the cutting room mirror

Bayonetta 3

Unused Models#

  • pl000b.dat contains the hair cone from Bayonetta 2. Its materials and textures have been remade, however, this is the only hair material that doesn't properly use the game's recoloring system, even if the textures are edited to allow it. This model also has an associated effect file, but it is nonfunctional.
  • pl000f.dat has the model of Bayonetta from the first game that was used in Bayonetta 2.
  • A heavily edited version of pl000f.dat is in pl0010.dat.
  • pl3033.dat Contains a modified version of Jeanne's face and hair, lacking any facial weights. This model is in the group of files dedicated to Jeanne β3's assets, however this was likely used as a placeholder for Jeanne β1's head.
  • pl3201.dat Contains the model of bayonetta 1's head used in Bayonetta 2. Interestingly, it's materials have been fully converted to Bayonetta 3's standards, including many new masks and textures needed for materials. This model is also located within the group of files dedicated to Dark Eve's assets.
  • wp3050.dat contains the "Unforgiven" guns from Bayonetta 2. The filename matches Rosa β4's model file name, pl3050.dat.
  • A model of Alraune's Whisperer of Dementia form can be found in em303c.dat.
  • em2010.dat contains an early version of Stratus. Its outer armor is yellower and is lacking any black coloration found on the final model. The patterns on its chest, upper back, and upper arms are also more organic-looking. This model has many animations, most of which appear unfinished or glitchy.
  • An early version of the televisions seen in The Gates of Hell is in ba9a02.dat.
  • bg8101.dat has 3 green cubes.
  • Leftover Umbran Climax models and animations from Bayonetta 2 can be found in et0072.dat (Madama Butterfly), et0073.dat (Labolas half-body), et0076.dat (Mictlantecuhtli), and et0077.dat (Hydra tentacle).
  • An Angelic Hymns Gold LP from Bayonetta, "Quasi una Fantasia", is in it0201.dat.
  • Another Gold LP from Bayonetta, "Fantaisie-Impromptu", is in it0203.dat.
  • bab000.dat is what seems to be an early version of Congestus with solid-black textures. It also has animations similar to Congestus'.
  • bab001.dat contains a untextured Umbran Resting Place found in the first two games.
  • bab002.dat is an untextured Resting Place affected by the Remembrance of Time, originating from Bayonetta 2.
  • 002f.dat inside effect_000.pkz contains Bayonetta's butterfly wings leftover from Bayonetta 2.
  • 01b3.dat inside effect_000.pkz is a textured version of the top half of the Umbran Resting Place from Bayonetta 2.
  • 01b4.dat inside effect_000.pkz is another textured top half of the Remembrance of Time-affected Resting Place from Bayonetta 2.

Engine Editor Leftovers#

In the game's "BA" folder, there are a few models that were used in Platinum's engine editor to mark things such as gravity. These models were also leftover in Bayonetta 2 but in Bayonetta 3, their materials indicate their actual use.

  • bab010.dat its material refers to it as arrow_gravity.
  • bab011.dat its model is of a ball instead of a cube, its material is also named arrow_gravity.
  • bab012.dat its model is of a fully red ball, its material is also named arrow_gravity. It does however reuse the arrow texture that's common to these models.
  • bab013.dat its model is of a fully white ball, its material is also named arrow_gravity and it also reuses said arrow texture.
  • bab014.dat its model is of a red capsule with white arrows, its material refers to it as arrow_attraction.
  • bab015.dat its model is of a white capsule with red arrows, its material refers to it as arrow_repulsion.
  • bab016.dat its model is of a red and white cube with arrows pointing to one of it's corners. Its material refers to it as arrow_gravity_special.

France Models#

An unusually large amount of models seem to be leftover from the development of the France stages. Each is prefixed with the number 4, which corresponds to the France portion of the game.

