the cutting room mirror

Bayonetta Origins: Cereza and the Lost Demon

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'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

'...But does it make sense?'
The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary!

To do:

  • Look through the models and sound files.

Bayonetta Origins: Cereza and the Lost Demon is, you guessed it, Bayonetta's origin story, where you play as a young Cereza (briefly glimpsed in Bayonetta 3) alongside the demon Cheshire, who inhabits her stuffed cat. The game dials back the trademark combat of the Bayonetta series and features a heavier focus on puzzle solving by way of controlling both characters simultaneously. All of it is told in a storybook-like cel-shaded graphic style (almost reminiscent of Ōkami), contrasting greatly with the typical flashy graphics of the series.

Unused Models#

  • it0302.dat contains a model of Super Mirror 0, a leftover from the Bayonetta 3 teaser demo.
  • emf000.dat is an early four-legged faerie design. It has a skull-shaped head, simple colors, and lot of animations.
  • emf006.dat is another early faerie design. The file contains a few meshes, including one for a bomb resting inside its head, a torch that it holds in its hand, two shields, and a "cannon" (which clips through its face). Like the other unused faerie, it has many animations, some exclusively utilizing certain meshes.
  • emf010.dat contains a grey, textureless model of an Affinity.
  • emf011.dat is an early version of Jabberwock, which is modeled in a much more realistic style compared to the final. Its tongue is yellow and green instead of pink.
  • plfff0.dat, plfff1.dat, plfff2.dat, and plfff3.dat contain models of animals themed around Cheshire's elemental powers. The iguana has Cheshire's hair, while the snake and armadillo share Cheshire's eye and fang colors. The dragon seems to have a unique design. They all also have quite a few animations.
  • plfffa.dat is a model with vines wrapped around it, likely an early version of Wood Cheshire's tongue.
  • plfffb.dat is a model of doll Cheshire with no tail. The model also contains a slightly brighter version of the textures for the Cheshire doll from the first Bayonetta.

Three models found inside the model folder of effect_000.pkz also go unused.

  • 010e.dat contains a model of a fruit that has two leaves... and a mouth. Its material name is "BombPlant".
  • Within 010f.dat is a model of a flower-like object. It has three whitish "eyes" as well as four claws protruding from its lower half. Its material name is "ParasitePlant".
  • 012d.dat contains a high heel made of stone.

Unused Images#

Within the texture folder in effect_000.pkz are test graphics and screenshots. Texture 910.wta shows a slightly earlier doll Cheshire design with orange stripes on his body rather than green.

Texture 710.wta, a maple leaf, is a leftover from Cereza's dance at the end of the game, which is a pre-rendered video.

770.wta contains two early graphics from the cutscene explaining how faeries feed on human vitality. The faerie is wielding a serrated dagger, whereas in the final it is bare-handed. A dropped basket is next to the human.

ui_test.dat in the ui folder contains early screenshots and textures left in the game.

The skilltree_thumb folder in miscTex_000.pkz has unused and early skill tree icons, many of which show Cereza wearing her post-game beehive hairstyle. Cheshire's elemental form designs do not seem to be complete, as only his "bandana" is recolored appropriately. There are also placeholder icons labeled "未定" ("to be decided") and "画像無し" ("no image").

The enemy_thumb folder, also in miscTex_000.pkz, contains an early render of Bánánach. The tan ornamentation around its hips is larger, and its spear is missing the blue color on its tip.

(Source: Rikan)

Unused Tutorials#

Titles#

If the option is enabled, the game will display tutorial pop-ups at certain moments of the game to explain new mechanics.

Early names for some of the pop-up tutorials can be found in ui_tutorial.dat in ui_000.pkz. These were reworked into the final versions located in tutorial_MES.bin in Text_000.pkz.

ID

ui_tutorial (Early)

tutorial_MES (Final)

TUT_TUTORIAL_NAME_w022

Witch Pulse (Hold)

Witch Pulse (Tilt and Hold)

TUT_TUTORIAL_NAME_w023

Witch Pulse (Tap Twice)

Witch Pulse (Tilt Twice)

TUT_TUTORIAL_NAME_w321

Wood Cheshire (Vine Tongue)

Wood Cheshire (Abilities)

TUT_TUTORIAL_NAME_w322

Wood Cheshire (Vine Tongue)

Wood Cheshire (Abilities)

TUT_TUTORIAL_NAME_w323

Wood Cheshire (Vine Tongue)

Wood Cheshire (Abilities)

TUT_TUTORIAL_NAME_w430

Absorbing Water Energy

Absorbing Water Power

TUT_TUTORIAL_NAME_w630

Chomp Advice

Chomp Help

TUT_TUTORIAL_NAME_w640

Bind Combo Advice

Bind Combo Help

TUT_TUTORIAL_NAME_w650

Multi-Bind Advice

Multi-Bind Help

TUT_TUTORIAL_NAME_w651

Multi-Bind Advice

Multi-Bind Help

TUT_TUTORIAL_NAME_w670

Ignis Advises

Advice from Ignis

TUT_TUTORIAL_NAME_w680

When Hug Mode Fails

Cheshire Can't Return

It also has early titles that ended up being used in the final's "Travel Wisdom" menu (menu_MES.dat).

