the cutting room mirror

July 10, 2007 (E3)

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This is a sub-page of Proto:The Simpsons Game (PlayStation 3, Xbox 360).

General Overview#

TheSimpsonsGame360-20070710_MainMenu.png

A stripped down build made shortly before E3 2007 started, with only 5 playable episodes available.
The playable episodes are:

  • Lisa the Tree Hugger
  • Mob Rules
  • The Day of the Dolphin
  • Shadow of the Colossal Donut
  • Medal of Homer

TheSimpsonsGame360-20070710_DebugReplay.png

Normally, pressing Continue Game will always put you back in Lisa the Tree Hugger, regardless if you've already completed it or not. The Replay Episode menu crashes the game, however it has a different -Debug Replay- menu enabled by default that allows selecting any of the five playable levels.

The title screen much closer resembles the opening of the actual show. The text is also animated.

Early

Final

  • In the save select menu, there’s an additional option to continue without saving. In the final game, this functionality is only available on the Xbox 360 version, and only by not selecting a storage device.
  • In this build, the power meter functions differently from the final version. Instead of increasing in size with each upgrade, it remains the same and acts like a set of lives. Upgrading would add an additional "power meter life" rather than extending the bar itself.

Early Upgrade Screen

Final Upgrade Screen

SimpsonsGame360E3-PowerUpgradeAnim.mp4
SimpsonsGame360-PowerUpgradeAnim.mp4
  • The "Autosave" text is not present in the autosave icon.
  • The pause menu originally had an option to save the game.
  • The credits text does not scroll, instead showing 3 placeholder slides. Pressing X/square also doesn't show the developer picture.
  • The opening logos are different. EA has the byline "EA is an Electronic Arts brand.", 20th Century Fox Television shows the 1998 version even in 16:9, and Gracie Films shows the SDTV version but 16:9 cropped if on 16:9 mode.
  • The cliché screen has different color text, no voicelines from Comic Book Guy, no icon, no description, and no SFX.
  • The episode complete screen does not show the "TIME CHALLENGE UNLOCKED!" text, being closer to the Old-Gen version.
  • Lisa's Saxaphone Stun has different graphics when used on enemies.
  • By pressing the left and right sticks/L3 and R3, you'll be able to go into a first-person view. In this mode, enemies can still spot and attack you, but you won’t take any damage.

Episode Differences#

Lisa the Tree Hugger#

  • The starting position was moved slightly to the left in the final.
  • Instead of fading into the scene of the gate to the first updraft opening, the camera moves into position.
  • The two pressure pads used to get to the giant saw blades don't have a red aura when stepped on.
  • The camera for hitting the target to stop the sawblades is different.
  • At a lever present after the thin sawblades, a "Safety First" sign was removed.
  • The timer for saving Lenny and Carl doesn't have an icon.
  • The cutscene of Lenny and Carl getting saved is not present yet, but has its audio present in the files.
  • When hitting the target to destroy the factory, the slow motion scene does not have the target itself, but the episode still ends.

Mob Rules#

  • Marge collects Pacifiers instead of batteries.

Early

Final

  • The first Try-n-Save coupon was moved from the side of SequelStop to Chub Med.

Early

Final

  • The broken road was originally longer.

Early

Final

  • A ladder in the courtyard area was removed.

Early

Final

  • The collectibles in the courtyard are not present.
  • There are no in-game cutscenes in this episode, but they have audio for them in the files.

The Day of the Dolphin#

  • The starting position was moved slightly to the left in the final.
  • Some music tracks from Lisa the Tree Hugger, Invasion of the Yokel-Snatchers and Medal of Homer play here for unknown reasons.
  • The backside of the target used to get Lisa to the poster flick area is shown instead of showing the front on all sides.
  • Lisa's Malibu Stacy Seal near the hatch is not present.
  • The starting camera in the Paradise Aquarium is behind the characters instead of in front.
  • The moment King Snorky loses all of his health, instead of showing his death before ending the episode, the episode immediately ends.

Shadow of the Colossal Donut#

  • Around the episode there are trash bags that you can kick around. They were completely removed in the final.
  • An awning on one of the buildings has different colors and a different shape.

Early

Final

  • In the cutscene of Lard Lad's death, the updraft seen in the level is not present despite its area being there.

Medal of Homer#

  • When completing an area, the episode complete (FE_EPComplete_SuccessHeading) text is used instead of the mission completion text (tutorial_moh_success).
  • There are no in-game cutscenes in this episode.

St. Capitulons

  • All of the posters were removed.
  • When going to Castle Duffenstein, the game cuts directly to the castle instead of fading to it.

Jabba al Hutt

  • All of the posters were removed.

U.S.S. Reel Crazy

  • The area takes place at daytime like the Old-Gen version instead of sunset.
  • An objective was removed: "Destroy AA Guns", as the final "Knock out Private Burns" objective is only obtained when approaching Burns.
  • The levers have a unique model that was changed to the model from Enter the Cheatrix in the final. The Old-Gen version also uses these levers.

Early

Final

Springfield#

Watch on YouTube

By going out-of-bounds in Mob Rules, it's revealed that this build of the game uses an earlier version of Springfield, with many changes to the layout and design. This version of Springfield can be seen in the background models for some of the episodes, and is also used as the base for the Old-Gen version's cut Heartburn Wii Moment.

  • Two houses were removed, that being Ms. Glicks and the Van Houten home.

Early

Final

  • The rotating sign for Krusty Burger is different.

Early

Final

  • A road leading to another industrial bridge (likely to the Nuclear Power Plant) was removed along with the Springfield General Hospital and Springfield Cemetery, while the Retirement Castle was moved near Wendell's house.

Early

Final

  • The ladder to reach the roof of the grocery store was replaced by a dumpster

Early

Final

  • Planet Hype was originally going to be called Planet Springfield.
Planet Hype

Early

Final

  • The Ye-Olde Off Ramp Inn was removed.

Early

Final

  • The Gilded Truffle and Edna's Apartment were removed, while the Kwik-E-Mart was moved next to the Aztec Theatre and Smithers' Apartment was moved behind the Aztec Theatre.

Early

Final

  • Originally there was going to be another Noiseland Arcade, which was replaced by Turn Your Head and Coif. The Old-Gen version also uses the Noiseland Arcade, albeit without the name on the building sign.

Early

Final

  • The third building in the Springfield Mall originally had the name "Cockamamie's".

Early

Final

  • King Toot's Music Store and an unknown third building were removed and the Sleep-Eazy Motel was moved next to Moe's Tavern.

Early

Final

  • Nelson, Moe and the Sea Captain's homes were removed, along with some miscellaneous buildings.
Cletus' House

Early

Final

  • The parking spaces were moved into the brewery.
Duff Brewery

Early

Final

  • The 99¢, 66¢, and 33¢ stores were removed and Smithers' Apartment was put into their place.

Early

Final

  • The Sleep-Eazy Motel was moved next to Moe's Tavern and the sandy area was replaced by a cliff near the water.

Early

Final

Early Text#

There are no subtitle files in this build, and there are only a grand total of 1079 strings in simpsons_global.en.LH2. The strings from this file have been divided into smaller sections based on their purpose or where they're meant to appear.

Button Prompts

String ID

String Label

Early String

Final String

1048FC82

FE_Button_ChangeFilterText

Change Filter

Filter

5CCBBAC0

FE_Button_ChangeLeaderboard

[RDUp]|link=/[RDLeft]|link=

A763CD2D

FE_Button_ChangeLeaderboardText

Change Leaderboard

Mode

B7C97ED2

FE_Button_ContinueNoSave

A4BC3F3F

FE_Button_ContinueNoSaveText

Continue without saving

Continue Without Saving

55B3C0A7

FE_Button_EPGoalsBusStopText

Access Bus Stop Map

Bus Stop Map

2BD6145B

FE_Button_PrevEpisode

[LSBottom]|link=/[RSBottom]|link=

7992ABC8

FE_Button_PrevEpisodeText

Previous Episode

Episode

50C8C07D

FE_Button_PrevTen

[LSTop]|link=/[RSTop]|link=

41BDF5EA

FE_Button_PrevTenText

Previous 10 Names

Page

F64C3FB4

FE_Button_ReadAgreementText

Read Agreement

Terms

47AB9CCF

FE_Button_ViewCardText

View Gamer Card

Gamer Card

11A9611C

FE_Exit_Game_query

You will lose all your unsaved data - are you sure you want to quit?

Are you sure you want to quit the game? You will lose all unsaved game progress if you continue.

37858FDE

TCR_02

Are you sure you want to overwrite this saved game?

Are you sure you want to overwrite %1 on storage device %2?

7060660C

FE_Autosave

Simpsons (TM) uses an autosave feature to automatically save game progress and settings, and will overwrite saved games without confirmation. Removing the selected storage device will prevent the autosave from saving current game progress. Please do not turn off your system while you see the autosave icon displayed.

The Simpsons¬ Game uses an autosave feature to automatically save game progress and settings, and will overwrite saved games without confirmation.\nRemoving the selected storage device will prevent the autosave from saving current game progress.\nPlease do not switch off the power while you see the autosave icon displayed.\n

A610FF19

FE_Title_ProfileChooser

Profile Chooser

Saved Games

Press Start

String ID

String Label

Early String

Final String

9DEB829F

FE_PressStart

Press the START button

Press START

Character Unlocks

String ID

String Label

Early String

Final String

CCDCA11D

FE_char_unlock_Lisa

Congratulations! You have unlocked Lisa! Check out Lisa's Malibu Stacy collection in her bedroom!

Congratulations! You have unlocked Lisa! Use bus stops to change characters.

DAA6718A

FE_char_unlock_Marge

Congratulations! You have unlocked Marge! Check out Marge's hair spray collection in her bedroom!

Congratulations! You have unlocked Marge! Use bus stops to move quickly around Springfield.

Clichés

String ID

String Label

Early String

Final String

B279F0A4

FE_ClicheSum_Title

The Best Worst Cliché List Ever!

Worst Game Clichés Ever!

B1F78C20

FE_MenuText_Cliches

Clichés

Video Game Clichés

7BCA13B1

FE_Cliche_Note

To see your cliché collection, look in the user interface from the front menu

View your Cliché collection from the Main Menu

7BCA13B1

FE_Cliche_Note

To see your cliché collection, select the cliché menu from the starting menu screen

View your Cliché collection from the Main Menu

21F21205

FE_Cliche_Total

total clichés collected: 31

Total Clichés found:

C097F799

FE_Cliche_Total

Cliches Found

Clichés Found

Extras

String ID

String Label

Early String

Final String

9E3C9969

MENU_MAIN_EXTRAS

Exrtas

Extras

Time Challenge

String ID

String Label

Early String

Final String

2A9D1AA7

FE_unlocked_challenge

You have unlocked a Challenge Mode!

You have unlocked a Time Challenge!

3E3C17D3

FE_MenuText_ChallengeMode

Challenge Mode

Time Challenge

63AB4FA4

FE_Leaderboard_ChallengeMode

Challenge Mode

Time Challenge

649EA142

brt_mode_timed_complete

Challenge mode completed

Time challenge completed

DDEB4BC6

brt_mode_timed_failed

Challenge mode failed

Time challenge failed

Collectibles

String ID

String Label

Early String

Final String

1DFA6642

FE_Collectibles_Find_all

Find all of them to unlock a trophy

Find them all in each episode to unlock a trophy.

1DFA6642

FE_Collectibles_First_Homer

Homer you have collected something cool

You have found a Duff bottlecap

1DFA6642

FE_Collectibles_First_Bart

Bart you have collected something cool

You have found a Krusty Koupon

1DFA6642

FE_Collectibles_First_Lisa

Lisa you have collected something cool

You have found a Malibu Stacy Seal

1DFA6642

FE_Collectibles_First_Lisa

You have found a Malibu Stacy coupon

You have found a Malibu Stacy Seal

1DFA6642

FE_Collectibles_First_Marge

You have earned a cool trophy

You have found a Try-n-Save coupon

6264B4F3

FE_EpGoals_UnlockedItems

Unlocked Items

Trophies Earned

Episode Replay

String ID

String Label

Early String

Final String

C7E5B1E3

FE_Replay_Episode

Replay Episode

Episodes & Challenges

0991CBFF

FE_Episode_gamehub

Game Hub

Game Engine

9CA3A347

FE_Episode_spr_hub

Springfield Hub

Springfield

Gameplay

String ID

String Label

Early String

Final String

995232AE

FE_Dialog_EpisodeLocked

That Episode is locked!

