the cutting room mirror

Unused Text

This is a sub-page of The Simpsons Game (PlayStation 3, Xbox 360).

The Simpsons Game contains a large amount of unused text left over from earlier builds, with some strings referencing ideas or concepts that were scrapped. Interestingly, many of these unused texts also appear in the Old-Gen version, some of which are actually used in that version.

Inside frontend.str in collectibles.uix are various earlier variants of text strings found in simpsons_global.en.LH2 that go unused.

String ID

String Label

Unused String

Used String

D18A97C4

FE_Trophy_Homer

View your bottle collection in Homer's garage

View Homer's trophy collection in the Simpsons' house garage

34B7B7F0

FE_Trophy_Bart

View your bottle collection in Bart's bedroom

View Bart's trophy collection in Bart's bedroom

09ED5B9A

FE_Trophy_Lisa

View your bottle collection in Lisa's bedroom

View Lisa's trophy collection in Lisa's room

9C41564D

FE_Trophy_Marge

View your bottle collection in Marge's bedroom

View Marge's trophy collection in Marge's room.

A5ACF006

FE_Powerup_Homer_1

Insanity Pepper Power Up!

Insanity Pepper!

A5ACF007

FE_Powerup_Homer_2

For a brief period, Homer will be stronger and invincible... Flame up as Homer Ball!

Homer is temporarily stronger and invincible.

356B48D2

FE_Powerup_Bart_1

RoboBart Power Up!

RoboBart!

356B48D3

FE_Powerup_Bart_2

For a brief period, Bart will be stronger and invincible. And he can shoot lasers...even through glass!

Bart is temporarily stronger and invincible. Fire his lasers at enemies and through glass.

356B48D3

FE_Powerup_Lisa_1

Clobber Girl Power Up!

Clobber Girl!

57B5B77D

FE_Powerup_Lisa_2

For a brief period, Lisa will be stronger and invincible...the Hulk in pearls!

Lisa is temporarily stronger and invincible.

485AFA0F

FE_Powerup_Marge_1

Marge Cop Power Up!

Marge Cop!

485AFA10

FE_Powerup_Marge_2

For a brief period, Marge will be stronger and invincible... Your mob will throw rocks at enemies!

Marge is temporarily stronger and invincible. Command her mob to throw rocks.

4F2EA25F

FE_Upgrade_Health

You're Family's Health Has Increased!

Congratulations, your family's health has increased!

7BCA13B1

FE_Cliche_Note

View your Cliche collection from the Start Menu

View your Cliché collection from the Main Menu

Various text strings relating to an Online menu on the options screen, which still has a ton of functions within the game's executable. It would of had two options "LossWarning" and "OnlineEnable".

String ID

String Label

String

8A05D6C6

FE_MenuText_Online

Online

A157A0B9

FE_MenuTitle_Online

Online

AFB8EFAA

FE_OnlineOptions_OnlineEnable

Enable online connection

04ECF8F5

FE_OnlineOptions_PassiveCheck

Warn me when online connection is lost

A string referencing an option to play without saving using the X button which would appear in the save select menu. However, the game will always autosaves by default, unless no storage device is selected specifically on the Xbox 360 version. This is seen in the E3 prototype.

String ID

String Label

String

B7C97ED2

FE_Button_ContinueNoSave

A4BC3F3F

FE_Button_ContinueNoSaveText

Continue Without Saving

A string referencing an option to change character skins from the bus stop menu. In-game, character skins can only be changed inside the Simpsons' house at the closet.

String ID

String Label

String

BD66A1B1

FE_BStop_Change_Skin

Change Character Skin\n

A string referencing an option for Player 2 to select a character from the bus stop menu. While two-player mode in Springfield is disabled by default, this option becomes functional if you edit "simpsons_gameflow.lua" to enable it.

String ID

String Label

String

35FFF876

FE_BStop_Player2

Player 2

Unused text strings for completing and failing the Time Challenge. These aren’t used in-game, as the game immediately transitions to the episode completion screen.

String ID

String Label

String

24920052

FE_ChallengeMode_Complete

Time Challenge Complete!

D08132D6

FE_ChallengeMode_Failed

Time Challenge Failed

A string for an option to save the game directly from the pause menu. This is a leftover from the E3 prototype, where this option was fully functional.

String ID

String Label

String

B52EDBD4

FE_Save_Game

Save Game

D15D855D

FE_Save_game_query

Are you sure you want to overwrite %1 on storage device %2?

Text strings for a save menu on the pause screen, likely related to the unused 'Save Game' option or intended to allow loading a different save file directly from the pause menu.

String ID

String Label

String

260776D7

FE_Save_MenuTitle

Save Menu

D33DA7E5

FE_Pause_SaveMenu

Save Menu

A string for an unused Extras menu option on the main menu. The Old-Gen version includes an Extras menu that shows the Clichés, movies, and credits.

String ID

String Label

String

9E3C9969

MENU_MAIN_EXTRAS

Extras

A string referencing a multiplayer versus mode on the main menu. This appears to be from a very early stage of development, as it's the only asset related to a multiplayer mode.

String ID

String Label

String

B0287474

MENU_MAIN_VERSUS

Versus

An option for a Stats option on the extras menu, which likely was intended to display player progress and score. This can be found on the Wii prototype, but shows a placeholder screen.

String ID

String Label

String

2F9B24C3

MENU_EXTRAS_STATS

Stats

87343A0C

FE_MenuText_Stats

Stats

Strings from earlier builds for episode gametypes which refer to Time Challenges as "Special Challenges". Interestingly, unused text in the Old-Gen version along with the Wii prototype also use this earlier name.

String ID

String Label

String

7AC29D84

MENU_GAMETYPE_STORY_REPLAY

Story Replay

E11EF76A

MENU_GAMETYPE_SPECIAL_CHALLENGE

Special Challenge

A String for an earlier version of the "Episodes & Challenges" strings.

String ID

String Label

String

EE42CD5E

MENU_MAIN_EPISODES

Episodes

Strings for beginning and continuing the Story Mode. In-game, the 'FE_Continue' string is always used, regardless of whether you've finished the story mode or not.

String ID

String Label

String

6E046DF9

MENU_MAIN_BEGIN_STORY

Begin Story

02304763

MENU_MAIN_CONTINUE_STORY

Continue Story

Strings for a Profile option on the main menu, which is likely an earlier version of the save select menu. The menu is present on the PlayStation Portable and PlayStation 2 Old-Gen versions.

String ID

String Label

String

9B2C5990

MENU_MAIN_PROFILES

Profiles

4A41D781

MENU_PROFILE_DELETE

Delete Profile

02DE20DC

MENU_PROFILE_LOAD

Load Profile

8E2C5E2A

MENU_PROFILE_NEW

New_Profile

Strings for a menu option to select either 1 or 2 players. In-game, single-player is always enabled by default until a second player joins.

String ID

String Label

String

A7105548

MENU_PLAYER_ONE

Single Player

A98FA50E

MENU_PLAYER_TWO

Two Player

Earlier variants for the main menu strings.

String ID

String Label

String

FDB5AE6A

MENU_CONFIRMATION_AREYOUSURE

Are you sure?

06173E4B

MENU_CONFIRMATION_NO

No

C363FCFD

MENU_CONFIRMATION_YES

Yes

C0133ABE

MENU_EXTRAS_CREDITS

Credits

9ABF8978

MENU_MAIN_OPTIONS

Options

A text string for loading a game save, likely intended to replace the 'FE_Select_text' and 'FE_Select_button' strings on the save selection menu. This is used on the Old-Gen version.

String ID

String Label

String

32C0706B

FE_Load_Game

Load Game

Earlier versions of the "FE_Upgrade_PowerMeter_1" and "FE_Upgrade_PowerMeter_2" strings.

String ID

String Label

String

873509E4

FE_PowerMeter

Congratulations, the family's power meters have increased!