ID

ui_tutorial (Early pop-up)

tutorial_MES (Final pop-up)

menu_MES (Final menu)

TUT_TUTORIAL_NAME_w010

Arcane Lanterns

Saving

Arcane Lanterns

TUT_TUTORIAL_NAME_w011

Arcane Lanterns

Saving

Arcane Lanterns

TUT_TUTORIAL_NAME_w290

Concocting

Not in file, no pop-up

Concocting

TUT_TUTORIAL_NAME_w500

Practising Skills

Not in file, no pop-up

Practising Skills

ui_tutorial.dat contains completely scrapped tutorial titles, as well.

ID

Title

TUT_TUTORIAL_NAME_w335

Switching to Stone

TUT_TUTORIAL_NAME_w336

Switching to Stone

TUT_TUTORIAL_NAME_w352

Fire Cheshire (Flameproof)

Graphics#

Many pop-ups utilize video files in the movie folder to illustrate their respective mechanics, yet still have leftover static images in miscTex_000.pkz. Like the above early skill tree icons, Cheshire's elemental forms only recolor his bandana.

miscTex_000.pkz also contains tutorial graphics that go completely unused. A few have names left in the text files, which are shown in the previous section.

Tutorial IDs w180, w181, and w182 appear to depict Cereza picking up a Wisp and aiming it at a spot on the ground. Two text entries in tutorial_MES.bin might have been intended for these images-- "TUT_TUTORIAL_TEXT_ph034", which is "Hold Wisp", and "TUT_TUTORIAL_TEXT_ph035", which is "Toss Wisp".

Videos#

Lastly, there are four unused tutorial videos. Video IDs w030 and w031 share an ID with the "Cereza's Vitality" tutorial, but appear to instead be early versions of Cheshire's "Battle Basics" and "Counter" tutorials.

Bayonetta_Origins_CATLD_tutorial_thumb_w030.mp4
Bayonetta_Origins_CATLD_tutorial_thumb_w031.mp4

Video IDs w335 and w336 correspond to the two unused "Switching to Stone" titles and graphics. They also have video demonstrations prepared for them. They were likely scrapped for being redundant, as a demonstration on swapping elements would have already been provided for the first element, Wood, much earlier in the game.

Bayonetta_Origins_CATLD_tutorial_thumb_w335.mp4
Bayonetta_Origins_CATLD_tutorial_thumb_w336.mp4

(Source: Rikan)

Unused Text#

messtest.mcd in ui_test.dat contains a large variety of unused text.

[RUBY:START ]あかさたなあかさたなあかさたな[RUBY:BEGIN ]はまやらわはまやらわはまやらわ[RUBY:END ]
DO NOT GO GENTLE INTO THAT GOOD NIGHT
OLD AGE SHOULD BURN AND RAVE AT CLOSE OF DAY RAGE,
RAGE AGAINST THE DYING OF THE LIGHT. 
THOUGH WISE MEN AT THEIR END ALL UPPERCASE
WHEN YOU WRITE IN ALL CAPS IT SOUNDS LIKE YOU'RE SHOUTING.

Original

Translated

タブでアイテムの開放、素材の数などを指定できるようにもしていますので確認お願いいたします。あいう

Please check the tabs so that you can also specify the opening of items, number of materials, etc. Aiu

TA_9001_0010_FAS くれぐれもこの先気を付けて。!?

TA_9001_0010_FAS Please be careful in the future. !?

Original

Translated

リンゴが50個、ミカンが38個、バナナが217本クルミが66個、ブドウが74房ありました。

There were 50 apples, 38 tangerines, 217 bananas, 66 walnuts, and 74 bunches of grapes.

Lyrics to the game's theme song “Le Chéile i bhForaois Sholas na Gealaí” are within this file. The second verse is missing, and the last two sentences are repeated twice, unlike the final. The text tag "FONT:1" is also not present in the final game.

I lár na hoíche, gealach lonrach,
Aduantas rúnda, dorcha, ársa
Caillte is tuirseach, aonarach uaigneach,
Scáth ag fásadh im' chroí.
Cad é an té sin idir na craobha
Ollphéist nó aosán, aosán ghránna?
Feicim cat fiáin, piscín draíochta
Fuacht ag fásadh im' chroí.

Cad é an té sin 'n achrann na coille,
Amhailt nó taibhse, síog diongna?
Níl aon creideamh ann im' shúile.
Muinín ag fásadh im' chroí.
I measc na coillte, scaipeadh drúchta,
Cara mo chéile, piscín fíochmhar.
Taobh le taobh, comhaontach le chéile,
Níl mé fágtha liom féin.

Sracadh leis an saol, ag sracadh le chéile
Mothúcháin rúnach ag teacht 's ag éalú
Braithim anfa 'g eirí níos measa
Mothaím an chumhacht 'táionaim ag méadú

I lár na hoíche, gealach lonrach, (descant- 'níl mé fágtha liom féin)
Cara mo chéile, piscín míonla (descant- mo chara allta)
Imní ag éalú, ag éalú
Níl mé fágtha liom féin.

Sian na gaoithe faoi loinnir na réalta,
níl mé fágtha, fágtha liom féin.

Fadaó mo ghaoltaach níl mé i m'aonar.
Mothúcháin rúnach ag teacht 's ag éalú.
Ach mar gheall ar ár scaradh óna chéile
Mothaím an t-uaigneas ‘tá ionam ag ardú

Fadaó mo ghaolta.
I measc na coillte beidh mé fágtha liom féin.

