the cutting room mirror

Unused Graphics

This is a sub-page of Bayonetta 3.

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

To do:
A lot of textures are ripped incorrectly (the ones with magenta streaks), rip them with newer tools.

UI Textures#

ui_test.dat in ui_000.pkz contains screenshots of the game in an earlier state of development, as well as some test graphics.

ui_core_gb.dat contains early versions of "core" UI elements that are seen often in-game, such as icons for characters, Demon Slave summons, and items.

ui_hud_gb.dat includes HUD graphics seen while in combat.

ui_menu_gb.dat has unused textures for menu elements.

(Source: Rikan)

miscTex_000.pkz#

miscTex_000.pkz contains textures primarily relating to character renders and names.

  • homname_010.dat is an unused or scrapped Homunculus. It has a strange designation entirely different than the ones used in-game-- "h525-Planarianus-θ". Its name and the in-game Homunculi script both translate to "Pannus", an enemy used in the final.
  • homname_022.dat is another unused Homunculus, named "Chronos". Chronos's filename number, 022, corresponds to Congestus's files, meaning this could be an earlier version of it. Like the above homname_010.dat, it has a designation unlike the ones seen in the final, and its name in the Homunculi font translates to "Opacus", another enemy used in the final.
  • Singularity Chaos, Balance, and Definition all have a placeholder enemy intro render that uses an image of Pannus.
  • Madama Khepri is an Infernal Demon used by Rosa in Bayonetta 2. During the game's development, she ended up being cut, to an extent-- though she had full-body concept art prepared, due to time constraints, only her limbs were modeled and used in-game.

    Eight years after the release of the previous game, Madama Khepri's chance for a full-body model debut once again fell victim to time constraints. She has name and alias textures in the files, as well as a placeholder render for the "Infernal Demons" book.
  • The following unused Infernal Demon textures do not have corresponding aliases, solely names. They suggest that Mictlantecuhtli's Formation Y and Formation X forms, Labolas's Cluster Mode form, and the Umbran Armor would have had their own "Infernal Demons" book entries.

To do:
Translate Baal Zebul's Japanese aliases in order to properly compare them.

  • Baal Zebul has early textures for her alias. In English, the sole difference is that the letters are in lowercase. In Japanese, however, the alias's meaning differs entirely.
  • There are unused names, aliases, and footprints for Enzo β2, Inspector Enzeau, and the Japanese, Chinese, and French soldiers. The footprint design seen here uses the bottom of Bayonetta's shoe as a placeholder.

(Source: Rikan)

misctex_001.pkz#

  • Inside the tutorial_pic folder are what seem to be three placeholders for the tutorial on using Congestus' powers. Notably, Bayonetta is still in her adult body after activating its ability.
  • The stageresult_pic folder contains three early versions of the result screen backgrounds for the Prologue, Phenomenal Remnant 11, and Phenomenal Remnant 12.

(Source: Rikan)

Effect Textures#

The aptly-named effect_000.pkz holds textures for all the effects used throughout the game.

  • 506.wta contains enemy health bar textures that are not seen in-game. They are also not referenced in the game's resource.bxm file, which lists each .wta and the appropriate model they should be applied to. Thus, the purpose of these health bars remains unknown.

(Source: Rikan)

Model Textures#

  • Textures for Rosa's chains from her outfit in Bayonetta 2 are leftover in Rosa β4's model files.
  • et0400.dat is an unused shirt for Viola. The kanji, 魂, translates to "soul" or "willpower".
  • pl0000 and pl3200 both contain a texture for an early design of Bayonetta 3's torso, seen in an early screenshot of the game. The texture in pl0000 is very low resolution, however a higher quality texture exists in pl3200 (dark eve's file)".
  • Singularity Chaos's model (em2600.dat) contains an early texture and normal map for Singularity Definition's torso, arms, and legs.

(Source: Rikan and Pearl23)