Unused BehaviourBayonetta variants everywhere...Unused Models#
pl000b.datcontains the hair cone from Bayonetta 2. Its materials and textures have been remade, however, this is the only hair material that doesn't properly use the game's recoloring system, even if the textures are edited to allow it. This model also has an associated effect file, but it is nonfunctional.pl000f.dathas the model of Bayonetta from the first game that was used in Bayonetta 2.- A heavily edited version of
pl000f.datis inpl0010.dat. pl3033.datContains a modified version of Jeanne's face and hair, lacking any facial weights. This model is in the group of files dedicated to Jeanne β3's assets, however this was likely used as a placeholder for Jeanne β1's head.pl3201.datContains the model of bayonetta 1's head used in Bayonetta 2. Interestingly, it's materials have been fully converted to Bayonetta 3's standards, including many new masks and textures needed for materials. This model is also located within the group of files dedicated to Dark Eve's assets.wp3050.datcontains the "Unforgiven" guns from Bayonetta 2. The filename matches Rosa β4's model file name,pl3050.dat.- A model of Alraune's Whisperer of Dementia form can be found in
em303c.dat. em2010.datcontains an early version of Stratus. Its outer armor is yellower and is lacking any black coloration found on the final model. The patterns on its chest, upper back, and upper arms are also more organic-looking. This model has many animations, most of which appear unfinished or glitchy.- An early version of the televisions seen in The Gates of Hell is in
ba9a02.dat. bg8101.dathas 3 green cubes.- Leftover Umbran Climax models and animations from Bayonetta 2 can be found in
et0072.dat(Madama Butterfly),et0073.dat(Labolas half-body),et0076.dat(Mictlantecuhtli), andet0077.dat(Hydra tentacle). - An Angelic Hymns Gold LP from Bayonetta, "Quasi una Fantasia", is in
it0201.dat. - Another Gold LP from Bayonetta, "Fantaisie-Impromptu", is in
it0203.dat. bab000.datis what seems to be an early version of Congestus with solid-black textures. It also has animations similar to Congestus'.bab001.datcontains a untextured Umbran Resting Place found in the first two games.bab002.datis an untextured Resting Place affected by the Remembrance of Time, originating from Bayonetta 2.002f.datinsideeffect_000.pkzcontains Bayonetta's butterfly wings leftover from Bayonetta 2.01b3.datinsideeffect_000.pkzis a textured version of the top half of the Umbran Resting Place from Bayonetta 2.01b4.datinsideeffect_000.pkzis another textured top half of the Remembrance of Time-affected Resting Place from Bayonetta 2.






















Engine Editor Leftovers#
In the game's "BA" folder, there are a few models that were used in Platinum's engine editor to mark things such as gravity. These models were also leftover in Bayonetta 2 but in Bayonetta 3, their materials indicate their actual use.
bab010.datits material refers to it asarrow_gravity.bab011.datits model is of a ball instead of a cube, its material is also namedarrow_gravity.bab012.datits model is of a fully red ball, its material is also namedarrow_gravity. It does however reuse the arrow texture that's common to these models.bab013.datits model is of a fully white ball, its material is also namedarrow_gravityand it also reuses said arrow texture.bab014.datits model is of a red capsule with white arrows, its material refers to it asarrow_attraction.bab015.datits model is of a white capsule with red arrows, its material refers to it asarrow_repulsion.bab016.datits model is of a red and white cube with arrows pointing to one of it's corners. Its material refers to it asarrow_gravity_special.






