the cutting room mirror

Worms 3D (Windows, Mac OS X)

To do:
There are a couple of weapons that only appear in some versions, or don't appear in any version or... or something like that. Examples include the Ming Vase, Concrete Donkey, and Mega Mine.

The first entry of the few three dimensional Worms games that exist, it may not have gameplay as engaging as the 2D Worms games but it has a lot of charm and style in many ways.

Worms 4: Mayhem later on has improved on the Worms 3D art style and gameplay greatly.

Unused Graphics#

E3 Demo 2003 Flag#

Inside "bundle01.xom", there exists an E3 Demo flag named "FE.E3.Logo".

Unused Weapon Icons#

The weapon icon sheet inside "bundle01.xom" includes several cut weapons;

  • 3rd column, 4th row; White Headband ( Kamikaze, but has no Japanese flag this time? )
  • 3rd column, 6th row; Napalm Strike
  • 4th column, 1st row; Super Banana Bomb
  • 7th column, 5th row; a never seen before in the series Laser Gun!... and the Flamethrower in place of it in the Mac port strangely enough.

Original

Mac

The Flamethrower's "Weapon Options Menu" icon however stays intact in both versions, the Mac port simply being higher resolution.

Unused Wormpedia Images#

Inside "Data\Frontend\Wormapedia" there are 2 unused Wormpedia weapon info images for... "Niagra"... ...and the "Mega Mine", which can said to be only extremely rarely be found in weapon crates, it seems the developers wanted to keep the weapon as secret as possible so that there isn't even a Wormpedia entry for it compared to other rare secret weapons such as "Concrete Donkey" and "Lottery Strike".

"Temporary" Mission/Map Thumbnail#

A different icon for the "Beautiful Balloon" mission, is used when a map has no thumbnail image.

While all mission icons normally exist only in the "Levels" folder, this one exists both inside "bundle01.xom" as "FE.TempMission" and inside the "Data\Frontend\Levels" folder as "Mission_Balloon.tga", possibly to ensure it appears consistently when a map lacks a thumbnail.

Unlike all the other final mission icons this one has no curved corners, also when looked closely the water looks somewhat different compared to the final water.

Mission_Balloon.tga / FE.TempMission

Mission_BB.tga ( Final "Beautiful Balloon" icon )

Cut Missions#

Hide and Peek#

Travel around the sea monster's body and get to the middle island and collect the crate that holds the Fire Punch, then kill the enemy.

Don't leave yourself exposed when the turn timer ends as the enemy has a shotgun and you have just the right amount of health (75) to die to it with 3 shots (-25 per shot).

Watch on YouTube

The Crocketeer#

Frequent random explosions happen in random spots of the map.

After the enemy takes a turn the match gets softlocked.

The mission is most likely to just survive until all the enemies kill each other.

Watch on YouTube

One Small Step#

Very similar to "In Space, No-One Can Hear You Clear", likely an early version of it.

Compared to aforementioned mission; In here you start with no weapons other than the Jetpack and are poisoned every turn even after getting Healthkits and you need to collect several healthkits for the weapon crates that hold 2x Bazookas to spawn at all, the landscape is also quite different obviously.

Watch on YouTube

Unused Landscapes#

There many unused landscapes such as debug/test landscapes, slightly different versions of already existing landscapes and some interesting completely unique landscapes.

Unique Landscapes#

"Earn Your Crust" versions#

From most close to least close to the final version:

"Please No More Islands" versions#

"Apple Core Island" versions#

Same landscape, crustier apple.

Debug & Test Landscapes#

Just some run-of-the-mill testing purgatories.

Trophy Oddity#

After clearing each campaign mission, a trophy is awarded based on how much time it took. Gold and silver trophies are mildly challenging to get, while bronze trophies seem intended as the fallback for clearing the level at all. However, there is in fact a time limit for obtaining a bronze -- it's just 999 minutes, which on most missions isn't even possible to exceed due to the mission itself having a time limit or level gimmick that will end it long before this mark. Eight specific missions have no such limitations, and can be cleared earning no trophy at all.

Also, for some reason, "Trial of the Damned" and "Beautiful Balloon" have bronze time limits of 9999 minutes instead of 999, which doesn't matter because both of them have round timers.

(Source: Big Yellow)

Unreferenced game arguments#

The launcher README for Worms 3D makes reference to some arguments that can be used, such as running the game into Windowed mode. However, the game files contains a bunch of other arguments which are not mentioned:

Version

Purpose

/1337

Makes all worms upside-down

/AIMINGRINGS

/AITESTPAUL

/AITESTPHIL

/ALLAIPLAYERS

/ALLMISSIONS

/ALLOWSCREENSHOTS

/AUTORUN

/BIGLOG

/BUILDPS2SOUND

/BUNDLE

/BUTTONS

/CACHEDATA

/CLIFFSTOP

/CONFIG

/D3D

Utilize Direct3D

/D3D8

Utilize Direct3D 8

/D3D9

Utilize Direct3D 9

/DEBUGUPDATE

/EXTRAOPTIONS

/FS

Run the game in fullscreen

/GAMESEED

/HAXXOR

/home

/HOST

/HTTP

/JOIN

/JUMP2

/LANDSEED

/LEVEL

/LOGICSEED

/MANUALCAMERA

/MENU

/NOAI

/NOASSERTS

/NOCAMERALOAD

/NODEBUGINFO

/NODEBUGUPDATE

/NOLOGOMOVIE

/NOOVERLAY

/NOTELNET

/OGL

Use OpenGL

/QUITAFTERBUILD

/REFRESH

/SAVEBUNDLE

/SAVEDATAFILES

/SHOWDEBUGINFO

Dumps AI worm decision making "thoughts" to AIPlanLog.txt

/SHOWMENU

/SHOWNETBANDWIDTH

/SHOWOVERLAY

/SHRINKHUD

/SKIPMENU

/TELNET

/TIMESCALE

/XRAY

/ZIP