  • bg4200.dat contains early Ginnungagap platforms.
  • bg4201.dat contains another set of Ginnungagap platforms.
  • bg4202.dat is a flat blue and white circle.
  • bg4205.dat is a light blue model with a mesh name of "constant".
  • bg4206.dat has a very early version of a street in France.
  • bg4207.dat and bg4208.dat are two flat, semi-circular models, whose texture is some kind of beige scribble.
  • bg4410.dat is an extremely simplistic Ginnungagap platform.
  • bg4411.dat is another simplistic Ginnungagap platform, but slightly taller and darker.
  • bg4430.dat contains a flat grey circle with a mesh name of "portal".
  • bg4460.dat has a green and brown model similar in shape to the Ginnungagap platforms.
  • bg4ff9.dat is an untextured fountain with a magenta cylinder on top of it.
  • bg4ffa.dat is an inverted cone.
  • bg4ffb.dat is a blue inverted cone.
  • bg4ffc.dat is a grey cylinder.
  • bg4ffd.dat is a blue cylinder.
  • bg4ffe.dat is a beige cube with cracks.
  • bg4fff.dat is a beige cube.
  • bh4004.dat is a cracked Ginnungagap platform.
  • et4020.dat is an early segment of the Umbran Clock Tower. It is a colored a more saturated purple, and both the size and color of its armaments differ slightly. Its door and the statues originate from Bayonetta 2; they are found at the base of the tower in Chapter XV.
  • z4210.dat, z4401.dat, and z4620.dat are early versions of the France stages.

(Source: Rikan and Pearl23)

Unused Audio#

Voice Lines#

Jeanne has two unused lines of her saying Bayonetta's name-- the English one is in sound_000.pkz\English(US)\vo_pl3000.bnk, and the Japanese line is inside sound_001.pkz\Japanese\vo_pl3000.bnk. These were later removed in version 1.1.0.

There are unused Climax Summoning voice lines for both Bayonetta and Jeanne. Bayonetta has clips for summoning Labolas, Alraune, Kraken, and Rodin. All of Jeanne's besides "CIAOFI BALZARG" for Madama Styx go unused.

Bayonetta

Line

BAGIE YORB (Labolas)

COMMAH ALLAR (Alraune)

LUSDA PUIM (Kraken)

TOX IOIAD (Rodin)

Jeanne

Line

AVAVAGO (Gomorrah)

MALPRG ROR (Phantasmaraneae)

MATORB PARM (Wartrain Gouon)

FABOAN ZUMVI (Baal)

ZILDAR VPAAH (Malphas)

RIOR LADNAH (Umbran Clock Tower)

VRELP LONSHIN (Mictlantecuhtli)

BAGIE YORB (Labolas)

COMMAH ALLAR (Alraune)

LUSDA PUIM (Kraken)

TOX IOIAD (Rodin)

BGM#

Within the sound_000.pkz\bgm\BGM_us folder is an unused version of "Night Shadows Dancing". The first audio file is the song's introduction, and the second is the song itself. The only differences seem to be in the mixing-- the drums are significantly louder, for instance.

Multiple files throughout the folder appear to use a snippet of early "Al Fine" vocals as a placeholder. In addition, an early snippet of the song's instrumental is present.

This folder contains incredibly short clips of songs from the first and second game, as well.

Game

Song Name

Audio

Bayonetta

Let's Hit The Climax!

GM02 Chapter Clear

Bayonetta 2

EV03-2 Shopping (A)

Gomorrah - Devourer Of The Divine: Battle Begins

Gomorrah - Devourer Of The Divine: Battle Halfway Up

Gomorrah - Devourer Of The Divine: Battle On The Roof

Gomorrah - Devourer Of The Divine: Climax

Summoning The Infernal Demon (2nd Climax Ver.)

ST01 The Water Capital Of Noatun

Glamor - In Charm And Allure: Battle Begins

Glamor - In Charm And Allure: Just One Left

Glamor - In Charm And Allure: Climax

The Lumen Sage

A Butterfly Against The Storm

Valor - In Courage And Gallantry: Underwater Battle

ST12 Underground Passage: Battle Begins

ST12 Underground Passage: Battle Ends

ST15 The Great War, Land Battle: Battle Begins

ST15 The Great War, Land Battle: Sapientia Appears

(Source: Rikan)

Unused Videos#

An unused tutorial video of Bayonetta activating Witch Time and performing a PPPPP combo on a Stratus. It is used as a placeholder for a variety of skill demonstration videos.

