This is a sub-page of The Simpsons Game (PlayStation 3, Xbox 360).
The Simpsons Game contains a large amount of unused text left over from earlier builds, with some strings referencing ideas or concepts that were scrapped. Interestingly, many of these unused texts also appear in the Old-Gen version, some of which are actually used in that version.
Menus and Prompts#
Inside frontend.str in collectibles.uix are various earlier variants of text strings found in simpsons_global.en.LH2 that go unused.
String ID |
String Label |
Unused String |
Used String |
|---|---|---|---|
D18A97C4 |
FE_Trophy_Homer |
View your bottle collection in Homer's garage |
View Homer's trophy collection in the Simpsons' house garage |
34B7B7F0 |
FE_Trophy_Bart |
View your bottle collection in Bart's bedroom |
View Bart's trophy collection in Bart's bedroom |
09ED5B9A |
FE_Trophy_Lisa |
View your bottle collection in Lisa's bedroom |
View Lisa's trophy collection in Lisa's room |
9C41564D |
FE_Trophy_Marge |
View your bottle collection in Marge's bedroom |
View Marge's trophy collection in Marge's room. |
A5ACF006 |
FE_Powerup_Homer_1 |
Insanity Pepper Power Up! |
Insanity Pepper! |
A5ACF007 |
FE_Powerup_Homer_2 |
For a brief period, Homer will be stronger and invincible... Flame up as Homer Ball! |
Homer is temporarily stronger and invincible. |
356B48D2 |
FE_Powerup_Bart_1 |
RoboBart Power Up! |
RoboBart! |
356B48D3 |
FE_Powerup_Bart_2 |
For a brief period, Bart will be stronger and invincible. And he can shoot lasers...even through glass! |
Bart is temporarily stronger and invincible. Fire his lasers at enemies and through glass. |
356B48D3 |
FE_Powerup_Lisa_1 |
Clobber Girl Power Up! |
Clobber Girl! |
57B5B77D |
FE_Powerup_Lisa_2 |
For a brief period, Lisa will be stronger and invincible...the Hulk in pearls! |
Lisa is temporarily stronger and invincible. |
485AFA0F |
FE_Powerup_Marge_1 |
Marge Cop Power Up! |
Marge Cop! |
485AFA10 |
FE_Powerup_Marge_2 |
For a brief period, Marge will be stronger and invincible... Your mob will throw rocks at enemies! |
Marge is temporarily stronger and invincible. Command her mob to throw rocks. |
4F2EA25F |
FE_Upgrade_Health |
You're Family's Health Has Increased! |
Congratulations, your family's health has increased! |
7BCA13B1 |
FE_Cliche_Note |
View your Cliche collection from the Start Menu |
View your Cliché collection from the Main Menu |
Various text strings relating to an Online menu on the options screen, which still has a ton of functions within the game's executable. It would of had two options "LossWarning" and "OnlineEnable".
String ID |
String Label |
String |
|---|---|---|
8A05D6C6 |
FE_MenuText_Online |
Online |
A157A0B9 |
FE_MenuTitle_Online |
Online |
AFB8EFAA |
FE_OnlineOptions_OnlineEnable |
Enable online connection |
04ECF8F5 |
FE_OnlineOptions_PassiveCheck |
Warn me when online connection is lost |
A string referencing an option to play without saving using the X button which would appear in the save select menu. However, the game will always autosaves by default, unless no storage device is selected specifically on the Xbox 360 version. This is seen in the E3 prototype.
String ID |
String Label |
String |
|---|---|---|
B7C97ED2 |
FE_Button_ContinueNoSave |
|
A4BC3F3F |
FE_Button_ContinueNoSaveText |
Continue Without Saving |
A string referencing an option to change character skins from the bus stop menu. In-game, character skins can only be changed inside the Simpsons' house at the closet.
String ID |
String Label |
String |
|---|---|---|
BD66A1B1 |
FE_BStop_Change_Skin |
Change Character Skin\n |
A string referencing an option for Player 2 to select a character from the bus stop menu. While two-player mode in Springfield is disabled by default, this option becomes functional if you edit "simpsons_gameflow.lua" to enable it.
String ID |
String Label |
String |
|---|---|---|
35FFF876 |
FE_BStop_Player2 |
Player 2 |
Unused text strings for completing and failing the Time Challenge. These aren’t used in-game, as the game immediately transitions to the episode completion screen.
String ID |
String Label |
String |
|---|---|---|
24920052 |
FE_ChallengeMode_Complete |
Time Challenge Complete! |
D08132D6 |
FE_ChallengeMode_Failed |
Time Challenge Failed |
A string for an option to save the game directly from the pause menu. This is a leftover from the E3 prototype, where this option was fully functional.
String ID |
String Label |
String |
|---|---|---|
B52EDBD4 |
FE_Save_Game |
Save Game |
D15D855D |
FE_Save_game_query |
Are you sure you want to overwrite %1 on storage device %2? |
Text strings for a save menu on the pause screen, likely related to the unused 'Save Game' option or intended to allow loading a different save file directly from the pause menu.
String ID |
String Label |
String |
|---|---|---|
260776D7 |
FE_Save_MenuTitle |
Save Menu |
D33DA7E5 |
FE_Pause_SaveMenu |
Save Menu |
A string for an unused Extras menu option on the main menu. The Old-Gen version includes an Extras menu that shows the Clichés, movies, and credits.
String ID |
String Label |
String |
|---|---|---|
9E3C9969 |
MENU_MAIN_EXTRAS |
Extras |
A string referencing a multiplayer versus mode on the main menu. This appears to be from a very early stage of development, as it's the only asset related to a multiplayer mode.
String ID |
String Label |
String |
|---|---|---|
B0287474 |
MENU_MAIN_VERSUS |
Versus |
An option for a Stats option on the extras menu, which likely was intended to display player progress and score. This can be found on the Wii prototype, but shows a placeholder screen.
String ID |
String Label |
String |
|---|---|---|
2F9B24C3 |
MENU_EXTRAS_STATS |
Stats |
87343A0C |
FE_MenuText_Stats |
Stats |
Strings from earlier builds for episode gametypes which refer to Time Challenges as "Special Challenges". Interestingly, unused text in the Old-Gen version along with the Wii prototype also use this earlier name.
String ID |
String Label |
String |
|---|---|---|
7AC29D84 |
MENU_GAMETYPE_STORY_REPLAY |
Story Replay |
E11EF76A |
MENU_GAMETYPE_SPECIAL_CHALLENGE |
Special Challenge |
A String for an earlier version of the "Episodes & Challenges" strings.
String ID |
String Label |
String |
|---|---|---|
EE42CD5E |
MENU_MAIN_EPISODES |
Episodes |
Strings for beginning and continuing the Story Mode. In-game, the 'FE_Continue' string is always used, regardless of whether you've finished the story mode or not.
String ID |
String Label |
String |
|---|---|---|
6E046DF9 |
MENU_MAIN_BEGIN_STORY |
Begin Story |
02304763 |
MENU_MAIN_CONTINUE_STORY |
Continue Story |
Strings for a Profile option on the main menu, which is likely an earlier version of the save select menu. The menu is present on the PlayStation Portable and PlayStation 2 Old-Gen versions.
String ID |
String Label |
String |
|---|---|---|
9B2C5990 |
MENU_MAIN_PROFILES |
Profiles |
4A41D781 |
MENU_PROFILE_DELETE |
Delete Profile |
02DE20DC |
MENU_PROFILE_LOAD |
Load Profile |
8E2C5E2A |
MENU_PROFILE_NEW |
New_Profile |
Strings for a menu option to select either 1 or 2 players. In-game, single-player is always enabled by default until a second player joins.
String ID |
String Label |
String |
|---|---|---|
A7105548 |
MENU_PLAYER_ONE |
Single Player |
A98FA50E |
MENU_PLAYER_TWO |
Two Player |
Earlier variants for the main menu strings.
String ID |
String Label |
String |
|---|---|---|
FDB5AE6A |
MENU_CONFIRMATION_AREYOUSURE |
Are you sure? |
06173E4B |
MENU_CONFIRMATION_NO |
No |
C363FCFD |
MENU_CONFIRMATION_YES |
Yes |
C0133ABE |
MENU_EXTRAS_CREDITS |
Credits |
9ABF8978 |
MENU_MAIN_OPTIONS |
Options |
A text string for loading a game save, likely intended to replace the 'FE_Select_text' and 'FE_Select_button' strings on the save selection menu. This is used on the Old-Gen version.