France Models#
An unusually large amount of models seem to be leftover from the development of the France stages. Each is prefixed with the number 4, which corresponds to the France portion of the game.
bg4200.datcontains early Ginnungagap platforms.bg4201.datcontains another set of Ginnungagap platforms.bg4202.datis a flat blue and white circle.bg4205.datis a light blue model with a mesh name of "constant".bg4206.dathas a very early version of a street in France.bg4207.datandbg4208.datare two flat, semi-circular models, whose texture is some kind of beige scribble.bg4410.datis an extremely simplistic Ginnungagap platform.bg4411.datis another simplistic Ginnungagap platform, but slightly taller and darker.bg4430.datcontains a flat grey circle with a mesh name of "portal".bg4460.dathas a green and brown model similar in shape to the Ginnungagap platforms.bg4ff9.datis an untextured fountain with a magenta cylinder on top of it.bg4ffa.datis an inverted cone.bg4ffb.datis a blue inverted cone.bg4ffc.datis a grey cylinder.bg4ffd.datis a blue cylinder.bg4ffe.datis a beige cube with cracks.bg4fff.datis a beige cube.bh4004.datis a cracked Ginnungagap platform.et4020.datis an early segment of the Umbran Clock Tower. It is a colored a more saturated purple, and both the size and color of its armaments differ slightly. Its door and the statues originate from Bayonetta 2; they are found at the base of the tower in Chapter XV.z4210.dat,z4401.dat, andz4620.datare early versions of the France stages.













(Source: Rikan and Pearl23)
Unused Audio#
Voice Lines#
Jeanne has two unused lines of her saying Bayonetta's name-- the English one is in sound_000.pkz\English(US)\vo_pl3000.bnk, and the Japanese line is inside sound_001.pkz\Japanese\vo_pl3000.bnk. These were later removed in version 1.1.0.
There are unused Climax Summoning voice lines for both Bayonetta and Jeanne. Bayonetta has clips for summoning Labolas, Alraune, Kraken, and Rodin. All of Jeanne's besides "CIAOFI BALZARG" for Madama Styx go unused.
Bayonetta |
|---|
Line |
BAGIE YORB (Labolas) |
COMMAH ALLAR (Alraune) |
LUSDA PUIM (Kraken) |
TOX IOIAD (Rodin) |
Jeanne |
|---|
Line |
AVAVAGO (Gomorrah) |
MALPRG ROR (Phantasmaraneae) |
MATORB PARM (Wartrain Gouon) |
FABOAN ZUMVI (Baal) |
ZILDAR VPAAH (Malphas) |
RIOR LADNAH (Umbran Clock Tower) |
VRELP LONSHIN (Mictlantecuhtli) |
BAGIE YORB (Labolas) |
COMMAH ALLAR (Alraune) |
LUSDA PUIM (Kraken) |
TOX IOIAD (Rodin) |
BGM#
Within the sound_000.pkz\bgm\BGM_us folder is an unused version of "Night Shadows Dancing". The first audio file is the song's introduction, and the second is the song itself. The only differences seem to be in the mixing-- the drums are significantly louder, for instance.
Multiple files throughout the folder appear to use a snippet of early "Al Fine" vocals as a placeholder. In addition, an early snippet of the song's instrumental is present.
This folder contains incredibly short clips of songs from the first and second game, as well.
Game |
Song Name |
Audio |
|---|---|---|
Bayonetta |
Let's Hit The Climax! |
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GM02 Chapter Clear |
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Bayonetta 2 |
EV03-2 Shopping (A) |
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Gomorrah - Devourer Of The Divine: Battle Begins |
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Gomorrah - Devourer Of The Divine: Battle Halfway Up |
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Gomorrah - Devourer Of The Divine: Battle On The Roof |
||
Gomorrah - Devourer Of The Divine: Climax |
||
Summoning The Infernal Demon (2nd Climax Ver.) |
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ST01 The Water Capital Of Noatun |
||
Glamor - In Charm And Allure: Battle Begins |
||
Glamor - In Charm And Allure: Just One Left |
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Glamor - In Charm And Allure: Climax |
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The Lumen Sage |
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A Butterfly Against The Storm |
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Valor - In Courage And Gallantry: Underwater Battle |
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ST12 Underground Passage: Battle Begins |
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ST12 Underground Passage: Battle Ends |
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ST15 The Great War, Land Battle: Battle Begins |
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ST15 The Great War, Land Battle: Sapientia Appears |
||
(Source: Rikan)
Unused Videos#
An unused tutorial video of Bayonetta activating Witch Time and performing a PPPPP combo on a Stratus. It is used as a placeholder for a variety of skill demonstration videos.
The movie folder has five early clips of the pole dance sequence. The camera angles and zoom levels are different, and there are no transitions to the battle snapshots after each clip. The ending shot with the moon in the background also remains in sepia rather than fading into full color.
(Source: Rikan)
Early Title Logo Animation#
ui_title_gb.dat contains early title logo textures.


