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Originally planned as an expansion pack to Worms 2, Worms Armageddon is the second in line of the second-generation games in the Worms series to be released. With its own single-player campaign, and online play, it is considered to be the best game in the series. Unlike the others, it received many more updates compared to the other two second-generation games, even to this dayǃ
Unused Graphics#
In-Game Sprites#
Swimming sprites for worms are buried in the game's file for underwater sprites, Water.dir. It's possible a swimming mechanic could have been planned for Worms 2 and Worms Armageddon, as these sprites can be found in each of the games. These sprites were later deleted in Worms World Party.
Originally in Worms: The Director's Cut, worms could aim the Baseball Bat directly up and down. However, when making the transition to Worms 2, the aim of the bat was restricted to 75 degrees upwards, leaving certain angles unused. They can actually be seen using a glitch to aim another weapon, and then switching to the Baseball Bat.

Worms wearing hats of each respective team colour. Only the red-hatted worms are used as NPCs who the player must protect in certain missions; no other missions use the other five colours.
A bible which still isn't used in the game. It had an icon in Worms 2 which has strangely been deleted from Armageddon.
Sprites exist for an unused Gas Canister weapon, which may have been rendered obsolete because of the Skunk. It would make a reintroduction in Worms 3D with a similar function.
Various leftovers from Worms 2 can be found, such as the Cloned Sheep and its icon, the Homing Cluster Bomb and its clusters, the missiles and jet from the Homing Air Strike, and the Confused Sheep Strike's sheep.
A vital health crate. Health crates never get to be vital crates in any mission, so this goes unused. It would later see use in Worms World Party via user-created missions.
Each level theme has their own background debris, this generic square is found however in Gfx.dir instead of the level's actual graphics files.
Frontend#
Apparently, the buttons for the main menu and single player menu were originally going to have a 3D button effect.
The original preview graphic for colour maps, which was used until later updates gave Armageddon the ability to generate preview thumbnails for colour maps.
A block of text reading "IMG LEVEL". The size is identical to mission icons in the single-player campaign. Most likely used for when there isn't an icon available.
This... yellow water isn't used in the game. It however could be related to changing the water colour in Worms 2, a feature which Worms Armageddon lacks.
Used in earlier revisions of the Terrain Editor for rendering a map, now rendered unused due to map rendering becoming instantaneous in later updates.
The Terrain Editor button, which was used until the v3.6.22.1 update, which replaced it with a setting to change the team colour scheme.
Before custom gravestones were thought of, these were used on the team editor screen for gravestones in the base version of the game (v1.0). The v3.0 patch added the ability to use the previously mentioned custom gravestones, and as such the game uses the actual sprites of the animated gravestones instead.
Other unused button graphics based on the terrain editor button. One is greyed out, and the other two have "LORES" and "HIRES" in them. Given these are named "resolution", they may have been placeholders for the resolution setting.
A button intended for system options.
Unused Sounds#
The following sounds can be found among the many soundbanks included with the game, as well as the game's sound effects:
Soundbanks#
Hmm.wav — Just "hmm". Could be used in a number of situations, but it most likely was used when the worm was conceived when pressing T. This is the same across all soundbanks.
Ouch.wav — Many similar sounds are used when being hurt. This particular one, however, isn't. But it does see use in the console versions of Worms Armageddon though.
Surf.wav — Might have been intended for worms skimming across water. Curiously, this is found only in the American soundbank, and also exists in one of the Worms 2 demos.
Uh-oh.wav — An "uh oh". Possibly intended for dying worms.
Wobble.wav — This was probably intended to be used when falling from a high distance, as in the first-generation Worms games. Like with Hmm.wav, this is the same across all soundbanks.
Unused Water Palettes#
Worms 2 had the feature to change the water colour to one of five different colours in the terrain editor. For whatever reason, this feature was not brought back for Worms Armageddon, so it is only possible to have blue water in normal play. To access these unused palettes, swap the contents of the "Blue" directory in DATA\Water with the files from one of the other directories.
You can also swap colors by pressing PageDown button and type /h2so4. The color of the water will start cycling between colors. You can type /h2o to stop at the current color.
