the cutting room mirror

Europe)

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Does whatever a bomber can.

Unused Music#

This track can only be heard in the sound test. It's used as filler for unused track IDs.

(Source: Original TCRF research)

Unused Levels#

Three unused levels exist in the game. The following GameShark code will allow you to enter them:

Hold L+A when entering a map to appear in one of the test maps of your choice.

Version

GameShark code

USA

D1027064 8020
812AC5D6 00??
D1027064 8020
812AC5DE 00??

Japan

D1027044 8020
812AB806 00??
D1027044 8020
812AB80E 00??

Europe

D1027064 8020
802AC5C7 00??
D1027064 8020
802AC5CF 00??

Replace the "??" with values from below (place the same ID number you want in both slots):

14 Test Map 1
15 Test Map 2
16 Test Map 3
17 Test Map 4

Test Map 1#

Bomberman_64_-_Test_1_(1).png Bomberman_64_-_Test_1_(2).png Bomberman_64_-_Test_1_(3).png Bomberman_64_-_Test_1_(4).png

Test Map 1 has an assortment of platforms, boxes and enemies.

Test Map 2#

Test Map 2 seems to be a camera test map.

Test Map 3#

Bomberman_64_-_Test_4-1.png Bomberman_64_-_Test_4-2.png Bomberman_64_-_Test_4-3.png

Test Map 3 is test version of the opening cinematic.

Test Map 4#

Bomberman_64_-_Test_3_(1).png Bomberman_64_-_Test_3_(2).png

Test map 4 has some glowing textures in it.

(Source: Punk7890)

Early Level Versions#

To do:
Codes to load this in game.

An early version of the stage Up and Down still exists in the game files as unused 3D meshes. By replacing the pointers for the finalized stage with pointers to these unused meshes, the early version can be displayed in-game.

This early version was also shown in the Official UK Nintendo Magazine, issue 59. 1

(Source: Litronom, The Random Hoo Haas Hub)

Unused Graphics#

Please elaborate.
Having more detail is always a good thing.
Specifically: What makes this too big to be used on the N64.

This early logo graphic was found in the US version of the game. It is too big to be used on the N64.

(Source: ac67,Coockie1173)

Development Text#

A few game-specific strings are left in the ROM.

*** MAP INFORMATION ***

Offset:%d,%d,%d
Layer :%d
Size  :%d x %d
  (%d):%d x %d
Layer Unit
  [%d]:%d' 
map0 : Mapchange happened!
EEPROM : SAVE DATA REVISION ERROR. PLEASE FORMAT EEPROM. REVISION=%d

(Bombersource 64: Original TCRF research)

Leftover Path#

To do:
Replace images with a gif. Also, get a model rip of the cave "entrance" and the path's collision model.

320px|Stand here and kick a Bomb 320px|Stop it and bounce off it 320px|What is Bomberman standing on? 320px|The cave...

An unused piece of collision and geometry left over from an earlier point in development can be found in Red Mountain 3. It may have been intended to be another cave section.

Regional Differences#

Title Screen#

Japanese

North America

  • The Japanese title screen contains copyright info (the International version has its own copyright screen). "PUSH START" also became "PRESS START".
  • A "64" was lazily slapped onto the International title screen (despite the box art having its own logo). As a result, the title screen now says "Baku Bomberman 64" (Explosive Bomberman 64). The International version also adds a trademark.

World Names#

Two of the world names were spruced up for the localization.

Baku Bomberman(JP)

Translation

Bomberman 64(US/EU)

ホワイトアイス

White Ice

White Glacier

ブラックシティ

Black City

Black Fortress

Story/Adventure Mode Stage Names#

The original Japanese stage names were hints for that respective stage. The International version ditched these for more interesting names.

Baku Bomberman(JP)

Translation

Bomberman 64(US/EU)

まもられた あかいほうせき

The Guarded Red Jewel

Untouchable Treasure

シリウスの ちょうせん

Sirius's Challenge

Friend or Foe?

ほうせきと イタズラこぞう

The Jewel and the Naughty Boy

To Have or Have Not

つばさもつ ばんにん

The Winged Watchman

Winged Guardian

さがせ! てつのはしのスイッチ

Find the Metal Bridge's Switch!