The movie folder has five early clips of the pole dance sequence. The camera angles and zoom levels are different, and there are no transitions to the battle snapshots after each clip. The ending shot with the moon in the background also remains in sepia rather than fading into full color.

Bayonetta_3_evff20.mp4
Bayonetta_3_evff21.mp4
Bayonetta_3_evff22.mp4
Bayonetta_3_evff23.mp4
Bayonetta_3_evff24.mp4

(Source: Rikan)

Early Title Logo Animation#

ui_title_gb.dat contains early title logo textures.

When replacing the final ui_title.dat with this file, a scrapped animation can be seen. It, oddly, seems more polished and detailed than the final's. Some differences are as follows:

  • Multiple copies of the two crescent-shaped Umbran symbols fade inward to the center of the screen. This effect is similar to the one used when Alternative Verse pop-ups appear after entering a new area. They then cross over one another to settle in their proper place in the logo.
    • In the final animation, these two symbols are static and simply fade in at the same time the word "Bayonetta" does.
  • After the three-shaped crack appears, a teal and pink effect with lightning bolts inside emanates from the center of the middle logo.
  • There are small flame effects visible on the crack.
    • These two effects were removed in the final.
  • The burst of light that occurs when the crack is made is brighter.
  • The shake effect is more intense.
  • As the logo fades, it turns pink, whereas in the final it retains its normal colors.

Replacing ui_title.dat with ui_title_gb.dat also reveals an old layout for the Gallery menu, its differences have been documented in the following subpage as to not clog the main page.

(Source: Rikan&Pearl23)

Internal Oddities#

SoundMacro.bxm in sound001.pkz holds sound parameter data for BGM tracks. One section defines "PlayerType"s for each character, which allows the game to change the battle BGM depending on which character is being played. Bayonetta, Jeanne, and Viola are listed as PlayerTypes, as expected, but "Rosa" and "Other" are listed as well. This may indicate Rosa was planned as a playable character, but it could also simply be some sort of leftover from Bayonetta 2 (in which Rosa and Loki were also playable in Story Mode).

ログ出力PlayerType
        <Group Comment="ログ出力PlayerType">
            <Filter EventName="!PlayerType_is_Bayonetta" Delay="0" Control="Continue" Comment="">
                <Condition Type="PlayerType" Comparison="EQ" Value="Bayonetta" Comment=""></Condition>
            </Filter>
            <Filter EventName="!PlayerType_is_Janne" Delay="0" Control="Continue" Comment="">
                <Condition Type="PlayerType" Comparison="EQ" Value="Jeanne" Comment=""></Condition>
            </Filter>
            <Filter EventName="!PlayerType_is_Viola" Delay="0" Control="Continue" Comment="">
                <Condition Type="PlayerType" Comparison="EQ" Value="Viora" Comment=""></Condition>
            </Filter>
            <Filter EventName="!PlayerType_is_Rosa" Delay="0" Control="Continue" Comment="">
                <Condition Type="PlayerType" Comparison="EQ" Value="Rosa" Comment=""></Condition>
            </Filter>
            <Filter EventName="!PlayerType_is_Other" Delay="0" Control="Continue" Comment="">
                <Condition Type="PlayerType" Comparison="EQ" Value="Other" Comment=""></Condition>
            </Filter>
        </Group>

(Source: Rikan)

JumpPointList#

JumpPointlist.bxm in core.dat holds information relating to the game's various scenes, known as phases. It is separated into two sections, and . This file refers to these points and phases with internal names that don't appear anywhere in-game.

name

Notes

Dread Gomorrah Vs. Shark Boss Kaiju Battle

"Dread" appears to be an early prefix for Deadly Sin-summoned Infernal Demons. Arch-Iridescent is referred to as "Shark Boss Kaiju".

Dread Madama vs. Monkey Boss Battle

Queen Butterfly's battle against Arch-Pyrocumulus, who is inspired by Sun Wukong.

Dread Phantasmaraneae and Malphas vs. Anubis Battle

The Phantom and Malphas' battle against Stratocumulus. Stratocumulus' design has some obvious inspiration taken from the Egyptian god Anubis.

Dread Baal-Rhythm Game Section

Baal Zebul versus Bayonetta β4's Mictlantecuhtli.

