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br2 beta r58634

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This is a sub-page of Proto:LittleBigPlanet 2.

This prototype is documented on Hidden Palace.

A private beta of the Move Pack DLC was released, and contains several differences from the final version.

Graphics#

Placeholder Graphics#

Pod Background Icon#

Proto

Final

Koto Instrument#

Proto

Final

Filter by Game icon#

Proto

Final

Pins#

Several pin graphics were changed with mostly minor differences, the most notable being the University of Placeholder.

Proto

Final

Level Badges#

Proto

Lbp2movebeta_main_02.tex.png

Lbp2move_main_04.tex.png

Lbp2move_main_05.tex.png

Lbp2move_minigame_06.tex.png

Lbp2move_minigame_02.tex.png

Lbp2move_minigame_03.tex.png

Lbp2move_minigame_04.tex.png

Lbp2move_minigame_05.tex.png

Lbp2movebetaMinigame_06.tex.png

Final

Lbp2movefinal_main_02.tex.png

Lbp2move_main_04.tex_final.png

Lbp2move_main_05.tex_final.png

Lbp2finalMain_06.tex.png

Lbp2move_minigame_02.tex_final.png

Lbp2move_minigame_03.tex_final.png

Lbp2move_minigame_04.tex_final.png

Lbp2move_minigame_05.tex_final.png

Lbp2move_minigame_06.tex_final.png

Music Icons#

Proto

Final

Early Graphics#

Controller Diagrams#

HUD elements used for showing how to use the motion controller. The final version removes the baked text from the controller diagrams so the text could be shown in different languages.

Proto

Final

Stickers#

Proto

Final

Decorations#

Single Mushroom

Pine Tree

Proto

Final

Artisan Paper Material#

Icon

Diffuse Map

Normal Map

Specular Map

Proto

Final

Cut Graphics#

Instruments#

Several music sequencer instruments were cut.

Bonobo Music Icon#

A music icon for a song referred to as "Bonobo" can be found with the rest of the music icons. Because of the yellow border, it can be assumed that the track was a fixed track instead of an interactive one. The icon is used on a track in one of the unused levels, Defend the Centre, but the files associated with the song were completely wiped from the game.

Miscellaneous#

Lbp2move_boss_wip_cutscene_sticker_01.tex.png
boss_wip_cutscene_sticker_01.tex is an in-game photo of Victoria that would be used for this build's boss battle.

Lbp2movebetaPaint_palette_advanced_pixel.tex.png
paint_palette_advanced_pixel.tex is an early palette for the paint tool.

Other#

Early Basic Glass Diffuse#

The diffuse texture for a version of basic glass from early builds of LittleBigPlanet can be found in gamedata/texture_library/glass/glass_cracked_diffuse.tex/. Although an icon exists in the original game, LittleBigPlanet, the diffuse texture is nowhere to be found.
Lbp2movebetaGlass_cracked_diffuse.tex.png

Audio#

Changed Audio#

Music#

Happy Happy Land IntMusic

While most of the music has minor compression changes between the early and the final, two of the sliders from the Happy Happy Land IntMusic are composed differently.

Name

Proto

Final

Music Box

Marimba

Full Song

Other

The rest of the songs in the build have minor changes to their audio.

Name

Proto

Final

The Vault

The Forest

Boss

Gibberish Voices#

A few of the gibberish voices are different in comparison to the final.

Steakhouse

Steakhouse's voice in this build is just a lower pitched version of Stephen the Beatnik's.

Proto

Final Steakhouse

Stephen

Garibald Mossrock

Garibald Mossrock's voice is different and sounds more commanding.

Proto

Final

Cakeling

The Cakeling uses a very different, much more menacing gibberish voice in this build. It sounds similar to the other gibberish voices, which may be a remnant from the original storyline where it was supposed to be one of the removed Stitchling characters that got fused with a cake.

Proto

Final

Unused Audio#

Guy Sounds#

Some sounds exist for "Good Guy" and "Bad Guy", most likely intended for use with the removed Stitchlings.

Audio

Description

Sounds for a bad guy dying.

Sounds for a bad guy laughing.

Sounds for a good guy dying.

Sounds for a good guy exclaiming.

Unused Instrument#

Watch on YouTubeIn the files of the beta, there is a item file for a cut banjo object, which is located at gamedata/lbp2/dlc/move/palettes/instr_instrument_plucked_banjo.plan, it is completely functional and can be used in a music sequencer, it uses the audio sample of the bass guitar.

Cut song#

Watch on YouTubeHidden inside one of the story levels is a completely cut song that did not make it into this build's levels or even the final game, it sounds nothing like any other music sequencer in the pack and also used the removed maracas instrument, which, unfortunately, had all of its data wiped from the build.

Move Handle Powerup#

To do:
Try to get the move handle's script working.

