the cutting room mirror

br2 r47518

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This is a sub-page of Proto:LittleBigPlanet 2.

General Differences#

  • The Reset Costume, Random Costume, Save Costume and Wash Costume functions are not present on the Materials page of the Customise Character menu.
  • The default level background is referred to as "Tutorial Background - Plain" and has the description "Simple background from the tutorials." In the final game it shares the same name and description as the default level background from the first game.
  • The Controlinator will prevent players and Sackbots from entering and exiting it if it's attached to the front of an object that occupies the front-most layer. No such restriction exists in the final game.

Create Mode Differences#

  • The default value on the Sequencer's Seconds per stripe tweak is 7.7, which was changed to 1.0 in the final game.
  • The tweak menu for Sackbots is arranged differently compared to the final game.
    • The Use Player Costume option is found within the Costume tweak, rather than being a separate tweak just below it.
    • The Expression tweaks are found at the bottom of the tweak menu, just above the Look At tweaks. Additionally, the tweaks themselves use different graphics compared to the final, and the default value for the Expression Level tweak is 1.
  • The Lighting option in Global Controls is reversed so that Day is on the far left, and Night is on the far right. In the final game, Day is on the far right, while Night is on the far left.
  • To access the Fog Colour settings, Fogginess must be set to 1% or higher. Fog Colour isn't dependant on Fogginess in the final game.
  • The colour range on the Fog Colour slider includes the default background colour, black, grey, blue, green, orange, a whitish green, and black again.
    • In the final game, the colour range includes the default background colour, black, grey, blue, green, orange, yellow, turquoise, light blue, purple, pink, red, a more saturated shade of orange, a more saturated shade of yellow, beige, and white.

User Interface Differences#

Careful, you'll lose an eye.

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There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Get comparison screenshots of the early UI and the final UI.

Level Details#

  • The interface that appears after pressing the Square button on a level badge is completely different.
    • A minimalist menu appears, featuring only the title of the level, the creator and a series of buttons above and below the title and creator.
      • When playing a Story Level, the only buttons present are Play! on the top, and Details on the bottom. A Photos button is also present, though it's greyed out.
      • On My Moon, there are level management options that appear to be laid out similarly to the final game.
    • Pressing the Details button reveals more detailed information about the level, including the description, high scores and collected prizes, alongside an Activity and Comment button found at the bottom of the menu.

Pause Menu#

  • A handful of differences can be observed in the Settings section of the Pause Menu.
    • The Online Play options are found near the bottom of the list of categories, just above Web Privacy. In the final game, they're at the top of the list.
    • Under Display, Screen Size is managed by a slider, just like the Gamma setting. This was replaced with a button that brings up a special screen for managing screen size.
    • The Credits are unchanged from the first game.

Video Differences#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Tutorial video differences.

Attract Mode Loop#

Early Screensaver

Final Screensaver

Watch on YouTube

Watch on YouTube

The early Attract Mode video uses the game's Story Trailer from Gamescom 2010, but without audio. The final video is a compilation of footage from both the game's Story Mode and various community levels.

Graphical Differences#

  • Objects set on fire produce smoke particles. This does not happen in the final game.

User Interface#

Spinning Earth Animaion#

Beta 1.00

Final

The early spinning Earth animation is rounder, slightly less erratic and uses different shades of blue and green. The land on the final's animation is also more pronounced.

Level Rating Icons#

Beta 1.00

Final

The icons for rating a level were changed after this build; the Sackboy heads seen in the final icons are angled differently, use the default Brown Knit skin and generally appear closer to how Sackboy is rendered in-game. The final icons were also upped to 256x256, compared to the beta's 128x128 icons.

Versus Badge#

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This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: The model for the versus badge is different as well; get an in-game screenshot.

Beta 1.00

Final

The Versus badge for marking levels as Versus levels is just a yellow sun in the Beta.

Note Tool#

Note Textures

Beta 1.00

Final

The Note Tool was originally yellow with a simplistic doodle and a red pin. In the final game, this was changed to a green note with a slightly more elaborate doodle and a blue pin; the exact same textures as the Note decoration from The Factory of a Better Tomorrow. The early Note textures were eventually used in LittleBigPlanet PS Vita.

Note Icon

Beta 1.00

Final

The Note Tool's icon was also updated as a result of the aforementioned texture changes.

Pins#

Huge Air!

Beta 1.00

Final

The Huge Air! Pin's graphic changed from a sticker of the Cross button to a bird.

Costume Piece Icons#

Sticking Plasters

Beta 1.00

Final

The Sticking Plasters skin has a different icon with white bandages along the top.

Shutter Shades

Beta 1.00

Final

The Popit icon for the Shutter Shades costume piece shows red glasses. They're coloured white in the final game.

Fins

Beta 1.00

Final

The Popit icon for the Fins costume piece depicts two green flippers, instead of one white flipper.

Retro Glasses

Beta 1.00

Final

The Retro Glasses icon was brighter in the beta.

Wooden Knight Skin

Beta 1.00

Final

The Popit icon for the Wooden Knight Skin uses a placeholder icon from the first game. A proper icon was created for the final game.

DaVinci's Icon

Beta 1.00

Final

DaVinci's icon is an earlier render, though his model has no visible differences.

Baghead

Beta 1.00

Final

The Baghead icon was at double resolution.

Cleaning Bandana

Beta 1.00

Final

The Cleaning Bandana icon was at double resolution.

Winter Hat

Beta 1.00

Final

The Winter Hat icon was at double resolution.

