the cutting room mirror

Angry Birds Reloaded

please suggest an unused sprite with a clock or something

This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

To do:

  • The following level directories are NOT mentioned for use in the game's level locator and have LOTS of level data. Maybe they were from the remake of the first game in development?
11_birdday6
15_surfnturf
16_badpiggies
2022_classic
20_birdisland
3_dangerabove
4_bigsetup
5_hamemhigh
6_mineanddine
7_birdday2
classic
mightyleaguelevels
  • Unused sounds of Chef Pig.

Wait, Angry Birds by the RELOADED cracking team? Nah, Angry Birds Reloaded is a partial remake of the first classic Angry Birds game with some of Angry Birds Seasons and Angry Birds Space, featuring an altered narrative tying into Sony's animated Angry Birds films and a new game mode.

It's in the exact same engine of the currently ongoing version of Angry Birds Friends. Only on Apple Arcade.

Buildtool DLL#

Rovio.Buildtool.dll is present in the MacOS version and has no use by the game, all it has is code for reading build configuration attributes.

Unused Text#

String ID

Text

DEBUG_FIXED_FRAME_TITLE

Choose Target Fixed Frame Rate

DEBUG_FIXED_FRAME_30

30

DEBUG_FIXED_FRAME_60

60

Text for some debug menu to choose the FPS.

Compilation Directories#

The skeleton files mention a portion of directories from development environments.

./images/
G:/Мой диск/Room8/Angry_birds/failure_screen/back_failure_screen
G:/Мой диск/Room8/Angry_birds/victory_sreen/back_victory_screen/images
D:/Work/Birds/Cutscene10
D:/RABOTA/SunStrike Studios/Angry Birds/Cutscene_1/Sc_1
D:/RABOTA/SunStrike Studios/Angry Birds/Cutscene_5
D:/Angry_birds/cutscene 3/cutscene 3/images
C:/Users/o.hladun/Downloads
C:/Users/o.hladun/Downloads/cutscene7/images/
D:/Projects/Spine/Rovio/cutscene9/Cutscene 9/Animation
D:/Angry_birds/Screen/images
./Pig_leo/images/
G:/Мой диск/Room8/Angry_birds/failure_screen/pigs_failure_screen
./Pig_2/images/
./Pig_1/images/
G:/Мой диск/Room8/Angry_birds/victory_sreen/red_happy/images
D:/Angry_birds/Garry/images
D:/Spine_work/Rovio/Cutscene 8
./images_копия/
C:/Users/OlgaG/Downloads
G:/SunStrike Studios_РАБОТА/Angry Birds/Cutscene_12-ok

Debugging Material#

To do:
Edit BuildConfig. There are manual flags are set to false like cheats, setting it to true makes the game read a debug version value in the Unity editor and allows you to set the server type.

Cheats Flag#

To do:
There's another check in CoroutineExtensions of the main assembly. Execute this on a Mac to confirm.

RovioConfig in the main game assembly has a static value not edited by the game called cheats. Manually setting it to true makes the game output string IDs for missing text strings.