS

GET 10 TOTAL TAKEDOWNS

669B438F

DOUBLE_TD

PERFORM YOUR 1ST AFTERTOUCH TAKEDOWN

D193CFE7

100_NEAR_MIS

GET 1000 TOTAL NEAR MISSES

19A274D8

3X_BURNOUT

5X BURNOUT BOOST CHAIN

7DA39DD1

TRIPLE_TD

PERFORM YOUR 1ST DOUBLE TAKEDOWN

BE3D865A

75_GOLD_MEDA

WIN 70 GOLD MEDALS

DA15786F

50_TAKEDOWNS

GET 500 TOTAL TAKEDOWNS

547B49BF

100000_RECKL

2,500,000 TOTAL MANIAC POINTS

53D6BCB6

150_NEARMISS

GET 2500 TOTAL NEAR MISSES

2D9E0C82

5X_BURNOUT

10X BURNOUT BOOST CHAIN

C4F620C7

100_GOLD_MED

WIN ALL GOLD MEDALS

91AE2357

150_TD

GET 1000 TOTAL TAKEDOWNS

988A58B4

250_NEAR_MIS

GET 5000 TOTAL NEAR MISSES

Revisional Differences#

Text#

The Asian and Korean releases have a slightly updated MAINUS.BIN string hash ID array, where one string was changed.

String ID

String Label

Europe, America

Asia, Korea

034CEFB5

FE_LOADING_TIP_GP1

Race Grand Prix's are tournaments of three or more races.

Race Grand Prix are tournaments of three or more races.

Regional Differences#

Font#

The International version uses the "ITC Eras Std Medium Bold 17" font while the Japanese version uses the "Impact 16" font for the latin alphabet text.

To do:
Compare the differences in English texts.

International

Japanese

dirtyEra.bin\dirtyEra 0

japan.bin\Japan 0

EA Trax#

By default in all other regions, the Japanese and Mandarin version of Avril Lavigne's "Girlfriend" is disabled, but in the Japanese version it's the opposite with the English and Spanish version being disabled.

International

Japanese