This is a sub-page of Proto:Need for Speed: Carbon.
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This prototype is documented on Hidden Palace. |
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This page or section needs more images. |
A review build of Need for Speed: Carbon dated 19 September 2006 for Xbox 360, two weeks before final build, named as "Alpha 33 1" under the label NFS07_xenon_REL_2006_09_19_01_30_EuropeEng.
Differences#
User Interface#
- Challenge Series menu has a difference, the rewards menu is a label like the track information.
- Crew Members pictures in crew menu didn't have the blue filter.
- Several Car Manufacturer textures were different, specifically:
- Dumptruck, Firetruck and PPD secondary logo were italic.
- Firetruck logo had more detail.
- Police Car Logo had more detail.
- Truck logo actually had a logo instead of being a blank texture, and it is same as PPD logo.
Game World#
- The lighting in FrontEnd (L5RB) is different.
Presets#
CS_CARRERAGT#
Cut from final game, it would have been (or planned to be) used in one of the (or cut in development) Challenge Series event. Apparently, it's a stock Porsche Carrera GT, but with default color?
CS_CORVETTEZ06#
It is an entirely different.
CS_GTO#
Cut from final game, it would have been used in one of the (or cut in development) Challenge Series event.
CS_R32#
HERO#
Cut from final game, a preset for the Toyota Supra (JZA80) that is seen in the prologue scenes of the game, however it is black (or default color) possibly due to preset being unchanged since color system was changed in development.
LE_SAMURAI#
Cut from final game, a preset for the Mazda RX-7 (FD3S).
REVVED#
Identical to final game, but the Autosculpt wheels properties are different.