The extra water palettes do see use in the console versions of Worms Armageddon and Worms World Party, but are selected randomly when generating terrain.




Unused Deathmatch Names#
Every AI team in the Deathmatch mode has a name for every possible worm a team can have. However, due to the number of enemy worms assigned for each rank, some worm names can never be seen in gameplay. TEAM17 never has more than six worms in any match, NASTY CREW never has more than four worms, and both DODGY8 and VENOM never have more than two.
All of these names can be seen thanks to the localization files. Unused names listed here are highlighted in italics.
Team Name |
Worm 1 |
Worm 2 |
Worm 3 |
Worm 4 |
Worm 5 |
Worm 6 |
Worm 7 |
Worm 8 |
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ROYALTY |
The Queen |
Prince Charles |
Prince Andrew |
Prince of Persia |
Queen Mum |
Henry 8th |
King Canute |
Sal |
TEAM17 |
Lambo |
Zelda |
Boggy B |
Spadge |
Satan |
Rob |
PC |
Randalism |
NASTY CREW |
Vinny Jones |
Cilla Black |
Old Spice |
George Graham |
Bob Monkhouse |
Alex Ferguson |
Vera Lynn |
Spotty Spice |
DODGY8 |
El Presidente |
The Intern |
Tony Blair |
Maggie T |
Dodgy Bloke |
Prince Charles |
Hector Flushwit |
Stub |
VENOM |
Noggin |
Tebbitbreath |
Foul Stench |
Y Front |
Peuce |
Mucus |
Pustulous |
Spanner |
(Source: Worms Knowledge Base)
Unused Text#
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Crate Spy#
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The Crate Spy has a description for it much like the weapons that can be edited in the scheme settings, however it isn't an option in the settings. Translations for this string in Portuguese, Italian, Dutch or Swedish do not exist.
Unused Weapons#
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In-game labels for the scrapped weapons listed among all of the game's weapons, including short and long names. Curiously, the Gas Canister isn't listed. Additionally, an extra Utility called the Wind Change is listed, and even comes with a comment detailing what it would do.
# This utility, implemented in a test version of Silkworm, acts like Parachute except that it changes the wind depending on whether Left or Right are held down when Space is pressed
to trigger it
Mission Difficulty Ratings#
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Missions were intended to be rated by difficulty, with a phrase to describe each difficulty.
Girders and Sheep Training#
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There was originally going to be a tenth discipline in Basic Training which required the player to build a bridge using Girders so a Sheep can destroy a distant target. The terrain and script files for the discipline, which would have been labelled "training10", no longer exist.
Mission Success#
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Missions were originally going to track how many seconds and how much energy they have remaining and save records accordingly.
System Options#
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A menu description pertaining to the removed system options screen.
Cheat Names#
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These names for unlockable cheats are not referenced anywhere in the game. One of these names, "Freedom Mode", appears to have been for an unknown cheat that was cut during development.
Instant Replays#
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The in-game message ticker originally displayed messages whenever an instant replay happens in Worms 2. It seems this would have also occurred in Worms Armageddon.
Booby-Trapped Crates#
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Booby-trapped crates were a feature in Worms Reinforcements and Worms 2 that would not return for this game.
Training Start#
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These messages would have displayed at the beginning of a training exercise after loading the map.
Oddities#
CPU Weapon Loadouts in Missions#
Throughout the game's single player missions, enemy worms are assigned different weapons to use against the player. However, in some missions they may be given weapons that CPU players are not programmed to use, and as such the player will never see them use such weapons.