Anubis Singularity Battle

The name "Anubis" is used again here, but Stratocumulus doesn't actually appear in the final battle against Singularity Balance. However, its two component forms, Cirrocumulus and Cirrostratus, do.

Mandala Zone Singularity Battle

"Mandala Zone" refers to the warped reality Singularity creates in the fight against Bayonetta β0 at the game's beginning, and against Bayonetta 3 at the game's end.

Dread Gomorrah vs. Singularity

Sin Gomorrah's battle against Singularity Chaos.

Merged Bayonetta vs. Singularity Battle

The battle against Singularity after Bayonetta 3 merges with Bayonetta 1 and 2. Notably, this form of Bayonetta's has never been given an official name. The only other times this form is labeled is within the subtitle files and strings found in the game's executable. Its subtitle designator is "BAFU", possibly standing for "Bayonetta Fusion". In the executable strings, it is referred to as Bayonetta gattai (合体, "fusion").

WereLuka and Bayonetta Tag Battle

Strider is referred to as "WereLuka".

JP name

EN name

Notes

2st[シンFラネア戦専用(p2a0)]

2st[SHIN・Phantasmaraneae(p2a0)]

Phase p2a0 in the final is the second phase of Pyrocumulus' fight, where Bayonetta must keep it at bay with Wartrain Gouon's turrets. Here, however, it appears to be labeled as the Chapter's final boss fight, surprisingly indicating The Phantom was at some point the Deadly Sin summon rather than Queen Butterfly.

3st[ワニボス戦前半(p3c0)]

3st[Stage(p3c0)]

The Cirrocumulus and Cirrostratus fight on the scales refers to them as "crocodile boss", likely referencing the animalistic head upon their arms. This label is omitted in the English name.

3st[ワニボス戦後半(p3e0)]

3st[Stage(p3e0)]

Stratocumulus, too, is referred to as "crocodile boss", in direct opposition to the previous section calling it "Anubis". This is also omitted in the English name.

  • This file also refers to the "Phenomenal Remnant" Chapters as Ura_Chapter. "Ura" in Japanese means "other".
  • Niflheim are referred to as "Niflheimr" and "Nibelheim".

(Source: Pearl23 and Rikan)

Unused Niflheim Parameters#

To do:

  • There are many other values with unknown purposes. Particularly, 363 and 6, both found in an unused Niflheim called "test_SideWind". They seem to either crash or softlock the game when edited into an existing Niflheim.
  • Additional test Niflheims exist as well, called Test_big and test_big_wall. See if they can be loaded in-game.

Bayonetta_3_rodinpartner.png

The parameters for the game's Niflheim stages are set by the file AlfheimData.bxm in core.dat. One parameter called assigns the player a partner when set to a specific value. 1 is no partner, 2 is Bayonetta (used when playing as Viola), and 4 is Jeanne (used while playing as Bayonetta). 3 is not set to any Niflheim whatsoever, but when forced to load through file editing, it is revealed to be Rodin.

Unfortunately, he doesn't appear to be functional. The informational pop-up displays an icon of him, but after entering, the game simply acts as if you have no partner.

(Source: Rikan)

Pre-rendered Leftovers#

  • es0a15.dat is a model of the crystallized corpse of Bayonetta β0. Since the cutscene where she dies at the beginning of the game is pre-rendered, this model goes unused.
  • es0115.dat is a model of the crystallized corpse of Bayonetta 3 (the Bayonetta we play as). It is used in the "We Are As One" ending cutscene.
  • z4220.dat is a model of the exhibit seen in a Chapter 11 cutscene, in which Bayonetta β4 and Rosa β4 are confronted by Inspector Enzeau while stealing the Chaos Gear.
  • es0711.dat has individual cutouts of Inspector Enzeau used in this scene.
  • es1401.dat is the giant cuff used by Inspector Enzeau.
  • pl3290.dat contains Bayonetta 1's pose from the "Congratulations" screen.
  • The files ev7031.evn through ev7035.evn, found in the event_001 folder, contain motion data for the Let's Dance, Baby ending video.

1.1.0 and 1.2.0 Additions#

For unknown reasons, many cutscene-related files were actually added in later updates to the game.