That episode is locked!

779908F3

FE_EPComplete_FailureHeading

It's a sad day in Springfield.

IT'S A SAD DAY IN SPRINGFIELD.

FD40BE48

FE_episode_launch_player1

Player 1: Confirm Episode Start?

Confirm Episode Start?

FD40BE49

FE_episode_launch_player2

Player 2: Confirm Episode Start?

—

11A9611C

FE_Exit_Game_query

Are you sure you want to quit the game?

Are you sure you want to quit the game? You will lose all unsaved game progress if you continue.

D15D855D

FE_Save_game_query

Do you want to overwrite saved game?

Are you sure you want to overwrite %1 on storage device %2?

F539FDB4

FE_Quit_Episode_query

Are you sure you want to quit this episode?

Are you sure you want to quit this episode? If you exit now you will need to restart the level.

Sparklemon Fights

String ID

String Label

Early String

Final String

F4FD0BEC

RPG_Lisa_Attack2

Lightening

Lightning

Character Upgrades

String ID

String Label

Early String

Final String

165557CA

FE_Upgrade_Homer_Gummi

You've Unlocked Gummi Homer!

Gummi Homer!

165557CA

FE_Upgrade_Homer_Helium

You've Gained Helium Homer! Homer Can Now Use Helium Tanks.

Helium Homer!

B150E51C

FE_Upgrade_Bart_Grapple

You Found Bart Grapple!

Bartman Grapple!

B150E51C

FE_Upgrade_Bart_Slingshot2

Awaiting Text From Design!

Bartman Wrist Rocket!

B150E51C

FE_Upgrade_Bartman2

Bart Gained A New Bart Cape And The Wrist Rocket. He Now Flies Farther And Shoots Faster!

Bartman Super Cape!

B150E51C

FE_Upgrade_Bartman2

Bartman Super Cape and Wrist Rocket!

Bartman Super Cape!

8E8A11B0

FE_Upgrade_Bartman2_text

Bart can now glide farther and do more damage.

Bartman can now fly farther and longer!

165557CA

FE_Upgrade_Bart_Slingshot2

New Slingshot has better range and does more damage!

Bartman Wrist Rocket!

165557CA

FE_Upgrade_Lisa_Sax2

You Found Lisa's New Saxophone! Stunned Enemies Will Now Attack Each Other!

Lisa's Super Saxophone!

165557CA

FE_Upgrade_Lisa_Smash

Lisa Found Power Smash!

Lisa's Power Flick!

165557CA

FE_Upgrade_Lisa_LightnFreeze

Lisa Gained Lightening And Freeze Attacks!

Lisa's Lightning and Freeze!

165557CA

FE_Upgrade_Marge_Mob2

Marge Got A New Megaphone! She Can Now Gather Larger Mobs!

Marge's Mega-Megaphone!

Trophies

String ID

String Label

Early String

Final String

A83BFD0B

FE_Trophy_Homer_BARTMAN_BEGINS

Jurassic Duff

Dino Duff

EF3A48EC

FE_Trophy_Homer_RHYMES_WITH_COMPLAINING

Sellout Duff

Special Reserve Duff

D18A97C4

FE_Trophy_Homer

View your bottle collection in Homer's garage

View Homer's trophy collection in the Simpsons' house garage

34B7B7F0

FE_Trophy_Bart

View your poster collection in Bart's bedroom

View Bart's trophy collection in Bart's bedroom

09ED5B9A

FE_Trophy_Lisa

View your doll collection in Lisa's bedroom

View Lisa's trophy collection in Lisa's room

9C41564D

FE_Trophy_Marge

View your hairspray collection in Marge's bedroom

View Marge's trophy collection in Marge's room.

D2BEE432

FE_Trophy_Bart_Unlocked

Unlocked Posters:

Unlocked Trophies:

7614FF08

FE_Trophy_Lisa_Unlocked

Unlocked Dolls:

Unlocked Trophies:

17DD5715

FE_Trophy_Marge_Unlocked

Unlocked Hair Products:

Unlocked Trophies:

Options

String ID

String Label

Early String

Final String

5516C489

FE_Chatter

Chatter

Verbosity

HUD

String ID

String Label

Early String

Final String

2AD48E5E

HUD_Player2InsertController

Insert Controller

Connect Controller

46FD19C8

HUD_Player2PressStart

Press Start to Join

Press [Start]|link= to Join

Online

String ID

String Label

Early String

Final String

E37CDFE4

online_connecting

Connecting to EA serversª

Connecting to EA servers...

83A8B6BE

online_error_no_x360_account

You must be signed into an Xbox LIVE enabled gamer profile to activate the Leaderboards.

You must be signed into an Xbox LIVE enabled gamer profile and connected to Xbox LIVE to activate leaderboards.

83DCF1CC

ONLINE_X360_info

You will need an EA Online Account to access the online features of this game. By accepting, you acknowledge that Microsoft will send your Xbox 360 Account info over the Internet to Electronic Arts in the U.S. to set up your EA Online Account

You will need an EA Account to access the online features of this game. By pressing submit, you acknowledge that Microsoft will send your Xbox Account info electronically to Electronic Arts in the U.S. to set up your EA Account. This includes your email address and date of birth but does not include credit card number or other financial account information.

Episodes#

Springfield

String ID

String Label

Early String

Final String

9119B443

spr_tut_follow_light_beams

Follow the light beams to your next Episode.

Follow the beam of light to your next episode.

E1A7E2A4

spr_tut_two_chars_start_mission

Two characters are required to start a mission. Approach the light beam to see which characters are required.

Two characters are required to start an episode. Approach the light beam to see which characters are required.

The Land of Chocolate

String ID

String Label

Early String

Final String

85EE4DFC

tutorial_become_homerball_LOC

Press [RSBottom]|link= to transform into Homer Ball.

Pull [RSBottom]|link= to become Homer Ball.

A152C5CC

tutorial_two_LOC

Consume food and Power to fill Homer's Power Meter.

Consume food to fill Homer's power meter.

A18BF2A7

hint_three_LOC

Use [RStick]|link= to look around. Click [RStick]|link= to reset the camera.

Move [RStick]|link= to look around. Click [RStick]|link= to reset the camera.

B291D897

LOC_power_tutorial

Press and hold [RDRight]|link= to build up Homer's Power Burp. Release [RDRight]|link= when the power meter flashes.

If you have enough power, press and hold [RDRight]|link= for Homer's Power Burp.

Bartman Begins

String ID

String Label

Early String

Final String

2937C2D9

tutorial_brt_supershot

Press and hold [RDRight]|link= to charge up Bart's Power Shot. Release [RDRight]|link= when the power meter flashes.

If you have enough power, press and hold [RDRight]|link= for a Power Shot.

50A802CA

tutorial_brt_updraft

Use Bartman's cape over updrafts to gain altitude.

Bart can ride updrafts. Press [RDDown]|link= to jump and pull and hold [RSBottom]|link= to open Bartman's cape.

4DB972B3

tutorial_brt_wireHang

Press forward on [LStick]|link= to move Bartman along zip lines.

Move [LStick]|link= up to move Bartman along wires.

17CFDC3B

tutorial_brt_wireHang_drop

Pull back on [LStick]|link= to drop Bartman from zip lines.

Move [LStick]|link= down to drop Bartman from wires.

9C692B90

tutorial_two_BRT

Switch to Homer and place him on the next pressure plate. Use [LDLeft]|link= to switch characters.

Switch to Homer and place him on the next pressure plate. Press [LDUp]|link= to switch characters.

A76A6D58

tutorial_five_BRT

Bart can glide! Press [RDDown]|link= to jump + [RSBottom]|link= to open Bartman's cape.

Bart can glide! Press [RDDown]|link= to jump and pull [RSBottom]|link= to open Bartman's cape.

33F2EE71

tutorial_seven_BRT

Bart can transform into RobotBart to Shoot through glass!

Bart can transform into RoboBart to Shoot through glass!

6EC89560

tutorial_sixteen_brt

Hold [LSBottom]|link= to lock onto targets. Switch targets by flicking [RStick]|link= while locked on.

Pull and hold [LSBottom]|link= to lock onto targets. Switch targets by moving [RStick]|link= while locked on.

Lisa the Treehugger

String ID

String Label

Early String

Final String

9F608946

tutorial_two_HUG

Press and hold [RDRight]|link= to charge up Lisa's Saxophone Spin. Release [RDRight]|link= when the power meter flashes.

If you have enough power, press and hold [RDRight]|link= for Lisa's Saxophone Spin.

F617A05C

tutorial_six_HUG

Move the Hand of Buddha with [LStick]|link= and rotate the camera with [RStick]|link=.

Move the Hand of Buddha with [LStick]|link= and rotate Hand of Buddha with [RStick]|link=.

Mob Rules

String ID

String Label

Early String

Final String

A1D0D54C

tutorial_two_MOB

Command the mob to destroy objects. Hold [LSBottom]|link= to target objects with Marge.

Pull and hold [LSBottom]|link= to target objects and tap [RDRight]|link= to command a member of the mob.

0EA81FE8

tutorial_four_MOB

When mob members are knocked out, re-gather them with [RDRight]|link=.

When mob members are knocked out, re-gather them with [RDRight]|link= after they wake up.

8CEB98B8

tutorial_MOB_blast

Press and hold [RDRight]|link= to charge up Marge's Megaphone Blowback Release [RDRight]|link= when the power meter flashes.

If you have enough power, press and hold [RDRight]|link= for Marge's Megaphone Blowback.

5E9942A1

mobrules_objective2

Smoke out Mayor Quimby

Turn up the heat on Quimby

Invasion of the Yokel-Snatchers

String ID

String Label

Early String

Final String

9D7FB0FD

tutorial_sss_shields

Prevent aliens from reaching the shields.

Prevent aliens from reaching the bottom.

5B4291FE

Tutorial_helium_dash

Press "RDLeft" to do a speed Burst

Press [RDLeft]|link= to do a speed Burst

Game Engine

String ID

String Label

Early String

Final String

CC08B4A1

hub_objective_1

Learn how to use the upgrades

Acquire each player upgrade from Professor Frink

NeverQuest

String ID

String Label

Early String

Final String

09BC356A

tutorial_nvq_dragon

Use Helium Homer to hit the Dragon on the head.

Use Helium Homer to hit the Dragon on top of the head.

Big Super Happy Fun Fun Game

String ID

String Label

Early String

Final String

CD8B1124

bsh_objective_2

Defeat the Dirt Sumos to free Mr. Sparkle

Find and place three lanterns to free Mr. Sparkle

Game Over

String ID

String Label

Early String

Final String

1CE085FB

mtp_objective_7

Win a dance-off with God

Win a Dance Dance Revelation dance-off with God

1FB8325A

tutorial_mtp_round1

Round 1!

Round 1

1FB8325B

tutorial_mtp_round2

Round 2!

Round 2

1FB8325C

tutorial_mtp_round3

Round 3!

Round 3

Time Challenges#

The Land of Chocolate

String ID

String Label

Early String

Final String

1146B3E4

loc_challenge

Kill 50 bunnies as fast as you can!

Defeat 100 chocolate bunnies

Bartman Begins

String ID

String Label

Early String

Final String

0B6DEFA8

brt_challenge

Collect all geodes as fast as you can.

Collect all of the geodes

Around the World in 80 Bites

String ID

String Label

Early String

Final String

8BF31C61

eb_challenge_mode_begin_text

Destroy all of the tables

Destroy all 30 tables

Lisa the Treehugger

String ID

String Label

Early String

Final String

C82EE65E

hug_challenge

Cross the river as fast as you can!

Cross the river

Mob Rules

String ID

String Label

Early String

Final String

77360364

mob_challenge

Defeat 15 Cops in 2 minutes

Defeat 15 riot cops

Enter the Cheatrix

String ID

String Label

Early String

Final String

044C4C36

che_challenge_1

Locate all the gameslaves before time runs out!

