the cutting room mirror

Burnout Crash!

Burnout Crash! is the last game in the Burnout franchise, and it almost doesn't even classify as a Burnout game...

Sub-Pages#

Early Junction#

Every junction has an accompanying BACKDROP model which simply extends the boundaries of the playable field. The only exception is the backdrop for the 8th junction, which seems to be an earlier variant of the junction itself that's missing a few details such as rocks.

Early Model

Final Model

BACKDROP08.CXM

JUNCTION08.CXM

Unused Models#

In fact, none of the BACKDROP files are used. Some also have a square fence marking a second boundary that isn't reachable.

Some of the backdrops have their own Sea models, and there's also an unused backdrop wall and horizon.

Unused Graphics#

In the root of the LEVELS directory are early images of all the crash junctions, which can be seen in early footage. The IMAGES subdirectory has a more squished variant where the width is halved, and a split variant of the squished texture that's divided across two textures.

Unused Texture

Final Model

JUNCTION01.DDX / .GTF

JUNCTION01.CXM

JUNCTION02.DDX / .GTF

JUNCTION02.CXM

JUNCTION03.DDX / .GTF

JUNCTION03.CXM

JUNCTION04.DDX / .GTF

JUNCTION04.CXM

JUNCTION05.DDX / .GTF

JUNCTION05.CXM

JUNCTION06.DDX / .GTF

JUNCTION06.CXM

JUNCTION07.DDX / .GTF

JUNCTION07.CXM

JUNCTION08.DDX / .GTF

JUNCTION08.CXM

JUNCTION09.DDX / .GTF

JUNCTION09.CXM

JUNCTION10.DDX / .GTF

JUNCTION10.CXM

JUNCTION11.DDX / .GTF

JUNCTION11.CXM

JUNCTION12.DDX / .GTF

JUNCTION12.CXM

JUNCTION13.DDX / .GTF

JUNCTION13.CXM

JUNCTION14.DDX / .GTF

JUNCTION14.CXM

JUNCTION15.DDX / .GTF

JUNCTION15.CXM

JUNCTION16.DDX / .GTF

JUNCTION16.CXM

JUNCTION17.DDX / .GTF

JUNCTION17.CXM

JUNCTION18.DDX / .GTF

JUNCTION18.CXM

Oddities#

The Route 77 texture visible in the Settings menu is internally called "ROUTE666". In an earlier build, this texture did actually say "Route 666".

GLOBAL_0.DDX / .GTF\UI\V2\SETTINGS\ROUTE666