A98FA50E

FE_PowerMeter_FINAL

Congratulations, the family's power meters now have infinite power!

Episodes#

The Land of Chocolate#

A string that references a cut attack, where every character would be able to do a jump kick which would break enemy blocks. What interesting is that this attack appears in the Old-Gen and DS versions.

String ID

String Label

String

FAB9F8CA

LOC_jumpkick_tutorial

Press [RDDown]|link=, [RDLeft]|link= to perform a Jump Kick.

A tutorial text string that references a removed mechanic where Homer would originally have to manually pick up food by pressing the Y/triangle button, instead of collecting it automatically.

String ID

String Label

String

A40493BF

tutorial_eat_white_head_LOC

Press [RDUp]|link= to eat the White Rabbit's head

A reminder text string that prompts the player to turn into Homerball, which was likely meant to appear after exiting the game and returning to the episode.

String ID

String Label

String

EA2A5E75

homerball_hint_LOC

Remember: Press [RSBottom]|link= to Transform!

Unused hint strings.

String ID

String Label

String

6FF8384F

hint_one_LOC

Follow the White Rabbit

0D9A0215

hint_two_LOC

Remember: Press [RDDown]|link= to Jump. Press [RDDown]|link= again to perform a Double Jump.

A string explaining the power combo attack. A similar string (tutorial_powercombo_LOC) is in Bartman Begins instead of The Land of Chocolate.

String ID

String Label

String

172DA3AE

LOC_combo_tutorial

Press [RDLeft]|link=, [RDLeft]|link=, [RDUp]|link= to perform a Power Combo.

A string giving a hint to press the button to rise the ice cream cookie platforms.

String ID

String Label

String

86DF6578

push_button_LOC

Press [RDUp]|link= to Press Button

An unused tutorial string explaining the Homer Ball Burst ability.

String ID

String Label

String

0E2A1068

tutorial_four_LOC

When in Homerball Press [RDLeft]|link= to Dash

Springfield#

A tutorial text string that references a removed mechanic where Homer would originally have to manually pick up food by pressing the B/circle button, instead of collecting it automatically. Strangely, there is a different string above that uses the Y/triangle button for the same function.

String ID

String Label

String

ED4EB6E9

SPR_hbt_eat

Use the vending machine, then press [RDRight]|link= as Homer to eat Food and increase your power meter

A text string that would have likely appeared when completing the Homerball tutorial.

String ID

String Label

String

093708B5

spr_hub_activity_complete

Activity Completed!

Unused objective text strings, likely earlier versions of "spr_obj_homerball", "spr_obj_logging" and "spr_obj_frink"

String ID

String Label

String

5C82C14A

spr_hbt_objective

Complete the Homer Ball tutorial

1FCC35EA

spr_hug_objective

Go to the Auntie Nature logging factory

8313F3BD

spr_frinks_objective

Find Professor Frink

Bartman Begins#

Strings referencing a removed mechanic where Bart’s collected ammo had its own separate counter, rather than being tied to his power meter. Special ammo pickups would have enhanced range and damage.

String ID

String Label

String

F32042A6

tutorial_six_BRT

Bart's special Ammo shoots farther and does more damage than normal ammo

6136C9C1

tutorial_fifteen_brt

Remember: Special Ammo can target far away objects

A string that references the cut lever in the Planetarium, which can be seen in the Old-Gen version.

String ID

String Label

String

5D7F962B

tutorial_seventeen_brt

Look for hidden switches

Unused tutorial strings.

String ID

String Label

String

Notes

67C69A31

tutorial_brt_diorama

Shoot targets to frighten Kearney through the dioramas.

Intended for the "Zap the Past" section when you shoot the targets to scare Kearney into fighting you.

44C76D01

tutorial_brt_poleclimb

The Simpsons can climb poles. Jump into poles to grab hold.

Intended for pole cimbing.

B7A620ED

tutorial_brt_trex

Use Homer to keep the T-Rex head lowered down.

Intended for the dinosaur skeleton area before you find Dolph.

A31F13A5

tutorial_eighteen_brt

Remember: Use your Buddy to Solve Puzzles

Intended as a reminder to switch characters to solve puzzles.

825CB593

tutorial_eight_BRT

Bart jumps higher and further than the other characters.

A hint to show Bart's higher jump.

6136C9C1

tutorial_eleven_brt

Remember: Press and Hold [RSBottom]|link= while in Air to Bart Cape

A reminder for using Bartman's cape in the air.

098F82E6

tutorial_fourteen_brt

Remember: Jump, then press and hold [RSBottom]|link= while in the air to open Bart Cape

A reminder for using Bartman's cape in the air.

0E94F158

tutorial_nine_brt

Remember: Press [RDRight]|link= to bring out Bart's Sling Shot

A reminder for using Bart's slingshot.

33F2EE71

tutorial_seven_BRT

Bart can transform into RoboBart to Shoot through glass!

Intended for Zap the Past when you first use RoboBart.

C95DF621

tutorial_ten_brt

Remember: Switch to Homer to Help Bart Climb Higher

A reminder for helping Bart get higher up at several parts in the level.

A2D2CFDD

tutorial_thirteen_brt

Your buddy is Currently Coming to You

A hint for when the other player is going to your location.

3446B0A2

tutorial_three_BRT

Press and hold [RSBottom]|link= while in the Air to open Bart Cape

A reminder for using Bartman's cape in the air.

Strings for completing and failing the Time Challenge.

String ID

String Label

String

649EA142

brt_mode_timed_complete

Time challenge completed

DDEB4BC6

brt_mode_timed_failed

Time challenge failed

Around the World in 80 Bites#

Strings for the HUD, likely a leftover from a demo of the game.

String ID

String Label

String

95735B3E

hud_germany_open

Germany is now open

0A386FC2

hud_start_EB

Destroy the Super Burger to win the contest!

55961C23

hud_taco_eaten

Super Taco eaten!

Strings for objectives for the level, also likely a leftover from a demo.

String ID

String Label

String

5EAB2130

eightybites_goal1

Eat the Super Meatball

5EAB2131

eightybites_goal2

Eat the Super Taco

5EAB2132

eightybites_goal3

Eat the Super Burger to win the contest!

5EAB2134

eightybites_goal5

Completed 80 Bites

A string referencing a cut mechanic where Homer would fill a 'calorie meter' by eating food, instead of charging his power meter. This calorie meter was used to activate Homerball and Gummi Homer abilities, and the mechanic is still present in the Old-Gen version.

String ID

String Label

String

519FE9D7

tutorial_one_EB

Eat food to gain calories

A string that gives a tutorial on destroying the takeout box on the China Wall. Normally, only Bart can reach the takeout box, and even if Homer is brought there, he cannot use his Dash ability to destroy it.

String ID

String Label

String

F5114E91

tutorial_two_EB

User Homerball Dash to destroy the Takeout Box

Mob Rules#

A string that gives a tutorial of collecting power for Marge, referring to her early power items originally being Pacifiers instead of batteries. This is used in the E3 prototype.

String ID

String Label

String

CFB08E24

tutorial_MOB_powermeter

Collect Pacifiers and power to fill Marge's power meter.

Shadow of the Colossal Donut#

An unused tutorial text string for targeting Lard Lad's hatches.

String ID

String Label

String

2811F934

tutorial_scd_hatch

Target the hatches on Lard Lad's backside.

Grand Theft Scratchy#

Unused objectives, likely earlier versions of "gts_objective_1" and "gts_objective_2".

String ID

String Label

String

9DCAD1F9

gts_objective_8

Clean up 7 buildings

9DCAD1FA

gts_objective_9

Clean up 8 structures

Unused tutorial text strings.

String ID

String Label

String

Notes

1D9900D1

tutorial_gts_batteries

Find the elevator batteries.

Intended for when you use the elevator.

1F61E079

tutorial_gts_convert

Use Marge's mob to convert buildings.