Locate all of the Game Engine slaves

The Day of the Dolphin

String ID

String Label

Early String

Final String

814AEF85

dod_challenge_mode

Collect all the tuna cans!

Collect all of the tuna cans

Shadow of the Colossal Donut

String ID

String Label

Early String

Final String

B11875B7

SOTCD_challenge_objective

Find and eliminate all mini-krusties before time runs out

Eliminate all of the Mini-Krusties

Invasion of the Yokel-Snatchers

String ID

String Label

Early String

Final String

CA05C77D

dss_challenge_mode_start

Destroy 5 waves of alien invaders

Prevent aliens from reaching the bottom

NeverQuest

String ID

String Label

Early String

Final String

5D9F55F8

nvq_challenge_mode_start

Destroy the three Morc spawners with the Otto ghosts

Defeat 500 Morcs

Grand Theft Scratchy

String ID

String Label

Early String

Final String

06EE8E86

gts_cm_start

Challenge Mode! Complete 5 Waves

Protect the ice cream trucks

Big Super Happy Fun Fun Game

String ID

String Label

Early String

Final String

495FE05B

bsh_challenge

Eat 18 Maki Rolls in 2 minutes

Eat all of the sushi rolls

Five Characters in Search of an Author

String ID

String Label

Early String

Final String

4553F7E2

rwc_challenge

Defeat 30 enemies in 3 minutes!

Defeat 30 enemies

Game Over

String ID

String Label

Early String

Final String

81026EB5

mtp_challenge_mode

Collect all the Angel cakes!

Collect all of the angel cakes

XLAST#

X360

String ID

String Label

Early String

Final String

E4C516FD

x360_Sign_In

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Title

String ID

String Label

Early String

Final String

15F1CC38

TITLE

The Simpsons

The Simpsons (TM) Game

Achievements

String ID

String Label

Early String

Final String

0D77CD34

XLAST_Achievement_ChocolateHeaven_Description

Win challenge mode for The Land of Chocolate

Win time challenge for The Land of Chocolate

8BD34249

XLAST_Achievement_UpandAtom_Description

Win challenge mode for Bartman Begins

Win time challenge for Bartman Begins

211F5E99

XLAST_Achievement_TableSmasher_Description

Win challenge mode for Around the World in 80 Bites

Win time challenge for Around the World in 80 Bites

0D5BF408

XLAST_Achievement_BurnsBabyBurns_Description

Finish The Tree Hugger

Finish Lisa the Tree Hugger

9FCAC958

XLAST_Achievement_WoodChippin_Description

Win challenge mode for The Tree Hugger

Win time challenge for Lisa the Tree Hugger

CE556DB7

XLAST_Achievement_SteadyMobbin_Description

Win challenge mode for Mob Rules

Win time challenge for Mob Rules

B39A6C1C

XLAST_Achievement_PowerUp_Description

Finish Cheater, Cheater, Pumpkin Eater

Finish Enter the Cheatrix

0E59C0F9

XLAST_Achievement_EngineFun_Description

Win challenge mode for Cheater, Cheater, Pumpkin Eater

Win time challenge for Enter the Cheatrix

E3D5179E

XLAST_Achievement_NiceCans_Description

Win challenge mode for The Day of the Dolphin

Win time challenge for The Day of the Dolphin

D7A94786

XLAST_Achievement_ClownAround_Description

Win challenge mode for Shadow of the Colossal Donut

Win time challenge for Shadow of the Colossal Donut

CEA7F219

XLAST_Achievement_Alienator_Description

Finish The Day Springfield Stood Still

Finish Invasion of the Yokel-Snatchers

78EE8AF8

XLAST_Achievement_MallRising_Description

Win challenge mode for The Day Springfield Stood Still

Win time challenge for Invasion of the Yokel-Snatchers

A25988AE

XLAST_Achievement_SimSandwich_Description

Win challenge mode for Bargain Bin

Win time challenge for Bargain Bin

B7F1E42E

XLAST_Achievement_MyPrecious_Description

Win challenge mode for NeverQuest

Win time challenge for NeverQuest

06ED5995

XLAST_Achievement_HotCoffee_Description

Win challenge mode for Grand Theft Scratchy

Win time challenge for Grand Theft Scratchy

EBCD5968

XLAST_Achievement_ShootersRejoice_Description

Win challenge mode for Medal of Homer

Win time challenge for Medal of Homer

6FE2AF9F

XLAST_Achievement_MakiRollMania_Description

Win challenge mode for Big Super Happy Fun Fun Game

Win time challenge for Big Super Happy Fun Fun Game

E28C4E82

XLAST_Achievement_OnTheMatt_Description

Finish Rhymes with "Complaining"

Finish Five Characters in Search of an Author

76175C98

XLAST_Achievement_BackFuturama_Description

Win challenge mode for Rhymes with "Complaining"

Win time challenge for Five Characters in Search of an Author

6EFE33E3

XLAST_Achievement_CloudNine_Description

Finish Meet Thy Player

Finish Game Over

377A5068

XLAST_Achievement_HeavenlyJoy_Description

Win challenge mode for Meet Thy Player

Win time challenge for Game Over

056093CA

XLAST_Achievement_PressStart_Name

Press Start to Play

Press START to Play

1F76B71D

XLAST_Achievement_PressStart_Description

Easiest AchievementªEver

Easiest achievement...ever

8CE3469B

XLAST_Achievement_Pwnd_Description

Dude, need help? You've died, like, 10 timesª

Dude, need help? You've died, like, 10 times...

0F44A4F5

XLAST_Achievement_WorstClicheEver_Description

Find all of the Video Game Cliché collectibles

Find all of the Video Game Cliché Moments

E9A0FC49

XLAST_Achievement_CompletePackage_Description

Finish every episode and find every collectible

Finish every episode, find every collectible, and discover every Video Game Cliché Moment

E6404BED

XLAST_Achievement_Challenger_Description

Win every challenge mode

Win every time challenge

Sell String

String ID

String Label

Early String

Final String

84DA836D

XLAST_SELL_STRING

The greatest gameªever

From the writers and producers of The Simpsons TV show comes perhaps the most mind-blowingly astounding video game experience to ever grace the disc drive of your Xbox 360 console. Your eyes will explode with delight as they witness, for the first time ever in a video game, new 3D-to-2D technology that delivers the actual look of the TV show. Your spleen will rupture with laughter as The Simpsons take aim at the video game industry with all their trademark humor. Your colon will sigh with relief as your friends drop in and out of your game at any time to lend assistance in co-op mode. It's like a party in your organs and all Springfield is invited when you play through a brand-new season of The Simpsons not available anywhere else!

84DA836D

XLAST_SELL_STRING

This is the sell text for The Simpsons.

From the writers and producers of The Simpsons TV show comes perhaps the most mind-blowingly astounding video game experience to ever grace the disc drive of your Xbox 360 console. Your eyes will explode with delight as they witness, for the first time ever in a video game, new 3D-to-2D technology that delivers the actual look of the TV show. Your spleen will rupture with laughter as The Simpsons take aim at the video game industry with all their trademark humor. Your colon will sigh with relief as your friends drop in and out of your game at any time to lend assistance in co-op mode. It's like a party in your organs and all Springfield is invited when you play through a brand-new season of The Simpsons not available anywhere else!

simpsons_scores#

Collectibles

Total

Early

Final

        local numKoupons = 150
        local numBeercaps = 151
        local numDolls = 120
        local numProducts = 107
        local numKoupons = 151
        local numBeercaps = 154
        local numDolls = 124
        local numProducts = 110
  • Originally, Marge was meant to collect only 5 Try-N-Save Coupons instead of 6, which matches the Old-Gen version. Similarly, Lisa was originally intended to collect 6 Malibu Stacy Seals instead of 7.
Mob Rules

Early

Final

    --Collectibles
    BuildCollectibleBlock(6, "MOB_RULES", "DOLL")
    BuildCollectibleBlock(5, "MOB_RULES", "PRODUCT")
    --Collectibles
    BuildCollectibleBlock(7, "MOB_RULES", "DOLL")
    BuildCollectibleBlock(6, "MOB_RULES", "PRODUCT")
The Day of the Dolphin

Early

Final

    --Collectibles
    BuildCollectibleBlock(7, "DOLPHINS", "KOUPON")
    BuildCollectibleBlock(3, "DOLPHINS", "DOLL")
    --Collectibles
    BuildCollectibleBlock(7, "DOLPHINS", "KOUPON")
    BuildCollectibleBlock(4, "DOLPHINS", "DOLL")
  • All of the family have collectibles to collect here, likely as placeholders.
Game Engine

Early

Final

    --Collectibles
    BuildCollectibleBlock(1, "GAME_HUB", "KOUPON")
    BuildCollectibleBlock(1, "GAME_HUB", "BEERCAP")
    BuildCollectibleBlock(1, "GAME_HUB", "PRODUCT")
    BuildCollectibleBlock(1, "GAME_HUB", "DOLL")
    --Collectibles
    BuildCollectibleBlock(0, "GAME_HUB", "KOUPON")
        BuildCollectibleBlock(0, "GAME_HUB", "BEERCAP")
    BuildCollectibleBlock(0, "GAME_HUB", "PRODUCT")
        BuildCollectibleBlock(0, "GAME_HUB", "DOLL")
  • Originally, Marge was meant to collect only 10 Try-N-Save Coupons instead of 12.
Grand Theft Scratchy

Early

Final

    --Collectibles
    BuildCollectibleBlock(10, "GRAND_THEFT_SCRATCHY", "PRODUCT")
    BuildCollectibleBlock(12, "GRAND_THEFT_SCRATCHY", "DOLL")
    --Collectibles
    BuildCollectibleBlock(12, "GRAND_THEFT_SCRATCHY", "PRODUCT")
    BuildCollectibleBlock(12, "GRAND_THEFT_SCRATCHY", "DOLL")
Medal of Homer

Early

Final

    --Collectibles
    BuildCollectibleBlock(13, "MEDAL_OF_HOMER", "KOUPON")
    BuildCollectibleBlock(14, "MEDAL_OF_HOMER", "BEERCAP")
    --Collectibles
    BuildCollectibleBlock(14, "MEDAL_OF_HOMER", "KOUPON")
    BuildCollectibleBlock(14, "MEDAL_OF_HOMER", "BEERCAP")
  • Many of the collectibles are different:

Homer originally hve 6 Duff Caps to collect instead of 8 Bart, Lisa and Marge originally had just 4 collectibles to collect instead of 5, 7 and 5.

Game Over

Early

Final

    --Collectibles
    BuildCollectibleBlock(6, "MEET_THY_PLAYER", "KOUPON")
    BuildCollectibleBlock(4, "MEET_THY_PLAYER", "DOLL")
    BuildCollectibleBlock(4, "MEET_THY_PLAYER", "BEERCAP")
    BuildCollectibleBlock(4, "MEET_THY_PLAYER", "PRODUCT")
    --Collectibles
    BuildCollectibleBlock(8, "MEET_THY_PLAYER", "KOUPON")
    BuildCollectibleBlock(5, "MEET_THY_PLAYER", "DOLL")
    BuildCollectibleBlock(7, "MEET_THY_PLAYER", "BEERCAP")
    BuildCollectibleBlock(5, "MEET_THY_PLAYER", "PRODUCT")

