the cutting room mirror

Demo Release 1.1

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This is a sub-page of Proto:Worms 2.

Worms2-Demo_Title.png One month after the release of the first demo, Team17 released a new demo on October 10th, 1997, which replaced the older one. This demo is further along in development, with a number of graphics and sounds changed to those in the final.

Download Worms 2 Demo Release 1.1 (with FMV)

File: Worms2Demo10OctA.zip (9.90 MB) (info)

General Differences#

  • The pause window does not display team victories, nor does it display the required number of victories.
  • The Handgun only fires three bullets instead of six, like in Worms: The Director's Cut.
  • The Petrol Bomb does not create a small crater when it explodes; it only releases flames. This is similar to its behaviour in Worms: The Director's Cut.
  • Weapons that tunnel through the terrain, such as the Kamikaze and Blow Torch, will not create an outline in the terrain.

Message Ticker#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: There are certainly more changed/removed messages to be found in these demos. Someone will need to find a way to get into the game's script and look.

Just like in the previous demo, the message ticker at the top of the screen displays messages that would either be altered or, for whatever reason, removed from the final.

Start of Turn

Kill Acquired

<worm> considers the options...
<worm> prepares to kick ass
<worm> kicks ass

Team Eliminated

Victory

<team> are losers
<team> couldn't cut the mustard
<team> is an ex-team
<team> cream the rest!
The others are no match for <team>

Sudden Death

Got the bottle? SUDDEN DEATH MODE
It's 1 on 1! SUDDEN DEATH!

Audio Differences#

Soundbank#

The soundbank used in this demo is an early version of the Wacky soundbank. The final would use a handful of the recordings from this demo, and replace many others with new recordings.

Filename

Demo 1.1

Final

Amazing.wav

Boring.wav

Brilliant.wav

Bummer.wav

Bungee.wav

Byebye.wav

Collect.wav

Coward.wav

Dragonpunch.wav

Drop.wav

Excellent.wav

Fatality.wav

Fire.wav

Fireball.wav

Firstblood.wav

Flawless.wav

Goaway.wav

Grenade.wav

Hello.wav

Hmm.wav

Hurry.wav

Illgetyou.wav

Incoming.wav

Justyouwait.wav

Kamikaze.wav

Laugh.wav

Leavemealone.wav

Missed.wav

Nooo.wav

Ohdear.wav

Oinutter.wav

Ooff1.wav

Ooff2.wav

Ooff3.wav

Oops.wav

Ow1.wav

Ow2.wav

Ow3.wav

Revenge.wav

Takecover.wav

Victory.wav

Whatthe.wav

Wobble.wav

The following samples remain the same across both this demo and the final:

  • Comeonthen.wav
  • Jump1.wav
  • Jump2.wav
  • Orders.wav
  • Ouch.wav
  • Perfect.wav
  • Runaway.wav
  • Stupid.wav
  • Traitor.wav
  • Uh-oh.wav
  • Watchthis.wav
  • Yessir.wav
  • Youllregretthat.wav

Unused Sounds#

This particular sample is named Surf.wav, suggesting this may have been intended for when worms skim across water from being launched. No file like this is present for any soundbank in the final, but curiously, the American soundbank has such a file in Worms Armageddon.

Sound Effects#

Though many of the sound effects present in the first demo have been changed to the final versions, a few sound effects are still different from the final:

Filename

Demo 1.1

Final

MineArm.wav

NukeAnthem.wav

PauseTick.wav

Some sound effects, such as the Super Sheep sound effects, PigeonCoo.wav, HolyDonkeyImpact.wav and HolyGrenadeImpact.wav, are still missing.