A hint for using the mob to unpimp houses.

87E15B33

tutorial_gts_mobmembers

When you convert a building, you get more mob members.

Referencing a cut mechanic where unpimping houses would spawn out mob members, which is used in the Old-Gen version.

Medal of Homer#

A string intended to play after making it to St. Capitulons. This string is fully used in the E3 prototype.

String ID

String Label

String

03034459

FE_MOH_Collect_Flags

Collect the Flags

Five Characters in Search of an Author#

An unused tutorial text string.

String ID

String Label

String

66D139A2

tutorial_rwc_balcony

Find Matt Groening and close off his balconies.

Cutscene Names#

These appear in the Movies menu in the Old-Gen version because they're pre-rendered, but this version has the cutscenes play in-game.

String ID

String Label

String

4E9A8E14

FE_FMV_04

The Bullies Scheme

4E9B8E50

FE_FMV_11

Quimby Unbribed

4E9C8E93

FE_FMV_25

Take Zat, Frenchies!

4E9D8ECF

FE_FMV_32

The Creator

Subtitles#

Several subtitles meant for cutscenes that go unused. Many of them simply describe the sounds, and some of which can still be seen used in the Old-Gen version. Some are also used on the September 5, 2007 prototype.

The Land of Chocolate

String ID

String Label

String

Notes

CDDAD59B

homr_igc_0006031

(SNORING, LOW KEY SLEEPING)

Likely intended for "Chocolate, Half Price".

CDDAD59C

homr_igc_0006032

(CHOCOLATE BALL EATING NOISE)

Used in the September 5, 2007 prototype for "Chocolate, Half Price", except that "Chocolate" is misspelled.

CDDAD59D

homr_igc_0006033

(LAMP EATING NOISE)

Used in the September 5, 2007 prototype for "Chocolate, Half Price".

CDDAD59E

homr_igc_0006034

(DOG EATINGNOISE)

Used in the September 5, 2007 prototype for "Chocolate, Half Price".

Bartman Begins

String ID

String Label

String

Notes

EA961658

bart_igc_0006831

Wow...this is what it was like fifty years ago.

Intended to be said after Dolph taunts Bart. Notably this subtitle is meant to go with a scrapped voiceline seen in the E3 Prototype.

73572462

krny_igc_0006021

(GRUNTING)

Likely intended for "Skinner Confesses".

Around the World in 80 Bites

String ID

String Label

String

Notes

CDD7D50E

homr_igc_000600a

(CHOMP)

Likely intended for "You Blew It Up!".

CDD7D50F

homr_igc_000600b

(MANIC CHOMPING)

Used in the September 5, 2007 prototype for "You Blew It Up!".

B772FC14

homr_igc_0005a16

(BITES)

Used in the September 5, 2007 prototype for "You Blew It Up!".

Lisa the Tree Hugger

String ID

String Label

String

Notes

1006254B

carl_igc_0006002

(SCREAMS)

Intended for the cutscene of Lenny and Carl falling onto the conveyor, where both Lenny and Carl have subtitles. Lenny's subtitle is used.

Mob Rules

String ID

String Label

String

Notes

860F9B70

marg_igc_0005fed

(MMMM,  SMOOCH)

Likely intended for "Quimby Unbribed".

25F800F3

lisa_igc_0005fee

(GRRR)

Likely intended for "Quimby Unbribed".

Enter the Cheatrix

String ID

String Label

String

Notes

AE50197E

lisa_igc_00030ba

(CREEPED-OUT NOISE)

Said by Bart and Lisa in "Frink's Bride". Bart's subtitle is used.

The Day of the Dolphin

String ID

String Label

String

Notes

AE531A0D

lisa_igc_00030e3

Huh?

Said by Bart and Lisa in "Eggrolls! Revenge!". Bart's subtitle is used.

AE531A10

lisa_igc_00030e6

(HUGE CORNY LAUGHS)

Said by Bart, Lisa, and Captain McCallister in "Eggrolls! Revenge!". Bart's subtitle is used.

F9208DE5

mccl_igc_00030e7

(HUGE CORNY LAUGHS)

A0C72735

kang_igc_0005ffd

(CHOMPING,  EATING)

Used in the September 5, 2007 prototype for "Eggrolls! Revenge!"

9BFFAC04

kdos_igc_0005ffe

(CHOMPING,  EATING)

Used in the September 5, 2007 prototype for "Eggrolls! Revenge!"

Invaders of the Yokel-Snatchers

String ID

String Label

String

Notes

089F2E5E

clet_igc_0005fec

(GROANING)

Likely intended for the cutscene of Homer and Bart freeing Cletus.

42766F60

homr_igc_00030cc

(SCREAMS)

Said by Bart and Homer. Bart's subtitle is used.

5AE31C85

sbob_igc_00030d3

(SHUDDERS, THEN PASSES OUT)

Used in the September 5, 2007 prototype for "Sideshow Bob!?".

B360A3A4

kdos_igc_00067e4

(LAUGHS)

Said by Kang and Kodos in "Sideshow Bob!?". Kang's subtitle is used.

B8281ED7

kang_igc_00067e5

(GRUNT)

Used in the September 5, 2007 prototype for "Sideshow Bob!?".

Bargain Bin

String ID

String Label

String

Notes

2544E43B

lisa_igc_0005e09

(OOHING AND AHHING)

Used on the Old-Gen version.

NeverQuest

String ID

String Label

String

Notes

D4ADA954

todf_igc_0006039

(SCREAM)

Likely intended for "My Ears Are Pointy".

BA1D5695

homr_igc_0005fef

(KISSING NOISES)

Likely intended for "My Ears Are Pointy". Either Homer or Marge's subtitle would be used.

86109B7B

marg_igc_0005ff0

(KISSING NOISES)

Likely intended for "My Ears Are Pointy". Either Marge or Homer's subtitle would be used.

Medal of Homer

String ID

String Label

String

Notes

AF44EB24

fr02_igc_0003156

Oui, monsieur, may I 'ave another?! Ahhh!

Alternate subtitle variant of an existing line for "Take Zat, Frenchies!" without the "Ahhh!"

942D60D9

frwm_igc_0003157

Ahh Ahh Yah Ya Ohh, We are finished!

Intended to be said right before Homer starts making fun of the French people in "Take Zat, Frenchies!".

5B913843

bart_igc_000315b

Yes, Sergeant Simpson.

Said by Homer, Bart, and Private Burns in "Take Zat, Frenchies!". Homer's subtitle is used.

F5CFEF98

bugi_igc_000315c

Yes, Sergeant Simpson.

Big Super Happy Fun Fun Game

String ID

String Label

String

Notes

3D59F8D7

lisa_igc_00067e9

Ya!

Likely intended for the first Sparklemon battle.

D17F4EA0

homr_igc_00067ea

Woo-hoo!

Likely intended for the first Sparklemon battle.

3DA4FBF6

lisa_igc_000682d

Yeah!

Likely intended for the second Sparklemon battle.

D1CA5198

homr_igc_000682e

Woo-hoo!

Likely intended for the second Sparklemon battle.

3DA5FC0A

lisa_igc_0006839

Yeah!

Likely intended for the third Sparklemon battle.

D1CB51D3

homr_igc_000683a

Woo-hoo!

Likely intended for the third Sparklemon battle.

D97C60CC

sprk_igc_0006049

(GROAN)

Likely intended for either the cutscene of Homer and Lisa freeing Mr. Sparkle or "Mr. Sparkle Has Risen".

Five Characters in Search of an Author

String ID

String Label

String

Notes

81B9648F

mar8_igc_0003133

There is one place you can go -- the mansion of... the creator! He created all of these worlds. Maybe he can end this pointless cycle of destruction.

Alternate subtitle variant of an existing line in "The Mansion Gates".

5BBE4324

bart_igc_00031b0

(GIGGLING)

Said by Homer and Bart in "The Creator". Homer's subtitle is used.