Cliches

Springfield

Early

Final

--Cliches
    score = sk:FindScore("SCORE_CLICHE_11")
    score:AddUnlockWatcher(CLICHE_AWARD, 1, 11)
    score:AddDifferenceWatcher("SCORE_SPR_HUB_CLICHE_COLLECTED")
    event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_AI_WALLS")
    event:AddNumericOp("set", "SCORE_CLICHE_11", 1)

    score = sk:FindScore("SCORE_CLICHE_16")
    score:AddUnlockWatcher(CLICHE_AWARD, 1, 16)
    score:AddDifferenceWatcher("SCORE_SPR_HUB_CLICHE_COLLECTED")
    event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_STEEP_SLOPE_BARRIER")
    event:AddNumericOp("set", "SCORE_CLICHE_16", 1)

    score = sk:FindScore("SCORE_CLICHE_27")
    score:AddUnlockWatcher(CLICHE_AWARD, 1, 27)
    score:AddDifferenceWatcher("SCORE_SPR_HUB_CLICHE_COLLECTED")
    event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_THE_DOORS")
    event:AddNumericOp("set", "SCORE_CLICHE_27", 1)
    --Cliches
    score = sk:FindScore("SCORE_CLICHE_28")
    score:AddUnlockWatcher(CLICHE_AWARD, 1, 28)
    score:AddDifferenceWatcher("SCORE_SPR_HUB_CLICHE_COLLECTED")
    event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_AI_WALLS")
    event:AddNumericOp("set", "SCORE_CLICHE_28", 1)
    event:AddNumericOp("set", "SCORE_LAST_CLICHE_COLLECTED", 28)

    score = sk:FindScore("SCORE_CLICHE_29")
    score:AddUnlockWatcher(CLICHE_AWARD, 1, 29)
    score:AddDifferenceWatcher("SCORE_SPR_HUB_CLICHE_COLLECTED")
    event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_STEEP_SLOPE_BARRIER")
    event:AddNumericOp("set", "SCORE_CLICHE_29", 1)
    event:AddNumericOp("set", "SCORE_LAST_CLICHE_COLLECTED", 29)

    score = sk:FindScore("SCORE_CLICHE_30")
    score:AddUnlockWatcher(CLICHE_AWARD, 1, 30)
    score:AddDifferenceWatcher("SCORE_SPR_HUB_CLICHE_COLLECTED")
    event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_THE_DOORS")
    event:AddNumericOp("set", "SCORE_CLICHE_30", 1)
    event:AddNumericOp("set", "SCORE_LAST_CLICHE_COLLECTED", 30)
Bartman Begins

Early

Final

    --Cliches
    score = sk:FindScore("SCORE_CLICHE_7")
    score:AddUnlockWatcher(CLICHE_AWARD, 1, 7)
    score:AddDifferenceWatcher("SCORE_BARTMAN_BEGINS_CLICHE_COLLECTED")
    event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_CRATE")
    event:AddNumericOp("set", "SCORE_CLICHE_7", 1)

    score = sk:FindScore("SCORE_CLICHE_10")
    score:AddUnlockWatcher(CLICHE_AWARD, 1, 10)
    score:AddDifferenceWatcher("SCORE_BARTMAN_BEGINS_CLICHE_COLLECTED")
    event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_PRESSURE_PADS")
    event:AddNumericOp("set", "SCORE_CLICHE_10", 1)
    --Cliches
    score = sk:FindScore("SCORE_CLICHE_2")
    score:AddUnlockWatcher(CLICHE_AWARD, 1, 2)
    score:AddDifferenceWatcher("SCORE_BARTMAN_BEGINS_CLICHE_COLLECTED")
    event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_CRATE")
    event:AddNumericOp("set", "SCORE_CLICHE_2", 1)
    event:AddNumericOp("set", "SCORE_LAST_CLICHE_COLLECTED", 2)

    score = sk:FindScore("SCORE_CLICHE_3")
    score:AddUnlockWatcher(CLICHE_AWARD, 1, 3)
    score:AddDifferenceWatcher("SCORE_BARTMAN_BEGINS_CLICHE_COLLECTED")
    event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_PRESSURE_PADS")
    event:AddNumericOp("set", "SCORE_CLICHE_3", 1)
    event:AddNumericOp("set", "SCORE_LAST_CLICHE_COLLECTED", 3)
Around the World in 80 Bites

Early

Final

--Cliches
    score = sk:FindScore("SCORE_CLICHE_15")
    score:AddUnlockWatcher(CLICHE_AWARD, 1, 15)
    score:AddDifferenceWatcher("SCORE_EIGHTY_BITES_CLICHE_COLLECTED")
    event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_POWER_UP")
    event:AddNumericOp("set", "SCORE_CLICHE_15", 1)

    score = sk:FindScore("SCORE_CLICHE_19")
    score:AddUnlockWatcher(CLICHE_AWARD, 1, 19)
    score:AddDifferenceWatcher("SCORE_EIGHTY_BITES_CLICHE_COLLECTED")
    event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_COMBO_PUNCH")
    event:AddNumericOp("set", "SCORE_CLICHE_19", 1)
    --Cliches
    score = sk:FindScore("SCORE_CLICHE_4")
    score:AddUnlockWatcher(CLICHE_AWARD, 1, 4)
    score:AddDifferenceWatcher("SCORE_EIGHTY_BITES_CLICHE_COLLECTED")
    event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_POWER_UP")
    event:AddNumericOp("set", "SCORE_CLICHE_4", 1)
    event:AddNumericOp("set", "SCORE_LAST_CLICHE_COLLECTED", 4)

    score = sk:FindScore("SCORE_CLICHE_5")
    score:AddUnlockWatcher(CLICHE_AWARD, 1, 5)
    score:AddDifferenceWatcher("SCORE_EIGHTY_BITES_CLICHE_COLLECTED")
    event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_COMBO_PUNCH")
    event:AddNumericOp("set", "SCORE_CLICHE_5", 1)
    event:AddNumericOp("set", "SCORE_LAST_CLICHE_COLLECTED", 5)
Lisa the Treehugger

Early

Final

    --Cliches
    score = sk:FindScore("SCORE_CLICHE_8")
    score:AddUnlockWatcher(CLICHE_AWARD, 1, 8)
    score:AddDifferenceWatcher("SCORE_TREEHUGGER_CLICHE_COLLECTED")
    event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_EXPLOSIVE_BARREL")
    event:AddNumericOp("set", "SCORE_CLICHE_8", 1)

    score = sk:FindScore("SCORE_CLICHE_18")
    score:AddUnlockWatcher(CLICHE_AWARD, 1, 18)
    score:AddDifferenceWatcher("SCORE_TREEHUGGER_CLICHE_COLLECTED")
    event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_GIANT_SAW_BLADES")
    event:AddNumericOp("set", "SCORE_CLICHE_18", 1)
    --Cliches
    score = sk:FindScore("SCORE_CLICHE_6")
    score:AddUnlockWatcher(CLICHE_AWARD, 1, 6)
    score:AddDifferenceWatcher("SCORE_TREEHUGGER_CLICHE_COLLECTED")
    event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_GIANT_SAW_BLADES")
    event:AddNumericOp("set", "SCORE_CLICHE_6", 1)
    event:AddNumericOp("set", "SCORE_LAST_CLICHE_COLLECTED", 6)

    score = sk:FindScore("SCORE_CLICHE_7")
    score:AddUnlockWatcher(CLICHE_AWARD, 1, 7)
    score:AddDifferenceWatcher("SCORE_TREEHUGGER_CLICHE_COLLECTED")
    event = sk:CreateScoreEvent("SCORE_EVENT_CLICHE_EXPLOSIVE_BARREL")
    event:AddNumericOp("set", "SCORE_CLICHE_7", 1)
    event:AddNumericOp("set", "SCORE_LAST_CLICHE_COLLECTED", 7)

Cut Text#

Earlier versions of the frontend option menu strings. Notably there's a cut "Video" option for the menu, which would of had a brightness setting.

String ID

String Label

String

205E0015

MENU_OPTIONS_AUDIO

Audio

AA3CB598

MENU_OPTIONS_AUDIO_EFFECTS

Effects

E7A792DB

MENU_OPTIONS_AUDIO_MUSIC

Music

8C2FC966

MENU_OPTIONS_AUDIO_SUB_OFF

Off

FE4DF708

MENU_OPTIONS_AUDIO_SUB_ON

On

59E81751

MENU_OPTIONS_AUDIO_SUBTITLES

Subtitles :

2EDB68E8

MENU_OPTIONS_AUDIO_VOICE

Voice

23E013D7

MENU_OPTIONS_CONTROLS

Controls

29E716D7

MENU_OPTIONS_CONTROLS_INVERT_X

Invert X :

29E716D8

MENU_OPTIONS_CONTROLS_INVERT_Y

Invert Y :

3E361CF0

MENU_OPTIONS_CONTROLS_SENSITIVITY_X

X Sensitivity :

3E361CF1

MENU_OPTIONS_CONTROLS_SENSITIVITY_Y

Y Sensitivity :

846C013A

MENU_OPTIONS_VIDEO

Video

768E91B6

MENU_OPTIONS_VIDEO_BRIGHTNESS

Brightness

Earlier versions of the frontend pause menu strings, which also has a cut option of switching your character from the pause screen.

String ID

String Label

String

9BC31B96

MENU_PAUSE_DROPOUT

Drop Out

A5E3212A

MENU_PAUSE_EXIT_GAME

Exit Game

D185E699

MENU_PAUSE_JOIN_COOP

Join Co-Op

F3E2ECD4

MENU_PAUSE_QUIT_EPISODE

Quit Episode

A7160AB6

MENU_PAUSE_RESUME

Resume Game

0B303367

MENU_PAUSE_SWITCH_CHARACTER

Switch Character

Strings for descriptions for the Trophies, likely similar to the cliche descriptions.

String ID

String Label

String

D76FABFF

FE_Trophy_Homer_LAND_OF_CHOCOLATE_text

place funny description here5

0D8A8481

FE_Trophy_Homer_BARTMAN_BEGINS_text

place funny description here1

02B48D0B

FE_Trophy_Homer_EIGHTY_BITES_text

place funny description here4

6481C594

FE_Trophy_Homer_COLOSSAL_DONUT_text

place funny description here3

1FED17ED

FE_Trophy_Homer_SPRINGFIELD_STOOD_STILL_text

place funny description here11

676D0FAD

FE_Trophy_Homer_BARGAIN_BIN_text

place funny description here

74A6471B

FE_Trophy_Homer_NEVERQUEST_text

place funny description here8

B2F3337E

FE_Trophy_Homer_MEDAL_OF_HOMER_text

place funny description here6

291B536B

FE_Trophy_Homer_BIG_SUPER_text

place funny description here2

418B71E0

FE_Trophy_Homer_RHYMES_WITH_COMPLAINING_text

place funny description here9

70F660D4

FE_Trophy_Homer_MEET_THY_PLAYER_text

place funny description here7

C39943BC

FE_Trophy_Homer_SPR_HUB_text

place funny description here10

E9F148AD

FE_Trophy_Bart_BARTMAN_BEGINS_text

place funny description here

405DA737

FE_Trophy_Bart_EIGHTY_BITES_text

place funny description here

EC6ED345

FE_Trophy_Bart_TREEHUGGER_text

place funny description here bart 2

4851BA3B

FE_Trophy_Bart_CHEATER_text

place funny description here

08ECFDC8

FE_Trophy_Bart_DOLPHINS_text

place funny description here

40E889C0

FE_Trophy_Bart_COLOSSAL_DONUT_text

place funny description here

90A8B6C1

FE_Trophy_Bart_SPRINGFIELD_STOOD_STILL_text

place funny description here bart 1

28FEAA81

FE_Trophy_Bart_BARGAIN_BIN_text

place funny description here

8F59F7AA

FE_Trophy_Bart_MEDAL_OF_HOMER_text

place funny description here

B24710B4

FE_Trophy_Bart_RHYMES_WITH_COMPLAINING_text

place funny description here

726CA7A8

FE_Trophy_Bart_MEET_THY_PLAYER_text

place funny description here

051A3290

FE_Trophy_Bart_SPR_HUB_text

place funny description here

5C70CEEF

FE_Trophy_Lisa_TREEHUGGER_text

place funny description here lisa 8

3993BE19

FE_Trophy_Lisa_MOB_RULES_text

place funny description here lisa 6

9EE53F11

FE_Trophy_Lisa_CHEATER_text

place funny description here lisa 2

DC10AE72

FE_Trophy_Lisa_DOLPHINS_text

place funny description here lisa 3

881B26F5

FE_Trophy_Lisa_BIG_SUPER_text

place funny description here lisa 1

8C2FC966

FE_Trophy_Lisa_GRAND_THEFT_SCRATCHY_text

place funny description here lisa 4

A07D007E

FE_Trophy_Lisa_MEET_THY_PLAYER_text

place funny description here lisa 5

5BADB766

FE_Trophy_Lisa_SPR_HUB_text

place funny description here lisa 7

518632A6

FE_Trophy_Marge_MOB_RULES_text

place funny description here marge 3

FA1661A4

FE_Trophy_Marge_NEVERQUEST_text

place funny description here marge 4

20578628

FE_Trophy_Marge_GRAND_THEFT_SCRATCHY_text

place funny description here marge 1

1726D18B

FE_Trophy_Marge_MEET_THY_PLAYER_text

place funny description here marge 2

E91EE273

FE_Trophy_Marge_SPR_HUB_text

place funny description here marge 5

Credit placeholders.