When replacing the final ui_title.dat with this file, a scrapped animation can be seen. It, oddly, seems more polished and detailed than the final's. Some differences are as follows:
- Multiple copies of the two crescent-shaped Umbran symbols fade inward to the center of the screen. This effect is similar to the one used when Alternative Verse pop-ups appear after entering a new area. They then cross over one another to settle in their proper place in the logo.
- In the final animation, these two symbols are static and simply fade in at the same time the word "Bayonetta" does.
- After the three-shaped crack appears, a teal and pink effect with lightning bolts inside emanates from the center of the middle logo.
- There are small flame effects visible on the crack.
- These two effects were removed in the final.
- The burst of light that occurs when the crack is made is brighter.
- The shake effect is more intense.
- As the logo fades, it turns pink, whereas in the final it retains its normal colors.

Replacing ui_title.dat with ui_title_gb.dat also reveals an old layout for the Gallery menu, its differences have been documented in the following subpage as to not clog the main page.
(Source: Rikan&Pearl23)
Internal Oddities#
SoundMacro.bxm in sound001.pkz holds sound parameter data for BGM tracks. One section defines "PlayerType"s for each character, which allows the game to change the battle BGM depending on which character is being played. Bayonetta, Jeanne, and Viola are listed as PlayerTypes, as expected, but "Rosa" and "Other" are listed as well. This may indicate Rosa was planned as a playable character, but it could also simply be some sort of leftover from Bayonetta 2 (in which Rosa and Loki were also playable in Story Mode).
ログ出力PlayerType
<Group Comment="ログ出力PlayerType">
<Filter EventName="!PlayerType_is_Bayonetta" Delay="0" Control="Continue" Comment="">
<Condition Type="PlayerType" Comparison="EQ" Value="Bayonetta" Comment=""></Condition>
</Filter>
<Filter EventName="!PlayerType_is_Janne" Delay="0" Control="Continue" Comment="">
<Condition Type="PlayerType" Comparison="EQ" Value="Jeanne" Comment=""></Condition>
</Filter>
<Filter EventName="!PlayerType_is_Viola" Delay="0" Control="Continue" Comment="">
<Condition Type="PlayerType" Comparison="EQ" Value="Viora" Comment=""></Condition>
</Filter>
<Filter EventName="!PlayerType_is_Rosa" Delay="0" Control="Continue" Comment="">
<Condition Type="PlayerType" Comparison="EQ" Value="Rosa" Comment=""></Condition>
</Filter>
<Filter EventName="!PlayerType_is_Other" Delay="0" Control="Continue" Comment="">
<Condition Type="PlayerType" Comparison="EQ" Value="Other" Comment=""></Condition>
</Filter>
</Group>
(Source: Rikan)
JumpPointList#
JumpPointlist.bxm in core.dat holds information relating to the game's various scenes, known as phases. It is separated into two sections,
Notes |
|
|---|---|
Dread Gomorrah Vs. Shark Boss Kaiju Battle |
"Dread" appears to be an early prefix for Deadly Sin-summoned Infernal Demons. Arch-Iridescent is referred to as "Shark Boss Kaiju". |
Dread Madama vs. Monkey Boss Battle |
Queen Butterfly's battle against Arch-Pyrocumulus, who is inspired by Sun Wukong. |
Dread Phantasmaraneae and Malphas vs. Anubis Battle |
The Phantom and Malphas' battle against Stratocumulus. Stratocumulus' design has some obvious inspiration taken from the Egyptian god Anubis. |
