Unused Models#
BEAVER.ALL#
A Beaver model that would have been one of the 5 collectibles in Al's Penthouse. It is unclear if this was replaced by the final Critters in the level, or if it would have shown up alongside them and was removed. In the PC version, creatures.cfg lists CREATURE 40 as RABID and BEAVER in the old creatures.bak file.
Unused Textures#
Andy's House#
Texture |
Notes |
|---|---|
A different version of the leaf texture for the top-floor plant. |
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A tool texture of unknown purpose. |
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An "X", a very common Traveller's Tales texture placeholder. |
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More textures of unknown purpose. |
Andy's Neighborhood#
Texture |
Notes |
|---|---|
A "Private, Keep Out" sign. |
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Some unused vegetation textures. |
An alternative texture for the drying machine, with more brightness than the used one. |
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An alternative texture for the water, with more brightness than the used one. |
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A low-resolution texture of the wheel (the LOD model uses untextured polygons for it). |
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Unused textures related to the road border. |
Construction Yard#
Texture |
Notes |
|---|---|
Wall textures. |
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Some metallic unused textures. |
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A texture for bulldozer steps that existed in the May 7 preview version but were removed in the final game. |
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Some red metallic textures for some kind of structure or machine. The spotlight texture (highlighted blue) was recycled and used for the stand spotlight. |
Some signs for the bulldozer shovel position. |
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What seems to be an alternative window texture for the stand. |
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What seems to be a plain tire texture. |
Alleys and Gullies#
Texture |
Notes |
|---|---|
A leaf texture originally used in the console and Windows versions of A Bug's Life (also developed by Traveller's Tales). |
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A dirty concrete material. |
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A rock material. |
Tarmac Trouble#
Texture |
Notes |
|---|---|
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A pair of textures with a handwritten "Spare" label. |
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A pair of wood textures. |
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A pair of asphalt painting textures. |
A blue light for the ground. |
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A red light. |
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More textures of unknown purpose. |
LOD Model Collision Areas#
Most of the levels in the game have some disabled terrain collision areas that are placed over the LOD models and have different types of terrain (slippery, harmful, wet,...) and some ramps.
Particle Tech Demo#
Watch on YouTubePhil Harrison, then-Executive Vice President of Sony Computer Entertainment Europe, came to visit Traveller's Tales having just revealed the PS2 in Japan by showing off a particle demo. Jon Burton (founder of Traveller's Tales) coded up the same demo on the PS1, and left it in the Toy Story 2 game by accident.
This tech demo has been in the game since the first known preview version, and can be accessed with the following GameShark code (final US version SLUS_008.93) 800D7EBC 0009 overriding the Movie Viewer menu option. You can control it with the D-Pad:
- X/Triangle''': Zoom in/zoom out.
- Circle - Stop/continue particle animation.
- R1/L1 - Change particle angle (?)
- Arrows - Rotate camera.
Version Differences#
In the original North American release of the game, the gunslinger enemies that first appear in Al's Penthouse resembled a stereotypical Mexican. They were changed into blonde cowboys in the North American Greatest Hits re-release and the European version. The Dreamcast and Windows ports use the later design, the former worldwide and the latter outside of North America; in the American Windows release, the Gunslinger enemy remains.
(Source: GameRaveTV)
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The Toy Story series | |
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SNES |
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Genesis |
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Game Boy (Color) |
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Windows |
Toy Story • Toy Story 2 • Buzz Lightyear of Star Command • Disney Learning 1st Grade • Toy Story 3 |
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Nintendo 64 |
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PlayStation |
Toy Story 2 (Prototypes) • Buzz Lightyear of Star Command • Toy Story Racer |
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Dreamcast |
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PlayStation 2, PlayStation Portable |
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Nintendo DS |
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Wii, Mac OS X |
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PlayStation 3, Xbox 360 |
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Plug & Play |
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