String Label

String

text

Forward Quality Executives

name01

ROB BANKS

name02

BARB DWYER

name03

BRIGHTON EARLY

name04

MONA LOTT

name05

KERRY OKI

name06

WARREN PEACE

name07

HARRY R.M. PITTS

name08

GENE POOLE

name09

JIM SOX

text

Senior Dynamic Creativity Analysts

name01

BARRY CADE

name02

OWEN CASH

name03

BEN DOVER

name04

ARMAND HAMMER

name05

JO KING

name06

SAM MANILLA

name07

JIM SOX

name08

ANNE TEAK

name09

SUE YU

text

Human Configuration Assistants

name01

CLAIRE ANNETTE

name02

I.M. BORING

name03

SEYMOUR BUTZ

name04

LOU POLE

name05

EARL LEE RISER

name06

DICK TATOR

name07

MINNY VAN GOGH

name08

CHUCK WAGGON

name09

FERRIS WHEELER

At offset 288D in the cliche_summary.uix file, there's a text string for a cut cliche called "Spiked Icicles That Cause Damage". It was likely meant to be unlocked in the Big Super Happy Fun Fun Game episode but was replaced by the "Flying Boat" cliche in the final game.

String Label

String

HighlanderStdMed36

Spiked Icicles That Cause Damage

Episodes#

Springfield

Reminder text strings for the Homerball tutorial, likely meant after exiting the game and coming back.

String ID

String Label

String

D560BAD0

spr_hbt_dash_reminder

Remember: Press the [RDLeft]|link= button to Burst as Homer.

880990A8

spr_hbt_eat_reminder

Remember: Press B Button as Homer to eat Food.

E1AD05A4

spr_hbt_new_episode_reminder

Remember: New Episode Available. Go to the light!

A17D143D

spr_hbt_slam_reminder

Remember: Press [RDLeft]|link= while in the air to Slam.

Lisa the Treehugger

A cut hint text string which references a removed mechanic where Bart had to perform a "Power Shot" to destroy targets. In the final game, this mechanic was changed, allowing Bart to destroy targets with normal shots instead.

String ID

String Label

String

0BA7C58F

hint_two_HUG

Remember: Bart can perform a Power Shot to destroy Special Targets.

Mob Rules

Early objective text strings.

String ID

String Label

String

015368E8

mob_obj_01

Destroy three Grand Theft Scratchy floats

015368E9

mob_obj_02

Block the fire hydrant

015368EA

mob_obj_03

Destroy two Grand Theft Scratchy floats

015368EB

mob_obj_04

Find and destroy two billboards

015368EC

mob_obj_05

Destroy three Grand Theft Scratchy floats

015368ED

mob_obj_06

Reach the Town Square

015368EE

mob_obj_07

Destroy the Grand Theft Scratchy statue

015368EF

mob_obj_08

Get Mayor Quimby to leave his office

Early tutorial text strings.

String ID

String Label

String

015368E8

mob_tut_01

Marge can gather Mob Members. Press B to bring out Marge's Megaphone and then tap [B button] again to recruit nearby citizens.

015368E8

mob_tut_02

Marge can command her Mob to destroy objects. Press [Left Trigger] to target objects with Marge.

015368E9

mob_tut_03

Tap [B button] while locked on to send a Mob Member to your target.

015368EA

mob_tut_04

To send more Mob Members to your target, tap [B button] again.

015368EB

mob_tut_05

Press and hold [B Button] to charge up Marge's Megaphone Blast.

015368EC

mob_tut_06

Collect Pacifiers and Power to fill Marge's Power Meter.

015368ED

mob_tut_07

Marge can send Maggie into crawlspaces.

015368EE

mob_tut_08

Marge can command her Mob to stand on platforms.

015368EF

mob_tut_09

Marge can command her Mob to build objects.

Game Engine

Cut strings for Homer and Lisa's upgrade tutorials. Homer's strings notably reference a scrapped Gummi Landmine ability, and also reference a cut feature where Gummi Homer would have his own meter with specific food items to fill.

String ID

String Label

String

23017D63

game_hub_homer_tut_2

Eat the Gummi DeMilo by pressing B

23017D66

game_hub_homer_tut_5

Press ?? to place a gummi land mine

23017D67

game_hub_homer_tut_6

The gummi ability is not infinite. Each gummi shot and landmine costs ? gummi units

C0E27B4D

game_hub_lisa_tut_6

Karma abilities are not infinite. Each lightning and freeze attack costs Karma

A string that's intended to be used when you get to the keycard gate without any key cards.

String ID

String Label

String

A5931781

game_hub_locked

Four key cards are needed to unlock this gate.

NeverQuest

Cut goal text strings.

String ID

String Label

String

B6FA4BC9

nvq_start_goal

Stop Selmatty before she burns down the 3 buildings.\n

2AE57D53

nvq_goal

Stop Selmatty before she burns down the 3 buildings.

02E78AD8

dungeon_goal

Find the dragon's lair

D7F997C7

great_hall_goal

Find the switch to open the gate

7B7FF6B8

gauntlet_goal

Find the keys to open the gold doors

5366A62F

hero_tomb_goal_1

Access the dragon's nose

5366A630

hero_tomb_goal_2

Open the dragon's teeth

E29050C1

joust_goal

Slay the dragon

Grand Theft Scratchy

Text strings that would of been shown at the beginning of the level.

String ID

String Label

String

0FC571C5

gts_intro_1

Use marge mob to convert buildings.

0FC571C6

gts_intro_2

Get more mob members by destroying dog crates.

Medal of Homer

A text string that is used in this build when you reach the main part of the aircraft carrier.

String ID

String Label

String

223CCA1A

MOH_m3_destroy

Destroy AA guns

Big Super Happy Fun Fun Game

A cut objective string.

String ID

String Label

String

CD8B1123

bsh_objective_1

Explore the Land of Dirt

Game Over

Early objective strings.

String ID

String Label

String

2AE57D53

mtp_obj_01

Defeat Shakespeare

2AE57D54

mtp_obj_02

Navigate through the Heavenly Spa

2AE57D55

mtp_obj_03

Defeat Ben Franklin

2AE57D56

mtp_obj_04

Destroy God's Consoles

Misc.

A dummy objective text string.

String ID

String Label

String

020C38E8

Dummy

Dummy objective

Time Challenges#

Strings for completing and failing a time challenge for an episode.

String ID

String Label

String

1F445066

loc_mode_timed_completed

Land of Chocolate Challenge Mode Completed

63449802

loc_mode_timed_failed

Land of Chocolate Challenge Mode Failed

1D49D19B

eb_mode_timed_complete

Eighty Bites Challenge Mode Complete

EE01589F

eb_mode_timed_failed

Eighty Bites Challenge Mode Failed

88298D6C

hug_mode_timed_completed

Challenge mode completed

EB8D567C

hug_mode_timed_failed

Challenge mode failed!

8BDE1EFE

mob_mode_timed_complete

Challenge Mode Completed

A9B4E782

mob_mode_timed_failed

Challenge Mode Failed

BE92423E

che_mode_timed_complete

Challenge Mode Completed!

9796AAC2

che_mode_timed_failed

Challenge Mode Failed!

5E821677

dod_mode_timed_complete

Challenge mode completed

C5BD4B7B

dod_mode_timed_failed

Challenge mode failed

1F0F22D9

dotd_mode_timed_complete

Challenge mode completed

1B06E8DD

dotd_mode_timed_failed

Challenge mode failed

359E1E6F

socd_mode_challenge_complete

Challenge complete!

C7CBCF73

socd_mode_challenge_failed

Challenge failed

2E17279E

dss_challenge_mode_complete

dss_challenge_mode_complete

C5504022

dss_challenge_mode_failed

dss_challenge_mode_failed

81026EB5

bin_mode_timed_completed

Challenge mode completed.

81026EB5

bin_mode_timed_failed

Challenge mode failed.

55152620

moh_challenge_mode_complete

moh_challenge_mode_complete

BD29DFA4

moh_challenge_mode_failed

moh_challenge_mode_failed

8E30F755

gts_cm_complete

5 waves completed, you win!

89A23B59

gts_cm_failed

You have failed!

95904275

bsh_mode_timed_complete

Challenge Mode Complete

B6FD1679

bsh_mode_timed_failed

Challenge Mode Failed

C48F387C

rwc_mode_timed_complete

Rhymes with Complaining Challenge Mode Completed

6D966000

rwc_mode_timed_failed

Rhymes with Complaining Challenge Mode Failed

D01B9347

mtp_mode_timed_complete

Challenge mode completed

DA1C304B

mtp_mode_timed_failed

Challenge mode failed

XLAST#

A cut Rich Presence string, showing the player in Springfield.

String ID

String Label

String

806DB156

XLAST_RICHPRESENCE_SPRINGFIELD

In Springfield

Map.txt#

A file that lists the coordinates for areas of the episode, which was used in development builds to quickly launch maps through a debug menu. What's interesting here is that the coordinates for the cut Zone 3 and 4 of Enter the Cheatrix are present here, and the Whitebox Maps are also present, which were used for Quality Assurance testing or developing specific mechanics.