9B326B81

bend_igc_000683b

(attacking voc react)

Likely intended for the cutscene of Homer and Bart meeting Matt Groening.

CDE95239

zoid_igc_000683c

(attacking voc react)

E56D3A0B

gron_igc_000603c

(GROANING)

Likely intended for "So Long, Suckers!".

E6A59A83

bart_igc_000603d

(GRUNTING)

CDDAD5CF

homr_igc_000603e

(GRUNTING)

E56D3A0E

gron_igc_000603f

(GROANING)

42F37EA4

homr_igc_00031be

Yes, ma'am.

Said by Bart and Homer in "So Long, Suckers!". Bart's subtitle is used.

0EE6C38E

marg_igc_00031c3

(ANGRY MURMURS)

Said by Homer, Marge, and Bart in "So Long, Suckers!". Homer's subtitle is used.

5BBF4367

bart_igc_00031c4

(ANGRY MURMURS)

0EE6C393

marg_igc_00031c8

Video game engine self-destruct button!

Said by Homer, Marge, Bart, and Lisa in "So Long, Suckers!". Homer's subtitle is used.

5BBF436C

bart_igc_00031c9

Video game engine self-destruct button!

AECF293E

lisa_igc_00031ca

Video game engine self-destruct button!

Game Over

String ID

String Label

String

Notes

BCAD2194

shak_igc_0006840

(SCREAMS)

Likely intended for the cutscene where Shakespeare dies.

Unsorted#

String ID

String Label

String

2756BF2E

marg_igc_0003c42

(WHISTLING)

B772FC13

homr_igc_0005a15

(BURPS)

D03DC0CA

bart_igc_0005a17

(GASPS)

836540F3

marg_igc_0005a18

(GASPS)

B772FC17

homr_igc_0005a19

(GASPS)

83155402

grmp_igc_0005a1b

(LAUGHS)

CDD8D521

homr_igc_0006015

(UNGGH)

CDD8D522

homr_igc_0006016

(UNGGH)

39B37F82

lisa_igc_0006017

(UNGGH)

CDD8D54D

homr_igc_000601a

(AHHHHH)

E6A49A17

bart_igc_0006027

(UMMPH)

E6A49A46

bart_igc_000602f

(GRRR, HRMPPH)

E6A59A4F

bart_igc_0006030

(EFFORT GRUNT)

E6A69A90

bart_igc_0006042

(WHOA)

39B6803B

lisa_igc_0006043

(WHOA)

99CE1ABA

marg_igc_0006044

(WHOA)

39B68069

lisa_igc_000604a

(MEDITATING HUM)

E6A79AD3

bart_igc_0006056

(LAUGHS)

Downloadable Content#

DLC for the game was planned but got cancelled.

String ID

String Label

String

77F646EC

FE_dlc_unavailable

The downloaded content is not available.

7FE0B00D

TCR_DLC_CORRUPT

The downloadable content %1 is corrupt and cannot be used. Re-download the downloadable content to re-enable %1.

A11CE082

TCR_DLC_INUSE

An in-use Xbox 360 Memory Unit with The Simpsons¬ Game downloadable content was removed, the game is unable to continue.

44C8031C

TCR_DLC_WARNING

Removing an in-use Xbox 360 Memory Unit with The Simpsons¬ Game downloadable content can result in the loss of unsaved progress.

85EABA10

TCR_DLC_RESCAN

A Xbox 360 Memory Unit has been inserted. Do you wish to scan for The Simpsons¬ Game downloadable content? This will result in the loss of unsaved progress.

9BAFF0EE

TCR_LOAD_UNUSABLE

%1 is missing dependent content package(s) and cannot be used.\nRe-download the content package(s) to re-enable %1

Test Levels#

Strings related to long-removed test levels.

String ID

String Label

String

D62907DC

FE_Episode_wb_audio_tagging

WB Audio Tagging

6E54EB1A

FE_Episode_wb_characters

WB Characters

B4C010D9

FE_Episode_wb_chatter

WB Chatter

C2FACFAC

FE_Episode_wb_gymnasium

WB Gymnasium

7C84B5D0

FE_Episode_wb_hog

WB Hand of God

7EFB0350

FE_Episode_wb_mob

WB Mob

Demo Leftovers#

The strings are leftover from the demo. Some of the strings have some changes between platforms.

String ID

String Label

String (PlayStation 3)

String (Xbox 360)

D7F16CED

Demo_burp

As Homer, press [RDRight]|link= to burp and stun enemies. Press and hold [RDRight]|link= to perform a Power Burp.

As Homer, press [RDRight]|link= to burp and stun enemies. Hold [RDRight]|link= to perform a Power Burp.

A32AFB60

DEMO_EXIT_GAME_QUERY

Are you sure you want to quit the game? You will lose all game progress if you continue.

F1EB4116

Demo_homerball

As Homer Ball, break objects with a Burst ([RDLeft]|link=) or a Slam ([RDDown]|link=, [RDLeft]|link=).

8B5F6856

demo_intohomerball

As Homer, press [RSBottom]|link= to become Homer Ball.

As Homer, pull [RSBottom]|link= to become Homer Ball.

33866729

Demo_power

Some abilities cost power. Collect small items to fill the Simpsons' power meters.

EA65B9E1

demo_slam

Jump ([RDDown]|link=) and press [RDLeft]|link= to do a Homer Ball Slam.

B8F63C07

Demo_slingshot

As Bart, press [RDRight]|link= to fire Bart's slingshot. Press and hold [RDRight]|link= to perfom a Power Shot.

As Bart, press [RDRight]|link= to fire Bart's slingshot. Hold [RDRight]|link= to perfom a Power Shot.

F318F9B0

Demo_switch

Press [LDLeft]|link= to switch characters (in single-player games).

2C4B0B0A

Demo_updraft

As Bart, press [RDDown]|link= to jump and press and hold [RSBottom]|link= to ride updrafts.

As Bart, press [RDDown]|link= to jump and pull and hold [RSBottom]|link= to ride updrafts.

68318075

FE_Demo_1

Hey, Hey\n Kids!

68318076

FE_Demo_2

Is your body still all a-tingle from the demo? Think what the whole game will do for you! It's packed with all of these exciting features:\n\n

68318077

FE_Demo_3

16 parody-packed episodes that deliver the all-time greatest games and game moments ever.\n\n

68318078

FE_Demo_4

An original story crafted by the writers of the show and movie-trust me, these guys know funny!\n\n

68318079

FE_Demo_5

Explore Springfield to find hundreds of collectibles and interact with more than 170 characters - even the losers!\n\n

6831807A

FE_Demo_6

Play as Homer, Bart, Lisa, Marge, and even Maggie, each with unique powers. Wait, no Krusty? Who do I have to bribe in this town to get some respect?!\n\n

6831807B

FE_Demo_7

Ehhggh. Anyway, it still gets the Krusty Brand Seal of Approval. So go hit up your parents for some dough and buy a couple. Tell 'em Krusty said it's OK.

AEA3EF08

FE_DEMO_controller_01

Target Lock

AEA3EF09

FE_DEMO_controller_02

Attack

AEA3EF0A

FE_DEMO_controller_03

Use

AEA3EF0B

FE_DEMO_controller_04

Homer Ball

AEA3EF0C

FE_DEMO_controller_05

Bart Cape

AEA3EF0D

FE_DEMO_controller_06

Slingshot

AEA3EF0E

FE_DEMO_controller_07

Burp

AEA3EF0F

FE_DEMO_controller_08

Hold

AEA3EF10

FE_DEMO_controller_09

To Charge Up a Power Attack

AEA4EF46

FE_DEMO_controller_10

Jump / Double Jump

AEA4EF47

FE_DEMO_controller_11

Objectives

AEA4EF48

FE_DEMO_controller_12

Switch Character

AEA4EF49

FE_DEMO_controller_13

Press

Tap

AEA4EF4A

FE_DEMO_controller_14

Move

AEA4EF4B

FE_DEMO_controller_15

Camera

D24F800E

FE_Demo_legal_PS3

This demo is intended for promotional purposes only, and may not be sold or rented.

