Worms Revolution is the first game in the series to introduce... water!
Sub-Pages#
Hidden Videos#
In the XBLA version, there are three videos that have a Windows cursor in them. They are most likely accidentally left in and they don't exist in the Steam version. They all feature some white noise in the background and a noise click at the beginning of each video.
HTP1.wmv
This video shows some kind of developer error message.
htp2.wmv
A 2 FPS video showing off an early online leaderboard.
HTP3.wmv
This video shows off the title screen with an early logo.
Early Achievement Names#
Trebus = 27; // now called Kleptomaniac
DianasLegacy = 29; // now called Claymore More
Besty = 30; // now called Bug Gulp
Xb360Config.txt in the XBLA version has comments about old names of achievements. Note that "Big Gulp" has a typo.
Scripts#
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To do:
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In the XBLA version, data.zip\Scripts\ includes plaintext script files for everything: weapons, enemies, backgrounds, worms, HUD, game settings, etc. By extracting the XBLA package, editing the scripts and repacking it, changes can be seen in-game.
Below is an example of Grenade.txt:
Equip =
{
CanHoldInCave = true;
CanHoldOnPack = true;
CanHoldOnRope = true;
CanHoldOnPara = true;
RequiresAim = true;
RequiresPowerBar = true;
Poser =
{
ResourceMesh = "3DGrenade";
AttachmentPoint = "WeaponLocator";
DrawAnim = "DrawGrenade";
HoldAnim = "HoldGrenade";
AimAnim = "AimGrenade";
PreFireAnim = "PrefireGrenade";
FireAnim = "FireGrenade";
ShowResourceMeshDuringFire = false;
}
Gadget =
{
StoryName = "Grenade";
SuggestedReplayCam = "kReplayCamera_ZoomIn"; // "kReplayCamera_Tracking", "kReplayCamera_Landscape", "kReplayCamera_ZoomIn", "kReplayCamera_ZoomOut", "kReplayCamera_Vertigo", "kReplayCamera_StaticPos",
ResourceMesh = "3DGrenade";
AttachmentPoint = "WeaponLocator";
DrawAnim = "DrawGrenade";
HoldAnim = "HoldGrenade";
AimAnim = "AimGrenade";
PreFireAnim = "PrefireGrenade";
FireAnim = "FireGrenade";
DeploymentTime = 0.00;
OnNoDamageWormSays = "WeaponMissed";
ShowResourceMeshDuringFire = false;
MinShotPower = 10.000000;
MaxShotPower = 415.000000;
PowerUpTime = 1.500000;
LaunchDelay = 0.000000;
RoundDelay = 0.000000;
FuseTimeHelper =
{
Fuse0 = 3000;
Fuse1 = 4000;
Fuse2 = 5000;
Fuse3 = 1000;
Fuse4 = 2000;
}
SecondaryDropVelocityScale = 1.0;
AimAngleHelper =
{
Style = "Press"; // "Click" or "Press"
Speed = 2.0;
UseFacing = true;
ShowReticle = true;
Wedges =
{
Wedge0 =
{
Dir = "MaxToMin";
Min = 0.0;
Max = 180.0;
}
}
}
}
Payload =
{
PayloadID = "kPayload_Grenade";
StoryName = "GrenadeRound";
PayloadMesh = "3DGrenade";
LaunchSound = "WormsNext/Weapons/DefaultThrow";
BounceSound = "WormsNext/Weapons/GrenadeImpact";
PreEmptSpeech = "GrenadeLanded";
FlightBehaviour = "Tumbling";
OnDeploymentWormSays = "Grenade";
StaticAspects = "<Grenade> <Magnetic> <Payload>";
BlastEffect = "";
ExplosionEffect = "BlastMediumFX";
Mass = 1.0;
Restitution = 0.4;
AirResistance = 0.0001;
GravityFactor = 0.93;
Friction = 0.75;
AffectedByMagnets = 1.0;
BounceAttenuation = 0.0;
Spin = 0.2;
TravelTimeReplay = true;
WaterPushForceCap = 0.05;
}
}
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The Worms series | |
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DOS |
Worms (Demo) |
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Windows |
Worms 2 (Demos) • Armageddon • Pinball • World Party • Blast • 3D • Forts • Mayhem • Ultimate Mayhem • Revolution |
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Genesis |
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SNES |
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Nintendo 64 |
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PlayStation |
Worms • Armageddon • Pinball |
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Dreamcast |
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Game Boy Color |
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GameCube, PlayStation 2, Xbox |
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Xbox 360, PlayStation 3 |
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Wii |
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PlayStation Portable |
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J2ME |
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