Caillte im' chroí. Titeann na deora.

Caillte im' chroí. [FONT:1 ]Titeann na deora.[FONT:N ]

The file also includes test text for many different languages.

Chinese (Simplified)

包角 起将途禅瘟猜灰
小好,今天的瞭温气
非常寒冷。少年:希望能他看看~某
2%武器,找到的;就拿1%去他。
“牧羊人”正因‘羊'被怪物℃抓走而着,
了平日辛苦工作的《父》充干地拿
起10子准做出()富的料理。
咯……(任何肉都OK),“再一起拿他”10个草莓《我想看
一下杖》小的♂的♀的、西
※下一是──17%点……忘/
http://nintendo.co.jp
Mii数据 Joy-Con/Nintendo Switch 【10 + 9 - 8 11】,甲New! level,按 -/+ BLEEP、 BLOOP好像
有点念的感1P~4P

…#$&*+-×÷
→↑「0123456789」
,'#$&@"{};0123456789
qwertyuiopasdfghjklzxcvbnm
QWERTYUIOPASDFGHJKLZXCVBNM

Chinese (Traditional)

直具骨海才次刃者角抵
小釁好,今天的氣非常寒冷。少年希望能讓
他看看某樣武器,找到的話......就拿去給他。
咲坂潟真書竟槍告著鑿充滿
鸛鱸鰭鏗嚼轟隆曦墨譽氈營養
鸚鵡龜鬱馨醫纜豐富

肉……(任何肉都OK),再一起拿給他給10個
草莓「我想看一下杖」小的、紅的、圓的、東西
下一題是17點鐘……/////備忘/////
Wii U consoles/Nintendo 3DS. 【10 + 9 - 8 11】,甲New! level,按 -/+ 繼續BLEEP、 BLOOP好像
有點懷念的感覺1P~4P

,。…;、【】「」《》#$%&*()+-

,.;:'$%#”!&()
0123456789
qwertyuiopasdfghjklzxcvbnm
QWERTYUIOPASDFGHJKLZXCVBNM

Korean

/
.
~ , … 100% <> !
() ?
「」 , 『』 【】 .
・/
" " '' .

Nintendo Switch Joy-Conー
2018 Nintendo
http://nintendo.co.kr
2*3+2-1=7
&

  1. 1/\\100$/1^10

@`≒≠※←↑→↓^_^;
∞℃…{}
+-=±×÷≠♂♀

English

The quick brown fox jumps over the lazy dog. THE QUICK
BROWN FOX JUMPS OVER THE LAZY DOG A TOTAL OF 5,728,100,643.99 TIMES.

Mr Jock, TV quiz PhD: bags 20% fewer* lynx at
a café; voilà, they're "worth" 10/10 ÷ $10. That's 10 + 9 - 8 = 11
11 Nintendo Switch consoles & Nintendo 3DS! He claimedthough
I don't believe himto have done so in an eyes-shut state...?

Nintendo
Nintendo
(#Nintendo_Europe@nintendo.de)
"_'.,;:`!?#°^%~*&@|§
1234567890°¨$=-+÷
{\\( < >)/}
aeiouâêîôûáéíóúàèìòùäëïöü
AEIOUÂÊÎÔÛÁÉÍÓÚÀÈÌÒÙÄËÏÖÜ
ãñõæßÃÑÕÆçÇαβγΩ

German

Die Brüder* Sören, Eric und Hänne möchten: 1. Äpfel & 2. süßen
Rahm $$10 \\$ 15\\ 20$$ für 2876 Kuchen‘ kaufen; Wer soll das
bezahlen?“, rufen die Großmütter/-väter! (Aber niemanden
interessiert's...)
*50

DIE BRÜDER* SÖREN, ERIC UND
HÄNNE MÖCHTEN: 1. ÄPFEL & 2. SÜEN
RAHM $$10 \\$ 15\\ 20$$ FÜR 2876 KUCHEN‘ KAUFEN; WER
SOLL DAS BEZAHLEN?“, RUFEN DIE GROMÜTTER/-VÄTER! (ABER
NIEMANDEN INTERESSIERT'S...)
*50

1234567890°^~|§=-+÷<>
aeiouâêîôûáéíóúàèìòùäëïöü
AEIOUÂÊÎÔÛÁÉÍÓÚÀÈÌÒÙÄËÏÖÜ
ãñõæßÃÑÕÆçÇαβγΩ

French

Dès Noël où un zéphyr haï me vêt de glaçons würmiens
je dîne d'exquis rôtis de buf au kir à l'aÿ d'âge mûr & cætera !

DÈS NOËL OÙ UN ZÉPHYR HAÏ ME VÊT DE GLAÇONS
WÜRMIENS JE DÎNE D'EXQUIS RÔTIS DE BUF AU
KIR À L'AŸ D'ÂGE MÛR & CÆTERA !

piger : uyulukuhufu! azote + ijiijjiiijjj - obdodbo = apqaqpa?

PIGER : UYULUKUHUFU! AZOTE
+ IJIIJJIIIJJJ - OBDODBO = APQAQPA?