70C31874

FE_MenuText_ExitDemo

Exit Demo

D0848649

FE_Title_DemoMenu

Demo Menu

Early Names#

Level Names#

At some point during development, the episode titles were changed to their final names. However, the original names still remain within the game’s code and file structure. Many of these earlier titles appear in the Old-Gen prototype and are referenced in the E3 build's text strings, with some even being reused in the game’s official soundtrack.

Early Name

Final Name

Notes

The Treehugger

Lisa The Tree Hugger

Cheater Cheater

Enter the Cheatrix

Used on the Wii prototype.

Day of the Dolphins

The Day of the Dolphin

Used on the Wii prototype.

The Day Springfield Stood Still

Invasion of the Yokel-Snatchers

Used on the Wii prototype and referenced in the E3 prototype.

Gamehub

Game Engine

Used on the Old-Gen version, but with a space between "Game" and "Hub".

Rhymes with Complaining

Five Characters in Search of an Author

Used on the Wii prototype and referenced in the E3 prototype.

Meet Thy Player

Game Over

Used on the Wii prototype and referenced in the E3 prototype.

SPR_HUB

Springfield

Just a placeholder name.

Movie Names#

simpsons_gameflow.lua has several NewMovie() function calls and the first argument it requires is movieName, which has early/placeholder movie names passed to it.

Early Name

Final Name

Homer's Dream

Chocolate, Half Price

Homer Explodes

Damn You, Reality!

gam_igc01

The Game Manual

Principal Skinner confesses

Skinner Confesses

80 Bites Intro

The Eating Contest

Homer wins

You Blew It Up!

Lisa decides to do something

I Have Super Powers?

Factory is blown up

Out of a Job

Mayor Quimby declares GTS day

Gimme Your Ride, Jerk!

gam_igc02

Alien Invasion

Lisa and Bart find themselves in the Game Engine

Professor Frink?

Frink helps Bart and Lisa exit back to Springfield

Frink's Bride

Free McAllister

Snouts and Blowholes

Snorky is defeated

Eggrolls! Revenge!

Set up objective

Lard Lad

Lard Lad is defeated

Eat Fist, Lard Crotch!

Aliens attack citizens

A Yokel Is Abducted

Sideshow Bob

Sideshow Bob?!

Homer and Bart go back into the game engine

Cheating

gam_igc05

Find the Key Cards

Intro to Hobbit town

My Ears Are Pointy

Homer grabs the shards

My Precious!

Marge and Lisa enter GTS Game

Cats and Mice

Hot Coffee, Hillary Clinton

Video Game Violence

Retrieval of shard key, Normandy Invasion

Victory

Mr. Dirt Intro

The Realm of Mr. Dirt

Giant washing machine cleans everything

Mr. Sparkle Has Risen

Opening mansion gate

The Mansion Gates

Confronting Groening

So Long, Suckers!

Praying

A Stairway To Heaven

gam_igc07

Confronting God

Powerup Stats#

In simpsons_scores.lua there is text that's intended to track the number of power-ups each character collects throughout the game. This was likely meant for the scrapped "Stats" option for the Extras menu, which has text strings for it in the E3 prototype and exists in the Wii prototype with a placeholder screen.

    --Powerup score
    score = sk:CreateScore("SCORE_TOTAL_ROBOBART_COLLECTED", 0)
    score:SetStorage("session")
    score:AddDifferenceWatcher("SCORE_TOTAL_POWERUPS_COLLECTED")
    score:SetBounds(0, 2)

    score = sk:CreateScore("SCORE_TOTAL_CLOBBERGIRL_COLLECTED", 0)
    score:SetStorage("session")
    score:AddDifferenceWatcher("SCORE_TOTAL_POWERUPS_COLLECTED")
    score:SetBounds(0, 2)

    score = sk:CreateScore("SCORE_TOTAL_HOTHOMER_COLLECTED", 0)
    score:SetStorage("session")
    score:AddDifferenceWatcher("SCORE_TOTAL_POWERUPS_COLLECTED")
    score:SetBounds(0, 2)

    score = sk:CreateScore("SCORE_TOTAL_MARGECOP_COLLECTED", 0)
    score:SetStorage("session")
    score:AddDifferenceWatcher("SCORE_TOTAL_POWERUPS_COLLECTED")
    score:SetBounds(0, 2)

    score = sk:CreateScore("SCORE_TOTAL_POWERUPS_COLLECTED", 0)
    score:SetStorage("session")

Developer Credits#

In simpsons_gameflow.lua, simpsons_gameflow_helpers.lua and simpsons_scores.lua there are copyright, author and usage messages.

simpsons_gameflow.lua
--///////////////////////////////////////////////////////////////////////////////
--/// \file simpsons_gameflow_helpers.h
--/// \brief Simpsons Gameflow
--///
--///   Builds the Gameflow Structure for the Simpsons
--///
--/// \par Copyright:
--///   (c) 2006 - Electronic Arts Inc.
--/// \author 
--///   Kaye Mason
--/// \date 
--///   12/12/06
--///////////////////////////////////////////////////////////////////////////////

--Syntax notes:
--Create a Game First.
--Create Episodes.
--Create Movies for episodes.
--Create Maps for episodes.
--Create Game modes for Episodes.
--Attach Maps to Modes.
--Attach Movies to Modes.

--NB: Requires simpsons_gamelfow_helpers.lua to be loaded first.
simpsons_gameflow_helpers.lua
--///////////////////////////////////////////////////////////////////////////////
--/// \file simpsons_gameflow_helpers.h
--/// \brief Simpsons Gameflow Helpers
--///
--///   Contains Wrapper functions to assist in building the gameflow model
--///
--/// \par Copyright:
--///   (c) 2006 - Electronic Arts Inc.
--/// \author 
--///   Kaye Mason
--/// \date 
--///   12/12/06
--///////////////////////////////////////////////////////////////////////////////
simpsons_scores.lua
--About the ScoreKeeper: The Score Keeper system is a flexible and data driven way to store scores.
--It supports basic scores, which store values, as well as Score Events (collections of operations that
--may be issued as one) and Score Watchers (which trigger actions based on the values of scores).
--The syntax of this document is described in the function SetupTestScores.

--When using this document, please add your scores to the appropriate epsiode function. If you are unsure
--where to attach scores, please see Tom Wilson (tmwilson@ea.com) or Brad McKee (bmckee@ea.com). This will
--help keep the document readable and maintainable as the number of scores grows.

The function SetupEpisodeScores() has the following notice:

    --The following Scores are used by the GameFlowManager.
    --Please do not rename them without updating the gameflowmanager lua script.

Lower down in simpsons_scores.lua, there's a warning from a developer to the other developers:

-- DO NOT CHANGE BELOW HERE! (unless you know what you're doing and are willing to bear the consequences :-) )

Debug Text#

In the SimGroup level data files, there are instances of the DebugText class, which displays debugging text when a level event is called.

