Unused Items#
Graphics relating to an unused Fire Pass and Broken Egg item are loaded into memory, but are never used. In the final game, eggs simply get destroyed in a miniature explosion like the rest of the items.
Sound Room#
At the title screen, press Right, press and hold Left, press and hold Down, release Left, press and hold Right, and press II.
Debug Menu#
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This needs some investigation. |
To access the Debug Menu screen, replace the bytes 89 85 67 A9 9D with 29 85 67 A9 98 at ROM address 0x3F5B, then perform the "Sound Room" cheat above.
This allows you to select any level or boss, view the credits, and enter the Sound Room. It will always start you off with a green Louie and three bombs.
Code for loading the "Debug Version" screen begins at 0x25829, and code for loading the Sound Room begins at 0x25D89.
Development Text#
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This needs some investigation. |
Remnants of additional debug functionality can be found starting at 0x3850. It is currently unknown whether this can be reimplemented.
>INV_MODE
MAP_CLEAR
ENEMY 00
N 00
X 00
Y 00
References#
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The Bomberman series | |
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NES |
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Game Boy (Color) |
Atomic Punk • Blaster Master Boy • Wario Blast: Featuring Bomberman! • Bomberman GB (US) |
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TurboGrafx-16 |
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Genesis |
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SNES |
Super Bomberman • Super Bomberman 2 • Super Bomberman 3 • Super Bomberman 4 • Super Bomberman 5 |
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Virtual Boy |
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Sega Saturn |
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Arcade |
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Windows |
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Nintendo 64 |
Bomberman 64 (US/Europe) • Bomberman 64 (Japan) • Bomberman Hero • Bomberman 64: The Second Attack |
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Game Boy Advance |
Bomberman Tournament • Bomberman Max 2 • Bomberman Jetters • Hudson Best Collection Vol. 1: Bomberman Collection |
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Nintendo DS |
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PlayStation |
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PlayStation 2 |
Bomberman Kart • Bomberman Jetters • Bomberman Land 2: Game Shijou Saidai no Theme Park |
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GameCube |
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PlayStation Portable |
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Xbox 360 |
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See Also | |