"_'.,;:`!?#°^%~*&@|§
1234567890°¨$=-+÷
{\\( < >)/}
aeiou'âêîôûáéíóúàèìòùäëïöü
AEIOU'ÂÊÎÔÛÁÉÍÓÚÀÈÌÒÙÄËÏÖÜ
ãñõæßÃÑÕÆçÇαβγΩ

Spanish

Benjamín pidió 89 bebidas de kiwi y fresa? Noé, sin
vergüenza, la más exquisita "champaña" del menú!: 6 214 cada
n. par (por una copa de 0,15° que cuesta 7 $ en
el súper); 1. vuelta y 3. premio en los 74. juegos.

31 × 27 = 837

Aquel pijo pugilista que escupe guijarros doblega un badil de color obsidiana
mínimo, minimalista, papanatas, cepillito abdomen Joroba! Ilusión! Joroba? ojímetro
ojímetro, ojiplático, caballito de mar foliado

BENJAMÍN PIDIÓ 89 BEBIDAS DE KIWI Y FRESA? NOÉ, SIN VERGÜENZA,
LA MÁS EXQUISITA "CHAMPAÑA" DEL MENÚ!: 6 214 CADA N. PAR (POR
UNA COPA DE 0,15° QUE CUESTA 7 $ EN EL SÚPER); 1. VUELTA
Y 3. PREMIO EN LOS 74. JUEGOS.

Italian

È il quadro perché Perciò guarda Gli per tutto, il
dì un'avrà: Di più weekend OK? è l'altro "amiibo" grazie! d'accordo. pulsante −
La 1ª volta, il 2º posto; Il prezzo è 1,5 : il 50% del
totale... (+ o - interessante™). $$@ è un simbolo, & anche e persino*$$ i'I"1,I
PERCHÉ AVRÀ COSÌ PERÒ NON LASSÙ 35°.

Quel vituperabile xenofobo/zelante assaggia
il whisky ed esclama: alleluja!
MA CHE BEL #GUFO = SPENZOLA DA QUEI
TRAVI: JUNIOR/WHISKY? 123.456,789:0

"_'.,;:`–°—%~*&@|§©™®
¹²³1ºª234567890°¨$£=-+÷
{«\\( < >)/»}
aeiouâêîôûáéíóúàèìòùäëïöü
AEIOUÂÊÎÔÛÁÉÍÓÚÀÈÌÒÙÄËÏÖÜ
ãñõœæßÃÑÕŒÆçǵ

Russian

Широкая электрификация
южных губерний - даст мощный толчок
№ подъёму сельского хозяйства.

ШИРОКАЯ ЭЛЕКТРИФИКАЦИЯ ЮЖНЫХ
ГУБЕРНИЙ - ДАСТ МОЩНЫЙ ТОЛЧОК
№ ПОДЪЁМУ СЕЛЬСКОГО ХОЗЯЙСТВА.

Nintendo
Nintendo
(#Nintendo_Europe@nintendo.de)

%*@|§'
1234567890°=+÷×
{\\( < >)/}

SimpleEV_common_JPja.bin in Text_000.pkz contains an early version of the cutscene in which Cereza speaks to Cheshire after summoning him for the first time.

Original

Translated

「もしかしてあなた、チェシャの中にいるの!? いますぐ私の友達から出て行きなさい!」

"Perhaps he's in Cheshire!? Get out of my friend right now!"

セレッサがそう言いますが、チェシャにとりついた悪魔はフン、と鼻を鳴らすだけです。

Cereza says this, but the demon possessing Cheshire only snorts and sniffs.

それから、偉そうな口調でセレッサに語りかけてきました。

Then he speaks to Cereza in a pompous tone.

悪魔が話す言葉は人が使う言葉とは違いましたが、セレッサにはちゃんと理解できます。

The language spoken by the demon was different from the language used by humans, but Cereza could understand it just fine.

悪魔は、チェシャを仮の“うつわ”として借りている、と言いました。

The demon says he is borrowing Cheshire as a temporary "vessel".

セレッサはモルガナの言葉を思い出します。

Cereza recalls Morgana's words.

悪魔は寄り代となる“うつわ”がないと、人間の世界では長く生きられないのだとモルガナは言っていました。

Morgana said that demons cannot live long in the human world without a "vessel" to serve as a substitute.

「魔界に送り帰せですって?悪いけど、そんな魔術は知らないわ。」

"You want me to send you back to Inferno? I'm sorry, but I don't know that kind of magic."

「そんなこと言われたって、知らないものは使えないもの。」

"That's easy for you to say, but I can't use what I don't know."

悪魔は変わらず、早く魔界に帰せ! とわめき散らしていますが、ダダをこねられたってセレッサにはどうにもできません。

The demon persists, send me back to Inferno! He rants and raves, but there's nothing Cereza can do about it.

しびれを切らした悪魔は、力づくでセレッサに言うことを聞かせようとしました。

The demon grows impatient, trying to get Cereza to do what he says by force.

Text Tags#

The parameters inside TextTagSetting.bxm in coreui.dat are used to customize the game's text-- for instance, making lines spoken by Cheshire italicized. Certain font, color, and "shake" tags are not referenced in the final game.

Font tags 0 and 4 have the same appearance as normal text. Font 2's design is the same as normal text, but it is much smaller and thinner. Color 1 is a faint grey, 2 is bright red, and 3 is blue-grey.