To do:

  • Add debug text from all listed levels (not all have debug text)
  • add notes, some interesting things from development in these strings

Springfield#

Event

Text

skit_act2_androids_failed

Skit_act2_androids_failed

skit_act1_androids_failed

Skit_act1_androids_failed

skit_act2_moes_failed

Skit_act2_moes_failed

play_skit_act1_moes_complete

Skit act1_moes Failed

moes_act1_skit_setup

Moe's Act 1 Skit Setup

moes_act2_skit_setup

Moe's Act 2 Skit Setup

androids_act1_skit_setup

Androids Act 1 Skit Setup

play_skit_act1_androids_a

Play Androids Act 1 Skit

unlock_police_door

Police Station Unlocked!

unlock_townhall_door

Town Hall Unlocked!

unlock_moes_door

Moes' Tavern Unlocked!

unlock_kwike_door

Kwik-e-Mart Unlocked!

unlock_androids_door

Android's Dungeon Unlocked!

lock_krusty_door

Krusty Unloaded

unlock_krusty_door

Krusty Burger Unlocked!

unlock_church_door

Church Unlocked!

unlock_simpsons_door

Switch Unlocked!

unlock_frinks_door

Frink's Unlocked!

unlock_elementary_door

Springfield Elementary Unlocked!

iMsgShowMargeTrophies

iMsgShowMargeTrophies

iMsgShowLisaTrophies

iMsgShowLisaTrophies

iMsgShowBartTrophies

iMsgShowBartTrophies

iMsgShowHomerTrophies

iMsgShowHomerTrophies

iMsgLevelSharedLoaded

LevelSharedLoaded

thought_bubble_coif_marge_mega_off

thought_bubble_coif_marge_mega_off

iMsgHomerBallDisableReducedPhantom

Normal Phantom

iMsgHomerBallEnableReducedPhantom

Phantom Reduced

play_hbt_conv

Playing Conversation

skit_6_completed

Skit 6 Failed

skit_7_failed

Skit 7 Failed

skit_9_completed

Skit 9 Failed

skit_11_completed

Skit 11 Failed

skit_13_completed

Skit 13 Failed

skit_17_completed

Skit 17 Failed

skit_18_completed

Skit 18 Failed

skit_21_completed

Skit 21 Failed

setup_skit_9

Setup Skit 9

setup_skit_21

Setup Skit 21

setup_skit_18

Setup Skit 18

setup_skit_17

Setup Skit 17

setup_skit_13

Setup Skit 13

setup_skit_11

Setup Skit 11

setup_skit_7

Setup Skit 7

setup_skit_6

Setup Skit 6

debug_which_stream_loaded

ACT 1 Stream A

play_skit_2a

Playing Skit 2

skit_2_completed

Skit 2 Failed

skit_3_completed

Skit 3 Failed

skit_4_completed

Skit 4 Failed

skit_2_completed

Skit 2 Failed

skit_14_completed

Skit 14 Failed

skit_19_completed

Skit 19 Failed

skit_20_completed

Skit 20 Failed

skit_23_completed

Skit 23 Failed

setup_skit_23

Setup Skit 23

setup_skit_20

Setup Skit 20

setup_skit_19

Setup Skit 19

setup_skit_14

Setup Skit 14

setup_skit_20

Setup Skit 20

setup_skit_4

Setup Skit 4

setup_skit_3

Setup Skit 3

setup_skit_2

Setup Skit 2

debug_which_stream_loaded

ACT 1 Stream B

skit_1_completed

Skit 1 Failed

skit_8_completed

Skit 8 Failed

skit_10_completed

Skit 10 Failed

skit_12_completed

Skit 12 Failed

skit_15_completed

Skit 15 Failed

skit_16_completed

Skit 16 Failed

skit_22_completed

Skit 22 Failed

setup_skit_22

Setup Skit 22

setup_skit_16

Setup Skit 16

setup_skit_15

Setup Skit 15

setup_skit_12

Setup Skit 12

setup_skit_10

Setup Skit 10

setup_skit_8

Setup Skit 8

setup_skit_1

Setup Skit 1

debug_which_stream_loaded

ACT 1 Stream C

debug_which_stream_loaded

ACT 2 Stream A

debug_which_stream_loaded

ACT 2 Stream B

debug_which_stream_loaded

ACT 2 Stream C

debug_which_stream_loaded

ACT 3 Stream A

debug_which_stream_loaded

ACT 3 Stream B

debug_which_stream_loaded

ACT 3 Stream C

Bartman Begins#

Event

Text

aud_mus_init_debug

W T F ???

open_sciencology_door

trinity_sequence

Around the World in Eighty Bites#

Event

Text

spawn_sparkles

func spawn rotate girls working

fire_cowboy_mexico

Firing at Mexico

fire_cowboy_australia

Firing at Australia

fire_cowboy_usa

Firing at USA

fire_cowboy_germany

Firing at Germany

fire_cap_china_1

Firing at China 1

fire_cap_usa

Firing at USA

fire_cannon_australia

Firing at Australia

fire_helmut_france

Firing at France

fire_helmut_germany

Firing at Germany

fire_helmut_usa

Firing at USA

fire_helmut_italy

Firing at Italy

willie_audio_taunt

WILLIE TAUNT

willie_taunt_bart_wall

Bart Hit the Trigger!

statue_damage_3

burger

end_state_teleport_players_npcs

TELEPORTED

Lisa the Treehugger#

Event

Text

start_igc_14

start_igc_14

end_igc_12

end_igc_12

righttjoint_updraftON

Rom_right_tjoint_vfx_on

righttjoint_updraftOFF

Rom_right_tjoint_vfx_off

Lisa_in_zone07

Lisa_enters_zone_07

Bart_on_zipline

Bart_crossing_river

right_grinder_center_arrive

right_grinder_arrived

left_grinder_center_arrive

left_grinder_arrived

move01_left

chainsaw_move_left

move01_right

chainsaw_move_right

Mob Rules#

Event

Text

aud_hall_tub_quimby_trigger

aud_hall_tub_quimby_trigger

parking_streamset_complete_dbgtxt

parking_streamset_complete

initial_streamset_complete_dbgtxt

initial_streamset_complete

start_streamset_complete_dbgtxt

start_streamset_complete

hall_valves_complete_text

ALL VALVES TURNED -- IGC3 -> LEVEL COMPLETE

hall_valve03_on

hall_valve03 ON

hall_valve02_on

hall_valve02 ON

hall_valve01_on

hall_valve01 ON

igc02_debugtext

IGC02 STARTS NOW

rooftop_billboard_text

Electrified Billboard disabled

rooftop_tutorial_maggie_text

TUTORIAL: Deploy Maggie

npc_fell_through_world_dbgtxt

NPC FELL THROUGH WORLD

ethnia_elevator_move_done_dbgtxt

move done

iMsgStuckUnderObject

**iMsgStuckUnderObject**

coop_twoplayer_oper

TWO PLAYERS

coop_oneplayer_oper

ONE PLAYER

Shadow of the Colossal Donut#

Event

Text

msg_turn_OFF_HomerSmashIcon

FOO FOO FOO FOO FOO FOO FOO FOO FOO FOO FOO

msg_show_heliumIntro

TEST TEST TEST TEST TEST TEST TEST

Invasion of the Yokel Snatchers#

Event

Text

tb_m1_dash_deactivate_BART

tb_m1_dash_deactivate_BART

tb_m1_dash_deactivate_HOMER

tb_m1_dash_deactivate_HOMER

spawn_collectible

spawn_collectible

dt_spawn_power_orb

dt_spawn_power_orb

iMsgAllInvadersKilled

Stage Cleared!!!

iMsgCrossedEndLine

GAME OVER

dt_challenge_mode_design_win

!!!!!!!!!!!!!!!!!!CHALLENGE MODE WIN!!!!!!!!!!!!!!!!!!!!!!

Gamehub#

Event

Text

Notes

gts_success_complete_event_return

YOU BEAT GTS!

—

gh_tut_frink_final_diag

"Ok, off you go! Realms of fantasy and adventure await you!"

—

gh_fire_frink_margebullhorn_dialogue

"Now you can gather more mob members!"

According to the debug text, Marge’s upgrade was originally meant to let her gather more mob members (which is also mentioned in early text in the E3 Build), rather than increasing her blowback strength as it does in the final game. This also suggests there was once a limit on how many members you could have in your mob, whereas in the final version you can recruit as many as you want.

gh_marge_upgrade_spawned

gh_marge_upgrade_spawned

—

gh_start_marge_tutorial_diag

TALK TO FRINK

—

gh_start_marge_tutorial_diag

FRINK SAYS, "HEY MARGE! OVER HERE!"