bargainbin /FOLDER bargainbin /STREAMLIST bargainbin.str
bargainbin_timed /FOLDER bargainbin /STREAMLIST bargainbin.str /GAMEMODE MODE_TIMED
bartman_begins /FOLDER brt /STREAMLIST brt.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} TRex {7EF53FCA-0405-48A6-9F23-CED84B5CE48D} Diorama {19132B33-308F-4279-88BB-B4C9264F9C35} Scienceology {1763F4FA-F38D-4BF4-B73D-1BF1645E74F4}
bartman_begins_timed /FOLDER brt /STREAMLIST brt.str /GAMEMODE MODE_TIMED
bigsuperhappy /FOLDER bigsuperhappy /STREAMLIST bigsuperhappy.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Lava_Gate {63984C63-CBF8-48F4-BD8E-0B6AAE9C2282} Lava_Pool {561F1345-96DC-4FDD-85E6-B8838ABDF1B0} Lava_Well {1467BDAB-241B-48BA-A86D-EB28656895DB} Village_Lava_Return {D54B6344-A410-4BE2-B3B8-4C4C042418EA} Ice_Gate {9F6BB691-98DC-4085-B3EF-E41E4B54C509} Ice_Well {9DD03F77-12D9-4750-91CE-6EA5A3F5548E} Village_Ice_Return {449E2BB9-25C4-4F59-83C0-EE9504AB0655} Sky_Gate {3A6D0281-74EC-4367-95B9-E0B0B46CF5EB} Sky_Ship {BFD7B884-BF2D-4A53-9F85-4D4C95A68759} Sky_Well {3C6A7EF4-CF2F-4165-9494-AEF874D123E2} 
bigsuperhappy_timed /FOLDER bigsuperhappy /STREAMLIST bigsuperhappy.str /GAMEMODE MODE_TIMED
cheater /FOLDER cheater /STREAMLIST cheater.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Cartridge {8ED04F89-10A3-4948-813B-F098FD61AE83} Shaft2 {6B709925-C3C7-4FA7-B12F-47879C196236} Blood {6E94F0FB-E603-41E5-B2B8-2F98664B2E3F} Shaft3 {0EB8E92B-BBCF-4C55-911B-8C7DB54A6DCE} Marketing {9816CE60-1F6B-43F5-B7A7-CBC65560C1C5} Marketing2 {FBC8325D-AF95-4245-8EF4-141A49F9D367} Arena {7F543260-4FB6-4A51-BD9E-54BE71CF61B0} Boss {375C36C9-FDF6-4757-8642-D72C7A9A1F7E}
cheater_timed /FOLDER cheater /STREAMLIST cheater.str /GAMEMODE MODE_TIMED
colossaldonut /FOLDER colossaldonut /STREAMLIST colossaldonut.str
colossaldonut_timed /FOLDER colossaldonut /STREAMLIST colossaldonut.str /GAMEMODE MODE_TIMED
dayofthedolphins /FOLDER dayofthedolphins /STREAMLIST dayofthedolphins.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Billboard_Puzzle {90D3E5CD-9644-42BB-A15D-E35FA3E9263E} Dragon_Boat {A7F42D00-B469-41E7-B756-1B697453FB5B} Snorkys_Room {9E8A769D-35E3-41C0-A9DA-6F638F54BB36}
dayofthedolphins_timed /FOLDER dayofthedolphins /STREAMLIST dayofthedolphins.str /GAMEMODE MODE_TIMED
dayspringfieldstoodstill /FOLDER dayspringfieldstoodstill /STREAMLIST dayspringfieldstoodstill.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} SpaceInvader {75F8AC62-769F-4200-894C-4339BAD56937} AnalProbingRoom {E6ECE651-D9F2-4C0E-AB26-27C804B554DE}
dayspringfieldstoodstill_timed /FOLDER dayspringfieldstoodstill /STREAMLIST dayspringfieldstoodstill.str /GAMEMODE MODE_TIMED
eighty_bites /FOLDER eighty_bites /STREAMLIST eighty_bites.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Germany {74420D3E-ADE3-416A-8AEF-E6B1BE0ABACD} Scotland {E50CACBD-9E5F-473E-A1A0-5021AC9C9001} Italy {123832F1-6D7C-49DD-A922-19D7951B50C0}
eighty_bites_timed /FOLDER eighty_bites /STREAMLIST eighty_bites.str /GAMEMODE MODE_TIMED
gamehub /FOLDER gamehub /STREAMLIST gamehub.str
grand_theft_scratchy /FOLDER grand_theft_scratchy /STREAMLIST grand_theft_scratchy.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Elevator {93D2A14D-7C69-42BE-B607-9537AFE637B2} Stabbys {752B57E3-40A1-4DDB-BBE5-869BCF1247EF} Ice_Bridge {55836A6E-3206-4515-9DDD-3FEEE2CF5121} Poochie_Island {A5F1F59F-E3B8-4755-B74A-9C7824ACE3C5}
grand_theft_scratchy_timed /FOLDER grand_theft_scratchy /STREAMLIST grand_theft_scratchy.str /GAMEMODE MODE_TIMED
loc /FOLDER loc /STREAMLIST loc.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Cake {7719349F-3854-4002-8BD5-B89604FA8430}
loc_timed /FOLDER loc /STREAMLIST loc.str /GAMEMODE MODE_TIMED
medal_of_homer /FOLDER medal_of_homer /STREAMLIST medal_of_homer.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Kasserine_Pass {CACBB150-FAC1-4F3B-AC22-448B141DA10F} Aircraft_Carrier {63A32AC2-7A5D-4CF2-A5FD-2EBAFB03081A}
medal_of_homer_timed /FOLDER medal_of_homer /STREAMLIST medal_of_homer.str /GAMEMODE MODE_TIMED
meetthyplayer /FOLDER meetthyplayer /STREAMLIST meetthyplayer.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} GatesToGod {CC215C9B-EDB7-4BF3-B14A-94297D0C78B4}
meetthyplayer_timed /FOLDER meetthyplayer /STREAMLIST meetthyplayer.str /GAMEMODE MODE_TIMED
mob_rules /FOLDER mob_rules /STREAMLIST mob_rules.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} SequalStop {C2426466-8A36-44A0-A8B6-206AD5A60381} Parking {F5596EFE-1B79-455C-9D9A-E02680A8D439} Alley {FB3BB068-20A9-4837-9AA4-EEC06AAA101B} Hall {C77125E1-CA0F-46DB-8D49-DBBBA2999196}
mob_rules_timed /FOLDER mob_rules /STREAMLIST mob_rules.str /GAMEMODE MODE_TIMED
neverquest /FOLDER neverquest /STREAMLIST neverquest.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} GreatHall {F617CEA7-E1B9-4E1B-B22A-1002AC854C29} Gauntlet {0F8C2F93-6265-4371-86B6-B7E0A1918B34} HeroTomb {6A1E4D53-B497-4C23-83E2-EA46B807B829} Joust {C251DBF2-2CD3-4985-81B3-44AB83E776F1}
neverquest_timed /FOLDER neverquest /STREAMLIST neverquest.str /GAMEMODE MODE_TIMED
rhymes /FOLDER rhymes /STREAMLIST rhymes.str
rhymes_timed /FOLDER rhymes /STREAMLIST rhymes.str /GAMEMODE MODE_TIMED
spr_hub /FOLDER spr_hub /STREAMLIST spr_hub.str
spr_hub_Bart_Homer /FOLDER spr_hub /STREAMLIST spr_hub.str /CHARACTERLIST {0FA0D091-4F65-4EC1-BA98-F774138F4390}:bart_bc2_grp1_ss2_h2 {DB826838-A21D-4E93-9FE3-6E7191A0D709}:homer_fh1_gh1_hh1_h2
spr_hub_Marge_Lisa /FOLDER spr_hub /STREAMLIST spr_hub.str /CHARACTERLIST {626DD60C-A2AC-4463-BD46-C6A6E56F509F}:marge_mm2_h2 {E9B13167-5318-4D2D-AE69-5F0CED25758A}:lisa_sx2_hog3_h2
tree_hugger /FOLDER tree_hugger /STREAMLIST tree_hugger.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} FirstGate {F2BDD408-D590-453B-BEAF-6D98A2374A74} PressurePlates {1A1A51CB-1E25-412D-9174-AFB8FE0F726F} TripleChainsaws {7AC638A7-FFC5-48A7-868B-31584857FB4F} BeforeToxicTrench {381F4F6B-6862-40C6-8559-3D9061168093} AfterToxicTrench {B8D45490-AB16-4B61-988B-E5E10002E925} Frogger {2FE53EE6-7A60-49CF-9F69-B64EAE467516} AfterFrogger {DBA726EC-EEA7-42D4-9336-4F124E4FB897} SaveLennyCarl {6333DF6B-91F3-453D-9D64-5026FCFADEEE}
tree_hugger_timed /FOLDER tree_hugger /STREAMLIST tree_hugger.str /GAMEMODE MODE_TIMED
wb_gymnasium /FOLDER whitebox_maps/wb_gymnasium /STREAMLIST mechanics_gymnasium.str
wb_hog /FOLDER whitebox_maps/wb_hog /STREAMLIST wb_hog.str
wb_mob /FOLDER whitebox_maps/wb_mob /STREAMLIST wb_mob.str
wb_chatter /FOLDER whitebox_maps/wb_chatter /STREAMLIST wb_chatter.str
wb_characters /FOLDER whitebox_maps/wb_characters /STREAMLIST wb_characters.str
wb_charactersHub /FOLDER whitebox_maps/wb_charactersHub /STREAMLIST wb_charactersHub.str
wb_characters_234 /FOLDER whitebox_maps/wb_characters_234 /STREAMLIST wb_characters_234.str
wb_weapons /FOLDER whitebox_maps/wb_weapons /STREAMLIST wb_weapons.str
wb_audio_tagging /FOLDER whitebox_maps/wb_audio_tagging /STREAMLIST wb_audio_tagging.str
ears_visualizer /FOLDER ears_visualizer /STREAMLIST Entities_Folder.str
/FRONTEND FE_to_FINAL /FOLDER spr_hub /STREAMLIST spr_hub.str
/--END--

simpsons_scores#

Text that likely refers to a feature intended for a Stats screen on an extras menu, which would display a score for the special ammunition Bart collects throughout the levels.

--Special Ammo scores
    score = sk:CreateScore("SCORE_TOTAL_GEODES_COLLECTED", 0)
    score:SetStorage("session")
    score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")

    score = sk:CreateScore("SCORE_TOTAL_PINECONES_COLLECTED", 0)
    score:SetStorage("session")
    score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")

    score = sk:CreateScore("SCORE_TOTAL_COINS_COLLECTED", 0)
    score:SetStorage("session")
    score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")

    score = sk:CreateScore("SCORE_TOTAL_BASEBALLS_COLLECTED", 0)
    score:SetStorage("session")
    score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")

    score = sk:CreateScore("SCORE_TOTAL_ATOMS_COLLECTED", 0)
    score:SetStorage("session")
    score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")

    score = sk:CreateScore("SCORE_TOTAL_TUNACANS_COLLECTED", 0)
    score:SetStorage("session")
    score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")

    score = sk:CreateScore("SCORE_TOTAL_GRENADES_COLLECTED", 0)
    score:SetStorage("session")
    score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")

    score = sk:CreateScore("SCORE_TOTAL_GOLDBARS_COLLECTED", 0)
    score:SetStorage("session")
    score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")

    score = sk:CreateScore("SCORE_TOTAL_IPECACS_COLLECTED", 0)
    score:SetStorage("session")
    score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")

    score = sk:CreateScore("SCORE_TOTAL_HALOS_COLLECTED", 0)
    score:SetStorage("session")
    score:AddDifferenceWatcher("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED")

    score = sk:CreateScore("SCORE_TOTAL_SPECIAL_AMMO_COLLECTED", 0)
    score:SetStorage("session")

E3 Command Flags#

There are five flags that are exclusive to this build:

-e3#

Setting this flag writes 1 to a global byte at `0x82F18180`. A getter function at `0x829034A8` exposes this value to the rest of the engine. The flag is only checked in one place, the level transition handler. When E3 mode is active, the game compares the current level's hash (a 32-bit value at offset 32 of the level context) against a hardcoded whitelist table at `0x82E0DB40`. This table has a fixed capacity of 8 entries (stored in "dword_82E0DB60"), likely corresponding to the levels and streams available in the build. If the current level hash isn't found in the table, the game forces a state reset kicking the player back.

if (levelContext[14] && IsE3Mode()) {
    found = false;
    for (i = 0; i < e3_whitelist_count; i++) {
        if (levelContext[14]->hash == e3_whitelist[i]) {
            found = true;
            break;
        }
    }
    if (!found) {
        ResetState(this, 0.0, 0.0, 0.0, 0.0);  // boot back
    }
}

-timing#

Enables an engine profiling mode by writing 1 to a byte at offset 49 of the timing manager singleton (dword_82E1C4D8). The flag is only written, and its effects would have been visible through internal timing overlays or log output but neither of which are in this build.

-nofmv#

A single function call "sub_8294C1C8(gameObject)", which OR's "0x40" into the game object's flags DWORD at offset 1200. FMV playback checks this bit before starting any video, so setting it globally suppresses all cutscenes.

-fmvskippable#

Takes a "0" or "1" argument. The global "byte_82E0DF64" defaults to 1 (skippable). A getter function at "0x82969A60" checks this byte first and if it's set, the function returns true immediately without checking the individual movie's own skip flag (bit 1 at offset 532 of the movie object). Setting this to 0 would force all FMVs to be unskippable.

-episodes#

Consumes all remaining "cmd.txt" arguments as episode names, feeding them into the episode manager object at "dword_82E1BD30". Each name is constructed into a string object and appended to the episode list, with a "loaded" flag (offset +16) set to 1.

Early Sound Effects#

Ambience#

Many of the ambient sound effects in this build of the game are the same as the final version but have different filenames and are mostly shortened.

Springfield

Early

Final

Notes

spr_amb_ext_st_01 (E3) spr_amb_ext_qd_01 (Final)

Shortened to 1:30 and has a slightly different filename.

spr_amb_ext_downtown_st_01 (E3)

—

unique ambience sound file for downtown springfield that isn't seen in the final.

spr_amb_ext_garage_st_01 (E3) spr_amb_ext_garage_qd_01 (Final)

Shortened to 1:30 and has a slightly different filename.

spr_amb_ext_harbor_st_01 (E3) spr_amb_ext_harbor_qd_01 (Final)

Shortened to 1:30 and has a slightly different filename.

spr_amb_int_generic_st_01 (E3) spr_amb_int_generic_qd_01 (Final)

Shortened to 1:30 and has a slightly different filename.

spr_amb_int_generic_st_02 (E3) spr_amb_int_generic_qd_02 (Final)

Shortened to 1:30 and has a slightly different filename.

spr_amb_int_house_st_01 (E3) spr_amb_int_house_qd_01 (Final)

Shortened to 1:30 and has a slightly different filename.

spr_amb_int_vent_st_01 (E3) spr_amb_int_vent_qd_01 (Final)

Shortened to 1:00 and has a slightly different filename.