Move Handle viewed in Blender

An unused powerup can be found in the files referred to as the "Move Handle", strangely, the model for the handle can be seen on the Brain Crane's powerup pedestal, but the model is so tiny that it's practically invisible unless viewed with a zoomed in camera. The following can be found in the general and translation files related to it:
Files

movehandle.ff
(Script)
move_handle.gmat
(Gfx Material)
move_handle.mol
(Model)
obj_move_handle.plan
(Move Handle Object Popit savedata)

Translation File

Move Handle
Handle sackboy holds to whack stuff

Move Handle Object
The object that spins above the move handle powerup

The "Move Handle Object" has a plan file, but unfortunately it's only the decorative part that would be spinning above the wooden pedestal that you collect the powerup from.

Unused Levels#

To do:
The main move story levels also have some differences from the final version.

Defend the Centre#

Watch on YouTubegamedata/lbp2/dlc/move/levels/side_defend_the_centre/side_defend_the_centre.bin is an unused minigame where you have to defend a bunch of Sackbots clustered as a group in the dark from approaching enemies. It uses a song that which isn't present in this build, so it's silent during gameplay.

The following lines of dialogue can be found in the level:

Defend the Sackbots against waves of enemies. 
If the Sackbots are grabbed, they will be dragged away! Protect them as long as you can.

Manipulator Versus#

Watch on YouTubegamedata/lbp2/dlc/move/levels/side_manipulator_versus/side_manipulator_versus.bin is an unused competitive minigame where players have to feed a fat man some vegetables, and score points based on the amount of vegetables they put in his bowl. It uses an early version of the sequenced song "Axolotl Shuffle" that has missing instruments.

The following lines of dialogue can be found in the level:

Pull out these vegtables with your Manipulator
and put 'em in my bowl for me to eat!

Unused Background#

Watch on YouTubeAn early test version of the Move Pack's background can be found in gamedata/lbp2/dlc/move/palettes/env_move_background.plan. It uses a piece of concept art as a backdrop and some tables from the LittleBigPlanet 2 Tutorial background as the floor. All of the metadata, the icon, lighting, and ambience are all copied over from the Da Vinci's Hideout background. The Concept Art used for the background image.

LittleBigPlanet 2 Beta leftovers#

Several remnants from the LittleBigPlanet 2 beta can still be found in the files, including an item for an alarm clock featured in one of the tutorial levels. LBP2MOVE_tutorial_24_sticker_01.png

Unused Text#

Within the translation files, some unused text is present for items that don't exist in this build, which implies the Move Beta is a branch of an existing build.

Surreal Costume Piece#

The costume piece for the surreal boy costume is listed as Surreal Clock Face instead of Surreal Frame like the final, implying an earlier design was modeled. Some early concept art reveals that the costume was intended to have a melting clock covering the face and moustache like Salvador Dali.

Surreal Clock Face

Move Handle#

Various parts of the files mention a removed powerup called the Move Handle, which would have been an early version of the Brain Crane. Based on the description, it's used to whack things around.

Move Handle
Handle sackboy holds to whack stuff
Move Handle Object
The object that spins above the move handle powerup

Audio#

Music#

"Boss" IntMusic

Sequencer Instruments#

The names of some of the removed sequencer instruments planned for the pack.

Move
Move: Koto
Move: Music Box
Move: Nylon Guitar
Instrument
Instrument: Wood block
Instrument: Maracas
Instrument: Kalimba
Instrument: Vibes
Instrument: Hats 1
Instrument: Congas 1
Instrument: Congas 2
Instrument: Clap
Instrument: Strings
Instrument: Strings High
Instrument: Strings Low
Instrument: Strings Pizzicato
Instrument: Acoustic Bass
Instrument: Brass
Finished Names
Wind: Whistle
Wind: Snakecharmer
Brass: Trumpet
Brass: Trumpet Muted
Plucked: Violin Pizzicato
Plucked: Violin Spiccato
Plucked: Violin Legato
Plucked: Cello Legato
Plucked: Nylon String Guitar
Plucked: Steel String Acoustic
Plucked: Banjo

Sounds#

Names for the removed bad guy and good guy sounds.

Move sounds
baddie laugh
baddie die
goodie happy
goodie die

Miscellaneous#

Various lines of text relating to levels and other things.

Levels#

The Levitator Gameplay
The levitator part b
The levitator part c
The Secret Lab, Revisited
The Secret Lab Revisited
Defend the Centre
Golly, It's Full Of Sackbots!
Golly, It's Full Of Sackbots (Part B)
The Move Tutorial
Truffle Kerfuffle

Pins#

All in a Day's Play
Remove the granny from her house in The Valley of the Sackbots.
Complete all of the Move DLC Pack tutorials.

Misc#

The Move Pack Beta
The Move Tutorial
The first two Main Path Levels and one Side Level
Tenp string to add a new subsection.

Final Fantasy Costume Pack differences#

The renders used for the Final Fantasy 7 Costume Pack have minor differences compared to the final release, such as characters using different eye models, to characters being in completely different poses. These changes are also reflected in the costumes themselves. The early renders are used in the PlayStation Store icons for the DLC pack. Interestingly, in the finalized full pack's icon, Tifa retains the smug expression seen in her early render.

Proto

Final

Proto

Final