the cutting room mirror

Revision 520229

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This is a sub-page of Proto:LittleBigPlanet 2.

This prototype is documented on Hidden Palace.

LittleBigPlanet 2 Revision 520229 is a development build based on Game Update 1.26 that was used during the development of the DC Comics Premium Level Kit. Dated October 1st, 2013, this build predates that pack's release by 2 months and 17 days. While the DLC is much further along than in the April 29th 2013 Debug Build, there are still notable differences from the final version of the pack.

Graphical Differences#

Changed Stickers#

Hero Cape Icon

Early Graphic

Final Graphic

The Hero Cape Icon sticker was changed from a white Popit-esque icon to a more stylised icon that shows a Sackperson using the powerup.

Wall Jump Icon

Early Graphic

Final Graphic

The Wall Jump Icon's art style was similarly changed. The early version of this sticker can still be seen in the final game on the Wall Jump Workhorse pin.

Grapple Hook Icon

Early Graphic

Final Graphic

Once again, the art style was changed to show a Sackperson using the Grapple Hook powerup.

Meltinator Icon

Early Graphic

Final Graphic

The Meltinator Icon once again has a different art style for its final iteration.

Hero Race Icon

Early Graphic

Final Graphic

The Hero Race Icon was changed from a render of Sackboy in the middle of an arch of Score Bubbles to a more stylised image of a Sackperson flying through a ring.

Zone Control Icon

Early Graphic

Final Graphic

The Zone Control Icon was changed from two stylised Sackpeople latching onto walls with Hero Capes to a simpler design akin to the Hero Race Icon.

Hero Sackboy

Early Graphic

Final Graphic

The Hero Sackboy sticker was changed from a 3D render of Sackboy with the Hero Cape to a traced illustration of said render.

Warning Icon

Early Graphic

Final Graphic

The Warning Icon was updated for the final release with a more interesting design.

Changed Music Artwork#

'Beyond The Call Of Duty'

Early Graphic

Final Graphic

The early artwork for Beyond The Call Of Duty has thinner outlines and more noticeable compression artefacts.

'Through The Fire'

Early Graphic

Final Graphic

The early Through The Fire artwork has different leaves and more spots on the cheetah pattern.

'Laugh Till You Drop'

Early Graphic

Final Graphic

The final version of the Laugh Till You Drop artwork has less drips, thicker lines, and a slightly different colour scheme.

'On Thin Ice'

Early Graphic

Final Graphic

On Thin Ice's early artwork has more snowflakes in different parts of the image, rather than a single snowflake in the centre.

'Power Trip'

Early Graphic

Final Graphic

The early Power Trip artwork has thinner lightning bolts, a differently shaped emblem and a different background colour.

'Superhero's Journey' Stinger

Early Graphic

Final Graphic

The early Superhero's Journey Stinger artwork features different shading on the superhero, slightly different background colours and different stars. For some reason, there are also purple blotches along the left side of the image.

'Beyond The Call Of Duty' (8-Bit Version)

Early Graphic

Final Graphic

The early artwork for Beyond The Call Of Duty (8-Bit Version) is simply a pixelated version of the Justice League logo.

Changed Popit Icons#

Early

Final

The DC Comics Sound Object uses a different icon and texture compared to the final game.

Changed Level Badges#

There are five level badge graphics present in gamedata/lbp2/dlc/dccomics/level_badges. These early graphics appear to have been created in-game using various assets. All of the badge graphics were redone for the final version, and eight more were added for the tutorial, cutscenes, boss fight, minigames and the DLC's Polaroid image.

The Watchtower

Early Graphic

Final Graphic

Trouble At The Temple

Early Graphic

Final Graphic

A Chemical Overreaction

Early Graphic

Final Graphic

Ice Cold In Alaska

Early Graphic

Final Graphic

An Appointment With Doom

Early Graphic

Final Graphic

Audio Differences#

Wall Jump Sounds#

The sounds that accompany the visual effects from jumping off of Wall Jump Surfaces were changed for the final game. The older sounds are comprised of four audio files labelled jump_off_vfx_7. In-game, these older sounds do not scale in intensity if the Wall Jump Surface's jump strength is changed with a Wall Jump Material Tweaker.

In the final game, there are eight audio files for the visual effects; four for the bass effect labelled jump_off_twang_9_body, and four for the static effect labelled jump_off_twang_8_thin. In-game, the body sounds scale in pitch with the Wall Jump Material Tweaker's Jump Strength tweak, while the thin sounds scale in volume.

Early Sound Effects

Final Sound Effects

jump_off_vfx_7

jump_off_twang_9_body jump_off_twang_8_thin

Removed Pin#

A single Pin was removed from the final version of the DC Comics Premium Level Kit.

Icon

Title

Description

Turn That Frown Upside Down

Place a Joker smile on the sticker of Batman's face in the Joker level.