String ID |
String Label |
String |
|---|---|---|
32C0706B |
FE_Load_Game |
Load Game |
Earlier versions of the "FE_Upgrade_PowerMeter_1" and "FE_Upgrade_PowerMeter_2" strings.
String ID |
String Label |
String |
|---|---|---|
873509E4 |
FE_PowerMeter |
Congratulations, the family's power meters have increased! |
A98FA50E |
FE_PowerMeter_FINAL |
Congratulations, the family's power meters now have infinite power! |
Episodes#
The Land of Chocolate#
A string that references a cut attack, where every character would be able to do a jump kick which would break enemy blocks. What interesting is that this attack appears in the Old-Gen and DS versions.
String ID |
String Label |
String |
|---|---|---|
FAB9F8CA |
LOC_jumpkick_tutorial |
Press |
A tutorial text string that references a removed mechanic where Homer would originally have to manually pick up food by pressing the Y/triangle button, instead of collecting it automatically.
String ID |
String Label |
String |
|---|---|---|
A40493BF |
tutorial_eat_white_head_LOC |
Press |
A reminder text string that prompts the player to turn into Homerball, which was likely meant to appear after exiting the game and returning to the episode.
String ID |
String Label |
String |
|---|---|---|
EA2A5E75 |
homerball_hint_LOC |
Remember: Press |
Unused hint strings.
String ID |
String Label |
String |
|---|---|---|
6FF8384F |
hint_one_LOC |
Follow the White Rabbit |
0D9A0215 |
hint_two_LOC |
Remember: Press |
A string explaining the power combo attack. A similar string (tutorial_powercombo_LOC) is in Bartman Begins instead of The Land of Chocolate.
String ID |
String Label |
String |
|---|---|---|
172DA3AE |
LOC_combo_tutorial |
Press |
A string giving a hint to press the button to rise the ice cream cookie platforms.
String ID |
String Label |
String |
|---|---|---|
86DF6578 |
push_button_LOC |
Press |
An unused tutorial string explaining the Homer Ball Burst ability.
String ID |
String Label |
String |
|---|---|---|
0E2A1068 |
tutorial_four_LOC |
When in Homerball Press |
Springfield#
A tutorial text string that references a removed mechanic where Homer would originally have to manually pick up food by pressing the B/circle button, instead of collecting it automatically. Strangely, there is a different string above that uses the Y/triangle button for the same function.
String ID |
String Label |
String |
|---|---|---|
ED4EB6E9 |
SPR_hbt_eat |
Use the vending machine, then press |
A text string that would have likely appeared when completing the Homerball tutorial.
String ID |
String Label |
String |
|---|---|---|
093708B5 |
spr_hub_activity_complete |
Activity Completed! |
Unused objective text strings, likely earlier versions of "spr_obj_homerball", "spr_obj_logging" and "spr_obj_frink"
String ID |
String Label |
String |
|---|---|---|
5C82C14A |
spr_hbt_objective |
Complete the Homer Ball tutorial |
1FCC35EA |
spr_hug_objective |
Go to the Auntie Nature logging factory |
8313F3BD |
spr_frinks_objective |
Find Professor Frink |
Bartman Begins#
Strings referencing a removed mechanic where Bart’s collected ammo had its own separate counter, rather than being tied to his power meter. Special ammo pickups would have enhanced range and damage.
String ID |
String Label |
String |
|---|---|---|
F32042A6 |
tutorial_six_BRT |
Bart's special Ammo shoots farther and does more damage than normal ammo |
6136C9C1 |
tutorial_fifteen_brt |
Remember: Special Ammo can target far away objects |
A string that references the cut lever in the Planetarium, which can be seen in the Old-Gen version.
String ID |
String Label |
String |
|---|---|---|
5D7F962B |
tutorial_seventeen_brt |
Look for hidden switches |
Unused tutorial strings.
String ID |
String Label |
String |
Notes |
|---|---|---|---|
67C69A31 |
tutorial_brt_diorama |
Shoot targets to frighten Kearney through the dioramas. |
Intended for the "Zap the Past" section when you shoot the targets to scare Kearney into fighting you. |
44C76D01 |
tutorial_brt_poleclimb |
The Simpsons can climb poles. Jump into poles to grab hold. |
Intended for pole cimbing. |
B7A620ED |
tutorial_brt_trex |
Use Homer to keep the T-Rex head lowered down. |
Intended for the dinosaur skeleton area before you find Dolph. |
A31F13A5 |
tutorial_eighteen_brt |
Remember: Use your Buddy to Solve Puzzles |
Intended as a reminder to switch characters to solve puzzles. |
825CB593 |
tutorial_eight_BRT |
Bart jumps higher and further than the other characters. |
A hint to show Bart's higher jump. |
6136C9C1 |
tutorial_eleven_brt |
Remember: Press and Hold |
A reminder for using Bartman's cape in the air. |
098F82E6 |
tutorial_fourteen_brt |
Remember: Jump, then press and hold |
A reminder for using Bartman's cape in the air. |
0E94F158 |
tutorial_nine_brt |
Remember: Press |
A reminder for using Bart's slingshot. |
33F2EE71 |
tutorial_seven_BRT |
Bart can transform into RoboBart to Shoot through glass! |
Intended for Zap the Past when you first use RoboBart. |
C95DF621 |
tutorial_ten_brt |
Remember: Switch to Homer to Help Bart Climb Higher |
A reminder for helping Bart get higher up at several parts in the level. |
A2D2CFDD |
tutorial_thirteen_brt |
Your buddy is Currently Coming to You |
A hint for when the other player is going to your location. |
3446B0A2 |
tutorial_three_BRT |
Press and hold |
A reminder for using Bartman's cape in the air. |
Strings for completing and failing the Time Challenge.
String ID |
String Label |
String |
|---|---|---|
649EA142 |
brt_mode_timed_complete |
Time challenge completed |
DDEB4BC6 |
brt_mode_timed_failed |
Time challenge failed |
Around the World in 80 Bites#
Strings for the HUD, likely a leftover from a demo of the game.
String ID |
String Label |
String |
|---|---|---|
95735B3E |
hud_germany_open |
Germany is now open |
0A386FC2 |
hud_start_EB |
Destroy the Super Burger to win the contest! |
55961C23 |
hud_taco_eaten |
Super Taco eaten! |
Strings for objectives for the level, also likely a leftover from a demo.
String ID |
String Label |
String |
|---|---|---|
5EAB2130 |
eightybites_goal1 |
Eat the Super Meatball |
5EAB2131 |
eightybites_goal2 |
Eat the Super Taco |
5EAB2132 |
eightybites_goal3 |
Eat the Super Burger to win the contest! |
5EAB2134 |
eightybites_goal5 |
Completed 80 Bites |
A string referencing a cut mechanic where Homer would fill a 'calorie meter' by eating food, instead of charging his power meter. This calorie meter was used to activate Homerball and Gummi Homer abilities, and the mechanic is still present in the Old-Gen version.
String ID |
String Label |
String |
|---|---|---|
519FE9D7 |
tutorial_one_EB |
Eat food to gain calories |
A string that gives a tutorial on destroying the takeout box on the China Wall. Normally, only Bart can reach the takeout box, and even if Homer is brought there, he cannot use his Dash ability to destroy it.
String ID |
String Label |
String |
|---|---|---|
F5114E91 |
tutorial_two_EB |
User Homerball Dash to destroy the Takeout Box |
Mob Rules#
A string that gives a tutorial of collecting power for Marge, referring to her early power items originally being Pacifiers instead of batteries. This is used in the E3 prototype.
String ID |
String Label |
String |
|---|---|---|
CFB08E24 |
tutorial_MOB_powermeter |
Collect Pacifiers and power to fill Marge's power meter. |
Shadow of the Colossal Donut#
An unused tutorial text string for targeting Lard Lad's hatches.
String ID |
String Label |
String |
|---|---|---|
2811F934 |
tutorial_scd_hatch |
Target the hatches on Lard Lad's backside. |
Grand Theft Scratchy#
Unused objectives, likely earlier versions of "gts_objective_1" and "gts_objective_2".
String ID |
String Label |
String |
|---|---|---|
9DCAD1F9 |
gts_objective_8 |
Clean up 7 buildings |
9DCAD1FA |
gts_objective_9 |
Clean up 8 structures |
Unused tutorial text strings.