Bartman Begins

Early

Final

Notes

brt_temple_2ch_lp (E3) brt_temple_4ch_lp (Final)

Shortened to 2:06, has a slightly different filename and uses 2 channels instead of 4.

brt_pyramid_room_2ch (E3) / brt_mystical_qd (Final)

Shortened to 1:30 and has a different filename referencing a "pyramid room," whereas in the final game, it is labeled "mystical." Interestingly, no rooms in the museum feature pyramids in the final game, suggesting this may reference removed content.

brt_dino_2ch_lp (E3) brt_dino_4ch_lp (Final)

Shortened to 1:30, has a slightly different filename and uses 2 channels instead of 4.

brt_diorama_2ch_lp (E3) brt_diorama_4ch_lp (Final)

Shortened to 1:30, has a slightly different filename and uses 2 channels instead of 4.

brt_planet_2ch_lp (E3) brt_planet_4ch_lp (Final)

Shortened to 1:30, has a slightly different filename and uses 2 channels instead of 4.

Around the World in 80 Bites

Early

Final

Notes

80b_crowd_lp_01 (E3) 80b_crowd_qd_01 (Final)

Shortened to 0:21 and has a slightly different filename.

80b_crowd_lp_02 (E3) 80b_crowd_qd_02 (Final)

Shortened to 0:21 and has a slightly different filename.

80b_crowd_usa_chant_01 (E3)

—

unique ambience sound file for the crowd chanting that isn't seen in the final.

Lisa the Treehugger

Early

Final

Notes

hug_amb_forest_qd_01

Shortened to 1:30

hug_amb_forest_qd_02

Shortened to 1:30

hug_amb_forest_qd_03

Shortened to 1:30

Mob Rules

Early

Final

Notes

mob_amb_riot_qd_01

Shortened to 1:30.

mob_amb_garage_qd_01

Shortened to 1:30.

mob_amb_vent_qd_01

Shortened to 1:00.

Enter the Cheatrix

Early

Final

Notes

che_cart_01 (E3) che_cart_qd (Final)

Shortened to 2:28 and has a slightly different filename.

che_bloody_01 (E3) che_mo_bloody_qd (Final)

Shortened to 2:39 and has a slightly different filename.

che_amb_01 (E3)

—

unique ambience sound file that isn't seen in the final. It's unknown where this would of played but it's liekly it would play in the shaft sections.

che_nodrone_01 (E3)

—

unique ambience sound file that isn't seen in the final. It's unknown where this would of played.

The Day of the Dolphin

Early

Final

Notes

amb_dod_docks_qd

Shortened to 2:58 and has a slightly different filename.

amb_dod_aquarium_qd

Shortened to 2:23 and has a slightly different filename.

Shadow of the Colossal Donut

Early

Final

Notes

scd_amb_chaos_qd_01

Shortened to 1:30.

scd_amb_chaos_harbor_qd_01

Shortened to 1:30.

Invasion of the Yokel-Snatchers

Early

Final

Notes

sss_mall_lot_02 (E3)

—

Unique ambience sound file for the Springfield mall that isn't seen in the final.

sss_mall_lot_03 (E3)

—

Another unique ambience sound file for the Springfield mall that isn't seen in the final.

sss_ufo_probe_01 (E3)

—

Unique ambience sound file for a probing room, likely intended for the cut rescue mission inside the UFO, that isn't seen in the final.

sss_ufo_control_01 (E3) sss_control_room_qd (Final)

Shortened to 2:37 and has a slightly different filename.

Bargain Bin

Early

Final

Notes

bin_amb_02 (E3) bin_rev01_qd (Final)

Ambience is entirely different than final. This ambient sound was also used in the Old-Gen Wii prototype, specifically inside the Game Hub.

Neverquest

Early

Final

Notes

nvq_amb_shire_st_01 (E3) nvq_amb_shire_qd_01 (Final)

Shortened to 1:30 and has a slightly different filename.

nvq_amb_dungeon_st_01 (E3) nvq_amb_dungeon_qd_01 (Final)

Shortened to 1:30 and has a slightly different filename.

nvq_amb_dungeon_st_02 (E3) nvq_amb_dungeon_qd_02 (Final)

Shortened to 1:30 and has a slightly different filename.

nvq_amb_dungeon_st_03 (E3) nvq_amb_dungeon_qd_03 (Final)

Shortened to 1:30 and has a slightly different filename.

nvq_amb_dungeon_st_04 (E3)

—

Unique ambience sound file, it's unknown where this would have been used.

Grand Theft Scratchy

Early

Final

Notes

gts_city_01 (E3) gts_fullcity_qd (Final)

Shortened to 4:12 and has a slightly different filename.

gts_seaside_01 (E3) gts_seaside_qd (Final)

Shortened to 3:05 and has a slightly different filename.

Medal of Homer

Early

Final

Notes

moh_amb_french_village_night_qd

Shortened to 2:42.

moh_amb_french_castle_qd

Shortened to 1:30.

moh_amb_northafrica_qd_01

Shortened to 1:30.

moh_amb_northafrica_qd_02

Shortened to 1:30.

moh_amb_northafrica_qd_03

Shortened to 1:30.

moh_amb_aircraft_carrier_qd

Shortened to 1:30.

Big Super Happy Fun Fun Game

Early

Final

Notes

bsh_beach_01 (E3) bsh_beach_qd (Final)

Shortened to 1:34 and has a slightly different filename.

bsh_village_01 (E3) bsh_village_qd (Final)

Shortened to 3:15 and has a slightly different filename.

bsh_fire_01 (E3) bsh_fire_qd (Final)

Shortened to 3:15 and has a slightly different filename.

bsh_fight_01

Shortened to 1:35 and has a slightly different filename.

bsh_ice_01 (E3) bsh_ice_qd (Final)

Shortened to 3:16 and has a slightly different filename.

bsh_airship_01 (E3) bsh_airship_qd (Final)

Shortened to 2:36 and has a slightly different filename.

bsh_air_01 (E3) bsh_air_qd (Final)

Shortened to 2:00 and has a slightly different filename.

Five Characters in Search of an Author

Early

Final

Notes

amb_rwc_courtyard_st_01 (E3) rwc_amb_courtyard_qd_02 (Final)

Shortened to 1:30 and has a slightly different filename.

amb_rwc_mansion_st_01 (E3) rwc_amb_mansion_qd_02 (Final)

Shortened to 1:30 and has a slightly different filename.

Game Over

Early

Final

Notes

mtp_heaven_01 (E3) mtp_heaven_full_qd (Final)

Shortened to 1:29 and has a slightly different filename.

Frontend#

Early Sound Effect

Final Sound Effect

Frontend#2

Frontend#5

Frontend#10

simpsons_chars#

  • Sound effects intended for the thought bubbles.

Filename

Sound Effect

simpsons_chars_global#44

simpsons_chars_global#46

  • This would have been for the episode complete screen, which this jingle is taken from the Season 4 episode "Lisa the Beauty Queen".

Filename

Cut SFX

simpsons_chars_global#38

Lisa#

An early sound effect for the hand of buddha port use. This early sound effect is used in the DS version.

Early Sound Effect

Final Sound Effect

Small Aliens#

Voiceclips done by a placeholder voice actor.

Sound Effect

Early Models#

Bartman#

This build uses an early model for Bartman with a different face and torso. The early model notably matches the old-gen version, and some of the early 3D cutscenes.

Early Model

Final Model

SimpsonsGame360E3-bartmanE3.png SimpsonsGame360-bartmanfinal.png

Try-n-Save Coupon'''

Early Model

Final Model

  • Interestingly, the early model's design is still used in the final release for its icon form, along with the Old-Gen and DS versions.

Early Graphics#

Xbox 360 Icon#

The save icon shows Duff Beer instead of Homer's head.

Early Graphic

Final Graphic

simpsons_chars#

Button Prompts

Filename

Early Texture

Final Texture

buttons

Homer HUD

  • Homer Ball Burst icon is different.
  • Burp Stun icon is different.
  • Return to normal icon is different

Early Texture

Final Texture

Lisa HUD

  • Buddha Flick icon is different.
  • An early icon of Lisa's saxophone attack (internally called "lisaSaxaphone") is present.

Early Texture

Final Texture

Buddha Flick Icon

A similar looking icon is used on the Old-Gen version for the Buddha Smash attack.

Early Texture

Final Texture

Marge HUD

  • There's an additional icon (internally called "margeCrowdControl") above the targeting icon, showing a hand pointing to the right.

Early Texture

Final Texture

Common HUD

  • Most of the icons of the bosses are here instead of being spread out across the character HUDs.
  • On the top left are various health bars/power meter, the bottom health bar can be seen as Lard Lad's health bar in some prerelease screenshots.
  • Icons resembling hearts can be seen in the top-left corner, which were likely an early version of the health bar system, as the DS version which originally used hearts instead of a health bar.

Early Texture

Final Texture

Gummi Venus de Milo Icon

A graphic of the Gummi Venus de Milo (from the episode "Homer Badman"), likely meant to appear when you unlock Gummi Homer in the Game Engine.

Filename

Texture

133_collectibles

Food Effects

Graphics intended to be used when Homer eats food.

Filename

Texture

foodchunks_256_r2

pixblastrgb4

Episode Complete

Filename

Early Texture

Final Texture

32_episode_complete

Loading Screen

Instead of Itchy and Scratchy beating each other up during the loading screen, in this build it's Krusty the Clown dancing. This is also used in the Wii prototype.

Filename

Early Texture

Final Texture

47_collectibles

Frontend#

Episode Replay

All of the episodes have different icons, which are screenshots taken from an earlier Xbox 360 prototype. Many of these are the same as the ones seen in the Wii prototype from around the same time. The early icons also show an earlier version of the in-game HUD. There are quite a few differences between the early and final icons:

  • Homer’s default icon is different, resembling the map screen icon for Homer in the St. Capitulons area of Medal of Homer.
  • All characters' HUDs (except Lisa's) have no power meter visible.
  • Marge’s megaphone icon is different which interestingly matches the one used in the DS version.
  • Lisa’s default icon is different (the early version can also be seen in this build's HUD).
  • Lisa's HUD shows what looks like a second meter, likely tied to her saxophone stun attack.
  • In Mob Rules, to reach the next area, you have to remove cars using the Hand of Buddha instead of unblocking a fire hydrant.
  • In The Day of the Dolphin, the exterior of the Paradise Aquarium uses a different color scheme.
  • In Mob Rules, certain buildings are colored differently.
  • In Lisa the Tree Hugger and NeverQuest, the grass is a brighter green.
  • In NeverQuest, the hobbit houses use an earlier, cruder model.
  • In Shadow of the Colossal Donut, Lard Lad’s sclera is white instead of green, the Powersauce billboard appears on the Lard Lad Donuts building and the buckets for the baseball ammo are red instead of gray.
  • In Medal of Homer, St. Capitulons is depicted during the daytime instead of nighttime.
  • In Grand Theft Scratchy, most pimped-out buildings use earlier, rougher models.
  • In Big Super Happy Fun Fun Game, Mr. Sparkle’s toilet statue has a different design and looks much cleaner compared to the final version. It looks similar to the cutscene "Mr. Sparkle Has Risen" when Mr. Sparkle cleanses the world of Mr. Dirt.
  • In Game Over, near the escalator to God, pieces of Skybucks are visible that you would have assembled using the Hand of Buddha, which is just like the method used in the Old-Gen version.
  • The screenshots for Five Characters in Search of an Author and Game Over look generally unfinished.

Early Texture

Final Texture

Early Texture

Final Texture

The Land of Chocolate

Bartman Begins

Around the World in 80 Bites

Lisa the Tree Hugger

Mob Rules

Enter the Cheatrix

The Day of the Dolphin

Shadow of the Colossal Donut

Invasion of the Yokel-Snatchers

Bargain Bin

NeverQuest

Grand Theft Scratchy

Medal of Homer

Big Super Happy Fun Fun Game

Five Characters in Search of an Author

Game Over

Mob Rules#

A window graphic for the Ye Olde Off-Ramp Inn.

Filename

Texture

spr_yeoldeofframpinn

various textures for the Springfield Cemetery.