—

gh_start_homer_tutorial

TALK TO FRINK

—

gh_start_homer_tutorial

FRINK SAYS, "HEY HOMER! OVER HERE!"

—

gh_homer_upgrade_spawned

gh_homer_upgrade_spawned

—

gh_fire_frink_dimilo_dialogue

FRINK SAYS, "HOMER EAT THIS GUMMI DIMILO"

Debug text implies that there was originally another meter for Homer's Gummi abilities that needed gummi food pickups, as in the final game you're able to become gummi homer without having power.

gh_spawn_frink_takeoutfootballers_diag

FRINK SAYS, "Kill those football players!"

—

gh_gummi_tut_i_died_inc_var

TEST LAST DAMAGE WORKS

—

gh_gummi_tutorial_completed

GUMMI HOMER TUT COMPLETED

—

gh_gummi_ive_been_hit

FOOTBALL DUDE HIT!

—

gh_start_lisa_tutorial_diag

FRINK SAYS, "HEY LISA! OVER HERE!"

—

gh_start_lisa_tutorial_diag

TALK TO FRINK

—

gh_lisa_upgrade_spawned

gh_lisa_upgrade_spawned

—

gh_fire_frink_hobport_dialogue

FRINK SAYS, "LISA USE THIS Hand of Buddha Port"

—

gh_lisa_tut_fire_frinky_karma_diag

"Lisa, collect this karma to use your new abilities!"

—

gh_lisa_tut_frinky_ftbllrs_diag

Frink Says, "Now try zapping these football players with lightning!"

—

gh_lisa_freezetut_firefrink_diag_freeze

"Now Try FREEZING an enemy"

—

gh_lisa_karma_spawned

LISA KARMA JUST SPAWNED

—

gh_lisa_tut_pickup_frink_dialogue

"Now you can pickup your enemies." Pickup 3 to continue.

—

gh_start_bart_tutorial_diag

FRINK SAYS, "HEY BART! OVER HERE!"

—

gh_start_bart_tutorial_diag

TALK TO FRINK

—

gh_bart_upgrade_spawned

gh_bart_upgrade_spawned

—

gh_fire_frink_bartcape_dialogue

"Now you can fly farther and shoot faster!"

Acoording to the debug text, Bart's slingshot upgrade would have him shoot faster projectiles instead of having better range and damage like in the final game.

invisible_switch_frink_chatter

Good job Simpson's you have succesully upgraded your GLAVIN! without invalidating your saved games, mahey!

—

gh_mrt_sherter_switch_now

SWITCH GO BYE BYE

—

elevatorA_open

elevatorA_open

—

gh_send_all_chars_to_ss

FIRE NOW

—

gh_activate_allss_trig

REG SIMPS SS ACTIVATE NOW

—

Big Super Happy Fun Fun Game#

Event

Text

iMsgRatachuLisaCapture_OFFLINE

Lisa summons Linguo, who corrects Ratachu's grammar for massive damage!

ratachu_homer_summon_vfx

ratachu_homer_summon_vfx

iMsgRatachuHomerCapture_OFFLINE

Homer summons a plate of pig products, eats it, and delivers a fatal blow to Ratachu

iMsgDonkeyLisaCapture

Lisa summons Linguo, who corrects Donkey's grammar for massive damage!

donkey_homer_summon_vfx

donkey_homer_summon_vfx

iMsgDonkeyHomerCapture

Homer summons a plate of pig products, eats it, and delivers a fatal blow to Donkey

iMsgTurdleLisaCapture_OFFLINE

Lisa summons Linguo, who corrects Turdle's grammar for massive damage!

turdle_homer_summon_vfx

turdle_homer_summon_vfx

iMsgTurdleHomerCapture

Homer summons a plate of pig products, eats it, and delivers a fatal blow to Turdle.

ice_sumo_restart_spawn_mm

ice_sumo_restart_spawn_mm

sky_airship_engine_status_5_dbgtxt

FIVE ENGINES LEFT!

sky_airship_engine_status_4_dbgtxt

FOUR ENGINES LEFT!

sky_airship_engine_status_3_dbgtxt

THREE ENGINES LEFT!

sky_airship_engine_status_2_dbgtxt

TWO ENGINES LEFT!

sky_airship_engine_status_1_dbgtxt

ONE ENGINES LEFT!

sky_airship_engine_status_0_dbgtxt

ALL ENGINES SHUT DOWN! GAME OVER!

sky_sumo_wave04_done_dbgtext

ALL SUMOS DEFEATED! PROCEED TO THE WELL OF SOULS!

Grand Theft Scratchy#

Event

Text

gts_road_bridge_complete

SECOND CHECKPOINT ACTIVE

THIRD CHECKPOINT ACTIVE

gts_poochie_defeated

GAME FLOW MANAGER RECEIVED END MSG

gts_gg2_spawn_a_dude_start_madness

gg2 AFTER WATCHER

gts_gg2_start_up_thebaddies_now

gg2 WATCHER SHOULD RECEIVE NOW

gts_gg1_start_up_thebaddies_now

gg1 WATCHER SHOULD RECEIVE NOW

gts_gg1_spawn_a_dude_ss

Spawned a dude

gts_gg1_dude_spawned_ss

SHOULD FIRE NEXT

gts_mc_player_WINS_cleanuptime

YOU WIN THE GAME!!!

gts_mc_test_win_condition

TESTING IF YOU WIN....

gts_mc_base2_i_took_damage

BASE 1 TOOK DAMAGE

gts_mc_base1_i_took_damage

BASE 1 TOOK DAMAGE

gts_mc_dawg_died

A DAWG DIED

gts_poochie_stage_destroyed

gts_boomb_box_destroyed_mm

gts_poochie_stage_destroyed

POOCHIE STAGE DESTROYED

gts_mc_reset_ho_missle_var

HOS VAR RESETS NOW

gts_mc_ho_death_inc_var

HO DIED - SHOULD CHANGE VAR

gts_mc_start_wave_3

WAVE 3 STARTS NOW

gts_mc_ready_set_go

GO!!!!!!!!!!!!!!!!!

gts_mc_ready_set

SET....

gts_mc_ready

READY....

gts_mc_start_wave_1

WAVE 1 STARTS NOW

gts_mc_start_wave_2

WAVE 2 STARTS NOW

gts_hog_poochie_2

LISA OUT OF HOB NOW

iMsg_DOA_iceblock

ICE BLOCK DEAD

gts_icb2_spawn_a_dude_start_madness

3. ICB2 WATCHER FIRES NOW

gts_icb2_start_up_thebaddies_now

2. TO WATCHER NOW x

gts_icb2_spawn_a_dude_start_madness_afchk2

4. ENTITYEXISTS FIRES ONCE NOW

gts_icb2_start_up_thebaddies

1. START TRIGGER FIRES ONCE NOW

gts_spawn_act_trig_2_icb

ICEBRIDGE TRIG SPAWNS NOW

gts_icb1_start_up_thebaddies

ICEBRIDGE BADDIES START NOW

gts_icb_bridge_5_in_drop

ICE IN PLACE 5!

gts_icb_puz_5_spawn_ice

ICE SPAWN NOW 5

gts_icb_puz_4_activate_trigger

trigger 4 Activated

gts_icb_bridge_4_in_drop_mm

trigger 4 deactivated NOW

gts_icb_bridge_4_in_drop

ICE IN PLACE 4!

gts_icb_puz_4_spawn_ice

ICE SPAWN NOW 4

gts_icb_puz_3_activate_trigger

trigger 3 Activated

gts_icb_bridge_3_in_drop_mm

trigger 3 deactivated NOW

gts_icb_bridge_3_in_drop

ICE IN PLACE 3!