String ID |
String Label |
String |
Notes |
|---|---|---|---|
1D9900D1 |
tutorial_gts_batteries |
Find the elevator batteries. |
Intended for when you use the elevator. |
1F61E079 |
tutorial_gts_convert |
Use Marge's mob to convert buildings. |
A hint for using the mob to unpimp houses. |
87E15B33 |
tutorial_gts_mobmembers |
When you convert a building, you get more mob members. |
Referencing a cut mechanic where unpimping houses would spawn out mob members, which is used in the Old-Gen version. |
Medal of Homer#
A string intended to play after making it to St. Capitulons. This string is fully used in the E3 prototype.
String ID |
String Label |
String |
|---|---|---|
03034459 |
FE_MOH_Collect_Flags |
Collect the Flags |
Five Characters in Search of an Author#
An unused tutorial text string.
String ID |
String Label |
String |
|---|---|---|
66D139A2 |
tutorial_rwc_balcony |
Find Matt Groening and close off his balconies. |
Cutscene Names#
These appear in the Movies menu in the Old-Gen version because they're pre-rendered, but this version has the cutscenes play in-game.
String ID |
String Label |
String |
|---|---|---|
4E9A8E14 |
FE_FMV_04 |
The Bullies Scheme |
4E9B8E50 |
FE_FMV_11 |
Quimby Unbribed |
4E9C8E93 |
FE_FMV_25 |
Take Zat, Frenchies! |
4E9D8ECF |
FE_FMV_32 |
The Creator |
Subtitles#
Several subtitles meant for cutscenes that go unused. Many of them simply describe the sounds, and some of which can still be seen used in the Old-Gen version. Some are also used on the September 5, 2007 prototype.
- The Land of Chocolate
String ID |
String Label |
String |
Notes |
|---|---|---|---|
CDDAD59B |
homr_igc_0006031 |
(SNORING, LOW KEY SLEEPING) |
Likely intended for "Chocolate, Half Price". |
CDDAD59C |
homr_igc_0006032 |
(CHOCOLATE BALL EATING NOISE) |
Used in the September 5, 2007 prototype for "Chocolate, Half Price", except that "Chocolate" is misspelled. |
CDDAD59D |
homr_igc_0006033 |
(LAMP EATING NOISE) |
Used in the September 5, 2007 prototype for "Chocolate, Half Price". |
CDDAD59E |
homr_igc_0006034 |
(DOG EATINGNOISE) |
Used in the September 5, 2007 prototype for "Chocolate, Half Price". |
- Bartman Begins
String ID |
String Label |
String |
Notes |
|---|---|---|---|
EA961658 |
bart_igc_0006831 |
Wow...this is what it was like fifty years ago. |
Intended to be said after Dolph taunts Bart. Notably this subtitle is meant to go with a scrapped voiceline seen in the E3 Prototype. |
73572462 |
krny_igc_0006021 |
(GRUNTING) |
Likely intended for "Skinner Confesses". |
- Around the World in 80 Bites
String ID |
String Label |
String |
Notes |
|---|---|---|---|
CDD7D50E |
homr_igc_000600a |
(CHOMP) |
Likely intended for "You Blew It Up!". |
CDD7D50F |
homr_igc_000600b |
(MANIC CHOMPING) |
Used in the September 5, 2007 prototype for "You Blew It Up!". |
B772FC14 |
homr_igc_0005a16 |
(BITES) |
Used in the September 5, 2007 prototype for "You Blew It Up!". |
- Lisa the Tree Hugger
String ID |
String Label |
String |
Notes |
|---|---|---|---|
1006254B |
carl_igc_0006002 |
(SCREAMS) |
Intended for the cutscene of Lenny and Carl falling onto the conveyor, where both Lenny and Carl have subtitles. Lenny's subtitle is used. |
- Mob Rules
String ID |
String Label |
String |
Notes |
|---|---|---|---|
860F9B70 |
marg_igc_0005fed |
(MMMM, SMOOCH) |
Likely intended for "Quimby Unbribed". |
25F800F3 |
lisa_igc_0005fee |
(GRRR) |
Likely intended for "Quimby Unbribed". |
- Enter the Cheatrix
String ID |
String Label |
String |
Notes |
|---|---|---|---|
AE50197E |
lisa_igc_00030ba |
(CREEPED-OUT NOISE) |
Said by Bart and Lisa in "Frink's Bride". Bart's subtitle is used. |
- The Day of the Dolphin
String ID |
String Label |
String |
Notes |
|---|---|---|---|
AE531A0D |
lisa_igc_00030e3 |
Huh? |
Said by Bart and Lisa in "Eggrolls! Revenge!". Bart's subtitle is used. |
AE531A10 |
lisa_igc_00030e6 |
(HUGE CORNY LAUGHS) |
Said by Bart, Lisa, and Captain McCallister in "Eggrolls! Revenge!". Bart's subtitle is used. |
F9208DE5 |
mccl_igc_00030e7 |
(HUGE CORNY LAUGHS) |
|
A0C72735 |
kang_igc_0005ffd |
(CHOMPING, EATING) |
Used in the September 5, 2007 prototype for "Eggrolls! Revenge!" |
9BFFAC04 |
kdos_igc_0005ffe |
(CHOMPING, EATING) |
Used in the September 5, 2007 prototype for "Eggrolls! Revenge!" |
- Invaders of the Yokel-Snatchers
String ID |
String Label |
String |
Notes |
|---|---|---|---|
089F2E5E |
clet_igc_0005fec |
(GROANING) |
Likely intended for the cutscene of Homer and Bart freeing Cletus. |
42766F60 |
homr_igc_00030cc |
(SCREAMS) |
Said by Bart and Homer. Bart's subtitle is used. |
5AE31C85 |
sbob_igc_00030d3 |
(SHUDDERS, THEN PASSES OUT) |
Used in the September 5, 2007 prototype for "Sideshow Bob!?". |
B360A3A4 |
kdos_igc_00067e4 |
(LAUGHS) |
Said by Kang and Kodos in "Sideshow Bob!?". Kang's subtitle is used. |
B8281ED7 |
kang_igc_00067e5 |
(GRUNT) |
Used in the September 5, 2007 prototype for "Sideshow Bob!?". |
- Bargain Bin
String ID |
String Label |
String |
Notes |
|---|---|---|---|
2544E43B |
lisa_igc_0005e09 |
(OOHING AND AHHING) |
Used on the Old-Gen version. |
- NeverQuest
String ID |
String Label |
String |
Notes |
|---|---|---|---|
D4ADA954 |
todf_igc_0006039 |
(SCREAM) |
Likely intended for "My Ears Are Pointy". |
BA1D5695 |
homr_igc_0005fef |
(KISSING NOISES) |
Likely intended for "My Ears Are Pointy". Either Homer or Marge's subtitle would be used. |
86109B7B |
marg_igc_0005ff0 |
(KISSING NOISES) |
Likely intended for "My Ears Are Pointy". Either Marge or Homer's subtitle would be used. |
- Medal of Homer
String ID |
String Label |
String |
Notes |
|---|---|---|---|
AF44EB24 |
fr02_igc_0003156 |
Oui, monsieur, may I 'ave another?! Ahhh! |
Alternate subtitle variant of an existing line for "Take Zat, Frenchies!" without the "Ahhh!" |
942D60D9 |
frwm_igc_0003157 |
Ahh Ahh Yah Ya Ohh, We are finished! |
Intended to be said right before Homer starts making fun of the French people in "Take Zat, Frenchies!". |
5B913843 |
bart_igc_000315b |
Yes, Sergeant Simpson. |
Said by Homer, Bart, and Private Burns in "Take Zat, Frenchies!". Homer's subtitle is used. |
F5CFEF98 |
bugi_igc_000315c |
Yes, Sergeant Simpson. |
- Big Super Happy Fun Fun Game
String ID |
String Label |
String |
Notes |
|---|---|---|---|
3D59F8D7 |
lisa_igc_00067e9 |
Ya! |
Likely intended for the first Sparklemon battle. |
D17F4EA0 |
homr_igc_00067ea |
Woo-hoo! |
Likely intended for the first Sparklemon battle. |
3DA4FBF6 |
lisa_igc_000682d |
Yeah! |
Likely intended for the second Sparklemon battle. |
D1CA5198 |
homr_igc_000682e |
Woo-hoo! |
Likely intended for the second Sparklemon battle. |
3DA5FC0A |
lisa_igc_0006839 |
Yeah! |
Likely intended for the third Sparklemon battle. |
D1CB51D3 |
homr_igc_000683a |
Woo-hoo! |
Likely intended for the third Sparklemon battle. |
D97C60CC |
sprk_igc_0006049 |
(GROAN) |
Likely intended for either the cutscene of Homer and Lisa freeing Mr. Sparkle or "Mr. Sparkle Has Risen". |
- Five Characters in Search of an Author
