To infinity ... and beyond!
Toy Story's SNES port features most of the same gameplay of the lead SEGA Genesis version. Sadly, some stuff had to be left out or changed due to differing hardware such as music between cutscenes, cutting the entirety of Day-Toy-Na, and a reduction in screen real estate due to lower horizontal resolution.
Unused Music#
The SNES version of the game contains a few tracks that only saw use on other platforms. The listed Pro Action Replay (PAR) and Game Genie codes will replace the main menu music with the respective track.
You've Got a Friend in Me#
Codes: Pro Action Replay (PAR) 88CA2E12 or Game Genie F4A4-C7C4
The Genesis version plays this on the options screen and during cutscenes and the credits roll with the PC version relegating it only to the opening and the cutscenes, but this version plays "Strange Things" on the options screen instead and, rather awkwardly, nothing at all during cutscenes. The song is arranged a little bit differently compared to the real song, with some notes being off key. The Game Boy version seems to be based in this one.
Roller Bob#
Codes: Pro Action Replay (PAR) 88CA2E0B or Game Genie D8A4-C7C4
This is the background music for the level "Roller Bob" in the Windows release, but the console versions have their own unique track instead.
(Source: nensondubois)
Run Rex, Run!#
Codes: Pro Action Replay (PAR) 88CA2E06 or Game Genie D1A4-C7C4
This autoscroller level of fixed speed usually lasts about 60 seconds on NTSC without losing a life; no more, no less. This track has about 85 seconds of audio, and starts playing after closing the Etch A Sketch screen. There are unheard notes and an unused loop trigger at the end under normal gameplay. Pausing the game pauses the music. Losing a life restarts the track, regardless of midway point triggers.
The timing in the PAL version is based on 50hz mode and not 60hz, and was not altered for this release, thus around 72 seconds play of the 85 seconds available.
Debugging Features#
Looks like Star Command left in a few bonus features! To activate them, duck for eight seconds on the lower drawer of the dresser the Army Bucket sits on in "That Old Army Game", or use Pro Action Replay (PAR) code 7E000401. This grants Woody infinite health, signified by the health star spinning from 5 to 1 and back indefinitely, and allows the current stage to be skipped by pausing the game and pressing Select.
- Levels cannot be skipped on the European and Japanese versions of the game. Only the invincibility status is applied.
(Source: nensondubois)
Really Inside The Claw Machine#
If the player did not trigger the debug feature, it is still possible to skip this level in the American version by pausing the game and pushing Select. Likely a developer oversight since it is not possible on other levels.
(Source: RyMoSwag)
Unused Text#
Daytoyna#
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To do: |
8BEF35:A9
8BEF36:12
8BEF37:00
8BEF38:EA
Pre-stage text stored at BE4BB for "Daytoyna", a Genesis and PC exclusive level that came after Roller Bob. It was probably cut due to issues with porting its pseudo-3D engine to SNES hardware.
DAYTOYNA
DRIVE RC CAR BACK TO ANDY'S HOUSE TO PICK UP BUZZ.
HINT: YOU GET TWO STARS FOR EVERY POWER CELL YOU COLLECT TO KEEP RC ON THE MOVE.
Bonus Stage#
Stored at BE596 is text for the post-level bonus stage found only in the European and Japanese versions, where the text used is slightly different.
WOW! YOU COLLECTED ENOUGH STARS FOR A BONUS GAME!!!
THE BETTER YOU DO, THE MORE HIT POINTS YOU'LL GET!
LETS PLAY SHOOTING STARS!
Bonus Star Collection#
Stored at 8C956 is text for a screen congratulating the player on collecting every star in the game, but the game does not keep track of the total.
92F917:A9
92F918:04
92F919:00
OUTSTANDING
YOU HAVE COMPLETED TOY STORY AND FOUND EVERY STAR
THANKS FOR PLAYING
Regional Differences#
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A password system was added to both the Japanese and the European versions. The European version also adds a language select.
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Additionally, the controller on the options screen was redrawn for the Japanese version to resemble the Super Famicom controller, losing a lot of detail in the process due to the multicolored buttons having to take up more space in the graphic's palette. Oddly, the European version remains identical to the American version, despite having the multi-colored buttons on the controllers.
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In the level "Run, Rex, Run!", two bonus stars are missing in the US version, which makes it the only level that does not contain 50 bonus stars. These two stars were added at the end of the stage in the other versions.
Bonus Game#
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This needs some investigation. |
The Bonus Game exists only in the European and Japanese versions of the game. It is accessed by hitting an invisible trigger in the level, for example on the left side of the shelf at the start of Red Alert!. Finishing the game once gives Woody an extra hitpoint, the second round awards an extra life and the third round skips to the next level. The first two times finishing the level or failing resets the level.
Buzz Battle#
Normally, after hitting Buzz with the tire, he's supposed to start a spin attack, knocking the tire out of the arena for a few seconds. In the American version, it's possible to hit the tire again while it's in midair, potentially hitting Buzz again and (with good timing) trapping him in a stun lock. The Japanese and European versions fix this by disabling the tire's collision after Buzz knocks it off.
The Claw#
The American version of the game lets you skip the battle against the Claw by hitting it with two aliens while it's offscreen at the start of the battle, walking to the right until it appears, then launching aliens repeatedly. This seems to be due to the amount of sprites overloading the game's sprite limit, so it forces a stage clear as a failsafe, similar to what happens in Mickey Mania from the same developers. The European and Japanese versions fix this by limiting how many aliens the player can launch at a time.
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The Toy Story series | |
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SNES |
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Genesis |
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Game Boy (Color) |
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Windows |
Toy Story • Toy Story 2 • Buzz Lightyear of Star Command • Disney Learning 1st Grade • Toy Story 3 |
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Nintendo 64 |
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PlayStation |
Toy Story 2 (Prototypes) • Buzz Lightyear of Star Command • Toy Story Racer |
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Dreamcast |
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PlayStation 2, PlayStation Portable |
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Nintendo DS |
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Wii, Mac OS X |
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PlayStation 3, Xbox 360 |
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Plug & Play |
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