The "shake" tags animate each letter in a line of text. "SHAKE:HAPPY" bobs letters up and down at random, "SHAKE:SAD" gently sways each letter back and forth, and "SHAKE:ANGRY" jitters each letter in different directions.

(Source: Rikan)

Unused Phases#

A list of phases and subphases utilized by the game are in PhaseInfo.bxm inside coreph.dat. Some of the names listed no longer have data in the files, and were likely used for testing.

Interestingly, phase "p011" has two subphases named "Slider" and "Train". The segment in Chapter 1 of Bayonetta 3 where you ride on Gomorrah to avoid Iridescent's Erasure is a phase named "GomoraSlider". The segment immediately before this involves fighting inside a moving train.

<Phase name="p000">
    <SubPhase>
        <Name Save="1">TEST_0</Name>
        <Name>TEST_1</Name>
        <Name>TEST_2</Name>
        <Name>TEST_3</Name>
        <Name>BATTLE_TEST</Name>
        <Name>ROOM_READ_TEST_0</Name>
        <Name>ROOM_READ_TEST_1</Name>
        <Name>SUPER_CLASH</Name>
        <Name>HEYA_TEST</Name>
        <Name>HEYA_TEST_2</Name>
        <Name>tst</Name>
        <Name>TEST_5</Name>
    </SubPhase>
</Phase>

<Phase name="p001">
    <SubPhase>
        <Name>START1</Name>
        <Name>START2</Name>
        <Name>START3</Name>
    </SubPhase>
</Phase>

<Phase name="p002">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p003">
    <SubPhase>
        <Name>041_TEST</Name>
    </SubPhase>
</Phase>

<Phase name="p005">
    <SubPhase>
        <Name>Check</Name>
        <Name>BA1000</Name>
        <Name>BA1009</Name>
        <Name>BA1050</Name>
        <Name>BA1600</Name>
        <Name>BA1610</Name>
        <Name>BA1615</Name>
        <Name>BA3000</Name>
        <Name>BA3040</Name>
        <Name>BA4000</Name>
        <Name>BA4100</Name>
        <Name>BA4150</Name>
        <Name>BA4170</Name>
        <Name>BA4200</Name>
        <Name>BA4300</Name>
        <Name>BA4520</Name>
        <Name>BA4900</Name>
        <Name>BA4A00</Name>
        <Name>BA5020</Name>
        <Name>BA6000</Name>
        <Name>BA6070</Name>
        <Name>BA7000</Name>
        <Name>BAFB10</Name>
        <Name>BAFB60</Name>
    </SubPhase>
</Phase>

<Phase name="p006">
    <SubPhase>
        <Name>r006_TEST</Name>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p007">
    <SubPhase>
        <Name>ELEMENT</Name>
    </SubPhase>
</Phase>

<Phase name="p008">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p009">
    <SubPhase></SubPhase>
</Phase>

<Phase name="p00a">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p010">
    <SubPhase>
        <Name>TEST</Name>
        <Name>r146_CullingCheck</Name>
        <Name>r146_CullingCheck</Name>
        <Name>r147_CullingCheck</Name>
        <Name>r148_CullingCheck</Name>
        <Name>r140_CullingCheck</Name>
        <Name>r420_CullingCheck</Name>
        <Name>r180_CullingCheck01</Name>
        <Name>r180_CullingCheck02</Name>
    </SubPhase>
</Phase>

<Phase name="p011">
    <SubPhase>
        <Name>START</Name>
        <Name>Slider</Name>
        <Name>Train</Name>
    </SubPhase>
</Phase>

<Phase name="p012">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p013">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p014">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p015">
    <SubPhase>
        <Name>START</Name>
        <Name>Area02</Name>
    </SubPhase>
</Phase>

<Phase name="p016">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p017">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p018">
    <SubPhase>
        <Name>TEST_IWAGAMISAN</Name>
    </SubPhase>
</Phase>

<Phase name="p019">
    <SubPhase>
        <Name>START</Name>
        <Name>morugana</Name>
    </SubPhase>
</Phase>

<Phase name="p01a">
    <SubPhase>
        <Name>START</Name>
        <Name>__200</Name>
        <Name>__233</Name>
        <Name>__234</Name>
        <Name>__235</Name>
        <Name>__236</Name>
        <Name>__238</Name>
    </SubPhase>
</Phase>

<Phase name="p020">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p021">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p022">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p023">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p024">
    <SubPhase>
        <Name>START</Name>
        <Name>EVENT_0_3</Name>
        <Name>EVENT_1_3</Name>
        <Name>RETURN_2_2</Name>
        <Name>AREA01</Name>
        <Name>AREA02</Name>
        <Name>AREA03_044_045</Name>
        <Name>AREA03_046</Name>
        <Name>AREA05_091</Name>
        <Name>AREA05_088</Name>
        <Name>AREA05_089</Name>
        <Name>AREA05_090</Name>
        <Name>AREA06_111</Name>
        <Name>AREA07_112</Name>
        <Name>AREA07_113</Name>
        <Name>AREA07_114</Name>
        <Name>AREA08_179</Name>
        <Name>AREA08_180</Name>
        <Name>AREA08_181</Name>
        <Name>AREA09_187_188_189</Name>
        <Name>AREA09_190</Name>
        <Name>AREA12_309</Name>
        <Name>AREA12_310</Name>
        <Name>AREA12_312</Name>
    </SubPhase>
</Phase>