gts_icb_puz_3_spawn_ice

ICE SPAWN NOW 3

gts_icb_bridge_2_in_drop_mm

trigger 2 deactivated NOW

gts_icb_puz_2_activate_trigger

trigger 2 Activated

gts_icb_bridge_2_in_drop

ICE IN PLACE 2!

gts_icb_puz_2_spawn_ice

ICE SPAWN NOW 2

gts_icb_puz_1_activate_trigger

trigger 1 Activated

gts_icb_bridge_1_in_drop_mm

trigger 1 deactivated NOW

gts_icb_bridge_1_in_drop

ICE IN PLACE!

gts_icb_puz_1_spawn_ice

ICE SPAWN NOW

spawn ITCHY

gts_badcleaners_now

spawn SCRATCHY GANGSTAS

gts_newhydro_var_inc_now

NEWHYDRO VAR INC NOW

gts_newhydro_var_dec_now

NEWHYDRO VAR dec NOW

gts_7houses_start_cam

NEW 7 CAMERA NOW

gts_spawn_first_msg_to_player_mm

HIGHWAY BRIDGE OBJ HAS BEEN ACTIVATED

gts_giant_kill_happened

SOMEONE FELL OFF AND DIED

gts_display_debug_txt_16

YOU WIN, WAY TO GO CHAMP!

gts_display_debug_txt_15

1 building left to convert!

gts_display_debug_txt_14

2 buildings left to convert!

gts_display_debug_txt_13

3 buildings left to convert!

gts_display_debug_txt_12

4 buildings left to convert!

gts_display_debug_txt_11

5 buildings left to convert!

gts_display_debug_txt_10

6 buildings left to convert!

gts_display_debug_txt_9

7 buildings left to convert!

gts_display_debug_txt_8

8 buildings left to convert!

gts_display_debug_txt_7

9 buildings left to convert!

gts_display_debug_txt_6

10 buildings left to convert!

gts_display_debug_txt_5

11 buildings left to convert!

gts_display_debug_txt_4

12 buildings left to convert!

gts_display_debug_txt_3

13 buildings left to convert!

gts_display_debug_txt_2

14 buildings left to convert!

gts_display_debug_txt_1

15 buildings left to convert!

gts_mc_remove_6_mob_members

BAD THINGS SHOULD HAPPEN

gts_poochie_defeated

You WIN!

gts_mc_you_lose

YOU LOST

gts_solid_ice_bridge_NOW

ICE BRIDGE COMPLETE

gts_hydro_platform_sent_to_bottom

PLATFORM CALLED TO BOTTOM!

gts_hydro_is_off_btm_platform

EXITED

gts_hydro_is_on_btm_platform

ENTERED

gts_zone1_remove_peds_now

REMOVE PEDS NOW

gts_pedremove_lisaisinside

LISA INSIDE

gts_pedremove_margeisinside

MARGE INSIDE

gts_h3_gd_garage_door_down

gts_h3_gd_garage_door_down

gts_h3_gd_garage_door_up

gts_h3_gd_garage_door_up

gts_hog_poochie_2_cm

LISA OUT OF HOB NOW_cm

gts_mc_base1_i_took_damage_cm

BASE 1 TOOK DAMAGE_cm

gts_mc_base2_i_took_damage_cm

BASE 1 TOOK DAMAGE_cm

gts_mc_test_win_condition_cm

TESTING IF YOU WIN...._cm

gts_mc_debugeventtestnowz_cm

YOU WIN THE GAME!!!_cm

gts_mc_start_wave_2_cm

WAVE 2 STARTS NOW_cm

gts_mc_start_wave_1_cm

WAVE 1 STARTS NOW_cm

gts_mc_ready_cm

READY...._cm

gts_mc_start_wave_3_cm

WAVE 3 STARTS NOW_cm

gts_mc_ho_death_inc_var_cm

HO DIED - SHOULD CHANGE VAR_cm

gts_mc_reset_ho_missle_var_cm

HOS VAR RESETS NOW_cm

gts_mc_dawg_died_cm

A DAWG DIED_cm

gts_mc_remove_6_mob_members_cm

BAD THINGS SHOULD HAPPEN_cm

gts_poochie_defeated_cm

You WIN!

gts_mc_you_lose_cm

YOU LOST_cm

Medal of Homer#

Event

Text

dt_m1_player_mode_notify

dt_m1_player_mode_notify

dt_m3_igc_placeholder

!!!!!!!!!!!!!!!!! IGC 2 !!!!!!!!!!!!!!!!!

dt_m1_igc_placeholder

!!!!!!!!!!!!!!!!! IGC 1 !!!!!!!!!!!!!!!!!

dt_villager_up

dt_villager_up

dt_villager_down

dt_villager_down

aud_start_mus_parachute

Start music

dt_m2_cargotruck_death

YOU DIED !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

dt_goto_mc_fixedgun_1

dt_goto_mc_fixedgun_1

dt_goto_mc_fixedgun_2

dt_goto_mc_fixedgun_2

dt_goto_mc_fixedgun_3

dt_goto_mc_fixedgun_3

dt_goto_mc_fixedgun_4

dt_goto_mc_fixedgun_4

dt_goto_mc_fixedgun_5

dt_goto_mc_fixedgun_5

dt_goto_mc_fixedgun_6

dt_goto_mc_fixedgun_6

dt_goto_mc_fixedgun_7

dt_goto_mc_fixedgun_7

dt_mission2_complete

DT_MISSION2_COMPLETE!!!!!!!!!!!!!!!!!!!!!!!!!!!

dt_camera_mm

dt_camera_mm

Neverquest#

Event

Text

HT_close_dirk_doors

Open Dirk Doors Open Dirk Doors

shire_turn_on_selmatty_flee

flee flee flee flee flee flee flee flee

shire_IGC

IGC IGC IGC IGC IGC IGC IGC IGC

house1_run_message_MM

house1_run_message_MM

house1_run_message

run to message

2_house

2 houses left

iMsgEggBroken_2

spawn 2nd morc

joust_IGC

IGC IGC IGC IGC IGC IGC IGC IGC

GH_open_gate_2

gauntlet gates open

GH_close_gate_2

Close gate

G_walk_hobbits_1

Hobbits gauntlet SS

G_walk_hobbits_2

Hobbits gauntlet SS2

G_walk_hobbits_3

Hobbits gauntlet SS3

G_walk_hobbits_4

Hobbits gauntlet SS4

G_walk_hobbits_5

Hobbits gauntlet SS5

G_walk_hobbits_6

Hobbits gauntlet SS6

G_walk_hobbits_7

Hobbits gauntlet SS7

G_walk_hobbits_8

Hobbits gauntlet SS8

G_walk_hobbits_9

Hobbits gauntlet SS9

G_walk_hobbits_10

Hobbits gauntlet SS10

G_walk_hobbits_11

Hobbits gauntlet SS11

G_walk_hobbits_12

Hobbits gauntlet SS12

G_walk_hobbits_13

Hobbits gauntlet SS13

G_walk_hobbits_14

Hobbits gauntlet SS14

G_walk_hobbits_15

Hobbits gauntlet SS15

Five Characters in Search of an Author#

Event

Text

checkpoint_boss_room

BOSS CHECKPOINT checkpoint_boss_room

mm_boss_fight_REstart

mm_boss_fight_REstart

msg_table_top_raised2

msg_table_top_raised2

msg_table_raised1

msg_table_raised1

test_last_damage_bender_target

test_last_damage_bender_target

test_last_damage_zoidberg_target

test_last_damage_zoidberg_target

start_pencilszzz

start_pencils start_pencils start_pencils

msg_spawn_bender2

msg_spawn_bender2

msg_spawn_zoidberg2

msg_spawn_zoidberg2

mission_complete

mission_complete

courtyard_mm_money

courtyard_mm_money

multimanager_guard1_bender

multimanager_guard1_bender

multimanager_guard1loop

multimanager_guard1loop

bender_guard_on1

bender_guard_on1

objective_defeat_boss

objective_defeat_boss