the cutting room mirror

Toy Story Racer (Game Boy Color)

To infinity... and RC Racer!?

The Game Boy Color counterpart to the PlayStation game is a fairly average into-the-screen racing game, with a twist: all the tracks consist of pre-rendered video files a la Hot Wheels Stunt Track Driver. For an aging handheld, that's no small feat!

Sub-Page#

Unused Music#

vari1.mid#

An unused theme that sounds similar to the "race results" theme.

(Source: https://vgmrips.net/)

Car Setup#

GameShark code 0114C8FF or Game Genie code 144-B1F-E6E will access a car setup mode. The last two blanked-out values are unknown.

(Source: nensondubois)

Language Select#

GameShark code 0100C8FF or Game Genie code 004-B1F-E6E will access the language select that was disabled in the US release. All of the language screens still exist.

(Source: nensondubois)

Level Skip#

Enter the password Shooting Star, Shooting Star, Shooting Star, Flower, Flower, Flower. Pause the game and press Select to skip to the next level.

(Source: http://oldgamehacking.com/)

Music Oddities#

title.mid#

While not unused, you can't listen to the entire song through normal means, as you're quickly redirected to the main menu.

rev2.mid#

Theme when you get the reverse wheel "powerup". Same situation as above.

race3a.mid#

Final

Fixed MIDI

The percussion track in this song has a misplaced note that is supposed to trigger a kick drum - but it's off by a single note. By moving all instances of the note in the track up a semitone, it now plays the kick drum as it should.