Dread Baal-Rhythm Game Section |
Baal Zebul versus Bayonetta β4's Mictlantecuhtli. |
Anubis Singularity Battle |
The name "Anubis" is used again here, but Stratocumulus doesn't actually appear in the final battle against Singularity Balance. However, its two component forms, Cirrocumulus and Cirrostratus, do. |
Mandala Zone Singularity Battle |
"Mandala Zone" refers to the warped reality Singularity creates in the fight against Bayonetta β0 at the game's beginning, and against Bayonetta 3 at the game's end. |
Dread Gomorrah vs. Singularity |
Sin Gomorrah's battle against Singularity Chaos. |
Merged Bayonetta vs. Singularity Battle |
The battle against Singularity after Bayonetta 3 merges with Bayonetta 1 and 2. Notably, this form of Bayonetta's has never been given an official name. The only other times this form is labeled is within the subtitle files and strings found in the game's executable. Its subtitle designator is "BAFU", possibly standing for "Bayonetta Fusion". In the executable strings, it is referred to as Bayonetta gattai (合体, "fusion"). |
WereLuka and Bayonetta Tag Battle |
Strider is referred to as "WereLuka". |
Notes |
||
|---|---|---|
2st[シンFラネア戦専用(p2a0)] |
2st[SHIN・Phantasmaraneae(p2a0)] |
Phase p2a0 in the final is the second phase of Pyrocumulus' fight, where Bayonetta must keep it at bay with Wartrain Gouon's turrets. Here, however, it appears to be labeled as the Chapter's final boss fight, surprisingly indicating The Phantom was at some point the Deadly Sin summon rather than Queen Butterfly. |
3st[ワニボス戦前半(p3c0)] |
3st[Stage(p3c0)] |
The Cirrocumulus and Cirrostratus fight on the scales refers to them as "crocodile boss", likely referencing the animalistic head upon their arms. This label is omitted in the English name. |
3st[ワニボス戦後半(p3e0)] |
3st[Stage(p3e0)] |
Stratocumulus, too, is referred to as "crocodile boss", in direct opposition to the previous section calling it "Anubis". This is also omitted in the English name. |
- This file also refers to the "Phenomenal Remnant" Chapters as
Ura_Chapter. "Ura" in Japanese means "other". - Niflheim are referred to as "Niflheimr" and "Nibelheim".
(Source: Pearl23 and Rikan)
Unused Niflheim Parameters#
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To do:
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The parameters for the game's Niflheim stages are set by the file AlfheimData.bxm in core.dat. One parameter called
Unfortunately, he doesn't appear to be functional. The informational pop-up displays an icon of him, but after entering, the game simply acts as if you have no partner.
(Source: Rikan)
Pre-rendered Leftovers#
es0a15.datis a model of the crystallized corpse of Bayonetta β0. Since the cutscene where she dies at the beginning of the game is pre-rendered, this model goes unused.

es0115.datis a model of the crystallized corpse of Bayonetta 3 (the Bayonetta we play as). It is used in the "We Are As One" ending cutscene.

z4220.datis a model of the exhibit seen in a Chapter 11 cutscene, in which Bayonetta β4 and Rosa β4 are confronted by Inspector Enzeau while stealing the Chaos Gear.es0711.dathas individual cutouts of Inspector Enzeau used in this scene.es1401.datis the giant cuff used by Inspector Enzeau.



pl3290.datcontains Bayonetta 1's pose from the "Congratulations" screen.

