the cutting room mirror

Angry Birds Heikki

This game is defunct.
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen.

To do:
There's leftover Angry Birds Flash tech demo and Chrome textures, try ripping them.

  • LevelEngine debug sprite flag, set obfuscated value 2C in v0.0.0.1 to true to enable.

Angry Birds, brought to you by... Heikki Kovalainen and F1!

Angry Birds Coca Cola Textures#

Various textures from Angry Birds Coca Cola, a title released two weeks prior to this one, are present in the package files.

Placeholder Assets#

AngryBirdsHeikki-24.4.2012.png AngryBirdsHeikki-Placeholder.png AngryBirdsHeikki-PlaceholderButton.gif

Assets for a placeholder button are present in AngryBirdsFlashUI.swf.

Unused Text#

Placeholder
Name here
Placeholder
Name goes here
Chapter Name
Text PlaceHolder
Version Placeholder

Leftover Text from Angry Birds Vuela Tazos#

Pepsi Mexico!

A leftover from Angry Birds Vuela Tazos. This time, however, the text isn't in green.

Debugging Material#

Debug Display#

To do:
v1.0.8.0?

Release

Value

v1.0.4.1

7U

v1.0.5.0

&P

v1.0.9.0

1!7

v1.01.10.0.0 (Final)

]!^

Unlike almost every other Flash game, Angry Birds Heikki removed the references to all debug keys along with their related code in all releases. As usual, setting DEBUG_MODE_ENABLED in the AngryBirdsFP11 and AngryBirdsEngine classes to true enables it. Debug displays of the FPS and Box2D are the only remaining debugging tools.

Internal Project Name#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is Helmet another one of them? The main theme is internally called Helmet_Theme.

This game is internally called Heikki; who could've guessed?