To infinity... and RC Racer!?
The Game Boy Color counterpart to the PlayStation game is a fairly average into-the-screen racing game, with a twist: all the tracks consist of pre-rendered video files a la Hot Wheels Stunt Track Driver. For an aging handheld, that's no small feat!
Sub-Page#
Unused Music#
vari1.mid#
An unused theme that sounds similar to the "race results" theme.
(Source: https://vgmrips.net/)
Car Setup#
GameShark code 0114C8FF or Game Genie code 144-B1F-E6E will access a car setup mode. The last two blanked-out values are unknown.
(Source: nensondubois)
Language Select#
GameShark code 0100C8FF or Game Genie code 004-B1F-E6E will access the language select that was disabled in the US release. All of the language screens still exist.
(Source: nensondubois)
Level Skip#
Enter the password Shooting Star, Shooting Star, Shooting Star, Flower, Flower, Flower. Pause the game and press Select to skip to the next level.
(Source: http://oldgamehacking.com/)
Music Oddities#
title.mid#
While not unused, you can't listen to the entire song through normal means, as you're quickly redirected to the main menu.
rev2.mid#
Theme when you get the reverse wheel "powerup". Same situation as above.
race3a.mid#
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Final |
Fixed MIDI |
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The percussion track in this song has a misplaced note that is supposed to trigger a kick drum - but it's off by a single note. By moving all instances of the note in the track up a semitone, it now plays the kick drum as it should.
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The Toy Story series | |
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SNES |
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Genesis |
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Game Boy (Color) |
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Windows |
Toy Story • Toy Story 2 • Buzz Lightyear of Star Command • Disney Learning 1st Grade • Toy Story 3 |
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Nintendo 64 |
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PlayStation |
Toy Story 2 (Prototypes) • Buzz Lightyear of Star Command • Toy Story Racer |
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Dreamcast |
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PlayStation 2, PlayStation Portable |
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Nintendo DS |
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Wii, Mac OS X |
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PlayStation 3, Xbox 360 |
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Plug & Play |
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