Switches and Bridges

VS カペラ

VS Capella

VS Artemis

ためボムで おせおせ すいろ!

Push Through the Waterway with Built-Up Bombs!

Pump it Up!

ちかすいろの ぬし

Master of the Underground Waterway

Sewer Savage

かざんだんの あらしを ぬけて

Through the Volcanic Bomb Storm

Hot on the Trail

VS ハウト

VS Haut

VS Orion

ボムでくずせる 4つのはしら

Destroy 4 Pillars With a Bomb

On the Right Track

ハウト リベンジ

Haut's Revenge

Hot Avenger

ふぶきに まけず

Don't Succumb to the Snowstorm

Blizzard Peaks

VS レグルス

VS Regulus

VS Regulus

ツルツルすべる こおりのゆか

Slippery Sliding Ice Floor

Shiny Slippy Icy Floor

シャイニング モンスター

The Shining Monster

Cold Killers

しょうめんとっぱ

Breaking the Frontline

Go for Broke

キリングタイム

Killing Time

High-Tech Harvester

アルタイル タワー

Altair Tower

Trap Tower

VS アルタイル

VS Altair

VS Altair

そらの かなたで

Beyond the Sky

Beyond the Clouds...

ひきょおもの!

Cowards!

Spellmaker

てんくうの しろのなか

In the Castle in the Sky

Doom Castle

ファイナル バトル!

The Final Battle!

Final Battle!

Battle Stage Names#

Nearly all of the stage names were redone.

Baku Bomberman (JP)

Translation

Bomberman 64 (US/EU)

さいしょのバトル

First Battle

Rock Garden

うえへ したへ

Up to Down

Up and Down

ピラミッド

Pyramid

Pyramid

よくばり はまれ

Filled with Greed

Greedy Trap

てんごく じごく

Heaven and Hell

Top Rules

くさばのかげで

In the Grave

Field of Grass

みずのせせらぎ

Bubbly Water

In the Gutter

かいぞくせん

Pirate Ship

Sea Sick

ブリザードバトル

Blizzard Battle

Blizzard Battle

ツルツルガラス

Slip Glass

Lost at Sea

Spellmaker's Voice Clips#

In the Japanese version, the boss of Rainbow Palace Stage 2 calls out the names of his attack cards. For some reason, this was removed from the English version despite redubbed voice clips existing in the game's data.

Voice Clip

Japan

US/EU (Unused)

Star!

World!

Justice!

Sun!

Moon!

Death.

Lovers!

Devil!/Evil!

Target Times#

The European version runs at 83% speed due to the 50hz PAL format. However, the battle and target timers were optimized. The target times are essentially the game's time attack mechanic meaning Hudson had to change them to make things fair for European players.

Stage

America/Japan

Europe

Green Garden 1

12000

14400

Green Garden 2

20000

24000

Green Garden 3

15000

18000

Green Garden 4

20000

24000

Blue Resort 1

13000

15600

Blue Resort 2

20000

24000

Blue Resort 3

12000

14400

Blue Resort 4

25000

30000

Red Mountain 1

14000

16800

Red Mountain 2

20000

24000

Red Mountain 3

15000

18000

Red Mountain 4

12000

14400

White Glacier 1

15000

18000

White Glacier 2

20000

24000

White Glacier 3

10000

12000

White Glacier 4

12000

14400

Black Fortress 1

20000

24000

Black Fortress 2

10000

12000

Black Fortress 3

20000

24000

Black Fortress 4

20000

24000

Rainbow Palace 1

10000

12000

Rainbow Palace 2

20000

24000

Rainbow Palace 3

25000

30000

Rainbow Palace 4

10000

12000

Additionally the time to beat the game to unlock the last two Custom Items in each category was set to 4 hours instead of 3 hours.

European Soundtrack#

The European release extended the opening and story intro themes so they would sync with the 50hz cutscenes.

America/Japan

Europe

References#


  1. Official UK Nintendo Magazine - Issue 59 (Scan)↩︎