the cutting room mirror

Bomberman '94

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Unused Items#

Graphics relating to an unused Fire Pass and Broken Egg item are loaded into memory, but are never used. In the final game, eggs simply get destroyed in a miniature explosion like the rest of the items.

Sound Room#

Bomberman_'94_Sound_Test.png

At the title screen, press Right, press and hold Left, press and hold Down, release Left, press and hold Right, and press II.

Debug Menu#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is there a proper button combo for this?

Bomberman94_Debug_1.png Bomberman94_Debug_2.png Bomberman94_Debug_3.png

To access the Debug Menu screen, replace the bytes 89 85 67 A9 9D with 29 85 67 A9 98 at ROM address 0x3F5B, then perform the "Sound Room" cheat above.
This allows you to select any level or boss, view the credits, and enter the Sound Room. It will always start you off with a green Louie and three bombs.

Code for loading the "Debug Version" screen begins at 0x25829, and code for loading the Sound Room begins at 0x25D89.

Development Text#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find a way to access this stuff!

Remnants of additional debug functionality can be found starting at 0x3850. It is currently unknown whether this can be reimplemented.

>INV_MODE
MAP_CLEAR
ENEMY 00
N 00
X 00
Y 00

References#


  1. ゲームをさがす|HUDSON GAMENAVI ~ハドソンゲーム情報サイト~↩︎
  2. Bomberman®'94 | TurboGrafx | Jeux | Nintendo (archived)↩︎