String ID |
String Label |
String |
Notes |
|---|---|---|---|
81B9648F |
mar8_igc_0003133 |
There is one place you can go -- the mansion of... the creator! He created all of these worlds. Maybe he can end this pointless cycle of destruction. |
Alternate subtitle variant of an existing line in "The Mansion Gates". |
5BBE4324 |
bart_igc_00031b0 |
(GIGGLING) |
Said by Homer and Bart in "The Creator". Homer's subtitle is used. |
9B326B81 |
bend_igc_000683b |
(attacking voc react) |
Likely intended for the cutscene of Homer and Bart meeting Matt Groening. |
CDE95239 |
zoid_igc_000683c |
(attacking voc react) |
|
E56D3A0B |
gron_igc_000603c |
(GROANING) |
Likely intended for "So Long, Suckers!". |
E6A59A83 |
bart_igc_000603d |
(GRUNTING) |
|
CDDAD5CF |
homr_igc_000603e |
(GRUNTING) |
|
E56D3A0E |
gron_igc_000603f |
(GROANING) |
|
42F37EA4 |
homr_igc_00031be |
Yes, ma'am. |
Said by Bart and Homer in "So Long, Suckers!". Bart's subtitle is used. |
0EE6C38E |
marg_igc_00031c3 |
(ANGRY MURMURS) |
Said by Homer, Marge, and Bart in "So Long, Suckers!". Homer's subtitle is used. |
5BBF4367 |
bart_igc_00031c4 |
(ANGRY MURMURS) |
|
0EE6C393 |
marg_igc_00031c8 |
Video game engine self-destruct button! |
Said by Homer, Marge, Bart, and Lisa in "So Long, Suckers!". Homer's subtitle is used. |
5BBF436C |
bart_igc_00031c9 |
Video game engine self-destruct button! |
|
AECF293E |
lisa_igc_00031ca |
Video game engine self-destruct button! |
- Game Over
String ID |
String Label |
String |
Notes |
|---|---|---|---|
BCAD2194 |
shak_igc_0006840 |
(SCREAMS) |
Likely intended for the cutscene where Shakespeare dies. |
Unsorted#
String ID |
String Label |
String |
|---|---|---|
2756BF2E |
marg_igc_0003c42 |
(WHISTLING) |
B772FC13 |
homr_igc_0005a15 |
(BURPS) |
D03DC0CA |
bart_igc_0005a17 |
(GASPS) |
836540F3 |
marg_igc_0005a18 |
(GASPS) |
B772FC17 |
homr_igc_0005a19 |
(GASPS) |
83155402 |
grmp_igc_0005a1b |
(LAUGHS) |
CDD8D521 |
homr_igc_0006015 |
(UNGGH) |
CDD8D522 |
homr_igc_0006016 |
(UNGGH) |
39B37F82 |
lisa_igc_0006017 |
(UNGGH) |
CDD8D54D |
homr_igc_000601a |
(AHHHHH) |
E6A49A17 |
bart_igc_0006027 |
(UMMPH) |
E6A49A46 |
bart_igc_000602f |
(GRRR, HRMPPH) |
E6A59A4F |
bart_igc_0006030 |
(EFFORT GRUNT) |
E6A69A90 |
bart_igc_0006042 |
(WHOA) |
39B6803B |
lisa_igc_0006043 |
(WHOA) |
99CE1ABA |
marg_igc_0006044 |
(WHOA) |
39B68069 |
lisa_igc_000604a |
(MEDITATING HUM) |
E6A79AD3 |
bart_igc_0006056 |
(LAUGHS) |
Downloadable Content#
DLC for the game was planned but got cancelled.
String ID |
String Label |
String |
|---|---|---|
77F646EC |
FE_dlc_unavailable |
The downloaded content is not available. |
7FE0B00D |
TCR_DLC_CORRUPT |
The downloadable content %1 is corrupt and cannot be used. Re-download the downloadable content to re-enable %1. |
A11CE082 |
TCR_DLC_INUSE |
An in-use Xbox 360 Memory Unit with The Simpsons¬ Game downloadable content was removed, the game is unable to continue. |
44C8031C |
TCR_DLC_WARNING |
Removing an in-use Xbox 360 Memory Unit with The Simpsons¬ Game downloadable content can result in the loss of unsaved progress. |
85EABA10 |
TCR_DLC_RESCAN |
A Xbox 360 Memory Unit has been inserted. Do you wish to scan for The Simpsons¬ Game downloadable content? This will result in the loss of unsaved progress. |
9BAFF0EE |
TCR_LOAD_UNUSABLE |
%1 is missing dependent content package(s) and cannot be used.\nRe-download the content package(s) to re-enable %1 |
Test Levels#
Strings related to long-removed test levels.
String ID |
String Label |
String |
|---|---|---|
D62907DC |
FE_Episode_wb_audio_tagging |
WB Audio Tagging |
6E54EB1A |
FE_Episode_wb_characters |
WB Characters |
B4C010D9 |
FE_Episode_wb_chatter |
WB Chatter |
C2FACFAC |
FE_Episode_wb_gymnasium |
WB Gymnasium |
7C84B5D0 |
FE_Episode_wb_hog |
WB Hand of God |
7EFB0350 |
FE_Episode_wb_mob |
WB Mob |
Demo Leftovers#
The strings are leftover from the demo. Some of the strings have some changes between platforms.
String ID |
String Label |
String (PlayStation 3) |
String (Xbox 360) |
|---|---|---|---|
D7F16CED |
Demo_burp |
As Homer, press |
As Homer, press |
A32AFB60 |
DEMO_EXIT_GAME_QUERY |
Are you sure you want to quit the game? You will lose all game progress if you continue. |
|
F1EB4116 |
Demo_homerball |
As Homer Ball, break objects with a Burst ( |
|
8B5F6856 |
demo_intohomerball |
As Homer, press |
As Homer, pull |
33866729 |
Demo_power |
Some abilities cost power. Collect small items to fill the Simpsons' power meters. |
|
EA65B9E1 |
demo_slam |
Jump ( |
|
B8F63C07 |
Demo_slingshot |
As Bart, press |
As Bart, press |
F318F9B0 |
Demo_switch |
Press |
|
2C4B0B0A |
Demo_updraft |
As Bart, press |
As Bart, press |
68318075 |
FE_Demo_1 |
Hey, Hey\n Kids! |
|
68318076 |
FE_Demo_2 |
Is your body still all a-tingle from the demo? Think what the whole game will do for you! It's packed with all of these exciting features:\n\n |
|
68318077 |
FE_Demo_3 |
16 parody-packed episodes that deliver the all-time greatest games and game moments ever.\n\n |
|
68318078 |
FE_Demo_4 |
An original story crafted by the writers of the show and movie-trust me, these guys know funny!\n\n |
|
68318079 |
FE_Demo_5 |
Explore Springfield to find hundreds of collectibles and interact with more than 170 characters - even the losers!\n\n |
|
6831807A |
FE_Demo_6 |
Play as Homer, Bart, Lisa, Marge, and even Maggie, each with unique powers. Wait, no Krusty? Who do I have to bribe in this town to get some respect?!\n\n |
|
6831807B |
FE_Demo_7 |
Ehhggh. Anyway, it still gets the Krusty Brand Seal of Approval. So go hit up your parents for some dough and buy a couple. Tell 'em Krusty said it's OK. |
|
AEA3EF08 |
FE_DEMO_controller_01 |
Target Lock |
|
AEA3EF09 |
FE_DEMO_controller_02 |
Attack |
|
AEA3EF0A |
FE_DEMO_controller_03 |
Use |
|
AEA3EF0B |
FE_DEMO_controller_04 |
Homer Ball |
|
AEA3EF0C |
FE_DEMO_controller_05 |
Bart Cape |
|
AEA3EF0D |
FE_DEMO_controller_06 |
Slingshot |
|
AEA3EF0E |
FE_DEMO_controller_07 |
Burp |
|
AEA3EF0F |
FE_DEMO_controller_08 |
Hold |
|
AEA3EF10 |
FE_DEMO_controller_09 |
To Charge Up a Power Attack |
|
AEA4EF46 |
FE_DEMO_controller_10 |
Jump / Double Jump |
|
AEA4EF47 |
FE_DEMO_controller_11 |
Objectives |
|
AEA4EF48 |
FE_DEMO_controller_12 |
Switch Character |
|
AEA4EF49 |
FE_DEMO_controller_13 |
Press |
Tap |
AEA4EF4A |
FE_DEMO_controller_14 |
Move |
|
AEA4EF4B |
FE_DEMO_controller_15 |
Camera |
|
D24F800E |
FE_Demo_legal_PS3 |
This demo is intended for promotional purposes only, and may not be sold or rented. |
|
70C31874 |
FE_MenuText_ExitDemo |
Exit Demo |
|
D0848649 |
FE_Title_DemoMenu |
Demo Menu |
|
Early Names#
Level Names#
At some point during development, the episode titles were changed to their final names. However, the original names still remain within the game’s code and file structure. Many of these earlier titles appear in the Old-Gen prototype and are referenced in the E3 build's text strings, with some even being reused in the game’s official soundtrack.