<Phase name="p025">
    <SubPhase>
        <Name>Chapter1</Name>
        <Name>Chapter2</Name>
        <Name>Chapter3</Name>
        <Name>StrongZako</Name>
        <Name>TestStone</Name>
        <Name>MiniZako</Name>
        <Name>StepArea</Name>
    </SubPhase>
</Phase>

<Phase name="p030">
    <SubPhase>
        <Name>test</Name>
        <Name>stone_test</Name>
        <Name>R203_TEST</Name>
    </SubPhase>
</Phase>

<Phase name="p035">
    <SubPhase>
        <Name>START</Name>
        <Name>BattleTest</Name>
        <Name>2_test</Name>
    </SubPhase>
</Phase>

<Phase name="p036">
    <SubPhase>
        <Name>START</Name>
        <Name>Test_1</Name>
        <Name>Test_2</Name>
        <Name>Test_3</Name>
        <Name>Test_4</Name>
        <Name>Test_5</Name>
        <Name>Test_6</Name>
        <Name>Test_7</Name>
        <Name>Test_8</Name>
    </SubPhase>
</Phase>

<Phase name="p037">
    <SubPhase>
        <Name>START</Name>
        <Name>Test_1</Name>
        <Name>Test_2</Name>
        <Name>Sample_stage3_1</Name>
        <Name>Sample_stage3_2</Name>
        <Name>Sample_stage3_3</Name>
        <Name>Sample_stage3_4</Name>
        <Name>Sample_stage3_battle1</Name>
        <Name>Test_Oseroyuka</Name>
        <Name>Test_Gimmick_StoneWater</Name>
    </SubPhase>
</Phase>

<Phase name="p038">
    <SubPhase>
        <Name>room_1</Name>
        <Name>room_2</Name>
        <Name>room_3</Name>
        <Name>room_4</Name>
        <Name>room_5</Name>
    </SubPhase>
</Phase>

<Phase name="p039">
    <SubPhase>
        <Name>Hard_Inside</Name>
        <Name Save="1">Hard_Outside</Name>
        <Name>4LegGroup2</Name>
        <Name>4LegsGroup</Name>
        <Name>Summon_Test</Name>
        <Name>MiddleRoom</Name>
        <Name>RoadBattle</Name>
        <Name>Inside_Shield</Name>
        <Name>ArmorTest</Name>
        <Name>TestVariation</Name>
        <Name>MagicTest</Name>
        <Name>SizeTest</Name>
    </SubPhase>
</Phase>

<Phase name="p03a">
    <SubPhase>
        <Name>area_1</Name>
        <Name>area_2</Name>
        <Name>area_3</Name>
    </SubPhase>
</Phase>

<Phase name="p03b">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p03c">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p040">
    <SubPhase>
        <Name>START</Name>
        <Name>TEST_1</Name>
    </SubPhase>
</Phase>

<Phase name="p041">
    <SubPhase>
        <Name>TEST</Name>
        <Name>JabberwockStageTest</Name>
    </SubPhase>
</Phase>

<Phase name="p042">
    <SubPhase>
        <Name>START</Name>
        <Name>BGM 4/4</Name>
        <Name>BGM 3/4</Name>
        <Name>BGM 2/4</Name>
        <Name>BGM 6/8</Name>
        <Name>LucaonPhase2_Slide</Name>
    </SubPhase>
</Phase>

<Phase name="p043">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p045">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p046">
    <SubPhase>
        <Name>START</Name>
        <Name>GRAVITY_SPHERE</Name>
        <Name>GRAVITY_TUBE</Name>
    </SubPhase>
</Phase>

<Phase name="p047">
    <SubPhase>
        <Name>START</Name>
        <Name>BarrierBattleTest</Name>
    </SubPhase>
</Phase>

<Phase name="p048">
    <SubPhase>
        <Name>p048_CatRideTest_Start</Name>
    </SubPhase>
</Phase>

<Phase name="p049">
    <SubPhase>
        <Name>START</Name>
        <Name>Test01</Name>
    </SubPhase>
</Phase>

<Phase name="p04a">
    <SubPhase>
        <Name>GimmickTest</Name>
        <Name>GimmickTest2</Name>
        <Name>GimmickTest3</Name>
        <Name>GimmickTest4</Name>
    </SubPhase>
</Phase>

<Phase name="p04b">
    <SubPhase>
        <Name>ObjClipTest</Name>
    </SubPhase>
</Phase>

<Phase name="p04c">
    <SubPhase>
        <Name>CheckIdea</Name>
    </SubPhase>
</Phase>

<Phase name="p04d">
    <SubPhase>
        <Name>CheckIdea</Name>
    </SubPhase>
</Phase>

<Phase name="p04e">
    <SubPhase>
        <Name>CheckIdea</Name>
    </SubPhase>
</Phase>

<Phase name="p04f">
    <SubPhase>
        <Name>Start</Name>
        <Name>AREA1</Name>
    </SubPhase>
</Phase>

<Phase name="p050">
    <SubPhase>
        <Name>START</Name>
        <Name>AREA3_TYPE1</Name>
        <Name>AREA1_TYPE2</Name>
        <Name>AREA3_TYPE2</Name>
        <Name>AREA4</Name>
        <Name>AREA3_TYPE3</Name>
        <Name>TEST</Name>
    </SubPhase>
</Phase>

