the cutting room mirror

April 2007 Builds

This article has a talk page!
view on tcrf.net

This is a sub-page of Proto:Pokémon HeartGold and SoulSilver/2007.

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Comparison images for all of these.

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Notes: Translations and compare text to the original games (GS) and the final game, as well as previous builds.

This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.
Specifically: Document music.

April 4, 2007 (r31)

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:

  • Anything else?
  • Go out of bounds and try to Surf or Fish

March 12 2007

April 4 2007

Player creation still has Lucas present but in-game he has been replaced with Ethan. Trainer's Card still has Lucas.

Kris or Lyra have not replaced Dawn in this build of the game.

The default following Pokémon was changed from Shaymin to Pidgeot.

Overworld Sprites#

Ethan#

April 4 2007

Final

Ethan's design in the prototype build appears to be faithful to his original Gold & Silver design, down to the yellow pants and the red Poké Ball logo on his hat. Additionally, like in the original, his bag appears to be a square backpack instead of a pouch.

Additionally Lucas still remains for any actions that aren't walking or running.

April 6, 2007 (r37)

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Check if this build actually differs from the April 4, 2007 build, or any of the previous ones (none have been found in terms of gameplay yet). Check these ones too:

  • April 9, 2007 (r38)
  • April 10, 2007 (r45)
  • April 12, 2007 (r56)
  • April 13, 2007 (r57)
  • April 15, 2007 (r61)
  • April 16, 2007 (r65)
  • April 17, 2007 (r82)
  • April 18, 2007 (r106)
  • April 19, 2007 (r132)
  • April 20, 2007 (r157)
  • April 26, 2007 (r334)
  • April 27, 2007 (r367)
  • April 30, 2007 (r368)

April 11, 2007 (r47)

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is there anything else that could be mentioned?

This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.
Specifically: Get cleaner audio rips.

This build features an extremely early version of the Johto region, spawning the player into an overworld filled with placeholder checkerboard grass. Some basic blocking has been done between zones - things like cliffs, trees, and ocean tiles - but not much refinement.

That said, there's some early drafts of some overworld music if you wander far enough.

An early draft of Violet City's theme.

An early draft of Azalea Town's theme

April 18, 2007

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:

  • Check if any previous builds have these NPCs
  • Figure out why exactly the text broke here, as it doesn't seem to happen in the April 17, 2007 build.

NPCs and signs have been added to the very unfinished version of the Johto region, but they cannot be interacted with. The warps in the debug menu haven't been updated yet, meaning you can warp into trees, the void, etc.

The text doesn't show up properly when the game is saved, when held items are swapped, or when the debug/start menu is used.

April 23, 2007 (r193)

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Notes: See if the dialogue of the NPCs and the signs match the final game or the text from GSC in these builds, and provide translations.

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Images for these (including stuff like the placeholder building), and comparisons.

The text in the game seems to be back to normal.

Maps#

Ecruteak City#

The player appearing near the Burned Tower. The town has some interesting placeholder box buildings. The interiors.

The player is placed in Ecruteak City, where map refinement is well underway. NPCs appear here, but have no dialogue. The player can enter all of the buildings, but all of them are pretty much the same placeholder building.

Route 37#

PkHGSSProtor193-EarlyRoute37.png

A version of Route 37 is present in this build, just south of Ecruteak. The route more closely resembles the version in the original games, as evident by the placement of the Twins, but there's only one other trainer at the top. The placeholder music here is the Route 201 theme from Pokémon Diamond and Pearl. Although the trees used are from Diamond and Pearl, the placement is accurate to the final.

April 24, 2007 (r228)

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Notes: See if the dialogue of the NPCs and the signs match the final game or the text from GSC in these builds, and provide translations.

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Images for these (including differences between this build and the April 23, 2007 build, and comparisons between previous builds and the final game

    • Also, maybe separate the final HeartGold and SoulSilver title screens?

}} The text in the game now seems to be back to normal.

Title Screen#

April 23, 2007

April 24, 2007

Final

The Pokémon Diamond and Pearl intro was removed, and the game jumps to the title screen. The copyright year on the title screen was updated to 2007. The music on the startup screen was removed.

Startup Screen#

The copyright year was also updated on the startup screen. However, the gold logo from the previous build remains the same.

April 23, 2007

April 24, 2007

April 24, 2007 (GameFreak Logo)

Final

Final (GameFreak Logo)

Game Icon#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Add the images (this is referring to the icon that shows up when you put the game into a console, like the diamond icon with a blue background), and describe these icons.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: See if compiling as Pearl or as the build with Palkia on the title screen changes the icon. If so, add another one.

March 12, 2007 (Diamond)

March 12, 2007 (Pearl)

April 24, 2007

Final (SoulSilver)

Final (HeartGold)

The game icon has been changed from what is was from March 12, 2007 until now.

Maps#

Ecruteak City#

R193

R228

R193

R228

Dialogue has been added to the NPCs in Route 37 and Ecruteak City, and Ecruteak City has been modified in this build to improve the buildings.

Route 37#

R193

R228

An NPC was removed from the right side of Route 37.

April 25, 2007 (r269)

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Maps#

Ecruteak City#

R228

R269

R228

R269

PkHGSSProtor269-EcruteakBetaGym.png

Ecruteak City has been given another detail pass, with NPCS added to new interiors, as well as new models for the Gym, the Burned Tower, and the Pokémart and Pokémon Center. Oddly, the latter two use a different palette from the final that is specific to the town, a trend that continues through many upcoming builds (even as far as the 2008 builds!).

Additionally, NPCs that are outside have dialogue, but the ones inside buildings do not.

April 26, 2007 (r334)

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Document more, and compare to r269.

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Get comparison images to final locations.

This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.
Specifically: Get a direct rip of music.

Maps#

Ecruteak City#

The Pokémon Center and Pokémart both have an added stripe around them.

The route gate has been placed, using the one from Diamond and Pearl as a placeholder.

The Bell Tower entrance has a model now, with a duller roof color than the final.

The fountain to the right is running now, as opposed to the last build, where it was just a rock.

There's also a new composition for Ecruteak City's theme that uses the Diamond and Pearl soundfont. It has a very soft woodwind lead instrument.

Route 37#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:

  • Compare the Route 26 music from this build to the one from the March 12, 2007 (r2) prototype (might be the same).

The map has been given a modest detail pass, adding some ground decals like flowers and grass tufts.

The music has been changed to an early variant of Route 26's music.

April 27, 2007 (r366)

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: See how this is different from r367 and r368.

This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.
Specifically: Document music.

Please elaborate.
Having more detail is always a good thing.
Specifically: More info.

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Images and comparison to r367 and final game.

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Notes: Translations, and comparison to dialogue in the final game as well as the original games.

}}

April 30th, 2007 (r368)

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: See how this build is different.

Watch on YouTube