Early Name |
Final Name |
Notes |
|---|---|---|
The Treehugger |
Lisa The Tree Hugger |
|
Cheater Cheater |
Enter the Cheatrix |
Used on the Wii prototype. |
Day of the Dolphins |
The Day of the Dolphin |
Used on the Wii prototype. |
The Day Springfield Stood Still |
Invasion of the Yokel-Snatchers |
Used on the Wii prototype and referenced in the E3 prototype. |
Gamehub |
Game Engine |
Used on the Old-Gen version, but with a space between "Game" and "Hub". |
Rhymes with Complaining |
Five Characters in Search of an Author |
Used on the Wii prototype and referenced in the E3 prototype. |
Meet Thy Player |
Game Over |
Used on the Wii prototype and referenced in the E3 prototype. |
SPR_HUB |
Springfield |
Just a placeholder name. |
Movie Names#
simpsons_gameflow.lua has several NewMovie() function calls and the first argument it requires is movieName, which has early/placeholder movie names passed to it.
Early Name |
Final Name |
|---|---|
Homer's Dream |
Chocolate, Half Price |
Homer Explodes |
Damn You, Reality! |
gam_igc01 |
The Game Manual |
Principal Skinner confesses |
Skinner Confesses |
80 Bites Intro |
The Eating Contest |
Homer wins |
You Blew It Up! |
Lisa decides to do something |
I Have Super Powers? |
Factory is blown up |
Out of a Job |
Mayor Quimby declares GTS day |
Gimme Your Ride, Jerk! |
gam_igc02 |
Alien Invasion |
Lisa and Bart find themselves in the Game Engine |
Professor Frink? |
Frink helps Bart and Lisa exit back to Springfield |
Frink's Bride |
Free McAllister |
Snouts and Blowholes |
Snorky is defeated |
Eggrolls! Revenge! |
Set up objective |
Lard Lad |
Lard Lad is defeated |
Eat Fist, Lard Crotch! |
Aliens attack citizens |
A Yokel Is Abducted |
Sideshow Bob |
Sideshow Bob?! |
Homer and Bart go back into the game engine |
Cheating |
gam_igc05 |
Find the Key Cards |
Intro to Hobbit town |
My Ears Are Pointy |
Homer grabs the shards |
My Precious! |
Marge and Lisa enter GTS Game |
Cats and Mice |
Hot Coffee, Hillary Clinton |
Video Game Violence |
Retrieval of shard key, Normandy Invasion |
Victory |
Mr. Dirt Intro |
The Realm of Mr. Dirt |
Giant washing machine cleans everything |
Mr. Sparkle Has Risen |
Opening mansion gate |
The Mansion Gates |
Confronting Groening |
So Long, Suckers! |
Praying |
A Stairway To Heaven |
gam_igc07 |
Confronting God |
Powerup Stats#
In simpsons_scores.lua there is text that's intended to track the number of power-ups each character collects throughout the game. This was likely meant for the scrapped "Stats" option for the Extras menu, which has text strings for it in the E3 prototype and exists in the Wii prototype with a placeholder screen.
--Powerup score
score = sk:CreateScore("SCORE_TOTAL_ROBOBART_COLLECTED", 0)
score:SetStorage("session")
score:AddDifferenceWatcher("SCORE_TOTAL_POWERUPS_COLLECTED")
score:SetBounds(0, 2)
score = sk:CreateScore("SCORE_TOTAL_CLOBBERGIRL_COLLECTED", 0)
score:SetStorage("session")
score:AddDifferenceWatcher("SCORE_TOTAL_POWERUPS_COLLECTED")
score:SetBounds(0, 2)
score = sk:CreateScore("SCORE_TOTAL_HOTHOMER_COLLECTED", 0)
score:SetStorage("session")
score:AddDifferenceWatcher("SCORE_TOTAL_POWERUPS_COLLECTED")
score:SetBounds(0, 2)
score = sk:CreateScore("SCORE_TOTAL_MARGECOP_COLLECTED", 0)
score:SetStorage("session")
score:AddDifferenceWatcher("SCORE_TOTAL_POWERUPS_COLLECTED")
score:SetBounds(0, 2)
score = sk:CreateScore("SCORE_TOTAL_POWERUPS_COLLECTED", 0)
score:SetStorage("session")
Developer Credits#
In simpsons_gameflow.lua, simpsons_gameflow_helpers.lua and simpsons_scores.lua there are copyright, author and usage messages.
- simpsons_gameflow.lua
--///////////////////////////////////////////////////////////////////////////////
--/// \file simpsons_gameflow_helpers.h
--/// \brief Simpsons Gameflow
--///
--/// Builds the Gameflow Structure for the Simpsons
--///
--/// \par Copyright:
--/// (c) 2006 - Electronic Arts Inc.
--/// \author
--/// Kaye Mason
--/// \date
--/// 12/12/06
--///////////////////////////////////////////////////////////////////////////////
--Syntax notes:
--Create a Game First.
--Create Episodes.
--Create Movies for episodes.
--Create Maps for episodes.
--Create Game modes for Episodes.
--Attach Maps to Modes.
--Attach Movies to Modes.
--NB: Requires simpsons_gamelfow_helpers.lua to be loaded first.
- simpsons_gameflow_helpers.lua
--///////////////////////////////////////////////////////////////////////////////
--/// \file simpsons_gameflow_helpers.h
--/// \brief Simpsons Gameflow Helpers
--///
--/// Contains Wrapper functions to assist in building the gameflow model
--///
--/// \par Copyright:
--/// (c) 2006 - Electronic Arts Inc.
--/// \author
--/// Kaye Mason
--/// \date
--/// 12/12/06
--///////////////////////////////////////////////////////////////////////////////
- simpsons_scores.lua
--About the ScoreKeeper: The Score Keeper system is a flexible and data driven way to store scores.
--It supports basic scores, which store values, as well as Score Events (collections of operations that
--may be issued as one) and Score Watchers (which trigger actions based on the values of scores).
--The syntax of this document is described in the function SetupTestScores.
--When using this document, please add your scores to the appropriate epsiode function. If you are unsure
--where to attach scores, please see Tom Wilson (tmwilson@ea.com) or Brad McKee (bmckee@ea.com). This will
--help keep the document readable and maintainable as the number of scores grows.
The function SetupEpisodeScores() has the following notice:
--The following Scores are used by the GameFlowManager.
--Please do not rename them without updating the gameflowmanager lua script.
Lower down in simpsons_scores.lua, there's a warning from a developer to the other developers:
-- DO NOT CHANGE BELOW HERE! (unless you know what you're doing and are willing to bear the consequences :-) )
Debug Text#
In the SimGroup level data files, there are instances of the DebugText class, which displays debugging text when a level event is called.
