the cutting room mirror

Levels

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Victoria's Laboratory#

  • The levels are unfinished, and might be from a build dated before this one, considering the boss level missing a translation string in Victoria's dialogue.
  • There are enemies like spike creatures that fall to the ground and bounce, similar to how Thwomps from Super Mario work, except its way different.

The Cosmos#

  • The boss originally had 2 parts to it, with the first part being just a primitive version of one of the Avalonia levels from the final.
  • In part 1, there is a typo in the message that Avalon sends (back when he was the villain obviously) being the words Look, and Ridiculous.
  • Part 2 is basically a playable version of the final build's final boss intro cutscene before the boss. What a cliffhanger. It was likely that this could've linked to the scrapped Popov's Domain theme.
  • It had more levels like one utilizing the grappling hook in low gravity.

Da Vinci's Hideout/Workshop#

  • The levels are almost the same as the final but with varying degrees of polish.
  • Originally, the introduction (Da Vinci Introduction btw) was going to be a cutscene instead of a playable level, with Sackboy getting sucked in this build's variation of The Negativitron called The Sucker.

Avalonia#

  • Originally, there was supposed to be a level called Blob Gun, which was a level utilizing the Creatinator (called the Magic Bag in this build) to create platforms with yellow blobs of sponge.
  • There is a level simply called Boost, which utilizes the Controllinator (called Direct Control Prompt in this build) to control a rocket where you shoot at stuff.
  • The boss level was drastically different, with a Huge Spaceship that tries to terminate the Alliance due to an incorrect password seen in an animatic. You also control a bird that picks up sponge balls (Create mode lets you see the inner workings of that thing btw.)

The Factory of a Better Tomorrow#

  • The intro cutscene features the first appearance of the full design of this build's iteration of the Negativitron.
  • The tutorial level for this theme is laggy due to it being very complicated.
  • The boss level features a robotic creature chasing after you rather than a guard turkey in the final.
  • The boss level's layout was drastically different than the final's.

Eve's Asylum#

  • The boss level is very different from the final, and when the "Subfishmarine" (as this build's iteration of Higginbotham says) dies in the level, it teleports you to the scoreboard.