- The files
ev7031.evnthroughev7035.evn, found in theevent_001folder, contain motion data for the Let's Dance, Baby ending video.
1.1.0 and 1.2.0 Additions#
For unknown reasons, many cutscene-related files were actually added in later updates to the game.
- Fourteen early videos were added to the movie folder in 1.1.0.
Twelve .webms were added labeled from evff01 to evff12. They show an in-progress version of the Chapter 1 cutscene where the JDF soldiers attempt to fight off the Homunculi. There is debug text in the top right corner, fewer fog effects, and an extra soldier in the background at 0:07.
_dummyEvent.avi and eveeee.avi are cutscene placeholders consisting of white text on a black background, reading "カットシーン制作中" ("cutscene under production").
- The images used on the shards surrounding Bayonetta in the "We Are As One" dance routine were added to
effect_000.pkzin 1.1.0. In the top left corner of one of these textures is a partially-visible debug menu.

esfffb.dathas Bayonetta's casual outfit from the opening Prologue cutscene. It was added in 1.2.0. Its textures are very high quality, higher than any of the playable Bayonetta models.

ev7002.evn, added in 1.2.0, contains animations forev7000, the ending cutscene showing Viola, Enzo, and Rodin after the events of the game.
(Source: Rikan and Pearl23)
Version Differences#
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To do:
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Version 1.1.0#
This patch was released on October 27, 2022.2
- Additional scenes for Naive Angel Mode were added.
- One scene is found in the Prologue, where Bayonetta first encounters the Stratuses and dons her battle clothes. No skin is exposed while her dress is being sliced off, and the purple aura around her is made brighter as to obscure her body.
- Online Rankings were enabled.
- A checkpoint for starting at Ginnungagap was added to Chapter 13, between "Chapter 13 Start" and "Living Warship".
- The three keys necessary to unseal the Old Picture Book were added.
- Cereza and Cheshire from Bayonetta Origins: Cereza and the Lost Demon were added to the Congratulations screen.
ev6104.evn(the scene in the final Chapter where Luka holds Bayonetta's body) was removed from the files and replaced by a pre-rendered video in themoviefolder.
Text Changes#
- "Continue", "New Game", and "Options" on the title menu were capitalized.
- Naive Angel Mode's description was changed from "Change some of the more "mature" depictions in the game into something a bit lighter. See if you can spot the differences!" to "Turn this function on to change some of the in-game depictions. Violence, gore, and exposure will be reduced."
- A Chapter 5 Bewitchment was changed from "Accidentally overtake Luka." to "Pass the ladder-holding soldier before Luka."
- The faerie king's name was changed from "Lucaon" to "Lukaon".
Version 1.2.0#
This patch was released on January 10, 2023.3
- Viola's "Block" activation window and Witch Time activation conditions were adjusted and made easier.
- "Block" can now be used with Dodge Offset to continue combos.
- Niflheim stage conditions were changed to lower the difficulty.
- Golem Treasure Chests have been made less difficult to complete, and their animation can be fast-forwarded with the B button.
- The three Tricolored Keys needed to unseal the Old Picture Book are now automatically given to the player once the Gates of Hell can be accessed.
- Even if the player has already obtained one or two keys, the remaining keys will be automatically obtained at the Chapter Select screen.
- Various game balance, weapon, combat, and camera changes.
- Various bug fixes.
Text Changes#
- The names of Viola's Torture Cats t-shirts were altered.
- "Stake Cat" is now "Lucky Stakes".
- "Spike Cat" is now "Miké the Spike".
- All instances of Mike's name were changed to "Miké".
- "Shock Cat" is now "Shockin' Shorty".
- "Bleed Cat" is now "Bleedin' Rex".
- Viola's height and weight were changed.
- Her height, "1.8 m (estimated)", is now "1.7 m (estimated)".
- Her weight, "64 kg (estimated)", is now "?? kg".
References#
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The Bayonetta series | |
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Windows |
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Xbox 360, PlayStation 4, Xbox One |
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PlayStation 3 |
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Wii U |
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Nintendo Switch |
Bayonetta • Bayonetta 2 • Bayonetta 3 • Bayonetta Origins: Cereza and the Lost Demon |
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HTML5 |
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