<Phase name="p051">
    <SubPhase>
        <Name>START2</Name>
        <Name>AREA3_TYPE1</Name>
        <Name>AREA1_TYPE2</Name>
        <Name>AREA3_TYPE2</Name>
        <Name>AREA3_TYPE3</Name>
        <Name>AREA3_TYPE4</Name>
        <Name>TEST</Name>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p052">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p053">
    <SubPhase>
        <Name>START</Name>
        <Name>TEST1</Name>
        <Name>TEST2</Name>
        <Name>TEST3</Name>
    </SubPhase>
</Phase>

<Phase name="p054">
    <SubPhase></SubPhase>
</Phase>

<Phase name="p055">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p056">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p057">
    <SubPhase>
        <Name>STAGE01_START</Name>
        <Name>STAGE02_START</Name>
    </SubPhase>
</Phase>

<Phase name="p058">
    <SubPhase>
        <Name>START</Name>
        <Name>HUB</Name>
        <Name>STAGE1_ROUTE</Name>
        <Name>STAGE1_ENTERANCE</Name>
        <Name>STAGE1_START</Name>
        <Name>STAGE1_AREA1</Name>
        <Name>STAGE1_AREA2</Name>
        <Name>STAGE1_AREA3</Name>
        <Name>STAGE1_AREA4</Name>
        <Name>STAGE1_AREA5</Name>
        <Name>STAGE1_END</Name>
        <Name>STAGE1_WAYBACK</Name>
        <Name>STAGE2_ROUTE</Name>
        <Name>STAGE2_ENTERANCE</Name>
        <Name>STAGE2_WAYBACK</Name>
        <Name>STAGE3_ENTERANCE</Name>
        <Name>STAGE3_WAYBACK</Name>
    </SubPhase>
</Phase>

<Phase name="p059">
    <SubPhase>
        <Name>STAGE3_START</Name>
        <Name>STAGE3_PLAYGROUND</Name>
        <Name>STAGE3_AREA2-1</Name>
        <Name>STAGE3_AREA2-2</Name>
        <Name>STAGE3_AREA3</Name>
        <Name>STAGE3_AREA4-1</Name>
        <Name>STAGE3_AREA4-2</Name>
        <Name>STAGE3_AREA4-3</Name>
        <Name>STAGE3_AREA5</Name>
        <Name>STAGE3_BOSS</Name>
        <Name>STAGE3_BOSS_AREA</Name>
        <Name>AREA007</Name>
    </SubPhase>
</Phase>

<Phase name="p05a">
    <SubPhase>
        <Name>r05a_START</Name>
    </SubPhase>
</Phase>

<Phase name="p05b">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p05c">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p05d">
    <SubPhase>
        <Name>START</Name>
        <Name>AREA008</Name>
    </SubPhase>
</Phase>

<Phase name="p05e">
    <SubPhase>
        <Name>START</Name>
        <Name>BOSS</Name>
        <Name>BOSS_AREA</Name>
        <Name>AREA004</Name>
    </SubPhase>
</Phase>

<Phase name="p05f">
    <SubPhase>
        <Name>BOOK_START</Name>
        <Name>START</Name>
        <Name>RETURN001</Name>
        <Name>RETURN002</Name>
        <Name>RETURN003</Name>
        <Name>BATTLE</Name>
        <Name>PLAYGROUND</Name>
        <Name>ALLAREA</Name>
        <Name>AREA006</Name>
        <Name>AREA010</Name>
        <Name>AREA011</Name>
        <Name>AREA012</Name>
        <Name>AREA013</Name>
        <Name>TEST_00</Name>
    </SubPhase>
</Phase>

<Phase name="p060">
    <SubPhase>
        <Name>Start</Name>
        <Name>Test_Empty</Name>
    </SubPhase>
</Phase>

<Phase name="p063">
    <SubPhase>
        <Name>SubPhase1</Name>
        <Name>challenge_battle</Name>
        <Name>chapter5</Name>
        <Name>KamiyaCheck</Name>
    </SubPhase>
</Phase>

<Phase name="p064">
    <SubPhase>
        <Name>test</Name>
        <Name>Jeanne</Name>
    </SubPhase>
</Phase>

<Phase name="p065">
    <SubPhase></SubPhase>
</Phase>

<Phase name="p066">
    <SubPhase>
        <Name>P066_ROKU</Name>
    </SubPhase>
</Phase>

<Phase name="p067">
    <SubPhase>
        <Name>SubPhase1</Name>
    </SubPhase>
</Phase>

<Phase name="p070">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p071">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p072">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p073">
    <SubPhase>
        <Name>TEST01</Name>
        <Name>TEST02</Name>
        <Name>TEST03</Name>
    </SubPhase>
</Phase>

<Phase name="p074">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p075">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p076">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p077">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p078">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p07a">
    <SubPhase>
        <Name>START</Name>
        <Name>CENTER</Name>
    </SubPhase>
</Phase>

<Phase name="p080">
    <SubPhase>
        <Name>TEST_0</Name>
    </SubPhase>
</Phase>

<Phase name="p081">
    <SubPhase>
        <Name>p081_TEST01</Name>
    </SubPhase>
</Phase>

