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Burnout 2: Point of Impact

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This page details one or more prototype versions of Burnout 2: Point of Impact.

To do:
Document the recently released July 27th, 2002 and August 5th, 2002 prototypes.

July 27, 2002 (PlayStation 2)#

This prototype is documented on Hidden Palace.

A "pre-beta" build compiled on July 27, 2002, identifying itself as version 0.1.

General Differences#

  • The menu background is an even earlier version than the August builds.

Gameplay#

  • A "Pre-Beta Version" watermark is present at all times.
  • Big Surf Shores is exceptionally hard in Pursuit Mode depending on the vehicle selected, as the checkpoint has been placed too far away from the start.
  • How to Play videos do not exist; the GUI elements to show them appear, but they do not play.

Vehicles#

  • The preview images for the Hot Rod, Gangster and Custom SUV are broken.
  • The Muscle car and its Custom variant are referred to as US Muscle and Custom US Muscle respectively.
  • The menu order of the Custom series cars is different from the final.
  • The Custom Coupe has a different front bumper, featuring no grille.

Early

Final

  • The Sport is completely different, bearing a look a lot rounder, angrier and more similar to the Custom Sport. The default colour is also set to yellow instead of black.

Early

Final

  • In turn, the Custom Sport carries an earlier version of its livery, lacking the blue stripes going down the sideskirt and rear bumper.

Early

Final

Aug 6th, 2002 demo (PlayStation 2)#

This prototype is documented on Hidden Palace.

A PlayStation 2 demo build of this game exists that's compiled about a month before the final build. It normally only lets the player drive around Big Surf Shores.

General Differences#

The legal screen and the main menu screen both use a different background image than the final release. In fact, the final build doesn't have any kind of background for the legal screen.

Early

Final

Aug 31, 2002 prototype (PlayStation 2)#

Disc front.

A "prototype" build of Burnout 2: Point of Impact for the PlayStation 2 from 2002-08-31 (about a week before the release build). Get it here.

Being a review code compiled a week before release build, just about every single file is identical to the retail build, with the exception of the main executable.