Outfit Icons#

Viola

Beta 1.00

Final

The outfit icon for Viola had plain eyes.

Cupcake

Beta 1.00

Final

The Cupcake outfit icon had eyelashes and the Berrie skin.

Aviatress

Beta 1.00

Final

The Aviatress costume's icon was darker.

Cordlass

Beta 1.00

Final

The Cordlass costume's icon has a number of differences, including a different headpiece, glasses without the glowing heart, and the skin used having a different, more detailed scrolling glow texture.

Powerup Textures#

The diffuse textures for the Grappling Hook, Grabinators and Creatinator powerups had yellow and black checkerboard strips similar to the Jetpack powerup that were removed from the final game and replaced with neon.

Grapple Hook

Beta 1.00

Final

Grabinators

Beta 1.00

Final

Creatinator

Beta 1.00

Final

Early Sackbot & Creatinator Icons#

Early icons for the Creatinator and the Sackbot can be found in the files.

Lbp2betapalette_gameplay_arcade_5457.tex.png Lbp2betapalette_npc_2.tex.png

Music Icons#

Beta 1.00

Final

The icons for some of the cinematic tracks used placeholder icons in the beta, with the icon for the Disco Divertimento Duo using a picture of some music notation.

Object Icons#

Icons for objects that reflect how they were changed in development.

Beta

Final

Decoration Icons#

Icons for decorations that reflect how they were changed in development.

Beta

Final

Stickers#

PlayStation 3 Controller Diagram

Beta 1.00

Beta 1.02

Final

This sticker went through a few revisions before the final design.

Avalonia Red

Beta 1.00

Final

The yellow Avalonia logo was originally red.

Factory Logo

Beta 1.00

Final

They changed the factory logo to make it more consistent, but it somehow ended up worse.

Pink Planet

Beta 1.00

Final

Some bad pixels were removed from behind the planet.

Joystick

Beta 1.00

Final

Some more buttons and shadows were added to the sketch.

PlayStation 3 Controller

Beta 1.00

Final

gamedata/lbp2/unthemed/stickers/signage_common_controller.tex had an ICGAMERS watermark in the beta that was later removed.

Babbage

Beta 1.00

Final

gamedata\lbp2\th_cosmos\stickers\object_cosmos_babbage.tex changed the title from Babbage to Difference Engine.

Wine Glass

Beta 1.00

Final

A wine glass sticker was changed to a glass of water in the final game, likely due to alcoholic references.

Pod Background Icons#

Three of the Pod Backgrounds had their icons changed before the game released.

Default Pod Background

Beta 1.00

Final

Da Vinci's Hideout Pod Background

Beta 1.00

Final

The Factory of a Better Tomorrow Pod Background

Beta 1.00

Final

Object Textures#

Cardboard Box

Beta 1.00

Final

gamedata\lbp2\th_cosmos\mesh\cosmos_cardboard_box\cosmos_cardboard_box.tex was given more dirt.

Neon Arrow Sign

Beta 1.00

Final

gamedata\lbp2\th_popov_factory\mesh\factory_exhaust\factory_neon_sign_diffuse.tex was changed to look more torn up.

Tube

Beta 1.00

Final

gamedata\lbp2\th_victorian_lab\mesh\victoria_tube_light\victoria_tube_diffuse.tex was changed to look more dirty. Notice a running theme?

Square Speaker

Beta 1.00

Final

gamedata/th_henry_garage/mesh/speaker_square/speaker_square_diffuse.tex, once again, was made to appear dirtier in the final game.

Costume Textures#

Cynthia Hair

Beta 1.00

Final

gamedata\lbp2\th_henry_garage\costumes\avalonia_cynthia_hr_diffuse.tex was at twice the resolution as it is in the final game.

Changed Popit Items#

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There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Get in-game screenshots of the changed models, not just renders.

Items that have multiple differences; they have different icons as well as models and textures.

Objects#

Game & Watch#

The object for what is clearly an LBP version of a Game & Watch was changed, likely to avoid copyright issues.

Icon

Beta

Final

Calculator#

The calculator object had some buttons moved around and its color was changed.

Textures

Beta 1.00

Final

Icon

Beta

Final

Decorations#

Dog Nose#

Icon

Beta

Final

Digital Watch#

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This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Replace these 3D renders with either screenshots or animated gif.

Model

Beta 1.00

Final

Icon

Beta

Final

Costumes#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Get screenshots in-game. Higginbotham's model has no eyes at all.

Victoria#

Though not visible in her icon, Victoria's dress has a more detailed trim on the bottom, whereas it's completely round in the final. Her earrings and goggles are also different.

Victoria's Icon

Beta 1.00

Final

Clive#

Clive's Face

Beta 1.00

Final

Clive had a very different set of face textures in this build. These were all changed to make his face more consistent.

Clive's Icon

Beta 1.00

Final

His different face is reflected in his icon as well.

Eve#

Eve's Icon

Beta 1.00

Final

Eve's early icon shows longer hair and more bars on her cage.

Higginbothem#

Higginbothem's Head

Beta 1.00

Final

His head texture originally had a version of the Factory Symbol sticker on his face, but this was removed in the final game.

Higginbothem's Icon

Beta 1.00

Final

Higginbothem's icon shows him with crazier eyes that were toned down for the final game. The final game also adds bits of hair that cover his ears.

Changed Audio#

  • The Splat destruction effect uses the same sounds as a paintball getting destroyed. Unique sound effects were created for the final game.

Negativitron Gibberish Voice

Beta 1.00

Final

The Negativitron's gibberish voice sounds completely different compared to the final game.