  • Fourteen early videos were added to the movie folder in 1.1.0.

Twelve .webms were added labeled from evff01 to evff12. They show an in-progress version of the Chapter 1 cutscene where the JDF soldiers attempt to fight off the Homunculi. There is debug text in the top right corner, fewer fog effects, and an extra soldier in the background at 0:07.

_dummyEvent.avi and eveeee.avi are cutscene placeholders consisting of white text on a black background, reading "カットシーン制作中" ("cutscene under production").

  • The images used on the shards surrounding Bayonetta in the "We Are As One" dance routine were added to effect_000.pkz in 1.1.0. In the top left corner of one of these textures is a partially-visible debug menu.
  • esfffb.dat has Bayonetta's casual outfit from the opening Prologue cutscene. It was added in 1.2.0. Its textures are very high quality, higher than any of the playable Bayonetta models.
  • ev7002.evn, added in 1.2.0, contains animations for ev7000, the ending cutscene showing Viola, Enzo, and Rodin after the events of the game.

(Source: Rikan and Pearl23)

Version Differences#

To do:

  • Add more typo corrections and wording changes.
  • Look for other non-text changes.

Version 1.1.0#

This patch was released on October 27, 2022.2

  • Additional scenes for Naive Angel Mode were added.
    • One scene is found in the Prologue, where Bayonetta first encounters the Stratuses and dons her battle clothes. No skin is exposed while her dress is being sliced off, and the purple aura around her is made brighter as to obscure her body.
  • Online Rankings were enabled.
  • A checkpoint for starting at Ginnungagap was added to Chapter 13, between "Chapter 13 Start" and "Living Warship".
  • The three keys necessary to unseal the Old Picture Book were added.
  • Cereza and Cheshire from Bayonetta Origins: Cereza and the Lost Demon were added to the Congratulations screen.
  • ev6104.evn (the scene in the final Chapter where Luka holds Bayonetta's body) was removed from the files and replaced by a pre-rendered video in the movie folder.

Text Changes#

  • "Continue", "New Game", and "Options" on the title menu were capitalized.
  • Naive Angel Mode's description was changed from "Change some of the more "mature" depictions in the game into something a bit lighter. See if you can spot the differences!" to "Turn this function on to change some of the in-game depictions. Violence, gore, and exposure will be reduced."
  • A Chapter 5 Bewitchment was changed from "Accidentally overtake Luka." to "Pass the ladder-holding soldier before Luka."
  • The faerie king's name was changed from "Lucaon" to "Lukaon".

Version 1.2.0#

This patch was released on January 10, 2023.3

  • Viola's "Block" activation window and Witch Time activation conditions were adjusted and made easier.
    • "Block" can now be used with Dodge Offset to continue combos.
  • Niflheim stage conditions were changed to lower the difficulty.
  • Golem Treasure Chests have been made less difficult to complete, and their animation can be fast-forwarded with the B button.
  • The three Tricolored Keys needed to unseal the Old Picture Book are now automatically given to the player once the Gates of Hell can be accessed.
    • Even if the player has already obtained one or two keys, the remaining keys will be automatically obtained at the Chapter Select screen.
  • Various game balance, weapon, combat, and camera changes.
  • Various bug fixes.

Text Changes#

  • The names of Viola's Torture Cats t-shirts were altered.
    • "Stake Cat" is now "Lucky Stakes".
    • "Spike Cat" is now "Miké the Spike".
      • All instances of Mike's name were changed to "Miké".
    • "Shock Cat" is now "Shockin' Shorty".
    • "Bleed Cat" is now "Bleedin' Rex".
  • Viola's height and weight were changed.
    • Her height, "1.8 m (estimated)", is now "1.7 m (estimated)".
    • Her weight, "64 kg (estimated)", is now "?? kg".

References#


  1. https://www.platinumgames.com/games/bayonetta-3↩︎
  2. https://en-americas-support.nintendo.com/app/answers/detail/a_id/60160/~/how-to-update-bayonetta-3↩︎
  3. https://en-americas-support.nintendo.com/app/answers/detail/a_id/60160/~/how-to-update-bayonetta-3↩︎