|
|
To do:
|
Springfield#
Event |
Text |
|---|---|
skit_act2_androids_failed |
Skit_act2_androids_failed |
skit_act1_androids_failed |
Skit_act1_androids_failed |
skit_act2_moes_failed |
Skit_act2_moes_failed |
play_skit_act1_moes_complete |
Skit act1_moes Failed |
moes_act1_skit_setup |
Moe's Act 1 Skit Setup |
moes_act2_skit_setup |
Moe's Act 2 Skit Setup |
androids_act1_skit_setup |
Androids Act 1 Skit Setup |
play_skit_act1_androids_a |
Play Androids Act 1 Skit |
unlock_police_door |
Police Station Unlocked! |
unlock_townhall_door |
Town Hall Unlocked! |
unlock_moes_door |
Moes' Tavern Unlocked! |
unlock_kwike_door |
Kwik-e-Mart Unlocked! |
unlock_androids_door |
Android's Dungeon Unlocked! |
lock_krusty_door |
Krusty Unloaded |
unlock_krusty_door |
Krusty Burger Unlocked! |
unlock_church_door |
Church Unlocked! |
unlock_simpsons_door |
Switch Unlocked! |
unlock_frinks_door |
Frink's Unlocked! |
unlock_elementary_door |
Springfield Elementary Unlocked! |
iMsgShowMargeTrophies |
iMsgShowMargeTrophies |
iMsgShowLisaTrophies |
iMsgShowLisaTrophies |
iMsgShowBartTrophies |
iMsgShowBartTrophies |
iMsgShowHomerTrophies |
iMsgShowHomerTrophies |
iMsgLevelSharedLoaded |
LevelSharedLoaded |
thought_bubble_coif_marge_mega_off |
thought_bubble_coif_marge_mega_off |
iMsgHomerBallDisableReducedPhantom |
Normal Phantom |
iMsgHomerBallEnableReducedPhantom |
Phantom Reduced |
play_hbt_conv |
Playing Conversation |
skit_6_completed |
Skit 6 Failed |
skit_7_failed |
Skit 7 Failed |
skit_9_completed |
Skit 9 Failed |
skit_11_completed |
Skit 11 Failed |
skit_13_completed |
Skit 13 Failed |
skit_17_completed |
Skit 17 Failed |
skit_18_completed |
Skit 18 Failed |
skit_21_completed |
Skit 21 Failed |
setup_skit_9 |
Setup Skit 9 |
setup_skit_21 |
Setup Skit 21 |
setup_skit_18 |
Setup Skit 18 |
setup_skit_17 |
Setup Skit 17 |
setup_skit_13 |
Setup Skit 13 |
setup_skit_11 |
Setup Skit 11 |
setup_skit_7 |
Setup Skit 7 |
setup_skit_6 |
Setup Skit 6 |
debug_which_stream_loaded |
ACT 1 Stream A |
play_skit_2a |
Playing Skit 2 |
skit_2_completed |
Skit 2 Failed |
skit_3_completed |
Skit 3 Failed |
skit_4_completed |
Skit 4 Failed |
skit_2_completed |
Skit 2 Failed |
skit_14_completed |
Skit 14 Failed |
skit_19_completed |
Skit 19 Failed |
skit_20_completed |
Skit 20 Failed |
skit_23_completed |
Skit 23 Failed |
setup_skit_23 |
Setup Skit 23 |
setup_skit_20 |
Setup Skit 20 |
setup_skit_19 |
Setup Skit 19 |
setup_skit_14 |
Setup Skit 14 |
setup_skit_20 |
Setup Skit 20 |
setup_skit_4 |
Setup Skit 4 |
setup_skit_3 |
Setup Skit 3 |
setup_skit_2 |
Setup Skit 2 |
debug_which_stream_loaded |
ACT 1 Stream B |
skit_1_completed |
Skit 1 Failed |
skit_8_completed |
Skit 8 Failed |
skit_10_completed |
Skit 10 Failed |
skit_12_completed |
Skit 12 Failed |
skit_15_completed |
Skit 15 Failed |
skit_16_completed |
Skit 16 Failed |
skit_22_completed |
Skit 22 Failed |
setup_skit_22 |
Setup Skit 22 |
setup_skit_16 |
Setup Skit 16 |
setup_skit_15 |
Setup Skit 15 |
setup_skit_12 |
Setup Skit 12 |
setup_skit_10 |
Setup Skit 10 |
setup_skit_8 |
Setup Skit 8 |
setup_skit_1 |
Setup Skit 1 |
debug_which_stream_loaded |
ACT 1 Stream C |
debug_which_stream_loaded |
ACT 2 Stream A |
debug_which_stream_loaded |
ACT 2 Stream B |
debug_which_stream_loaded |
ACT 2 Stream C |
debug_which_stream_loaded |
ACT 3 Stream A |
debug_which_stream_loaded |
ACT 3 Stream B |
debug_which_stream_loaded |
ACT 3 Stream C |
Bartman Begins#
Event |
Text |
|---|---|
aud_mus_init_debug |
W T F ??? |
open_sciencology_door |
trinity_sequence |
Around the World in Eighty Bites#
Event |
Text |
|---|---|
spawn_sparkles |
func spawn rotate girls working |
fire_cowboy_mexico |
Firing at Mexico |
fire_cowboy_australia |
Firing at Australia |
fire_cowboy_usa |
Firing at USA |
fire_cowboy_germany |
Firing at Germany |
fire_cap_china_1 |
Firing at China 1 |
fire_cap_usa |
Firing at USA |
fire_cannon_australia |
Firing at Australia |
fire_helmut_france |
Firing at France |
fire_helmut_germany |
Firing at Germany |
fire_helmut_usa |
Firing at USA |
fire_helmut_italy |
Firing at Italy |
willie_audio_taunt |
WILLIE TAUNT |
willie_taunt_bart_wall |
Bart Hit the Trigger! |
statue_damage_3 |
burger |
end_state_teleport_players_npcs |
TELEPORTED |
Lisa the Treehugger#
Event |
Text |
|---|---|
start_igc_14 |
start_igc_14 |
end_igc_12 |
end_igc_12 |
righttjoint_updraftON |
Rom_right_tjoint_vfx_on |
righttjoint_updraftOFF |
Rom_right_tjoint_vfx_off |
Lisa_in_zone07 |
Lisa_enters_zone_07 |
Bart_on_zipline |
Bart_crossing_river |
right_grinder_center_arrive |
right_grinder_arrived |
left_grinder_center_arrive |
left_grinder_arrived |
move01_left |
chainsaw_move_left |
move01_right |
chainsaw_move_right |
Mob Rules#
Event |
Text |
|---|---|
aud_hall_tub_quimby_trigger |
aud_hall_tub_quimby_trigger |
parking_streamset_complete_dbgtxt |
parking_streamset_complete |
initial_streamset_complete_dbgtxt |
initial_streamset_complete |
start_streamset_complete_dbgtxt |
start_streamset_complete |
hall_valves_complete_text |
ALL VALVES TURNED -- IGC3 -> LEVEL COMPLETE |
hall_valve03_on |
hall_valve03 ON |
hall_valve02_on |
hall_valve02 ON |
hall_valve01_on |
hall_valve01 ON |
igc02_debugtext |
IGC02 STARTS NOW |
rooftop_billboard_text |
Electrified Billboard disabled |
rooftop_tutorial_maggie_text |
TUTORIAL: Deploy Maggie |
npc_fell_through_world_dbgtxt |
NPC FELL THROUGH WORLD |
ethnia_elevator_move_done_dbgtxt |
move done |
iMsgStuckUnderObject |
**iMsgStuckUnderObject** |
coop_twoplayer_oper |
TWO PLAYERS |
coop_oneplayer_oper |
ONE PLAYER |
Shadow of the Colossal Donut#
Event |
Text |
|---|---|
msg_turn_OFF_HomerSmashIcon |
FOO FOO FOO FOO FOO FOO FOO FOO FOO FOO FOO |
msg_show_heliumIntro |
TEST TEST TEST TEST TEST TEST TEST |
Invasion of the Yokel Snatchers#
Event |
Text |
|---|---|
tb_m1_dash_deactivate_BART |
tb_m1_dash_deactivate_BART |
tb_m1_dash_deactivate_HOMER |
tb_m1_dash_deactivate_HOMER |
spawn_collectible |
spawn_collectible |
dt_spawn_power_orb |
dt_spawn_power_orb |
iMsgAllInvadersKilled |
Stage Cleared!!! |
iMsgCrossedEndLine |
GAME OVER |
dt_challenge_mode_design_win |
!!!!!!!!!!!!!!!!!!CHALLENGE MODE WIN!!!!!!!!!!!!!!!!!!!!!! |