Filename

Texture

spr_HellfishTomb

HellfishHeadstone

grv_HellfishTomb_key

lowwidetombstone

grv_mausoleum

tombstone2

grv_pillar1

grv_cross1

Early textures for the destroyed cars.

Filename

Early Texture

Final Texture

mob_burnedoutcar01

mob_burnedoutcar02

mob_burnedoutcar03

Placeholder graphics for building posters.

Filename

Texture

poster_placeholder_256_x_128_01

poster_placeholder_256_x_256_02

poster_placeholder_256_x_128_03

The Day of the Dolphin#

A different icon for the Can't Swim Cliche, from when it was originally known as Water Warp. This is used in the Old-Gen version.

Early Texture

Final Texture

Earlier version of the Briney-Bites Tuna billboard and ammo box graphics, with the final graphic removing the Enriched with Mercury slogan.

Filename

Early Texture

Final Texture

dod_bilboard_01

dod_canoftunaammobox

Shadow of the Colossal Donut#

A texture used for the garbage bags that appear throughout the episode. The filename suggests that the garbage bags were also going to appear in Springfield.

Filename

Texture

spr_garbagebag01

Medal of Homer#

Posters for the St. Capitulons section, which can also be seen in the final game's episode replay icon.

Filename

Texture

moh_coocoochanel

moh_chateaumaison

moh_frenchknife

moh_laramie

Posters for the Jabba al Hutt escort mission section.

Filename

Texture

moh_AliBaba

moh_myhumps

A unique texture for the levers on the Aircraft Carrier section. This is used in the Old-Gen version.

Filename

Early Texture

Final Texture

moh_mohlever (E3) che_cheaterlever (Final)

Skybox

Filename

Early Texture

Final Texture

moh_sky_zone3_skygradiant1

moh_sky_zone3_sky1

moh_sky_zone3_sky2

Early Clichés#

The clichés follow the order as they are presented in this build. They are arranged differently in the final version. Most of the names and descriptions are already finalized, apart from some typos. The icons, however, are not - some of them even seem to contain earlier names written in them. The 15th cliché is also missing its icon in this build.

String ID

String Label

Early Icon

Early String

Final Icon

Final String

0E1B0532

FE_Cliche_1

Double Jump

Double Jump

FCC5DB8F

FE_Cliche_1_Description

Oh, a double jump. That's real original.

Oh, a double jump. That's real original.

35D4BFB4

FE_Cliche_1_Hint

place cliche 1 hint here

Location: Land of Chocolate

0E1B0533

FE_Cliche_2

Collectible Placement

Collectible Placement

C94DF890

FE_Cliche_2_Description

You just spent three hours to get one item. A life well-spent.

You just spent three hours to get one item. A life well-spent.

4C0120F3

FE_Cliche_2_Hint

insert hint

Location: Invasion of the Yokel-Snatchers

0E1B0534

FE_Cliche_3

Trampolines

Trampolines

95D61591

FE_Cliche_3_Description

Trampolines. Where have those been before? Oh right, everywhere.

Trampolines. Where have those been before? Oh right, everywhere.

622D8232

FE_Cliche_3_Hint

insert hint

Location: Medal of Homer

0E1B0535

FE_Cliche_4

Invisible Barrier

Invisible Barrier

625E3292

FE_Cliche_4_Description

An invisible barrier. Sorry, your precious game doesn't go on forever.

An invisible barrier. Sorry, your precious game doesn't go on forever.

7859E371

FE_Cliche_4_Hint

insert hint

Location: Mob Rules

0E1B0536

FE_Cliche_5

Obvious Weakness

Obvious Weakness

2EE64F93

FE_Cliche_5_Description

A must-have for masters of the obvious.

A must-have for masters of the obvious.

8E8644B0

FE_Cliche_5_Hint

insert hint

Location: Shadow of the Colossal Donut

0E1B0537

FE_Cliche_6

Key Card

Key Card

FB6E6C94

FE_Cliche_6_Description

News flash! A key card is really... a key.

News flash! A key card is really... a key.

A4B2A5EF

FE_Cliche_6_Hint

insert hint

Location: Game Engine

0E1B0538

FE_Cliche_7

Wooden Crate

Wooden Crate

C7F68995

FE_Cliche_7_Description

Ah, the crate. As seen in everything.

Ah, the crate. As seen in everything.

BADF072E

FE_Cliche_7_Hint

insert hint

Location: Bartman Begins

0E1B0539

FE_Cliche_8

Explosive Barrel

Explosive Barrel

947EA696

FE_Cliche_8_Description

The explosive barrel, frustrating AND hackneyed.

The explosive barrel, frustrating AND hackneyed.

D10B686D

FE_Cliche_8_Hint

insert hint

Location: Lisa the Treehugger

0E1B053A

FE_Cliche_9

Switches and Levers

Switches and Levers

6106C397

FE_Cliche_9_Description

What would video games be without switches and levers? Original.

What would video games be without switches and levers? Original.

E737C9AC

FE_Cliche_9_Hint

insert hint

Location: Enter the Cheatrix

7DD8477E

FE_Cliche_10

Pressure Pads

Pressure Pads

A565B9DB

FE_Cliche_10_Description

It takes two losers to make these work.

It takes two losers to make these work.

5896DC68

FE_Cliche_10_Hint

insert hint

Location: Bartman Begins

7DD8477F

FE_Cliche_11

AI Running into Walls

AI Running into Walls

71EDD6DC

FE_Cliche_11_Description

In case you didn't already know your game sucked.

In case you didn't already know your game sucked.

6EC33DA7

FE_Cliche_11_Hint

insert hint

Location: Springfield

7DD84780

FE_Cliche_12

Rift Portal

Rift Portal

3E75F3DD

FE_Cliche_12_Description

This cliché makes other clichés seem un-clichéd.

This cliché makes other clichés seem un-clichéd.

84EF9EE6

FE_Cliche_12_Hint

insert hint

Location: Enter the Cheatrix

7DD84781

FE_Cliche_13

Time Trial

Time Trial

0AFE10DE

FE_Cliche_13_Description

If your game's boring -- just add a stopwatch!

If your game's boring -- just add a stopwatch!

9B1C0025

FE_Cliche_13_Hint

insert hint

Location: Bargain Bin

7DD84782

FE_Cliche_14

Escort Mission

Escort Mission

D7862DDF

FE_Cliche_14_Description

Sorry, psycho. This one's about protecting, not killing.

Sorry, psycho. This one's about protecting, not killing.

B1486164

FE_Cliche_14_Hint

insert hint

Location: Medal of Homer

7DD84783

FE_Cliche_15

Temporary Power Up

Temporary Power Up

A40E4AE0

FE_Cliche_15_Description

Power up. By any other name, an extra life.

Power up. By any other name, an extra life.

C774C2A3

FE_Cliche_15_Hint

insert hint

Location: Around the World in 80 Bites

7DD84784

FE_Cliche_16

Steep Slope Barrier

Steep Slope Barrier

709667E1

FE_Cliche_16_Description

You would know this was impossible if you'd ever actually been outside.

You would know this was impossible if you'd ever actually been outside.

DDA123E2

FE_Cliche_16_Hint

insert hint

Location: Springfield

7DD84785

FE_Cliche_17

Water Warp

Can't Swim

3D1E84E2

FE_Cliche_17_Description

Don't you know that you never learn to swim until the sequel?

Don't you know that you never learn to swim until the sequel?

F3CD8521

FE_Cliche_17_Hint

insert hint

Location: The Day of the Dolphin

7DD84786

FE_Cliche_18

Giant Saw Blades

Giant Saw Blades

09A6A1E3

FE_Cliche_18_Description

Giant saw blades, by any other name, would still be as clichéd.

Giant saw blades, by any other name, would still be as clichéd.

09F9E660

FE_Cliche_18_Hint

insert hint

Location: Lisa the Treehugger

7DD84787

FE_Cliche_19

Combo Punch

Combo Punch

D62EBEE4

FE_Cliche_19_Description

Hello, Street Fighter 2 called, it wanted its gamplay back.

Hello, Street Fighter 2 called, it wanted its gameplay back.

2026479F

FE_Cliche_19_Hint

insert hint

Location: Around the World in 80 Bites

7DD947BD

FE_Cliche_20

Enemy Spawners

Enemy Spawners

17E5DD1A

FE_Cliche_20_Description

Infinite bad guys from a small door. Way to rip off the clown car.

Infinite bad guys from a small door. Way to rip off the clown car.

2EC1CAE9

FE_Cliche_20_Hint

insert hint

Location: NeverQuest

7DD947BE

FE_Cliche_21

Infinite Ledge Hang

Infinite Ledge Hang

E46DFA1B

FE_Cliche_21_Description

Right, like your fingers can hang on forever. FAKE!

Right, like your fingers can hang on forever. FAKE!

44EE2C28

FE_Cliche_21_Hint

insert hint

Location: Grand Theft Scratchy

7DD947BF

FE_Cliche_22

Chasm Death

Chasm Death

B0F6171C

FE_Cliche_22_Description

Expect a plaigarism lawsuit from Wile E. Coyote.

Expect a plagiarism lawsuit from Wile E. Coyote.

5B1A8D67

FE_Cliche_22_Hint

insert hint

Location: Bargain Bin

7DD947C0

FE_Cliche_23

Evil Genius

Evil Genius

7D7E341D

FE_Cliche_23_Description

Every single one a rip-off of Lex Luthor!

Every single one a rip-off of Lex Luthor!

7146EEA6

FE_Cliche_23_Hint

insert hint

Location: Five Characters in Search of an Author

7DD947C1

FE_Cliche_24

Lava

Lava

4A06511E

FE_Cliche_24_Description

Lava. As original as sand, snow, water and jungle. That is -- NOT ORIGINAL AT ALL.

Lava. As original as sand, snow, water and jungle. That is -- NOT ORIGINAL AT ALL.

87734FE5

FE_Cliche_24_Hint

insert hint

Location: Big Super Happy Fun Fun Game

7DD947C2

FE_Cliche_25

Flying Boat

Flying Boat

168E6E1F

FE_Cliche_25_Description

A flying boat. What next, an underwater plane?

A flying boat. What next, an underwater plane?

9D9FB124

FE_Cliche_25_Hint

insert hint

Location: Big Super Happy Fun Fun Game

7DD947C3

FE_Cliche_26

Elemental Enemies

Elemental Enemies

E3168B20

FE_Cliche_26_Description

Nice. Steal from Dungeons and Dragons -- for only the millionth time!

Nice. Steal from Dungeons and Dragons -- for only the millionth time!

B3CC1263

FE_Cliche_26_Hint

insert hint

Location: Big Super Happy Fun Fun Game

7DD947C4

FE_Cliche_27

The Doors

The Doors

AF9EA821

FE_Cliche_27_Description

Video games filled with doors that never open. Sounds delightful!

Video games filled with doors that never open. Sounds delightful!

C9F873A2

FE_Cliche_27_Hint

insert hint

Location: Springfield

7DD947C5

FE_Cliche_28

Re-used Enemies

Re-Used Enemies

7C26C522

FE_Cliche_28_Description

The same bad guy, but now with a different-color shirt? What a gyp!

The same bad guy, but now with a different-color shirt? What a gyp!

E024D4E1

FE_Cliche_28_Hint

insert hint

Location: Game Over

7DD947C6

FE_Cliche_29

Lame Tutorials

Lame Tutorials

48AEE223

FE_Cliche_29_Description

Oh, I'm too lazy to read the manual! I need help! Wah! Wah!

Oh, I'm too lazy to read the manual! I need help! Wah! Wah!

F6513620

FE_Cliche_29_Hint

insert hint

Location: Game Engine

7DDA47FC

FE_Cliche_30

Cracked Up

Cracked Up

8A660059

FE_Cliche_30_Description

Yes, waste you youth looking secret passages in rocky tunnels!

Yes, waste your youth looking for secret passages in rocky tunnels!

04ECB96A

FE_Cliche_30_Hint

insert hint

Location: Mob Rules

7DDA47FD

FE_Cliche_31

Collecting Every Collectible

Collecting Every Collectible

56EE1D5A

FE_Cliche_31_Description

Worst Cliché Ever!

Worst Cliché Ever!

1B191AA9

FE_Cliche_31_Hint

insert hint

Location: Anywhere