The v3.6.30.0 update makes it possible to open saved replays of mission attempts and view the enemy teams' weapons in the weapon panel in order to see any unusable weapons. Alternatively, one can open the .wam files in the DATA\Missions directory in Notepad++. Listed below are all of the assigned weapons that cannot be used by enemies:
Mission |
Unusable Weapons |
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1 - Pumpkin Problems |
Dragon Ball x∞ |
3 - All Quiet in the Library? |
Mortar x∞ |
5 - Do the Locomotion |
Mortar x∞ |
6 - Sand in Your Eye |
Homing Pigeon x∞ |
10 - Jurassic Worm |
Blow Torch x2 |
13 - Who Left the Flood Gates Open? |
Homing Missile x2, Mortar x2, Longbow x5, Dragon Ball x2, Prod x∞, Blow Torch x∞, Girder x3, Baseball Bat x2, Ninja Rope x6, Patsy's Magic Bullet x1 |
16 - Trouble on Mount Wormmore |
Mortar x∞ |
18 - Rescue Agent Dennis |
Homing Missile x1, Blow Torch x∞ |
19 - Horny Nuke |
Mortar x∞ |
20 - Rumble in the Farmyard |
Dragon Ball x∞ |
26 - Mad Cows |
Blow Torch x2 |
27 - Bazooka on the Rocks |
Mortar x5 |
Not-So-Unlimited Shotgun Bullets#
The briefing for mission 8, Big Shot, states that the player has an unlimited supply of shotgun bullets. That is not true, as the player's loadout for the mission consists of 3 Handguns, 2 Uzis, 2 Longbows, 3 Girders and an unlimited supply of Blow Torches.
Super Banana Bombs?#
The unlockable Banana Bomb upgrade cheat is stated by the game to "upgrade any Banana Bombs to Super Banana Bombs". It doesn't actually do that at all, but instead makes Banana Bombs release 8 banana clusters each capable of dealing up to 100 points of damage.
Missing Weapon Description Translations#
For some reason, the descriptions for super weapons and utilities at the weapon options screen have not been translated for Portuguese, Italian, Dutch or Swedish, and will display their English descriptions when highlighted. The only exception to this is the Mole Squadron.
Manual Differences#
There's some differences between manual descriptions and the real usage of some utilites, these are:
- Fast-walk in the actual game remains for one turn, but the manual believes that for a number of turns.
- Laser Sight is called "Laser Target" and it's stated that it stays for five turns, but just like most utilities, it is only a single turn in the actual game.
- Invisibility is the only utility that remains as long as you don't use any weapons with damage in the game, but ironically, manual says it remains just until the end of your turn.
- Double Turn Time is called simply Double Time.
- Damage x2 is called Double Damage.
Version Differences#
Steam Release#
Several soundbanks have been removed. These includeː
- Angry Scots
- Jock
- Rasta
- Team17 Test
- The Raj
However, these soundbanks are still referenced in a file called "list", found in the DATA\User\Speech directory. If one possesses the original Worms Armageddon CD, these soundbanks can be restored by copying them into DATA\User\Speech.
Other changes include:
- The MicroProse logo from the intro was removed. The logo still remains in the graphics directory, however.
- The fanfare "Pervo Laugh" was renamed to "Crazy Laugh".
- The Iraqi team flag was updated to use its present design.
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- The "Aphex" flag (based on musician Aphex Twin's logo) from the original CD release of Worms Armageddon was removed, possibly due to copyright issues.
- Additionally, other flags like "Kamikaze" have been removed.
- The "Euthanasia" training was renamed to "Advanced Weapon Training", much like in the console versions.
- A digital copy of the manual is included in PDF form. Various errors found in the original manual are still present there.
- The Steam release includes an empty
steam.datfile. The Steam version of WA.exe will not start unless this file is present. Third-party software can check for the presence of this file to identify the Steam version.
(Source: Worms Knowledge Base)
GOG.com Release#
The GOG.com release of Worms Armageddon is identical to the Steam version and has all the changes from that version, with the only differences being that the release includes dummy versions of the steam_api.dll and steam.dat files, and that all references to Steam are nulled in WA.exe. This, however, breaks compatibility with certain mods.
(Source: StepS)
References#
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The Worms series | |
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DOS |
Worms (Demo) |
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Windows |
Worms 2 (Demos) • Armageddon • Pinball • World Party • Blast • 3D • Forts • Mayhem • Ultimate Mayhem • Revolution |
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Genesis |
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SNES |
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Nintendo 64 |
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PlayStation |
Worms • Armageddon • Pinball |
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Dreamcast |
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Game Boy Color |
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GameCube, PlayStation 2, Xbox |
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Xbox 360, PlayStation 3 |
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Wii |
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PlayStation Portable |
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J2ME |
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