Gamehub#
Event |
Text |
Notes |
|---|---|---|
gts_success_complete_event_return |
YOU BEAT GTS! |
— |
gh_tut_frink_final_diag |
"Ok, off you go! Realms of fantasy and adventure await you!" |
— |
gh_fire_frink_margebullhorn_dialogue |
"Now you can gather more mob members!" |
According to the debug text, Marge’s upgrade was originally meant to let her gather more mob members (which is also mentioned in early text in the E3 Build), rather than increasing her blowback strength as it does in the final game. This also suggests there was once a limit on how many members you could have in your mob, whereas in the final version you can recruit as many as you want. |
gh_marge_upgrade_spawned |
gh_marge_upgrade_spawned |
— |
gh_start_marge_tutorial_diag |
TALK TO FRINK |
— |
gh_start_marge_tutorial_diag |
FRINK SAYS, "HEY MARGE! OVER HERE!" |
— |
gh_start_homer_tutorial |
TALK TO FRINK |
— |
gh_start_homer_tutorial |
FRINK SAYS, "HEY HOMER! OVER HERE!" |
— |
gh_homer_upgrade_spawned |
gh_homer_upgrade_spawned |
— |
gh_fire_frink_dimilo_dialogue |
FRINK SAYS, "HOMER EAT THIS GUMMI DIMILO" |
Debug text implies that there was originally another meter for Homer's Gummi abilities that needed gummi food pickups, as in the final game you're able to become gummi homer without having power. |
gh_spawn_frink_takeoutfootballers_diag |
FRINK SAYS, "Kill those football players!" |
— |
gh_gummi_tut_i_died_inc_var |
TEST LAST DAMAGE WORKS |
— |
gh_gummi_tutorial_completed |
GUMMI HOMER TUT COMPLETED |
— |
gh_gummi_ive_been_hit |
FOOTBALL DUDE HIT! |
— |
gh_start_lisa_tutorial_diag |
FRINK SAYS, "HEY LISA! OVER HERE!" |
— |
gh_start_lisa_tutorial_diag |
TALK TO FRINK |
— |
gh_lisa_upgrade_spawned |
gh_lisa_upgrade_spawned |
— |
gh_fire_frink_hobport_dialogue |
FRINK SAYS, "LISA USE THIS Hand of Buddha Port" |
— |
gh_lisa_tut_fire_frinky_karma_diag |
"Lisa, collect this karma to use your new abilities!" |
— |
gh_lisa_tut_frinky_ftbllrs_diag |
Frink Says, "Now try zapping these football players with lightning!" |
— |
gh_lisa_freezetut_firefrink_diag_freeze |
"Now Try FREEZING an enemy" |
— |
gh_lisa_karma_spawned |
LISA KARMA JUST SPAWNED |
— |
gh_lisa_tut_pickup_frink_dialogue |
"Now you can pickup your enemies." Pickup 3 to continue. |
— |
gh_start_bart_tutorial_diag |
FRINK SAYS, "HEY BART! OVER HERE!" |
— |
gh_start_bart_tutorial_diag |
TALK TO FRINK |
— |
gh_bart_upgrade_spawned |
gh_bart_upgrade_spawned |
— |
gh_fire_frink_bartcape_dialogue |
"Now you can fly farther and shoot faster!" |
Acoording to the debug text, Bart's slingshot upgrade would have him shoot faster projectiles instead of having better range and damage like in the final game. |
invisible_switch_frink_chatter |
Good job Simpson's you have succesully upgraded your GLAVIN! without invalidating your saved games, mahey! |
— |
gh_mrt_sherter_switch_now |
SWITCH GO BYE BYE |
— |
elevatorA_open |
elevatorA_open |
— |
gh_send_all_chars_to_ss |
FIRE NOW |
— |
gh_activate_allss_trig |
REG SIMPS SS ACTIVATE NOW |
— |
Big Super Happy Fun Fun Game#
Event |
Text |
|---|---|
iMsgRatachuLisaCapture_OFFLINE |
Lisa summons Linguo, who corrects Ratachu's grammar for massive damage! |
ratachu_homer_summon_vfx |
ratachu_homer_summon_vfx |
iMsgRatachuHomerCapture_OFFLINE |
Homer summons a plate of pig products, eats it, and delivers a fatal blow to Ratachu |
iMsgDonkeyLisaCapture |
Lisa summons Linguo, who corrects Donkey's grammar for massive damage! |
donkey_homer_summon_vfx |
donkey_homer_summon_vfx |
iMsgDonkeyHomerCapture |
Homer summons a plate of pig products, eats it, and delivers a fatal blow to Donkey |
iMsgTurdleLisaCapture_OFFLINE |
Lisa summons Linguo, who corrects Turdle's grammar for massive damage! |
turdle_homer_summon_vfx |
turdle_homer_summon_vfx |
iMsgTurdleHomerCapture |
Homer summons a plate of pig products, eats it, and delivers a fatal blow to Turdle. |
ice_sumo_restart_spawn_mm |
ice_sumo_restart_spawn_mm |
sky_airship_engine_status_5_dbgtxt |
FIVE ENGINES LEFT! |
sky_airship_engine_status_4_dbgtxt |
FOUR ENGINES LEFT! |
sky_airship_engine_status_3_dbgtxt |
THREE ENGINES LEFT! |
sky_airship_engine_status_2_dbgtxt |
TWO ENGINES LEFT! |
sky_airship_engine_status_1_dbgtxt |
ONE ENGINES LEFT! |
sky_airship_engine_status_0_dbgtxt |
ALL ENGINES SHUT DOWN! GAME OVER! |
sky_sumo_wave04_done_dbgtext |
ALL SUMOS DEFEATED! PROCEED TO THE WELL OF SOULS! |
Grand Theft Scratchy#
Event |
Text |
|---|---|
gts_road_bridge_complete |
SECOND CHECKPOINT ACTIVE |
THIRD CHECKPOINT ACTIVE |
|
gts_poochie_defeated |
GAME FLOW MANAGER RECEIVED END MSG |
gts_gg2_spawn_a_dude_start_madness |
gg2 AFTER WATCHER |
gts_gg2_start_up_thebaddies_now |
gg2 WATCHER SHOULD RECEIVE NOW |
gts_gg1_start_up_thebaddies_now |
gg1 WATCHER SHOULD RECEIVE NOW |
gts_gg1_spawn_a_dude_ss |
Spawned a dude |
gts_gg1_dude_spawned_ss |
SHOULD FIRE NEXT |
gts_mc_player_WINS_cleanuptime |
YOU WIN THE GAME!!! |
gts_mc_test_win_condition |
TESTING IF YOU WIN.... |
gts_mc_base2_i_took_damage |
BASE 1 TOOK DAMAGE |
gts_mc_base1_i_took_damage |
BASE 1 TOOK DAMAGE |
gts_mc_dawg_died |
A DAWG DIED |
gts_poochie_stage_destroyed |
gts_boomb_box_destroyed_mm |
gts_poochie_stage_destroyed |
POOCHIE STAGE DESTROYED |
gts_mc_reset_ho_missle_var |
HOS VAR RESETS NOW |
gts_mc_ho_death_inc_var |
HO DIED - SHOULD CHANGE VAR |
gts_mc_start_wave_3 |
WAVE 3 STARTS NOW |
gts_mc_ready_set_go |
GO!!!!!!!!!!!!!!!!! |
gts_mc_ready_set |
SET.... |
gts_mc_ready |
READY.... |
gts_mc_start_wave_1 |
WAVE 1 STARTS NOW |
gts_mc_start_wave_2 |
WAVE 2 STARTS NOW |
gts_hog_poochie_2 |
LISA OUT OF HOB NOW |
iMsg_DOA_iceblock |
ICE BLOCK DEAD |
gts_icb2_spawn_a_dude_start_madness |
3. ICB2 WATCHER FIRES NOW |
gts_icb2_start_up_thebaddies_now |
2. TO WATCHER NOW x |
gts_icb2_spawn_a_dude_start_madness_afchk2 |
4. ENTITYEXISTS FIRES ONCE NOW |
gts_icb2_start_up_thebaddies |
1. START TRIGGER FIRES ONCE NOW |
gts_spawn_act_trig_2_icb |
ICEBRIDGE TRIG SPAWNS NOW |
gts_icb1_start_up_thebaddies |
ICEBRIDGE BADDIES START NOW |
gts_icb_bridge_5_in_drop |
ICE IN PLACE 5! |
gts_icb_puz_5_spawn_ice |
ICE SPAWN NOW 5 |
gts_icb_puz_4_activate_trigger |