<Phase name="p082">
    <SubPhase>
        <Name>p082_TEST01</Name>
    </SubPhase>
</Phase>

<Phase name="p083">
    <SubPhase>
        <Name>p083_GimmickRoom</Name>
    </SubPhase>
</Phase>

<Phase name="p084">
    <SubPhase>
        <Name>p084_START</Name>
    </SubPhase>
</Phase>

<Phase name="p085">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p086">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p087">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p088">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p089">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p08a">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p08b">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p08c">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p08d">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p08e">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p08f">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p090">
    <SubPhase>
        <Name>ROOM_1</Name>
        <Name>TEST_ROOM_1</Name>
        <Name>TEST_ROOM_2</Name>
    </SubPhase>
</Phase>

<Phase name="p0a0">
    <SubPhase>
        <Name>TESTA</Name>
    </SubPhase>
</Phase>

<Phase name="p0a1">
    <SubPhase>
        <Name>testa</Name>
    </SubPhase>
</Phase>

<Phase name="p0b0">
    <SubPhase>
        <Name>AREA00</Name>
    </SubPhase>
</Phase>

<Phase name="p0c0">
    <SubPhase>
        <Name>START</Name>
        <Name>EVENT</Name>
    </SubPhase>
</Phase>

<Phase name="p0c1">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p0c2">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p0c3">
    <SubPhase>
        <Name>EV0020</Name>
    </SubPhase>
</Phase>

<Phase name="p0c4">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p0d0">
    <SubPhase>
        <Name>test0</Name>
        <Name>test1</Name>
    </SubPhase>
</Phase>

<Phase name="p0d1">
    <SubPhase>
        <Name>EVENT_CHECK</Name>
    </SubPhase>
</Phase>

<Phase name="p0d2">
    <SubPhase>
        <Name>SUBTITLE_CHECK</Name>
    </SubPhase>
</Phase>

<Phase name="p0d3">
    <SubPhase>
        <Name>WORLD_MAP_CAPTURE</Name>
    </SubPhase>
</Phase>

<Phase name="p0d4">
    <SubPhase>
        <Name>MAP_CAPTURE</Name>
    </SubPhase>
</Phase>

<Phase name="p0d5">
    <SubPhase>
        <Name>ENDING</Name>
    </SubPhase>
</Phase>

<Phase name="p0d6">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p0d7">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p0f0">
    <SubPhase>
        <Name>AREA001</Name>
        <Name>AREA002</Name>
        <Name>AREA003</Name>
        <Name>AREA005</Name>
    </SubPhase>
</Phase>

<Phase name="p0f1">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p0f2">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p0f3">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p0f4">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p0f5">
    <SubPhase>
        <Name>test</Name>
    </SubPhase>
</Phase>

<Phase name="p0f6">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p0f7">
    <SubPhase>
        <Name>START</Name>
    </SubPhase>
</Phase>

<Phase name="p0fe">
    <SubPhase>
        <Name>P0FE_TEST_PERFORMANCE_CHECK</Name>
        <Name>P0FE_EVENT_PERFORMANCE_CHECK</Name>
    </SubPhase>
</Phase>

<Phase name="p0ff">
    <SubPhase>
        <Name>PF00_BATTLE_SAMPLE_0</Name>
        <Name>PF00_BATTLE_SAMPLE_1</Name>
    </SubPhase>
</Phase>

(Source: Rikan)

Unused Audio#

Morgana has six unused Enochian chants in her voice files. One matches Phantasmaraneae's summoning chant in Bayonetta. Oddly, this chant uses the erroneous "LASTA SA PIADPH" transcription that was spread by fans before "CASASAM PIADPH" was discovered to be correct.

FABOAN

FABOAN PIADPH

LASTA SA PIADPH

PANPIR

SIATRIS

SIATRIS GROSB

(Source: Rikan)

Unused Cutscenes#

To do:

  • Figure out a way to load the cutscenes in-game.

Three unused cutscenes can be found in event_000.pkz. Listed below are the filenames and models referenced in each.

eva110.evn

File

Model

pl0000

Cereza

pl1000

Cheshire (Hug mode)

pl1100

Cheshire (Unleashed mode)

es0001

Bombagranate

em0150

Jabberwock

evfff5.evn

File

Model

pl0000

Cereza

pl1100

Cheshire (Unleashed mode)


Animations for Cereza's model, pl0000, are in the cutscene file evfff9.evn, but they do not fit the model correctly. However, when applied to Bayonetta's model from Bayonetta 3, they appear as intended.

The first animation shows her dropping down from a high area and struggling to stand upright. The second is a slightly-corrupted portion of a dance that goes unused in Bayonetta 3.

Bayonetta_Origins_CATLD_evfff9_pl0000_animation.mp4

Animations are also present for em2020, Morgana's Daemon Masquerata form. These, too, do not seem to fit her model.

evfff9.evn

File

Model

pl0000

Cereza

em2020

Morgana (Daemon Masquerata form)

em3000

Not in files

em3001

Not in files

baa020

Not in files

baf006

Not in files

baf007

Not in files

baf15a

Not in files

baf15b

Not in files

(Source: Rikan)

References#


  1. https://www.platinumgames.com/games/bayonetta-origins↩︎
  2. https://www.nintendo.com.au/games/nintendo-switch/bayonetta-origins-cereza-and-the-lost-demon↩︎