trigger 4 Activated |
gts_icb_bridge_4_in_drop_mm |
trigger 4 deactivated NOW |
gts_icb_bridge_4_in_drop |
ICE IN PLACE 4! |
gts_icb_puz_4_spawn_ice |
ICE SPAWN NOW 4 |
gts_icb_puz_3_activate_trigger |
trigger 3 Activated |
gts_icb_bridge_3_in_drop_mm |
trigger 3 deactivated NOW |
gts_icb_bridge_3_in_drop |
ICE IN PLACE 3! |
gts_icb_puz_3_spawn_ice |
ICE SPAWN NOW 3 |
gts_icb_bridge_2_in_drop_mm |
trigger 2 deactivated NOW |
gts_icb_puz_2_activate_trigger |
trigger 2 Activated |
gts_icb_bridge_2_in_drop |
ICE IN PLACE 2! |
gts_icb_puz_2_spawn_ice |
ICE SPAWN NOW 2 |
gts_icb_puz_1_activate_trigger |
trigger 1 Activated |
gts_icb_bridge_1_in_drop_mm |
trigger 1 deactivated NOW |
gts_icb_bridge_1_in_drop |
ICE IN PLACE! |
gts_icb_puz_1_spawn_ice |
ICE SPAWN NOW |
spawn ITCHY |
|
gts_badcleaners_now |
spawn SCRATCHY GANGSTAS |
gts_newhydro_var_inc_now |
NEWHYDRO VAR INC NOW |
gts_newhydro_var_dec_now |
NEWHYDRO VAR dec NOW |
gts_7houses_start_cam |
NEW 7 CAMERA NOW |
gts_spawn_first_msg_to_player_mm |
HIGHWAY BRIDGE OBJ HAS BEEN ACTIVATED |
gts_giant_kill_happened |
SOMEONE FELL OFF AND DIED |
gts_display_debug_txt_16 |
YOU WIN, WAY TO GO CHAMP! |
gts_display_debug_txt_15 |
1 building left to convert! |
gts_display_debug_txt_14 |
2 buildings left to convert! |
gts_display_debug_txt_13 |
3 buildings left to convert! |
gts_display_debug_txt_12 |
4 buildings left to convert! |
gts_display_debug_txt_11 |
5 buildings left to convert! |
gts_display_debug_txt_10 |
6 buildings left to convert! |
gts_display_debug_txt_9 |
7 buildings left to convert! |
gts_display_debug_txt_8 |
8 buildings left to convert! |
gts_display_debug_txt_7 |
9 buildings left to convert! |
gts_display_debug_txt_6 |
10 buildings left to convert! |
gts_display_debug_txt_5 |
11 buildings left to convert! |
gts_display_debug_txt_4 |
12 buildings left to convert! |
gts_display_debug_txt_3 |
13 buildings left to convert! |
gts_display_debug_txt_2 |
14 buildings left to convert! |
gts_display_debug_txt_1 |
15 buildings left to convert! |
gts_mc_remove_6_mob_members |
BAD THINGS SHOULD HAPPEN |
gts_poochie_defeated |
You WIN! |
gts_mc_you_lose |
YOU LOST |
gts_solid_ice_bridge_NOW |
ICE BRIDGE COMPLETE |
gts_hydro_platform_sent_to_bottom |
PLATFORM CALLED TO BOTTOM! |
gts_hydro_is_off_btm_platform |
EXITED |
gts_hydro_is_on_btm_platform |
ENTERED |
gts_zone1_remove_peds_now |
REMOVE PEDS NOW |
gts_pedremove_lisaisinside |
LISA INSIDE |
gts_pedremove_margeisinside |
MARGE INSIDE |
gts_h3_gd_garage_door_down |
gts_h3_gd_garage_door_down |
gts_h3_gd_garage_door_up |
gts_h3_gd_garage_door_up |
gts_hog_poochie_2_cm |
LISA OUT OF HOB NOW_cm |
gts_mc_base1_i_took_damage_cm |
BASE 1 TOOK DAMAGE_cm |
gts_mc_base2_i_took_damage_cm |
BASE 1 TOOK DAMAGE_cm |
gts_mc_test_win_condition_cm |
TESTING IF YOU WIN...._cm |
gts_mc_debugeventtestnowz_cm |
YOU WIN THE GAME!!!_cm |
gts_mc_start_wave_2_cm |
WAVE 2 STARTS NOW_cm |
gts_mc_start_wave_1_cm |
WAVE 1 STARTS NOW_cm |
gts_mc_ready_cm |
READY...._cm |
gts_mc_start_wave_3_cm |
WAVE 3 STARTS NOW_cm |
gts_mc_ho_death_inc_var_cm |
HO DIED - SHOULD CHANGE VAR_cm |
gts_mc_reset_ho_missle_var_cm |
HOS VAR RESETS NOW_cm |
gts_mc_dawg_died_cm |
A DAWG DIED_cm |
gts_mc_remove_6_mob_members_cm |
BAD THINGS SHOULD HAPPEN_cm |
gts_poochie_defeated_cm |
You WIN! |
gts_mc_you_lose_cm |
YOU LOST_cm |
Medal of Homer#
Event |
Text |
|---|---|
dt_m1_player_mode_notify |
dt_m1_player_mode_notify |
dt_m3_igc_placeholder |
!!!!!!!!!!!!!!!!! IGC 2 !!!!!!!!!!!!!!!!! |
dt_m1_igc_placeholder |
!!!!!!!!!!!!!!!!! IGC 1 !!!!!!!!!!!!!!!!! |
dt_villager_up |
dt_villager_up |
dt_villager_down |
dt_villager_down |
aud_start_mus_parachute |
Start music |
dt_m2_cargotruck_death |
YOU DIED !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
dt_goto_mc_fixedgun_1 |
dt_goto_mc_fixedgun_1 |
dt_goto_mc_fixedgun_2 |
dt_goto_mc_fixedgun_2 |
dt_goto_mc_fixedgun_3 |
dt_goto_mc_fixedgun_3 |
dt_goto_mc_fixedgun_4 |
dt_goto_mc_fixedgun_4 |
dt_goto_mc_fixedgun_5 |
dt_goto_mc_fixedgun_5 |
dt_goto_mc_fixedgun_6 |
dt_goto_mc_fixedgun_6 |
dt_goto_mc_fixedgun_7 |
dt_goto_mc_fixedgun_7 |
dt_mission2_complete |
DT_MISSION2_COMPLETE!!!!!!!!!!!!!!!!!!!!!!!!!!! |
dt_camera_mm |
dt_camera_mm |
Neverquest#
Event |
Text |
|---|---|
HT_close_dirk_doors |
Open Dirk Doors Open Dirk Doors |
shire_turn_on_selmatty_flee |
flee flee flee flee flee flee flee flee |
shire_IGC |
IGC IGC IGC IGC IGC IGC IGC IGC |
house1_run_message_MM |
house1_run_message_MM |
house1_run_message |
run to message |
2_house |
2 houses left |
iMsgEggBroken_2 |
spawn 2nd morc |
joust_IGC |
IGC IGC IGC IGC IGC IGC IGC IGC |
GH_open_gate_2 |
gauntlet gates open |
GH_close_gate_2 |
Close gate |
G_walk_hobbits_1 |
Hobbits gauntlet SS |
G_walk_hobbits_2 |
Hobbits gauntlet SS2 |
G_walk_hobbits_3 |
Hobbits gauntlet SS3 |
G_walk_hobbits_4 |
Hobbits gauntlet SS4 |
G_walk_hobbits_5 |
Hobbits gauntlet SS5 |
G_walk_hobbits_6 |
Hobbits gauntlet SS6 |
G_walk_hobbits_7 |
Hobbits gauntlet SS7 |
G_walk_hobbits_8 |
Hobbits gauntlet SS8 |
G_walk_hobbits_9 |
Hobbits gauntlet SS9 |
G_walk_hobbits_10 |
Hobbits gauntlet SS10 |
G_walk_hobbits_11 |
Hobbits gauntlet SS11 |
G_walk_hobbits_12 |
Hobbits gauntlet SS12 |
G_walk_hobbits_13 |
Hobbits gauntlet SS13 |
G_walk_hobbits_14 |
Hobbits gauntlet SS14 |
G_walk_hobbits_15 |
Hobbits gauntlet SS15 |
Five Characters in Search of an Author#
Event |
Text |
|---|---|
checkpoint_boss_room |
BOSS CHECKPOINT checkpoint_boss_room |
mm_boss_fight_REstart |
mm_boss_fight_REstart |
msg_table_top_raised2 |
msg_table_top_raised2 |
msg_table_raised1 |
msg_table_raised1 |
test_last_damage_bender_target |
test_last_damage_bender_target |
test_last_damage_zoidberg_target |
test_last_damage_zoidberg_target |
start_pencilszzz |
start_pencils start_pencils start_pencils |
msg_spawn_bender2 |
msg_spawn_bender2 |
msg_spawn_zoidberg2 |
msg_spawn_zoidberg2 |
mission_complete |
mission_complete |
courtyard_mm_money |
courtyard_mm_money |
multimanager_guard1_bender |
multimanager_guard1_bender |
multimanager_guard1loop |
multimanager_guard1loop |
bender_guard_on1 |
bender_guard_on1 |
objective_defeat_boss |
objective_defeat_boss |